that just fixed it's self ?
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@@ -33,24 +33,24 @@ InfernoApp* inferno_create()
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// Create window
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graphics::window_create("Inferno v" INFERNO_VERSION, 1280, 720);
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// setup the scene
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scene::Material basicMaterial("basic");
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graphics::Shader* basicShader = graphics::shader_create();
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graphics::shader_load(basicShader, "res/shaders/basic.glsl");
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graphics::shader_link(basicShader);
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scene::SceneObject* object = scene::scene_object_create();
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scene::Mesh cornell;
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cornell.loadOBJ("res/cornell-box.obj");
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// cornell.loadOBJ("res/sponza.obj");
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cornell.ready();
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cornell.setMaterial(&basicMaterial);
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scene::scene_object_add_mesh(object, &cornell);
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scene::scene_add_object(app->Scene, object);
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// // setup the scene
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// scene::Material basicMaterial("basic");
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//
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// graphics::Shader* basicShader = graphics::shader_create();
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// graphics::shader_load(basicShader, "res/shaders/basic.glsl");
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// graphics::shader_link(basicShader);
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//
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// scene::SceneObject* object = scene::scene_object_create();
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//
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// scene::Mesh cornell;
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// cornell.loadOBJ("res/cornell-box.obj");
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// // cornell.loadOBJ("res/sponza.obj");
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// cornell.ready();
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// cornell.setMaterial(&basicMaterial);
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//
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// scene::scene_object_add_mesh(object, &cornell);
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// scene::scene_add_object(app->Scene, object);
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//
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return app;
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}
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