glsl/block_vertex.glsl now takes a matrix_model

This commit is contained in:
CobaltXII
2018-12-28 21:24:22 -05:00
parent 1b390a2919
commit 8411bba142

View File

@@ -10,13 +10,15 @@ uniform mat4 matrix_projection;
uniform mat4 matrix_view;
uniform mat4 matrix_model;
out vec3 frag_texture;
out float frag_lighting;
void main()
{
gl_Position = matrix_projection * matrix_view * vec4(vertex_position, 1.0f);
gl_Position = matrix_projection * matrix_view * matrix_model * vec4(vertex_position, 1.0f);
frag_texture = vertex_texture;