Started an entity system
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7
src/crumpet-engine/entitymanager/entity.h
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src/crumpet-engine/entitymanager/entity.h
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#pragma once
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#include "entitybase.h"
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class Entity : public EntityBase {
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};
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1
src/crumpet-engine/entitymanager/entitybase.cpp
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src/crumpet-engine/entitymanager/entitybase.cpp
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#include "entitybase.h"
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5
src/crumpet-engine/entitymanager/entitybase.h
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src/crumpet-engine/entitymanager/entitybase.h
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#pragma once
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class EntityBase {
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};
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2
src/crumpet-engine/entitymanager/entitymanager.cpp
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src/crumpet-engine/entitymanager/entitymanager.cpp
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#include "entitymanager.h"
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5
src/crumpet-engine/entitymanager/entitymanager.h
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src/crumpet-engine/entitymanager/entitymanager.h
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#pragma once
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class EntityManager {
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};
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@@ -18,7 +18,6 @@ public:
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Renderer renderer;
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Input input;
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// Input instance
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// Entity list <- Renderer renders from this
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// Camera list and switching and adding
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