that just fixed it's self ?

This commit is contained in:
Ben Kyd
2023-10-13 21:52:35 +01:00
parent f272e33d4e
commit 3dcea96b94

View File

@@ -33,24 +33,24 @@ InfernoApp* inferno_create()
// Create window
graphics::window_create("Inferno v" INFERNO_VERSION, 1280, 720);
// setup the scene
scene::Material basicMaterial("basic");
graphics::Shader* basicShader = graphics::shader_create();
graphics::shader_load(basicShader, "res/shaders/basic.glsl");
graphics::shader_link(basicShader);
scene::SceneObject* object = scene::scene_object_create();
scene::Mesh cornell;
cornell.loadOBJ("res/cornell-box.obj");
// cornell.loadOBJ("res/sponza.obj");
cornell.ready();
cornell.setMaterial(&basicMaterial);
scene::scene_object_add_mesh(object, &cornell);
scene::scene_add_object(app->Scene, object);
// // setup the scene
// scene::Material basicMaterial("basic");
//
// graphics::Shader* basicShader = graphics::shader_create();
// graphics::shader_load(basicShader, "res/shaders/basic.glsl");
// graphics::shader_link(basicShader);
//
// scene::SceneObject* object = scene::scene_object_create();
//
// scene::Mesh cornell;
// cornell.loadOBJ("res/cornell-box.obj");
// // cornell.loadOBJ("res/sponza.obj");
// cornell.ready();
// cornell.setMaterial(&basicMaterial);
//
// scene::scene_object_add_mesh(object, &cornell);
// scene::scene_add_object(app->Scene, object);
//
return app;
}