glsl/block_fragment.glsl now takes input from the vertex shader

This commit is contained in:
CobaltXII
2018-12-28 20:55:01 -05:00
parent 03da96e7ce
commit 6eae186d02

View File

@@ -1,6 +1,11 @@
#version 330 core
uniform sampler2DArray block_texture_array;
in vec3 frag_texture;
in float frag_lighting;
out vec4 fragment_color;
void main()