Force REVERT & rewind - Fix weird segfault
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@@ -1 +0,0 @@
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35
imgui.ini
Normal file
35
imgui.ini
Normal file
@@ -0,0 +1,35 @@
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[Window][main]
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Pos=0,0
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Size=1920,1080
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Collapsed=0
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[Window][Inferno HART]
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Pos=840,26
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Size=1076,304
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Collapsed=0
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DockId=0x00000003,0
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[Window][Debug##Default]
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Pos=60,60
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Size=400,400
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Collapsed=0
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[Window][Preview]
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Pos=840,332
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Size=1076,745
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Collapsed=0
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DockId=0x00000004,0
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[Window][Render]
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Pos=4,26
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Size=834,1051
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Collapsed=0
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DockId=0x00000001,0
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[Docking][Data]
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DockSpace ID=0x9498A894 Window=0xBF28CD64 Pos=4,26 Size=1912,1051 Split=X
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DockNode ID=0x00000001 Parent=0x9498A894 SizeRef=834,1051 CentralNode=1 Selected=0x81AED595
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DockNode ID=0x00000002 Parent=0x9498A894 SizeRef=1076,1051 Split=Y Selected=0x83AD8318
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DockNode ID=0x00000003 Parent=0x00000002 SizeRef=1076,286 Selected=0x83AD8318
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DockNode ID=0x00000004 Parent=0x00000002 SizeRef=1076,700 Selected=0x382916D5
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@@ -164,6 +164,8 @@ DynamicCPUTarget* dynamic_rendertarget_create(
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target->StagingBuffer = generic_buffer_create(device, 0,
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extent.width * extent.height * 4, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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return target;
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}
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void dynamic_rendertarget_cleanup(DynamicCPUTarget* target) { }
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