Commit Graph

92 Commits

Author SHA1 Message Date
Benjamin Kyd
f413cd88bf push 2023-08-24 14:53:23 +01:00
Ben Kyd
4012464bc5 ray renderer 2023-08-06 23:38:39 +01:00
Benjamin Kyd
db42b0df82 epic scne 2023-07-27 13:29:14 +01:00
Benjamin Kyd
97476996e8 based wtf 2023-05-17 12:40:50 +01:00
Benjamin Kyd
2f022e9361 use those epic edits 2023-05-04 16:14:58 +01:00
Benjamin Kyd
2f506b1224 camera refactor completed 2023-05-04 15:49:24 +01:00
Benjamin Kyd
1d0ec3330c camera refactor 2023-04-29 22:42:19 +01:00
Ben Kyd
9ec4536fdf commit to change dev machine 2023-04-26 15:27:53 +01:00
Ben Kyd
cc564e7fa8 STRUCTURE PEOPLE STRUCTURE 2023-04-25 00:33:00 +01:00
Ben Kyd
b3996b0a8d CLANG FORMAT LETS GOOO 2023-04-24 15:47:01 +01:00
Ben Kyd
2ed5212b35 oops 2023-04-24 11:09:19 +01:00
Ben Kyd
d166d6c4a3 apply that 2023-04-24 11:08:42 +01:00
Ben Kyd
54b2c2aab8 100% done the window now 2023-04-24 11:02:06 +01:00
Ben Kyd
2e072d23f1 window refactor 50% 2023-04-24 00:12:18 +01:00
Ben Kyd
b4e7a51400 Refactor of the shader class into a cleaner more functional graphics namespace and a procedural builder-style shader 2023-04-23 14:10:02 +01:00
Benjamin Kyd
5fd66cfdfa refactor start: we are doing some epic procedural programming 2023-04-22 17:50:21 +01:00
Benjamin Kyd
617750ea47 we are doing stuff 2023-03-14 16:52:00 +00:00
Ben Kyd
5cf173cd91 switching workstation 2023-03-08 00:17:19 +00:00
Benjamin Kyd
e322cae815 Beginnings of the HARTViz debug interface 2023-03-04 15:43:29 +00:00
Ben Kyd
83280e1046 switch to yolo logger 2023-02-28 17:10:23 +00:00
Ben Kyd
9551eeaa0a remove sbdlog 2023-02-28 14:48:21 +00:00
Benjamin Kyd
de6153aadd Tweaks for usability, next we will do pathtracing passback 2023-02-17 19:47:40 +00:00
Benjamin Kyd
9135fe1469 hartcpu: we are tracing rays correctly! 2023-02-17 16:05:06 +00:00
Benjamin Kyd
b9813d0126 hart_cpu: thread properly signals a start
the issue was i was being dumb with condition variables, however some additional debugging is required
2023-02-17 14:11:34 +00:00
Benjamin Kyd
a500fa28f8 think i forgot to add this stuff 2023-02-08 11:08:41 +00:00
Ben Kyd
9dd1139c19 we are starting good commit messages
🎨 Refactor of the thread signaling system phase one: design
2023-01-31 17:15:56 +00:00
Ben Kyd
1598a25e51 todo 2023-01-24 18:01:45 +00:00
Benjamin Kyd
41b451dbe2 i did some stuff but wt 2023-01-24 16:16:02 +00:00
Benjamin Kyd
7eb251e145 WELL WELL LOOK WHOS INSIDE AGAIN 2023-01-23 16:12:31 +00:00
benkyd
200ecad6b3 And you may ask yourself \'Well, how did i get here?\' (memory leak) 2023-01-20 13:21:17 +00:00
benkyd
8dde998710 WHERE IS THE BUG COMING FORM 2023-01-19 15:39:17 +00:00
benkyd
5008af7681 what's that? a segfault??? 2023-01-12 16:06:30 +00:00
benkyd
68cc749fde module now traces rays but i need a ray referenec system 2023-01-09 17:30:40 +00:00
benkyd
f3264b7fe4 style style style 2023-01-09 14:51:51 +00:00
benkyd
a01ca13bdd Logging more fleshed out and validated the state machine 2023-01-06 13:44:23 +00:00
benkyd
8f1ecdef07 as refined as a really refined substance 2022-12-24 21:15:06 +00:00
benkyd
e7f003d6e5 more refined 2022-12-24 17:23:01 +00:00
benkyd
9d0b73480a HHM is now a state machine 2022-12-24 15:12:27 +00:00
benkyd
7b29d1ef20 a complex conumdrum, how can i converse covertly with the concurrent code? 2022-12-08 19:57:19 +00:00
benkyd
d21c9215e1 fleshing out the modules a touch 2022-12-08 18:11:52 +00:00
benkyd
d1aa4ab8dc pass the parcel 2022-12-08 15:05:21 +00:00
benkyd
5b051fb6e0 fogot that one 2022-12-07 16:30:46 +00:00
benkyd
b5d15aa4ba ITS MUTUALLY EXLUSIVE MUM 2022-12-07 16:29:29 +00:00
Ben Kyd
3e792c8f0f one thread two thread three thread four 2022-12-06 15:51:56 +00:00
Ben Kyd
c066e8e072 turns out im an idiot 2022-12-06 11:40:33 +00:00
Ben Kyd
0e55d09905 cppcheck is useless 2022-12-06 00:33:02 +00:00
benkyd
256032f46b what an obtuse error 2022-12-03 19:05:32 +00:00
benkyd
de032a27bd cast cast what 2022-12-03 10:59:57 +00:00
benkyd
832a61dfd6 the camera rotates with the thing yo wt 2022-11-27 19:55:23 +00:00
benkyd
63d520df9c ray coagulation 2022-11-27 10:37:22 +00:00