Ben Kyd
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923ff2fb65
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what
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2023-09-18 23:07:50 +01:00 |
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Benjamin Kyd
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db42b0df82
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epic scne
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2023-07-27 13:29:14 +01:00 |
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Benjamin Kyd
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97476996e8
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based wtf
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2023-05-17 12:40:50 +01:00 |
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Benjamin Kyd
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2f022e9361
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use those epic edits
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2023-05-04 16:14:58 +01:00 |
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Benjamin Kyd
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1d0ec3330c
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camera refactor
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2023-04-29 22:42:19 +01:00 |
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Ben Kyd
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9ec4536fdf
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commit to change dev machine
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2023-04-26 15:27:53 +01:00 |
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Ben Kyd
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cc564e7fa8
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STRUCTURE PEOPLE STRUCTURE
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2023-04-25 00:33:00 +01:00 |
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Ben Kyd
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b3996b0a8d
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CLANG FORMAT LETS GOOO
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2023-04-24 15:47:01 +01:00 |
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Ben Kyd
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2ed5212b35
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oops
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2023-04-24 11:09:19 +01:00 |
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Ben Kyd
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d166d6c4a3
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apply that
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2023-04-24 11:08:42 +01:00 |
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Ben Kyd
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b4e7a51400
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Refactor of the shader class into a cleaner more functional graphics namespace and a procedural builder-style shader
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2023-04-23 14:10:02 +01:00 |
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Benjamin Kyd
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5fd66cfdfa
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refactor start: we are doing some epic procedural programming
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2023-04-22 17:50:21 +01:00 |
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Benjamin Kyd
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617750ea47
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we are doing stuff
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2023-03-14 16:52:00 +00:00 |
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Ben Kyd
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83280e1046
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switch to yolo logger
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2023-02-28 17:10:23 +00:00 |
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Benjamin Kyd
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a500fa28f8
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think i forgot to add this stuff
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2023-02-08 11:08:41 +00:00 |
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benkyd
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68cc749fde
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module now traces rays but i need a ray referenec system
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2023-01-09 17:30:40 +00:00 |
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benkyd
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f3264b7fe4
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style style style
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2023-01-09 14:51:51 +00:00 |
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benkyd
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7b29d1ef20
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a complex conumdrum, how can i converse covertly with the concurrent code?
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2022-12-08 19:57:19 +00:00 |
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benkyd
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d21c9215e1
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fleshing out the modules a touch
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2022-12-08 18:11:52 +00:00 |
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benkyd
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d1aa4ab8dc
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pass the parcel
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2022-12-08 15:05:21 +00:00 |
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Ben Kyd
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3e792c8f0f
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one thread two thread three thread four
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2022-12-06 15:51:56 +00:00 |
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benkyd
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256032f46b
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what an obtuse error
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2022-12-03 19:05:32 +00:00 |
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benkyd
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52fd4e874c
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big time camera optimisations
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2022-11-23 14:38:30 +00:00 |
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Ben Kyd
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b671f5ae09
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render flow a bit more padded
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2022-11-22 23:24:52 +00:00 |
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Ben Kyd
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d03942703f
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add sponza
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2022-11-22 18:42:15 +00:00 |
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Ben Kyd
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622ccd68dc
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skeleton hybridisation of whatever this is
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2022-11-22 15:43:05 +00:00 |
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Ben Kyd
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f13a25978c
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merge
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2022-11-22 11:27:45 +00:00 |
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benkyd
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10911f60f2
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what da ray source?
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2022-11-18 16:49:40 +00:00 |
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benkyd
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6f0e48c7ab
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rayRenderer how neat
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2022-11-18 16:41:47 +00:00 |
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benkyd
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9072d0e424
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that was a silly mistake
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2022-11-18 10:47:20 +00:00 |
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benkyd
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1eb8dc727e
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mody mody module wtf
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2022-11-17 17:37:42 +00:00 |
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benkyd
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c9b26054cb
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airplane
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2022-11-13 21:36:40 +00:00 |
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benkyd
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9fd96f5e02
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wyd x
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2022-11-12 16:54:37 +00:00 |
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benkyd
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2995b67e16
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damn that UX
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2022-11-10 12:01:57 +00:00 |
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Ben Kyd
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4206c2e36a
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menu
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2022-11-09 22:47:37 +00:00 |
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Ben Kyd
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ad07638a63
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pan camera
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2022-11-09 16:19:22 +00:00 |
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Ben Kyd
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0c4bfe8d43
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ani is our lord and saviour)
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2022-11-07 15:14:42 +00:00 |
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benkyd
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dfbc95ed25
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some weird ass backwards ass bug
£
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2022-11-05 16:41:51 +00:00 |
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benkyd
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7298935ce7
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that did less than expected
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2022-11-05 12:47:05 +00:00 |
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benkyd
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260ecfc3f2
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well in that case
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2022-11-05 12:38:25 +00:00 |
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benkyd
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831a2784d2
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only half
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2022-11-02 22:54:56 +00:00 |
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benkyd
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01d20b2812
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raster render almost done
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2022-11-02 12:09:55 +00:00 |
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Ben Kyd
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b20caafa0e
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move move move
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2022-11-01 00:28:37 +00:00 |
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Ben Kyd
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f48d4bea0d
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removed that backwards ass shit
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2022-11-01 00:24:25 +00:00 |
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Ben Kyd
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e22d070b16
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FPS Mode (gamer moment)
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2022-10-25 23:43:11 +01:00 |
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Ben Kyd
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670a2b3ca5
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well that was largely irrelavent wasn't it
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2022-10-25 18:21:28 +01:00 |
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Ben Kyd
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3117b087c2
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callback calls the callback that's called by the callback calling callback
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2022-10-25 18:16:02 +01:00 |
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Ben Kyd
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ec69a90b29
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lots of code for mesh management rendering and window input
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2022-10-25 17:59:22 +01:00 |
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Ben Kyd
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0bdbd96c67
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we do a little wavefront obj loading
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2022-10-25 16:27:12 +01:00 |
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Ben Kyd
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15bf5e13b9
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we do a little scene structuring
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2022-10-23 23:59:48 +01:00 |
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