Fixed typo
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@@ -4,7 +4,7 @@
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const vec3 sky_color = vec3(186.0f / 255.0f, 214.0f / 255.0f, 254.0f / 255.0f);
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// The block texture arry.
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// The block texture array.
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uniform sampler2DArray block_texture_array;
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