Merge branch 'master' of https://github.com/plane000/Examples
This commit is contained in:
25
C#/Countdown Numbers Game/Countdown Numbers Game.sln
Normal file
25
C#/Countdown Numbers Game/Countdown Numbers Game.sln
Normal file
@@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
VisualStudioVersion = 15.0.27428.2015
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Countdown Numbers Game", "Countdown Numbers Game\Countdown Numbers Game.csproj", "{92DB8F4B-F5E6-4BCE-B496-7386AB268A18}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{92DB8F4B-F5E6-4BCE-B496-7386AB268A18}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{92DB8F4B-F5E6-4BCE-B496-7386AB268A18}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{92DB8F4B-F5E6-4BCE-B496-7386AB268A18}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{92DB8F4B-F5E6-4BCE-B496-7386AB268A18}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {C36BEE9C-9C1E-481A-B62E-1BE2A345EEFC}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
|
||||
</startup>
|
||||
</configuration>
|
||||
@@ -0,0 +1,52 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{92DB8F4B-F5E6-4BCE-B496-7386AB268A18}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<RootNamespace>Countdown_Numbers_Game</RootNamespace>
|
||||
<AssemblyName>Countdown Numbers Game</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
103
C#/Countdown Numbers Game/Countdown Numbers Game/Program.cs
Normal file
103
C#/Countdown Numbers Game/Countdown Numbers Game/Program.cs
Normal file
@@ -0,0 +1,103 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Countdown_Numbers_Game {
|
||||
class Program {
|
||||
static void Main(string[] args) {
|
||||
Program p = new Program();
|
||||
p.getInput();
|
||||
}
|
||||
|
||||
private void getInput() {
|
||||
int target = 0;
|
||||
int[] inputArray = new int[0];
|
||||
|
||||
bool inputValid = false;
|
||||
while (!inputValid) {
|
||||
try {
|
||||
Console.Write("Enter a target full number: ");
|
||||
target = int.Parse(Console.ReadLine());
|
||||
inputValid = true;
|
||||
} catch {
|
||||
Console.WriteLine("That's not a valid number");
|
||||
}
|
||||
}
|
||||
|
||||
inputValid = false;
|
||||
while (!inputValid) {
|
||||
try {
|
||||
Console.Write("Enter an array of whole numbers sepperated by spaces: ");
|
||||
string inputString = Console.ReadLine();
|
||||
string[] inputStringArray = inputString.Split(' ');
|
||||
inputArray = new int[inputStringArray.Length];
|
||||
for (int i = 0; i < inputStringArray.Length; i++) {
|
||||
inputArray[i] = int.Parse(inputStringArray[i]);
|
||||
}
|
||||
inputValid = true;
|
||||
} catch {
|
||||
Console.WriteLine("An error occured, you may not have formated the array correctly or diddnt use intigers");
|
||||
}
|
||||
}
|
||||
|
||||
Solver solve = new Solver();
|
||||
string output = solve.getSolution(target, inputArray);
|
||||
|
||||
if (output == "false") {
|
||||
|
||||
} else {
|
||||
|
||||
}
|
||||
Console.ReadKey();
|
||||
}
|
||||
|
||||
class Solver {
|
||||
|
||||
public string getSolution(int target, int[] inputArray) {
|
||||
inputArray = SortArray(inputArray);
|
||||
|
||||
for (int i = 0; i < inputArray.Length; i++) {
|
||||
Console.Write(inputArray[i] + " ");
|
||||
}
|
||||
|
||||
if (!isPossible(target, inputArray)) {
|
||||
return "false";
|
||||
}
|
||||
|
||||
|
||||
return findMethod(target, inputArray);
|
||||
}
|
||||
|
||||
private bool isPossible(int target, int[] inputArray) {
|
||||
for (int i = 1; i < inputArray.Length; i++) {
|
||||
if (inputArray[i] + inputArray[i-1] == target {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private string findMethod(int target, int[] inputArray) {
|
||||
return " ";
|
||||
}
|
||||
|
||||
private int[] SortArray(int[] array) {
|
||||
int length = array.Length;
|
||||
int temp = array[0];
|
||||
for (int i = 0; i < length; i++) {
|
||||
for (int j = i + 1; j < length; j++) {
|
||||
if (array[i] > array[j]) {
|
||||
temp = array[i];
|
||||
array[i] = array[j];
|
||||
array[j] = temp;
|
||||
}
|
||||
}
|
||||
}
|
||||
return array;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("Countdown Numbers Game")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Countdown Numbers Game")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2018")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("92db8f4b-f5e6-4bce-b496-7386ab268a18")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
25
C#/Factorial/Factorial.sln
Normal file
25
C#/Factorial/Factorial.sln
Normal file
@@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
VisualStudioVersion = 15.0.27428.2015
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Factorial", "Factorial\Factorial.csproj", "{8C37B50A-05F4-4864-B51E-26DA65757160}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{8C37B50A-05F4-4864-B51E-26DA65757160}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{8C37B50A-05F4-4864-B51E-26DA65757160}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{8C37B50A-05F4-4864-B51E-26DA65757160}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{8C37B50A-05F4-4864-B51E-26DA65757160}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {C0E00600-4537-4E17-B79D-F6D71B203019}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
6
C#/Factorial/Factorial/App.config
Normal file
6
C#/Factorial/Factorial/App.config
Normal file
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
|
||||
</startup>
|
||||
</configuration>
|
||||
53
C#/Factorial/Factorial/Factorial.csproj
Normal file
53
C#/Factorial/Factorial/Factorial.csproj
Normal file
@@ -0,0 +1,53 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{8C37B50A-05F4-4864-B51E-26DA65757160}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<RootNamespace>Factorial</RootNamespace>
|
||||
<AssemblyName>Factorial</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Numerics" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
46
C#/Factorial/Factorial/Program.cs
Normal file
46
C#/Factorial/Factorial/Program.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Factorial {
|
||||
class Program {
|
||||
static void Main(string[] args) {
|
||||
bool exit = false;
|
||||
while (!exit) {
|
||||
bool correct = false;
|
||||
int find = 0;
|
||||
while (!correct) {
|
||||
try {
|
||||
Console.Write("Enter a number to find the factorial of: ");
|
||||
find = int.Parse(Console.ReadLine());
|
||||
correct = true;
|
||||
} catch {
|
||||
Console.WriteLine("That is not a number");
|
||||
}
|
||||
}
|
||||
Console.WriteLine($"The factorial of { find } is { Factorial(find) }");
|
||||
Console.WriteLine("Press any key to exit and enter to try again");
|
||||
var response = Console.ReadKey();
|
||||
switch (response.Key) {
|
||||
case ConsoleKey.Enter:
|
||||
break;
|
||||
default:
|
||||
exit = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static BigInteger Factorial(int arg) {
|
||||
Stopwatch t = new Stopwatch(); ;
|
||||
t.Start();
|
||||
BigInteger value = 1;
|
||||
for (int i = 2; i <= arg; i++) {
|
||||
value *= i;
|
||||
}
|
||||
t.Stop();
|
||||
Console.WriteLine("Found in {0} ms", t.Elapsed.TotalMilliseconds);
|
||||
return value;
|
||||
}
|
||||
}
|
||||
}
|
||||
36
C#/Factorial/Factorial/Properties/AssemblyInfo.cs
Normal file
36
C#/Factorial/Factorial/Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("Factorial")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Factorial")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2018")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("8c37b50a-05f4-4864-b51e-26da65757160")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
BIN
C++/FirstProgram/main
Normal file
BIN
C++/FirstProgram/main
Normal file
Binary file not shown.
22
C++/FirstProgram/main.cpp
Normal file
22
C++/FirstProgram/main.cpp
Normal file
@@ -0,0 +1,22 @@
|
||||
#include <iostream>
|
||||
using namespace std;
|
||||
|
||||
long factorial(int num) {
|
||||
long factor = num;
|
||||
for (int i = 1; i < num; i++) {
|
||||
factor = i * factor;
|
||||
}
|
||||
return factor;
|
||||
}
|
||||
|
||||
int main() {
|
||||
int num;
|
||||
cout << "Enter a number to find it's factorial: ";
|
||||
cin >> num;
|
||||
|
||||
long output = factorial(num);
|
||||
cout << output;
|
||||
|
||||
cin >> num;
|
||||
return 0;
|
||||
}
|
||||
BIN
C++/FirstProgram/main.exe
Normal file
BIN
C++/FirstProgram/main.exe
Normal file
Binary file not shown.
5
C++/FirstProgram/makefile
Normal file
5
C++/FirstProgram/makefile
Normal file
@@ -0,0 +1,5 @@
|
||||
all: main.cpp
|
||||
g++ -g -Wall -o main main.cpp
|
||||
|
||||
clean:
|
||||
$(RM) main
|
||||
10
LICENSE.md
10
LICENSE.md
@@ -1,6 +1,6 @@
|
||||
# DON'T BE A DICK PUBLIC LICENSE
|
||||
|
||||
> Version 1.2.1, December 2018
|
||||
> Version 1.2.1, April 2018
|
||||
|
||||
> Copyright (C) 2018 Benjamin Kyd <playsplane@gmail.com>
|
||||
|
||||
@@ -14,9 +14,11 @@ copies of this license document.
|
||||
|
||||
Being a dick includes - but is not limited to - the following instances:
|
||||
|
||||
1a. Outright copyright infringement - Don't just copy this and change the name.
|
||||
1b. Selling the unmodified original with no work done what-so-ever, that's REALLY being a dick.
|
||||
1c. Modifying the original work to contain hidden harmful content. That would make you a PROPER dick.
|
||||
1a. Outright copyright infringement - Don't just copy this and change the name.
|
||||
|
||||
1b. Selling the unmodified original with no work done what-so-ever, that's REALLY being a dick.
|
||||
|
||||
1c. Modifying the original work to contain hidden harmful content. That would make you a PROPER dick.
|
||||
|
||||
2. If you become rich through modifications, related works/services, or supporting the original work,
|
||||
share the love. Only a dick would make loads off this work and not buy the original work's
|
||||
|
||||
Reference in New Issue
Block a user