nmuch
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1
TODO.txt
1
TODO.txt
@@ -22,7 +22,6 @@ CURRENT TODO LIST FOR THE DEVELOPMENT OF THE CRUMPET GAME ENGINE
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[ ] Add rotation and flipping for entities and sprites
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[x] Camera class
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[ ] Make the camera class control the rendering of the active scene
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[ ] Change every class / constructor to use vector pointers and remove the initalization lists
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[ ] Game coordinate system
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[ ] Render to GameWorld coordinates instead of screen coordinates
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[ ] Each entity and sprite should store a reference to Camera
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@@ -13,11 +13,11 @@ Entity::Entity(std::string name, SDL_Renderer* SDLRenderer)
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}
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Entity::Entity(std::string name, SDL_Renderer* SDLRenderer, PolyDrawType drawType)
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: m_rectPos(0, 0),
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m_rectSize(0, 0),
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m_col(0, 0, 0, 0),
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Pos(0, 0),
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Size(0, 0) {
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: m_rectPos(0, 0)
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, m_rectSize(0, 0)
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, m_col(0, 0, 0, 0)
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, Pos(0, 0)
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, Size(0, 0) {
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this->m_name = name;
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this->m_SDLRenderer = SDLRenderer;
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@@ -1,9 +0,0 @@
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#include "logger.h"
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Logger::Logger() {
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}
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Logger::~Logger() {
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}
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@@ -1,8 +0,0 @@
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#pragma once
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class Logger {
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public:
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Logger();
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virtual ~Logger();
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};
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