Removed mouse centering
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@@ -68,8 +68,8 @@ Display::Display(std::string name, Logger& logger, int w, int h,
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logger << LOGGER_INFO << "Creating OpenGL context" << LOGGER_ENDL;
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glContext = SDL_GL_CreateContext(window);
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SDL_WarpMouseInWindow(window, w / 2, h / 2);
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SDL_SetRelativeMouseMode(SDL_TRUE);
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// SDL_WarpMouseInWindow(window, w / 2, h / 2);
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// SDL_SetRelativeMouseMode(SDL_TRUE);
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// Set VSYNC swap interval
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if (vsyncMode == VSYNC_DEFAULT || vsyncMode == VSYNC_ENABLED) {
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@@ -166,8 +166,8 @@ Display::Display(std::string name, Logger& logger, int w, int h,
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logger << LOGGER_INFO << "Creating OpenGL context" << LOGGER_ENDL;
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glContext = SDL_GL_CreateContext(window);
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SDL_WarpMouseInWindow(window, w / 2, h / 2);
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SDL_SetRelativeMouseMode(SDL_TRUE);
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// SDL_WarpMouseInWindow(window, w / 2, h / 2);
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// SDL_SetRelativeMouseMode(SDL_TRUE);
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// Set VSYNC swap interval
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if (vsyncMode == VSYNC_DEFAULT || vsyncMode == VSYNC_ENABLED) {
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@@ -33,7 +33,7 @@ Mesh::Mesh(ObjLMesh mesh) {
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void Mesh::loadFromObj(ObjLMesh mesh) {
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OBJLtoGLM(mesh, vertices, normals, texCoords, indices);
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// OBJLtoIndices(mesh, indices);
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// OBJLtoIndices(mesh, indices);E
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//Logger logger;
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//for (int i = 0; i < 100; i++) {
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