This commit is contained in:
plane000
2018-10-06 16:59:05 +01:00
parent e2ade750d1
commit d77bed5c5a
4 changed files with 5 additions and 23 deletions

View File

@@ -22,7 +22,6 @@ CURRENT TODO LIST FOR THE DEVELOPMENT OF THE CRUMPET GAME ENGINE
[ ] Add rotation and flipping for entities and sprites
[x] Camera class
[ ] Make the camera class control the rendering of the active scene
[ ] Change every class / constructor to use vector pointers and remove the initalization lists
[ ] Game coordinate system
[ ] Render to GameWorld coordinates instead of screen coordinates
[ ] Each entity and sprite should store a reference to Camera

View File

@@ -13,11 +13,11 @@ Entity::Entity(std::string name, SDL_Renderer* SDLRenderer)
}
Entity::Entity(std::string name, SDL_Renderer* SDLRenderer, PolyDrawType drawType)
: m_rectPos(0, 0),
m_rectSize(0, 0),
m_col(0, 0, 0, 0),
Pos(0, 0),
Size(0, 0) {
: m_rectPos(0, 0)
, m_rectSize(0, 0)
, m_col(0, 0, 0, 0)
, Pos(0, 0)
, Size(0, 0) {
this->m_name = name;
this->m_SDLRenderer = SDLRenderer;

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@@ -1,9 +0,0 @@
#include "logger.h"
Logger::Logger() {
}
Logger::~Logger() {
}

View File

@@ -1,8 +0,0 @@
#pragma once
class Logger {
public:
Logger();
virtual ~Logger();
};