f28d2eef887f392c9ce46e18594e8021cdfac25b
function parseString seemed to not increment token after it used strspn to get the length of the whitespace characters at the beginning of token. So strcspn called right after that would return 0 and the created string would be an empty string. Seems to have been working so far since it gets passed strings that don't begin with whitespace characters.
tinyobjloader
http://syoyo.github.io/tinyobjloader/
Tiny but poweful single file wavefront obj loader written in C++. No dependency except for C++ STL. It can parse 10M over polygons with moderate memory and time.
tinyobjloader is good for embedding .obj loader to your (global illumination) renderer ;-)
What's new
- Feb 06, 2015 : Fix parsing multi-material object
- Sep 14, 2014 : Add support for multi-material per object/group. Thanks Mykhailo!
- Mar 17, 2014 : Fixed trim newline bugs. Thanks ardneran!
- Apr 29, 2014 : Add API to read .obj from std::istream. Good for reading compressed .obj or connecting to procedural primitive generator. Thanks burnse!
- Apr 21, 2014 : Define default material if no material definition exists in .obj. Thanks YarmUI!
- Apr 10, 2014 : Add support for parsing 'illum' and 'd'/'Tr' statements. Thanks mmp!
- Jan 27, 2014 : Added CMake project. Thanks bradc6!
- Nov 26, 2013 : Performance optimization by NeuralSandwich. 9% improvement in his project, thanks!
- Sep 12, 2013 : Added multiple .obj sticher example.
Example
tinyobjloader can successfully load 6M triangles Rungholt scene. http://graphics.cs.williams.edu/data/meshes.xml
Use case
TinyObjLoader is successfully used in ...
- bullet3 https://github.com/erwincoumans/bullet3
- pbrt-v2 https://https://github.com/mmp/pbrt-v2
- OpenGL game engine development http://swarminglogic.com/jotting/2013_10_gamedev01
- mallie https://lighttransport.github.io/mallie
- IBLBaker (Image Based Lighting Baker). http://www.derkreature.com/iblbaker/
- Stanford CS148 http://web.stanford.edu/class/cs148/assignments/assignment3.pdf
- Your project here!
Features
- Group(parse multiple group name)
- Vertex
- Texcoord
- Normal
- Material
- Unknown material attributes are treated as key-value(value is string).
Notes
Polygon is converted into triangle.
TODO
- Support quad polygon and some tags for OpenSubdiv http://graphics.pixar.com/opensubdiv/
License
Licensed under 2 clause BSD.
Usage
std::string inputfile = "cornell_box.obj";
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
std::string err = tinyobj::LoadObj(shapes, materials, inputfile.c_str());
if (!err.empty()) {
std::cerr << err << std::endl;
exit(1);
}
std::cout << "# of shapes : " << shapes.size() << std::endl;
std::cout << "# of materials : " << materials.size() << std::endl;
for (size_t i = 0; i < shapes.size(); i++) {
printf("shape[%ld].name = %s\n", i, shapes[i].name.c_str());
printf("Size of shape[%ld].indices: %ld\n", i, shapes[i].mesh.indices.size());
printf("Size of shape[%ld].material_ids: %ld\n", i, shapes[i].mesh.material_ids.size());
assert((shapes[i].mesh.indices.size() % 3) == 0);
for (size_t f = 0; f < shapes[i].mesh.indices.size() / 3; f++) {
printf(" idx[%ld] = %d, %d, %d. mat_id = %d\n", f, shapes[i].mesh.indices[3*f+0], shapes[i].mesh.indices[3*f+1], shapes[i].mesh.indices[3*f+2], shapes[i].mesh.material_ids[f]);
}
printf("shape[%ld].vertices: %ld\n", i, shapes[i].mesh.positions.size());
assert((shapes[i].mesh.positions.size() % 3) == 0);
for (size_t v = 0; v < shapes[i].mesh.positions.size() / 3; v++) {
printf(" v[%ld] = (%f, %f, %f)\n", v,
shapes[i].mesh.positions[3*v+0],
shapes[i].mesh.positions[3*v+1],
shapes[i].mesh.positions[3*v+2]);
}
}
for (size_t i = 0; i < materials.size(); i++) {
printf("material[%ld].name = %s\n", i, materials[i].name.c_str());
printf(" material.Ka = (%f, %f ,%f)\n", materials[i].ambient[0], materials[i].ambient[1], materials[i].ambient[2]);
printf(" material.Kd = (%f, %f ,%f)\n", materials[i].diffuse[0], materials[i].diffuse[1], materials[i].diffuse[2]);
printf(" material.Ks = (%f, %f ,%f)\n", materials[i].specular[0], materials[i].specular[1], materials[i].specular[2]);
printf(" material.Tr = (%f, %f ,%f)\n", materials[i].transmittance[0], materials[i].transmittance[1], materials[i].transmittance[2]);
printf(" material.Ke = (%f, %f ,%f)\n", materials[i].emission[0], materials[i].emission[1], materials[i].emission[2]);
printf(" material.Ns = %f\n", materials[i].shininess);
printf(" material.Ni = %f\n", materials[i].ior);
printf(" material.dissolve = %f\n", materials[i].dissolve);
printf(" material.illum = %d\n", materials[i].illum);
printf(" material.map_Ka = %s\n", materials[i].ambient_texname.c_str());
printf(" material.map_Kd = %s\n", materials[i].diffuse_texname.c_str());
printf(" material.map_Ks = %s\n", materials[i].specular_texname.c_str());
printf(" material.map_Ns = %s\n", materials[i].normal_texname.c_str());
std::map<std::string, std::string>::const_iterator it(materials[i].unknown_parameter.begin());
std::map<std::string, std::string>::const_iterator itEnd(materials[i].unknown_parameter.end());
for (; it != itEnd; it++) {
printf(" material.%s = %s\n", it->first.c_str(), it->second.c_str());
}
printf("\n");
}
Languages
C++
96%
Python
2.2%
CMake
0.7%
C
0.5%
Lua
0.5%
