Commit Graph

  • e54a790524 riddle me that master Ben Kyd 2025-07-03 23:46:43 +01:00
  • 83758c90b3 commit Ben Kyd 2025-07-02 20:41:20 +01:00
  • b25e5b3937 add assimp as submodule Ben Kyd 2025-06-30 20:45:41 +01:00
  • f8a7038ab2 remvoe submodules Ben Kyd 2025-06-30 08:52:06 +01:00
  • e66a2eec47 restructure more Ben Kyd 2025-06-29 23:33:26 +01:00
  • 8e713e38e6 assimp and ECS, also renderpass? not really tho Ben Kyd 2025-06-28 23:11:16 +01:00
  • 0db51249ea gitignore Ben Kyd 2025-06-28 23:10:20 +01:00
  • 841631eb95 restructure around entt Ben Kyd 2025-06-28 19:11:10 +01:00
  • a8b80e6013 move towareds new esc Ben Kyd 2025-06-27 23:11:37 +01:00
  • f1e2f0b950 lets go Ben Kyd 2025-06-26 22:47:09 +01:00
  • 97df659110 clangformat Ben Kyd 2025-06-24 10:06:00 +01:00
  • 83e1fcb1d9 bugfixes benkyd 2022-06-09 00:57:08 +00:00
  • 01c31f46f4 issues with entity allocation benkyd 2022-06-08 20:00:52 +00:00
  • b90898fca6 entity is now an alias benkyd 2022-06-08 18:44:58 +00:00
  • 8717e3326b functional interface casting for component containers benkyd 2022-06-08 18:33:37 +00:00
  • 53a838ca20 component controllers benkyd 2022-06-08 15:56:36 +00:00
  • 27c8fe1291 more structure planning benkyd 2022-06-08 00:51:39 +00:00
  • 7c88558c55 entity component API sorted benkyd 2022-06-08 00:04:25 +00:00
  • bdb29e6fa5 include refactor benkyd 2022-06-07 20:10:54 +00:00
  • 86d71b1167 more consistent naming benkyd 2022-06-07 19:01:13 +00:00
  • 430e3e5e69 yes Benjamin Kyd 2022-06-05 01:05:56 +01:00
  • fe3fb0101a what the fuck is a renderable Benjamin Kyd 2022-05-20 01:36:53 +01:00
  • 411200ddaa remove some bloated namespacing Benjamin Kyd 2022-05-19 23:47:04 +01:00
  • 19cacf248d fixed a lot of issues with keyboard polling Benjamin Kyd 2022-05-19 22:37:21 +01:00
  • 7e635a031c solve keymod problem Benjamin Kyd 2022-05-18 00:48:00 +01:00
  • f2a4d7d75f modifier keypresses benkyd 2022-05-13 19:27:25 +00:00
  • 1436b37f49 ok epic benkyd 2022-05-13 15:04:00 +00:00
  • 799a612144 docs Ben 2021-11-12 21:02:47 +00:00
  • d674346016 Merge branch 'master' of https://github.com/benkyd/aeon Ben 2021-11-12 21:01:44 +00:00
  • b1f79f4aa3 Events function and propogate properly now Ben 2021-11-12 21:01:30 +00:00
  • edf31f28bf Update DEVL.md Benjamin Kyd 2021-11-12 20:22:08 +00:00
  • 17a1913747 docs Ben 2021-11-12 20:07:33 +00:00
  • e9fb4495d4 add docummentation and development notes Ben 2021-11-12 20:01:50 +00:00
  • fc1e5200dd well that was an oversight Ben 2021-11-12 19:57:20 +00:00
  • d69b6af375 stAcKbASed EvENtS Ben 2021-09-27 16:08:48 +01:00
  • 1b494f45e0 maybe if the engine was the master of layers Ben 2021-09-27 14:53:37 +01:00
  • 0a4bf9f3e8 fixed in the worst way possible Ben 2021-09-22 02:02:15 +01:00
  • 46024124e3 imgui cleanup - still crashes on mod Ben 2021-09-22 01:31:50 +01:00
  • 1b6aa78e44 Levels tick Ben 2021-09-22 01:14:21 +01:00
  • dec2af6408 Layers ARE EVENT LISTENERS??? *whaaat* Ben 2021-09-20 19:30:22 +01:00
  • 8b74ad752c cleaned up ImGui a bit Ben 2021-09-20 16:13:47 +01:00
  • ad0e841e9b Dear ImGui Ben 2021-09-18 17:30:57 +01:00
  • b221dedb6b imgui time i think Ben 2021-09-17 17:40:59 +01:00
  • 0954a27873 moved a little around Ben 2021-09-17 17:37:47 +01:00
  • 23ff2547bb little optimisation Ben 2021-09-17 17:28:12 +01:00
  • 163e0eeafd KEYBOARDEVENTS DONE????? Ben 2021-09-17 17:22:54 +01:00
  • 7d5242126b lol Ben 2021-08-19 20:08:52 +01:00
  • 2e579a3b11 keyboard ennit Ben 2021-08-19 18:16:42 +01:00
  • a4cfaf6f23 mouse events Ben 2021-08-19 17:42:28 +01:00
  • bf89265947 window events flowww Ben 2021-08-19 16:47:49 +01:00
  • 83cf85c4c2 events coming together Ben 2021-08-19 00:12:06 +01:00
  • fde9c91c9d mvp events Ben 2021-08-18 17:55:54 +01:00
  • 55a3a9e4e4 eventz Ben 2021-08-17 22:14:10 +01:00
  • dda047f7ea bruh Ben 2021-08-16 20:15:27 +01:00
  • cab2d2fe38 WindOWIng AnD OpEnGl Ben 2021-08-14 22:47:15 +01:00
  • a6fb1b2d11 events hmmmm Ben 2021-08-14 01:44:46 +01:00
  • 03bf5c4a7d ennit Ben 2021-08-13 22:05:49 +01:00
  • a15b77ad15 engine moment Ben 2021-08-06 22:09:56 +01:00
  • 859b64c4f8 Commiting what i got - moving house Benjamin Kyd 2021-06-18 19:55:19 +01:00
  • c800980024 moved glm again Ben 2021-06-14 09:26:43 +01:00
  • e6d288eed6 here we go again Ben 2021-06-13 20:06:43 +01:00
  • 81b66379e6 removed useless stuff Ben Kyd 2021-05-13 21:03:59 +01:00
  • 2ad30d6c34 It all works but damn its slowwww Ben Kyd 2020-02-12 09:29:47 +00:00
  • 8c9048ef2a basic display Ben Kyd 2020-02-11 14:27:10 +00:00
  • 7e0629e785 added glm, renamed project and started on the renderer Ben Kyd 2020-02-07 15:28:14 +00:00
  • e509941608 realised im basically just implementing the PGE so ill just use that instead Ben Kyd 2020-01-17 12:52:36 +00:00
  • 0d0b68540c forgot to bind texture properly Ben Kyd 2020-01-17 00:50:29 +00:00
  • 083c93926f Framebuffer rendering not workin but all the code is there, need to fix KHR for debug output Ben Kyd 2020-01-15 16:05:04 +00:00
  • b7c6f69ff9 test Ben Kyd 2020-01-14 17:00:38 +00:00
  • ed5e264b0c BRuh Ben Kyd 2020-01-14 16:57:08 +00:00
  • e8c82af202 Bur - fixed some windows incompatabilituy issues Ben Kyd 2020-01-13 16:04:12 +00:00
  • f842b6425b C++ started with SDL Ben 2020-01-11 19:35:26 +00:00
  • fc4e596a95 Switched to C++ Ben 2020-01-11 15:07:22 +00:00
  • c6256c4118 Bruh rust Ben Kyd 2020-01-09 10:19:17 +00:00
  • 69d7330225 Learning Rust sm h Ben 2020-01-08 00:00:49 +00:00
  • eab1522b1a first commit Ben 2020-01-07 19:40:13 +00:00