texturess
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@@ -8,8 +8,8 @@ class Entity;
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class Camera
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{
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public:
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olc::vd2d Coords;
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olc::vd2d ViewPort;
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olc::vf2d Coords;
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olc::vi2d ViewPort;
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void Update(float fTime);
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@@ -1,3 +1,41 @@
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#include "Dungeon.hpp"
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#include "Things.hpp"
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#include "Camera.hpp"
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Dungeon::Dungeon()
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{
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ActiveCamera = new Camera();
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ActiveCamera->Coords = { 0.0f, 0.0f };
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ActiveCamera->ViewPort = { 1280, 720 };
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}
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void Dungeon::Generate()
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{
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}
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void Dungeon::SpawnEntity(Entity* entity)
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{
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Entities[entity->Coords] = entity;
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}
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void Dungeon::Input(olc::PixelGameEngine* engine)
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{
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// engine->GetKey(olc::W);
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}
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void Dungeon::Update(float fTime)
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{
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}
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void Dungeon::Draw(olc::PixelGameEngine* engine)
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{
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}
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Dungeon::~Dungeon()
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{
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}
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@@ -5,25 +5,34 @@
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#include "olcPixelGameEngine.hpp"
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class Camera;
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class Tile;
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class Entity;
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class Playable;
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class FixedItem;
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// Single level dungeon, no need for fancy levels
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class Dungeon
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{
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public:
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Dungeon();
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void Generate();
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void SpawnEntity();
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void SpawnEntity(Entity* entity);
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void Input(olc::PixelGameEngine* engine);
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void Update(float fTime);
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void Draw(olc::PixelGameEngine* engine);
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Playable* Player;
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Camera* ActiveCamera;
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std::unordered_map<olc::vd2d, Tile*> Dungeon;
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std::unordered_map<olc::vd2d, Entity*> Entities;
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std::unordered_map<olc::vd2d, FixedItem*> FixedItems;
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std::unordered_map<olc::vi2d, Tile*> DungeonTiles;
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std::unordered_map<olc::vf2d, Entity*> Entities; // key here could be room?
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std::unordered_map<olc::vf2d, FixedItem*> FixedItems;
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~Dungeon();
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};
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#endif
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@@ -10,6 +10,6 @@ void Tile::Update(float fTime)
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void Tile::Draw(olc::PixelGameEngine* engine, Camera* camera)
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{
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engine->DrawPartialSprite(
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{ Coords.x + camera->Coords.x, Coords.y + camera->Coords.y },
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{ static_cast<int>(Coords.x + camera->Coords.x), static_cast<int>(Coords.y + camera->Coords.y) },
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SpriteMap, SpriteTextureMask, { 16, 16 });
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}
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@@ -55,8 +55,10 @@ namespace EEntity
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class Entity
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{
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public:
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olc::vd2d Coords;
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olc::vi2d Coords;
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EEntity::Type Type;
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olc::vf2d SpriteTextureMask;
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olc::Sprite* SpriteMap;
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};
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class Item : public Entity
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@@ -82,11 +84,11 @@ public:
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class Tile
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{
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public:
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olc::vd2d Coords;
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olc::vi2d Coords;
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ETile::Type Type;
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ETile::State State;
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olc::vd2d SpriteTextureMask;
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olc::vf2d SpriteTextureMask;
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olc::Sprite* SpriteMap;
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virtual void Update(float fTime);
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File diff suppressed because it is too large
Load Diff
@@ -3,21 +3,31 @@
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#define OLC_PGE_APPLICATION
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#include "olcPixelGameEngine.hpp"
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#include "Dungeon.hpp"
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class Game : public olc::PixelGameEngine
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{
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public:
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private:
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Logger& _Logger;
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Dungeon* _Dungeon;
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olc::Sprite* _TileSet;
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public:
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Game()
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: _Logger(Logger::getInstance())
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{
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sAppName = "Ben Kyd and The Great Machine";
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sAppName = "The Great Machine";
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}
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bool OnUserCreate() override
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{
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_Dungeon = new Dungeon();
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_Dungeon->Generate();
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_TileSet = new olc::Sprite("./res/dungeon_tileset.png");
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return true;
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}
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@@ -28,7 +38,6 @@ public:
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m_DeltaFade -= fTime * 200.0f;
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if (m_DeltaFade < 0.1f) m_DeltaFade = 0.0f;
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}
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SetPixelMode(olc::Pixel::ALPHA);
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DrawString((ScreenWidth() / 2) - (7 * 7) * (std::string("The Great Machine").length() / 2), ScreenHeight() / 2, "The Great Machine", olc::Pixel(255, 255, 255, static_cast<int>(m_DeltaFade)), 6);
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DrawString(5, ScreenHeight() - 15, "Powered by the OLC Pixel Game Engine", olc::Pixel(255, 255, 255, static_cast<int>(m_DeltaFade)));
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DrawString(ScreenWidth() - (8 * (std::string("Copyright Benjamin Kyd 2020").length())) - 5, ScreenHeight() - 15, "Copyright Benjamin Kyd 2020", olc::Pixel(255, 255, 255, static_cast<int>(m_DeltaFade)));
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@@ -36,20 +45,24 @@ public:
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bool OnUserUpdate(float fTime) override
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{
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SetPixelMode(olc::Pixel::ALPHA);
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m_TimeAccumilator += fTime;
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Clear(olc::BLACK);
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Clear({ 38, 36, 40 });
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_Logger.Debug(m_TimeAccumilator);
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if (m_TimeAccumilator < 4.0f)
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{
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DisplayTitle(fTime);
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return true;
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}
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//_Logger.Debug(m_TimeAccumilator);
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//if (m_TimeAccumilator < 4.0f)
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//{
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// DisplayTitle(fTime);
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// return true;
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//}
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// _Dungeon->Input(this);
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// _Dungeon->Draw(this);
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DrawSprite({ 0, 0 }, _TileSet);
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return true;
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}
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@@ -69,7 +82,7 @@ int main()
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_Logger.InitializeLoggingThread();
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Game _Game;
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_Game.Construct(1280, 720, 1, 1);
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_Game.Construct(1280, 720, 1, 1, false, true);
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_Logger.Info("Game Constructed");
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if (!_Game.Start())
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@@ -460,8 +460,35 @@ namespace olc
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typedef v2d_generic<float> vf2d;
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typedef v2d_generic<double> vd2d;
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#endif
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}
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namespace std
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{
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template <>
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struct hash<olc::vi2d>
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{
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std::size_t operator()(const olc::vi2d& k) const
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{
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uint64_t h1 = k.x << 31;
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uint64_t h2 = k.y << 31;
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return h1 ^ h2;
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}
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};
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template <>
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struct hash<olc::vf2d>
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{
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std::size_t operator()(const olc::vf2d& k) const
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{
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uint64_t h1 = static_cast<int>(k.x) << 31;
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uint64_t h2 = static_cast<int>(k.y) << 31;
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return h1 ^ h2;
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}
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};
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}
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namespace olc {
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// O------------------------------------------------------------------------------O
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// | olc::HWButton - Represents the state of a hardware button (mouse/key/joy) |
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