Ben
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c800980024
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moved glm again
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2021-06-14 09:26:43 +01:00 |
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Ben
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e6d288eed6
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here we go again
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2021-06-13 20:06:43 +01:00 |
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Ben Kyd
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81b66379e6
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removed useless stuff
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2021-05-13 21:03:59 +01:00 |
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Ben Kyd
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2ad30d6c34
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It all works but damn its slowwww
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2020-02-12 09:29:47 +00:00 |
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Ben Kyd
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8c9048ef2a
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basic display
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2020-02-11 14:27:10 +00:00 |
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Ben Kyd
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7e0629e785
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added glm, renamed project and started on the renderer
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2020-02-07 15:28:14 +00:00 |
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Ben Kyd
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e509941608
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realised im basically just implementing the PGE so ill just use that instead
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2020-01-17 12:52:36 +00:00 |
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Ben Kyd
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0d0b68540c
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forgot to bind texture properly
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2020-01-17 00:50:29 +00:00 |
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Ben Kyd
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083c93926f
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Framebuffer rendering not workin but all the code is there, need to fix KHR for debug output
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2020-01-15 16:05:04 +00:00 |
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Ben Kyd
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b7c6f69ff9
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test
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2020-01-14 17:00:38 +00:00 |
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Ben Kyd
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ed5e264b0c
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BRuh
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2020-01-14 16:57:08 +00:00 |
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Ben Kyd
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e8c82af202
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Bur - fixed some windows incompatabilituy issues
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2020-01-13 16:04:12 +00:00 |
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Ben
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f842b6425b
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C++ started with SDL
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2020-01-11 19:35:26 +00:00 |
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Ben
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fc4e596a95
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Switched to C++
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2020-01-11 15:07:22 +00:00 |
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Ben Kyd
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c6256c4118
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Bruh rust
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2020-01-09 10:19:17 +00:00 |
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Ben
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69d7330225
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Learning Rust sm h
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2020-01-08 00:00:49 +00:00 |
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Ben
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eab1522b1a
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first commit
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2020-01-07 19:40:13 +00:00 |
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