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19 Commits
tigrazone-
...
smoothing-
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b38e97b7ec |
@@ -98,6 +98,7 @@ TinyObjLoader is successfully used in ...
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* PBR material extension for .MTL. Its proposed here: http://exocortex.com/blog/extending_wavefront_mtl_to_support_pbr
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* PBR material extension for .MTL. Its proposed here: http://exocortex.com/blog/extending_wavefront_mtl_to_support_pbr
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* Callback API for custom loading.
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* Callback API for custom loading.
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* Double precision support(for HPC application).
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* Double precision support(for HPC application).
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* Smoothing group
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## TODO
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## TODO
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@@ -105,8 +106,6 @@ TinyObjLoader is successfully used in ...
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* [ ] Fix obj_sticker example.
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* [ ] Fix obj_sticker example.
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* [ ] More unit test codes.
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* [ ] More unit test codes.
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* [x] Texture options
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* [x] Texture options
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* [ ] Normal vector generation
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* [ ] Support smoothing groups
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## License
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## License
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@@ -172,5 +172,3 @@ bool WriteObj(const std::string& filename, const std::vector<tinyobj::shape_t>&
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return ret;
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return ret;
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}
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}
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@@ -37,11 +37,11 @@ extern "C" {
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#include <windows.h>
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#include <windows.h>
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#ifdef max
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#ifdef max
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#undef max
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#undef max
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#endif
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#endif
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#ifdef min
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#ifdef min
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#undef min
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#undef min
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#endif
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#endif
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#include <mmsystem.h>
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#include <mmsystem.h>
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@@ -143,15 +143,15 @@ float eye[3], lookat[3], up[3];
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GLFWwindow* window;
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GLFWwindow* window;
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static std::string GetBaseDir(const std::string &filepath) {
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static std::string GetBaseDir(const std::string& filepath) {
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if (filepath.find_last_of("/\\") != std::string::npos)
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if (filepath.find_last_of("/\\") != std::string::npos)
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return filepath.substr(0, filepath.find_last_of("/\\"));
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return filepath.substr(0, filepath.find_last_of("/\\"));
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return "";
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return "";
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}
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}
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static bool FileExists(const std::string &abs_filename) {
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static bool FileExists(const std::string& abs_filename) {
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bool ret;
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bool ret;
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FILE *fp = fopen(abs_filename.c_str(), "rb");
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FILE* fp = fopen(abs_filename.c_str(), "rb");
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if (fp) {
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if (fp) {
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ret = true;
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ret = true;
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fclose(fp);
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fclose(fp);
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@@ -191,14 +191,106 @@ static void CalcNormal(float N[3], float v0[3], float v1[3], float v2[3]) {
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N[0] /= len;
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N[0] /= len;
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N[1] /= len;
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N[1] /= len;
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N[2] /= len;
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}
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}
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}
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}
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namespace // Local utility functions
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{
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struct vec3 {
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float v[3];
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vec3() {
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v[0] = 0.0f;
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v[1] = 0.0f;
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v[2] = 0.0f;
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}
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};
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void normalizeVector(vec3 &v) {
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float len2 = v.v[0] * v.v[0] + v.v[1] * v.v[1] + v.v[2] * v.v[2];
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if (len2 > 0.0f) {
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float len = sqrtf(len2);
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v.v[0] /= len;
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v.v[1] /= len;
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v.v[2] /= len;
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}
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}
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// Check if `mesh_t` contains smoothing group id.
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bool hasSmoothingGroup(const tinyobj::shape_t& shape)
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{
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for (size_t i = 0; i < shape.mesh.smoothing_group_ids.size(); i++) {
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if (shape.mesh.smoothing_group_ids[i] > 0) {
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return true;
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}
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}
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return false;
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}
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void computeSmoothingNormals(const tinyobj::attrib_t& attrib, const tinyobj::shape_t& shape,
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std::map<int, vec3>& smoothVertexNormals) {
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smoothVertexNormals.clear();
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std::map<int, vec3>::iterator iter;
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for (size_t f = 0; f < shape.mesh.indices.size() / 3; f++) {
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// Get the three indexes of the face (all faces are triangular)
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tinyobj::index_t idx0 = shape.mesh.indices[3 * f + 0];
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tinyobj::index_t idx1 = shape.mesh.indices[3 * f + 1];
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tinyobj::index_t idx2 = shape.mesh.indices[3 * f + 2];
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// Get the three vertex indexes and coordinates
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int vi[3]; // indexes
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float v[3][3]; // coordinates
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for (int k = 0; k < 3; k++) {
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vi[0] = idx0.vertex_index;
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vi[1] = idx1.vertex_index;
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vi[2] = idx2.vertex_index;
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assert(vi[0] >= 0);
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assert(vi[1] >= 0);
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assert(vi[2] >= 0);
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v[0][k] = attrib.vertices[3 * vi[0] + k];
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v[1][k] = attrib.vertices[3 * vi[1] + k];
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v[2][k] = attrib.vertices[3 * vi[2] + k];
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}
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// Compute the normal of the face
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float normal[3];
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CalcNormal(normal, v[0], v[1], v[2]);
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// Add the normal to the three vertexes
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for (size_t i = 0; i < 3; ++i) {
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iter = smoothVertexNormals.find(vi[i]);
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if (iter != smoothVertexNormals.end()) {
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// add
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iter->second.v[0] += normal[0];
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iter->second.v[1] += normal[1];
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iter->second.v[2] += normal[2];
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} else {
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smoothVertexNormals[vi[i]].v[0] = normal[0];
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smoothVertexNormals[vi[i]].v[1] = normal[1];
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smoothVertexNormals[vi[i]].v[2] = normal[2];
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}
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}
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} // f
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// Normalize the normals, that is, make them unit vectors
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for (iter = smoothVertexNormals.begin(); iter != smoothVertexNormals.end();
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iter++) {
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normalizeVector(iter->second);
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}
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} // computeSmoothingNormals
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} // namespace
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static bool LoadObjAndConvert(float bmin[3], float bmax[3],
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static bool LoadObjAndConvert(float bmin[3], float bmax[3],
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std::vector<DrawObject>* drawObjects,
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std::vector<DrawObject>* drawObjects,
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std::vector<tinyobj::material_t>& materials,
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std::vector<tinyobj::material_t>& materials,
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std::map<std::string, GLuint>& textures,
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std::map<std::string, GLuint>& textures,
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const char* filename) {
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const char* filename) {
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tinyobj::attrib_t attrib;
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tinyobj::attrib_t attrib;
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std::vector<tinyobj::shape_t> shapes;
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std::vector<tinyobj::shape_t> shapes;
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@@ -217,8 +309,8 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
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#endif
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#endif
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std::string err;
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std::string err;
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bool ret =
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bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, filename,
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tinyobj::LoadObj(&attrib, &shapes, &materials, &err, filename, base_dir.c_str());
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base_dir.c_str());
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if (!err.empty()) {
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if (!err.empty()) {
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std::cerr << err << std::endl;
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std::cerr << err << std::endl;
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}
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}
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@@ -242,56 +334,62 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
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materials.push_back(tinyobj::material_t());
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materials.push_back(tinyobj::material_t());
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for (size_t i = 0; i < materials.size(); i++) {
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for (size_t i = 0; i < materials.size(); i++) {
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printf("material[%d].diffuse_texname = %s\n", int(i), materials[i].diffuse_texname.c_str());
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printf("material[%d].diffuse_texname = %s\n", int(i),
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materials[i].diffuse_texname.c_str());
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}
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}
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// Load diffuse textures
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// Load diffuse textures
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{
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{
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for (size_t m = 0; m < materials.size(); m++) {
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for (size_t m = 0; m < materials.size(); m++) {
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tinyobj::material_t* mp = &materials[m];
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tinyobj::material_t* mp = &materials[m];
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if (mp->diffuse_texname.length() > 0) {
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// Only load the texture if it is not already loaded
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if (textures.find(mp->diffuse_texname) == textures.end()) {
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GLuint texture_id;
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int w, h;
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int comp;
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std::string texture_filename = mp->diffuse_texname;
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if (mp->diffuse_texname.length() > 0) {
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if (!FileExists(texture_filename)) {
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// Only load the texture if it is not already loaded
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// Append base dir.
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if (textures.find(mp->diffuse_texname) == textures.end()) {
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texture_filename = base_dir + mp->diffuse_texname;
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GLuint texture_id;
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if (!FileExists(texture_filename)) {
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int w, h;
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std::cerr << "Unable to find file: " << mp->diffuse_texname << std::endl;
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int comp;
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exit(1);
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}
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}
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unsigned char* image = stbi_load(texture_filename.c_str(), &w, &h, &comp, STBI_default);
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if (!image) {
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std::cerr << "Unable to load texture: " << texture_filename << std::endl;
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exit(1);
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}
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std::cout << "Loaded texture: " << texture_filename << ", w = " << w << ", h = " << h << ", comp = " << comp << std::endl;
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glGenTextures(1, &texture_id);
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std::string texture_filename = mp->diffuse_texname;
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glBindTexture(GL_TEXTURE_2D, texture_id);
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if (!FileExists(texture_filename)) {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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// Append base dir.
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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texture_filename = base_dir + mp->diffuse_texname;
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if (comp == 3) {
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if (!FileExists(texture_filename)) {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, image);
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std::cerr << "Unable to find file: " << mp->diffuse_texname
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}
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<< std::endl;
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else if (comp == 4) {
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exit(1);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image);
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}
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} else {
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assert(0); // TODO
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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stbi_image_free(image);
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textures.insert(std::make_pair(mp->diffuse_texname, texture_id));
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}
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}
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}
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unsigned char* image =
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stbi_load(texture_filename.c_str(), &w, &h, &comp, STBI_default);
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if (!image) {
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std::cerr << "Unable to load texture: " << texture_filename
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<< std::endl;
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exit(1);
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}
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std::cout << "Loaded texture: " << texture_filename << ", w = " << w
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<< ", h = " << h << ", comp = " << comp << std::endl;
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glGenTextures(1, &texture_id);
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glBindTexture(GL_TEXTURE_2D, texture_id);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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if (comp == 3) {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
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GL_UNSIGNED_BYTE, image);
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} else if (comp == 4) {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
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GL_UNSIGNED_BYTE, image);
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} else {
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assert(0); // TODO
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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stbi_image_free(image);
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textures.insert(std::make_pair(mp->diffuse_texname, texture_id));
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}
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}
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}
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}
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}
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}
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|
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bmin[0] = bmin[1] = bmin[2] = std::numeric_limits<float>::max();
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bmin[0] = bmin[1] = bmin[2] = std::numeric_limits<float>::max();
|
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@@ -301,30 +399,55 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
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for (size_t s = 0; s < shapes.size(); s++) {
|
for (size_t s = 0; s < shapes.size(); s++) {
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DrawObject o;
|
DrawObject o;
|
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std::vector<float> buffer; // pos(3float), normal(3float), color(3float)
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std::vector<float> buffer; // pos(3float), normal(3float), color(3float)
|
||||||
|
|
||||||
|
// Check for smoothing group and compute smoothing normals
|
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std::map<int, vec3> smoothVertexNormals;
|
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|
if (hasSmoothingGroup(shapes[s]) > 0) {
|
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std::cout << "Compute smoothingNormal for shape [" << s << "]" << std::endl;
|
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computeSmoothingNormals(attrib, shapes[s], smoothVertexNormals);
|
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|
}
|
||||||
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|
||||||
for (size_t f = 0; f < shapes[s].mesh.indices.size() / 3; f++) {
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for (size_t f = 0; f < shapes[s].mesh.indices.size() / 3; f++) {
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tinyobj::index_t idx0 = shapes[s].mesh.indices[3 * f + 0];
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tinyobj::index_t idx0 = shapes[s].mesh.indices[3 * f + 0];
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tinyobj::index_t idx1 = shapes[s].mesh.indices[3 * f + 1];
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tinyobj::index_t idx1 = shapes[s].mesh.indices[3 * f + 1];
|
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tinyobj::index_t idx2 = shapes[s].mesh.indices[3 * f + 2];
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tinyobj::index_t idx2 = shapes[s].mesh.indices[3 * f + 2];
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||||||
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|
||||||
int current_material_id = shapes[s].mesh.material_ids[f];
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int current_material_id = shapes[s].mesh.material_ids[f];
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||||||
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|
||||||
if ((current_material_id < 0) || (current_material_id >= static_cast<int>(materials.size()))) {
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if ((current_material_id < 0) ||
|
||||||
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(current_material_id >= static_cast<int>(materials.size()))) {
|
||||||
// Invaid material ID. Use default material.
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// Invaid material ID. Use default material.
|
||||||
current_material_id = materials.size() - 1; // Default material is added to the last item in `materials`.
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current_material_id =
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|
materials.size() -
|
||||||
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1; // Default material is added to the last item in `materials`.
|
||||||
}
|
}
|
||||||
//if (current_material_id >= materials.size()) {
|
// if (current_material_id >= materials.size()) {
|
||||||
// std::cerr << "Invalid material index: " << current_material_id << std::endl;
|
// std::cerr << "Invalid material index: " << current_material_id <<
|
||||||
|
// std::endl;
|
||||||
//}
|
//}
|
||||||
//
|
//
|
||||||
float diffuse[3];
|
float diffuse[3];
|
||||||
for (size_t i = 0; i < 3; i++) {
|
for (size_t i = 0; i < 3; i++) {
|
||||||
diffuse[i] = materials[current_material_id].diffuse[i];
|
diffuse[i] = materials[current_material_id].diffuse[i];
|
||||||
}
|
}
|
||||||
float tc[3][2];
|
float tc[3][2];
|
||||||
if (attrib.texcoords.size() > 0) {
|
if (attrib.texcoords.size() > 0) {
|
||||||
assert(attrib.texcoords.size() > 2 * idx0.texcoord_index + 1);
|
if ((idx0.texcoord_index < 0) || (idx1.texcoord_index < 0) ||
|
||||||
assert(attrib.texcoords.size() > 2 * idx1.texcoord_index + 1);
|
(idx2.texcoord_index < 0)) {
|
||||||
assert(attrib.texcoords.size() > 2 * idx2.texcoord_index + 1);
|
// face does not contain valid uv index.
|
||||||
|
tc[0][0] = 0.0f;
|
||||||
|
tc[0][1] = 0.0f;
|
||||||
|
tc[1][0] = 0.0f;
|
||||||
|
tc[1][1] = 0.0f;
|
||||||
|
tc[2][0] = 0.0f;
|
||||||
|
tc[2][1] = 0.0f;
|
||||||
|
} else {
|
||||||
|
assert(attrib.texcoords.size() >
|
||||||
|
size_t(2 * idx0.texcoord_index + 1));
|
||||||
|
assert(attrib.texcoords.size() >
|
||||||
|
size_t(2 * idx1.texcoord_index + 1));
|
||||||
|
assert(attrib.texcoords.size() >
|
||||||
|
size_t(2 * idx2.texcoord_index + 1));
|
||||||
|
|
||||||
// Flip Y coord.
|
// Flip Y coord.
|
||||||
tc[0][0] = attrib.texcoords[2 * idx0.texcoord_index];
|
tc[0][0] = attrib.texcoords[2 * idx0.texcoord_index];
|
||||||
@@ -333,13 +456,14 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
|||||||
tc[1][1] = 1.0f - attrib.texcoords[2 * idx1.texcoord_index + 1];
|
tc[1][1] = 1.0f - attrib.texcoords[2 * idx1.texcoord_index + 1];
|
||||||
tc[2][0] = attrib.texcoords[2 * idx2.texcoord_index];
|
tc[2][0] = attrib.texcoords[2 * idx2.texcoord_index];
|
||||||
tc[2][1] = 1.0f - attrib.texcoords[2 * idx2.texcoord_index + 1];
|
tc[2][1] = 1.0f - attrib.texcoords[2 * idx2.texcoord_index + 1];
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
tc[0][0] = 0.0f;
|
tc[0][0] = 0.0f;
|
||||||
tc[0][1] = 0.0f;
|
tc[0][1] = 0.0f;
|
||||||
tc[1][0] = 0.0f;
|
tc[1][0] = 0.0f;
|
||||||
tc[1][1] = 0.0f;
|
tc[1][1] = 0.0f;
|
||||||
tc[2][0] = 0.0f;
|
tc[2][0] = 0.0f;
|
||||||
tc[2][1] = 0.0f;
|
tc[2][1] = 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
float v[3][3];
|
float v[3][3];
|
||||||
@@ -363,27 +487,63 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
|||||||
}
|
}
|
||||||
|
|
||||||
float n[3][3];
|
float n[3][3];
|
||||||
if (attrib.normals.size() > 0) {
|
{
|
||||||
int f0 = idx0.normal_index;
|
bool invalid_normal_index = false;
|
||||||
int f1 = idx1.normal_index;
|
if (attrib.normals.size() > 0) {
|
||||||
int f2 = idx2.normal_index;
|
int nf0 = idx0.normal_index;
|
||||||
assert(f0 >= 0);
|
int nf1 = idx1.normal_index;
|
||||||
assert(f1 >= 0);
|
int nf2 = idx2.normal_index;
|
||||||
assert(f2 >= 0);
|
|
||||||
for (int k = 0; k < 3; k++) {
|
if ((nf0 < 0) || (nf1 < 0) || (nf2 < 0)) {
|
||||||
n[0][k] = attrib.normals[3 * f0 + k];
|
// normal index is missing from this face.
|
||||||
n[1][k] = attrib.normals[3 * f1 + k];
|
invalid_normal_index = true;
|
||||||
n[2][k] = attrib.normals[3 * f2 + k];
|
} else {
|
||||||
|
for (int k = 0; k < 3; k++) {
|
||||||
|
assert(size_t(3 * nf0 + k) < attrib.normals.size());
|
||||||
|
assert(size_t(3 * nf1 + k) < attrib.normals.size());
|
||||||
|
assert(size_t(3 * nf2 + k) < attrib.normals.size());
|
||||||
|
n[0][k] = attrib.normals[3 * nf0 + k];
|
||||||
|
n[1][k] = attrib.normals[3 * nf1 + k];
|
||||||
|
n[2][k] = attrib.normals[3 * nf2 + k];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
invalid_normal_index = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (invalid_normal_index && !smoothVertexNormals.empty()) {
|
||||||
|
// Use smoothing normals
|
||||||
|
int f0 = idx0.vertex_index;
|
||||||
|
int f1 = idx1.vertex_index;
|
||||||
|
int f2 = idx2.vertex_index;
|
||||||
|
|
||||||
|
if (f0 >= 0 && f1 >= 0 && f2 >= 0) {
|
||||||
|
n[0][0] = smoothVertexNormals[f0].v[0];
|
||||||
|
n[0][1] = smoothVertexNormals[f0].v[1];
|
||||||
|
n[0][2] = smoothVertexNormals[f0].v[2];
|
||||||
|
|
||||||
|
n[1][0] = smoothVertexNormals[f1].v[0];
|
||||||
|
n[1][1] = smoothVertexNormals[f1].v[1];
|
||||||
|
n[1][2] = smoothVertexNormals[f1].v[2];
|
||||||
|
|
||||||
|
n[2][0] = smoothVertexNormals[f2].v[0];
|
||||||
|
n[2][1] = smoothVertexNormals[f2].v[1];
|
||||||
|
n[2][2] = smoothVertexNormals[f2].v[2];
|
||||||
|
|
||||||
|
invalid_normal_index = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (invalid_normal_index) {
|
||||||
|
// compute geometric normal
|
||||||
|
CalcNormal(n[0], v[0], v[1], v[2]);
|
||||||
|
n[1][0] = n[0][0];
|
||||||
|
n[1][1] = n[0][1];
|
||||||
|
n[1][2] = n[0][2];
|
||||||
|
n[2][0] = n[0][0];
|
||||||
|
n[2][1] = n[0][1];
|
||||||
|
n[2][2] = n[0][2];
|
||||||
}
|
}
|
||||||
} else {
|
|
||||||
// compute geometric normal
|
|
||||||
CalcNormal(n[0], v[0], v[1], v[2]);
|
|
||||||
n[1][0] = n[0][0];
|
|
||||||
n[1][1] = n[0][1];
|
|
||||||
n[1][2] = n[0][2];
|
|
||||||
n[2][0] = n[0][0];
|
|
||||||
n[2][1] = n[0][1];
|
|
||||||
n[2][2] = n[0][2];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int k = 0; k < 3; k++) {
|
for (int k = 0; k < 3; k++) {
|
||||||
@@ -396,11 +556,9 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
|||||||
// Combine normal and diffuse to get color.
|
// Combine normal and diffuse to get color.
|
||||||
float normal_factor = 0.2;
|
float normal_factor = 0.2;
|
||||||
float diffuse_factor = 1 - normal_factor;
|
float diffuse_factor = 1 - normal_factor;
|
||||||
float c[3] = {
|
float c[3] = {n[k][0] * normal_factor + diffuse[0] * diffuse_factor,
|
||||||
n[k][0] * normal_factor + diffuse[0] * diffuse_factor,
|
n[k][1] * normal_factor + diffuse[1] * diffuse_factor,
|
||||||
n[k][1] * normal_factor + diffuse[1] * diffuse_factor,
|
n[k][2] * normal_factor + diffuse[2] * diffuse_factor};
|
||||||
n[k][2] * normal_factor + diffuse[2] * diffuse_factor
|
|
||||||
};
|
|
||||||
float len2 = c[0] * c[0] + c[1] * c[1] + c[2] * c[2];
|
float len2 = c[0] * c[0] + c[1] * c[1] + c[2] * c[2];
|
||||||
if (len2 > 0.0f) {
|
if (len2 > 0.0f) {
|
||||||
float len = sqrtf(len2);
|
float len = sqrtf(len2);
|
||||||
@@ -412,7 +570,7 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
|||||||
buffer.push_back(c[0] * 0.5 + 0.5);
|
buffer.push_back(c[0] * 0.5 + 0.5);
|
||||||
buffer.push_back(c[1] * 0.5 + 0.5);
|
buffer.push_back(c[1] * 0.5 + 0.5);
|
||||||
buffer.push_back(c[2] * 0.5 + 0.5);
|
buffer.push_back(c[2] * 0.5 + 0.5);
|
||||||
|
|
||||||
buffer.push_back(tc[k][0]);
|
buffer.push_back(tc[k][0]);
|
||||||
buffer.push_back(tc[k][1]);
|
buffer.push_back(tc[k][1]);
|
||||||
}
|
}
|
||||||
@@ -422,19 +580,22 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
|||||||
o.numTriangles = 0;
|
o.numTriangles = 0;
|
||||||
|
|
||||||
// OpenGL viewer does not support texturing with per-face material.
|
// OpenGL viewer does not support texturing with per-face material.
|
||||||
if (shapes[s].mesh.material_ids.size() > 0 && shapes[s].mesh.material_ids.size() > s) {
|
if (shapes[s].mesh.material_ids.size() > 0 &&
|
||||||
o.material_id = shapes[s].mesh.material_ids[0]; // use the material ID of the first face.
|
shapes[s].mesh.material_ids.size() > s) {
|
||||||
|
o.material_id = shapes[s].mesh.material_ids[0]; // use the material ID
|
||||||
|
// of the first face.
|
||||||
} else {
|
} else {
|
||||||
o.material_id = materials.size() - 1; // = ID for default material.
|
o.material_id = materials.size() - 1; // = ID for default material.
|
||||||
}
|
}
|
||||||
printf("shape[%d] material_id %d\n", int(s), int(o.material_id));
|
printf("shape[%d] material_id %d\n", int(s), int(o.material_id));
|
||||||
|
|
||||||
if (buffer.size() > 0) {
|
if (buffer.size() > 0) {
|
||||||
glGenBuffers(1, &o.vb_id);
|
glGenBuffers(1, &o.vb_id);
|
||||||
glBindBuffer(GL_ARRAY_BUFFER, o.vb_id);
|
glBindBuffer(GL_ARRAY_BUFFER, o.vb_id);
|
||||||
glBufferData(GL_ARRAY_BUFFER, buffer.size() * sizeof(float), &buffer.at(0),
|
glBufferData(GL_ARRAY_BUFFER, buffer.size() * sizeof(float),
|
||||||
GL_STATIC_DRAW);
|
&buffer.at(0), GL_STATIC_DRAW);
|
||||||
o.numTriangles = buffer.size() / (3 + 3 + 3 + 2) / 3; // 3:vtx, 3:normal, 3:col, 2:texcoord
|
o.numTriangles = buffer.size() / (3 + 3 + 3 + 2) /
|
||||||
|
3; // 3:vtx, 3:normal, 3:col, 2:texcoord
|
||||||
|
|
||||||
printf("shape[%d] # of triangles = %d\n", static_cast<int>(s),
|
printf("shape[%d] # of triangles = %d\n", static_cast<int>(s),
|
||||||
o.numTriangles);
|
o.numTriangles);
|
||||||
@@ -467,7 +628,7 @@ static void reshapeFunc(GLFWwindow* window, int w, int h) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static void keyboardFunc(GLFWwindow* window, int key, int scancode, int action,
|
static void keyboardFunc(GLFWwindow* window, int key, int scancode, int action,
|
||||||
int mods) {
|
int mods) {
|
||||||
(void)window;
|
(void)window;
|
||||||
(void)scancode;
|
(void)scancode;
|
||||||
(void)mods;
|
(void)mods;
|
||||||
@@ -549,7 +710,9 @@ static void motionFunc(GLFWwindow* window, double mouse_x, double mouse_y) {
|
|||||||
prevMouseY = mouse_y;
|
prevMouseY = mouse_y;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void Draw(const std::vector<DrawObject>& drawObjects, std::vector<tinyobj::material_t>& materials, std::map<std::string, GLuint>& textures) {
|
static void Draw(const std::vector<DrawObject>& drawObjects,
|
||||||
|
std::vector<tinyobj::material_t>& materials,
|
||||||
|
std::map<std::string, GLuint>& textures) {
|
||||||
glPolygonMode(GL_FRONT, GL_FILL);
|
glPolygonMode(GL_FRONT, GL_FILL);
|
||||||
glPolygonMode(GL_BACK, GL_FILL);
|
glPolygonMode(GL_BACK, GL_FILL);
|
||||||
|
|
||||||
@@ -572,7 +735,7 @@ static void Draw(const std::vector<DrawObject>& drawObjects, std::vector<tinyobj
|
|||||||
if ((o.material_id < materials.size())) {
|
if ((o.material_id < materials.size())) {
|
||||||
std::string diffuse_texname = materials[o.material_id].diffuse_texname;
|
std::string diffuse_texname = materials[o.material_id].diffuse_texname;
|
||||||
if (textures.find(diffuse_texname) != textures.end()) {
|
if (textures.find(diffuse_texname) != textures.end()) {
|
||||||
glBindTexture(GL_TEXTURE_2D, textures[diffuse_texname]);
|
glBindTexture(GL_TEXTURE_2D, textures[diffuse_texname]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
glVertexPointer(3, GL_FLOAT, stride, (const void*)0);
|
glVertexPointer(3, GL_FLOAT, stride, (const void*)0);
|
||||||
@@ -668,7 +831,8 @@ int main(int argc, char** argv) {
|
|||||||
float bmin[3], bmax[3];
|
float bmin[3], bmax[3];
|
||||||
std::vector<tinyobj::material_t> materials;
|
std::vector<tinyobj::material_t> materials;
|
||||||
std::map<std::string, GLuint> textures;
|
std::map<std::string, GLuint> textures;
|
||||||
if (false == LoadObjAndConvert(bmin, bmax, &gDrawObjects, materials, textures, argv[1])) {
|
if (false == LoadObjAndConvert(bmin, bmax, &gDrawObjects, materials, textures,
|
||||||
|
argv[1])) {
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1440,7 +1440,9 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
|||||||
// std::cout << "mtllib :" << material_filename << std::endl;
|
// std::cout << "mtllib :" << material_filename << std::endl;
|
||||||
|
|
||||||
auto t1 = std::chrono::high_resolution_clock::now();
|
auto t1 = std::chrono::high_resolution_clock::now();
|
||||||
|
if (material_filename.back() == '\r') {
|
||||||
|
material_filename.pop_back();
|
||||||
|
}
|
||||||
std::ifstream ifs(material_filename);
|
std::ifstream ifs(material_filename);
|
||||||
if (ifs.good()) {
|
if (ifs.good()) {
|
||||||
LoadMtl(&material_map, materials, &ifs);
|
LoadMtl(&material_map, materials, &ifs);
|
||||||
@@ -1516,13 +1518,13 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
|||||||
StackVector<std::thread, 16> workers;
|
StackVector<std::thread, 16> workers;
|
||||||
|
|
||||||
for (size_t t = 0; t < num_threads; t++) {
|
for (size_t t = 0; t < num_threads; t++) {
|
||||||
int material_id = -1; // -1 = default unknown material.
|
|
||||||
workers->push_back(std::thread([&, t]() {
|
workers->push_back(std::thread([&, t]() {
|
||||||
size_t v_count = v_offsets[t];
|
size_t v_count = v_offsets[t];
|
||||||
size_t n_count = n_offsets[t];
|
size_t n_count = n_offsets[t];
|
||||||
size_t t_count = t_offsets[t];
|
size_t t_count = t_offsets[t];
|
||||||
size_t f_count = f_offsets[t];
|
size_t f_count = f_offsets[t];
|
||||||
size_t face_count = face_offsets[t];
|
size_t face_count = face_offsets[t];
|
||||||
|
int material_id = -1; // -1 = default unknown material.
|
||||||
|
|
||||||
for (size_t i = 0; i < commands[t].size(); i++) {
|
for (size_t i = 0; i < commands[t].size(); i++) {
|
||||||
if (commands[t][i].type == COMMAND_EMPTY) {
|
if (commands[t][i].type == COMMAND_EMPTY) {
|
||||||
@@ -1579,7 +1581,19 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
|||||||
for (size_t t = 0; t < workers->size(); t++) {
|
for (size_t t = 0; t < workers->size(); t++) {
|
||||||
workers[t].join();
|
workers[t].join();
|
||||||
}
|
}
|
||||||
|
if(material_map.size()>1&& num_threads>1) {
|
||||||
|
for (size_t t = 0; t < num_threads; t++) {
|
||||||
|
size_t face_count = face_offsets[t];
|
||||||
|
if (-1 == attrib->material_ids[face_count]) {
|
||||||
|
int prev_material_id = attrib->material_ids[face_count - 1];
|
||||||
|
size_t max_face_offset = (t == num_threads - 1) ? attrib->material_ids.size() : face_offsets[t + 1];
|
||||||
|
for (int i = face_count; i<max_face_offset; ++i) {
|
||||||
|
if (attrib->material_ids[i] != -1) break;
|
||||||
|
attrib->material_ids[i] = prev_material_id;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
auto t_end = std::chrono::high_resolution_clock::now();
|
auto t_end = std::chrono::high_resolution_clock::now();
|
||||||
ms_merge = t_end - t_start;
|
ms_merge = t_end - t_start;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -29,6 +29,13 @@ extern "C" {
|
|||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#ifdef __clang__
|
||||||
|
#pragma clang diagnostic push
|
||||||
|
#if __has_warning("-Wzero-as-null-pointer-constant")
|
||||||
|
#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
|
||||||
class timerutil {
|
class timerutil {
|
||||||
public:
|
public:
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
|
|||||||
37
models/issue-161-inconsistent-f.obj
Normal file
37
models/issue-161-inconsistent-f.obj
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
o cube
|
||||||
|
mtllib cube.mtl
|
||||||
|
|
||||||
|
v -0.500000 -0.500000 0.500000
|
||||||
|
v 0.500000 -0.500000 0.500000
|
||||||
|
v -0.500000 0.500000 0.500000
|
||||||
|
v 0.500000 0.500000 0.500000
|
||||||
|
v -0.500000 0.500000 -0.500000
|
||||||
|
v 0.500000 0.500000 -0.500000
|
||||||
|
v -0.500000 -0.500000 -0.500000
|
||||||
|
v 0.500000 -0.500000 -0.500000
|
||||||
|
|
||||||
|
vt 0.000000 0.000000
|
||||||
|
vt 1.000000 0.000000
|
||||||
|
vt 0.000000 1.000000
|
||||||
|
vt 1.000000 1.000000
|
||||||
|
|
||||||
|
g cube
|
||||||
|
usemtl cube
|
||||||
|
s 1
|
||||||
|
f 1/1 2/2 3/3
|
||||||
|
f 3/3 2/2 4/4
|
||||||
|
s 2
|
||||||
|
f 3/1 4/2 5/3
|
||||||
|
f 5/3 4/2 6/4
|
||||||
|
s 3
|
||||||
|
f 5/4 6/3 7/2
|
||||||
|
f 7/2 6/3 8/1
|
||||||
|
s 4
|
||||||
|
f 7/1 8/2 1/3
|
||||||
|
f 1/3 8/2 2/4
|
||||||
|
s 5
|
||||||
|
f 2/1 8/2 4/3
|
||||||
|
f 4/3 8/2 6/4
|
||||||
|
s 6
|
||||||
|
f 7/1 1/2 5/3
|
||||||
|
f 5 1 3
|
||||||
23
models/issue-162-smoothing-group.mtl
Normal file
23
models/issue-162-smoothing-group.mtl
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
newmtl test1
|
||||||
|
Ns 10.0000
|
||||||
|
Ni 1.5000
|
||||||
|
d 1.0000
|
||||||
|
Tr 0.0000
|
||||||
|
Tf 1.0000 1.0000 1.0000
|
||||||
|
illum 2
|
||||||
|
Ka 0.0000 0.0000 0.0000
|
||||||
|
Kd 0.5 0.2 0.2
|
||||||
|
Ks 0.0000 0.0000 0.0000
|
||||||
|
Ke 0.0000 0.0000 0.0000
|
||||||
|
|
||||||
|
newmtl test2
|
||||||
|
Ns 10.0000
|
||||||
|
Ni 1.5000
|
||||||
|
d 1.0000
|
||||||
|
Tr 0.0000
|
||||||
|
Tf 1.0000 1.0000 1.0000
|
||||||
|
illum 2
|
||||||
|
Ka 0.0000 0.0000 0.0000
|
||||||
|
Kd 0.2 0.5 0.2
|
||||||
|
Ks 0.0000 0.0000 0.0000
|
||||||
|
Ke 0.0000 0.0000 0.0000
|
||||||
51
models/issue-162-smoothing-group.obj
Normal file
51
models/issue-162-smoothing-group.obj
Normal file
@@ -0,0 +1,51 @@
|
|||||||
|
|
||||||
|
# cube.obj
|
||||||
|
#
|
||||||
|
|
||||||
|
mtllib issue-162-smoothing-group.mtl
|
||||||
|
|
||||||
|
v -0.500000 -0.500000 0.500000
|
||||||
|
v 0.500000 -0.500000 0.500000
|
||||||
|
v -0.500000 0.500000 0.500000
|
||||||
|
v 0.500000 0.500000 0.500000
|
||||||
|
v -0.500000 0.500000 -0.500000
|
||||||
|
v 0.500000 0.500000 -0.500000
|
||||||
|
v -0.500000 -0.500000 -0.500000
|
||||||
|
v 0.500000 -0.500000 -0.500000
|
||||||
|
|
||||||
|
vt 0.000000 0.000000
|
||||||
|
vt 1.000000 0.000000
|
||||||
|
vt 0.000000 1.000000
|
||||||
|
vt 1.000000 1.000000
|
||||||
|
|
||||||
|
vn 0.000000 0.000000 1.000000
|
||||||
|
vn 0.000000 1.000000 0.000000
|
||||||
|
vn 0.000000 0.000000 -1.000000
|
||||||
|
vn 0.000000 -1.000000 0.000000
|
||||||
|
vn 1.000000 0.000000 0.000000
|
||||||
|
vn -1.000000 0.000000 0.000000
|
||||||
|
|
||||||
|
usemtl test1
|
||||||
|
g test1
|
||||||
|
s 1
|
||||||
|
f 1/1/1 2/2/1 3/3/1
|
||||||
|
f 3/3/1 2/2/1 4/4/1
|
||||||
|
|
||||||
|
usemtl test2
|
||||||
|
g test2
|
||||||
|
|
||||||
|
s off
|
||||||
|
f 3/1/2 4/2/2 5/3/2
|
||||||
|
f 5/3/2 4/2/2 6/4/2
|
||||||
|
s 3
|
||||||
|
f 5/4/3 6/3/3 7/2/3
|
||||||
|
f 7/2/3 6/3/3 8/1/3
|
||||||
|
s 4
|
||||||
|
f 7/1/4 8/2/4 1/3/4
|
||||||
|
f 1/3/4 8/2/4 2/4/4
|
||||||
|
s 0
|
||||||
|
f 2/1/5 8/2/5 4/3/5
|
||||||
|
f 4/3/5 8/2/5 6/4/5
|
||||||
|
s 6
|
||||||
|
f 7/1/6 1/2/6 5/3/6
|
||||||
|
f 5/3/6 1/2/6 3/4/6
|
||||||
22
models/smoothing-group-two-squares.obj
Normal file
22
models/smoothing-group-two-squares.obj
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
# from tinyobjloader issue #29
|
||||||
|
|
||||||
|
v 0.000000 2.000000 0.000000
|
||||||
|
v 0.000000 0.000000 0.000000
|
||||||
|
v 2.000000 0.000000 0.000000
|
||||||
|
v 2.000000 2.000000 0.000000
|
||||||
|
v 4.000000 0.000000 -3.255298
|
||||||
|
v 4.000000 2.000000 -3.255298
|
||||||
|
#vn 0.000000 0.000000 1.000000
|
||||||
|
#vn 0.000000 0.000000 1.000000
|
||||||
|
#vn 0.276597 0.000000 0.960986
|
||||||
|
#vn 0.276597 0.000000 0.960986
|
||||||
|
#vn 0.531611 0.000000 0.846988
|
||||||
|
#vn 0.531611 0.000000 0.846988
|
||||||
|
# 6 vertices
|
||||||
|
|
||||||
|
# 6 normals
|
||||||
|
|
||||||
|
g all
|
||||||
|
s 1
|
||||||
|
f 1//1 2//2 3//3 4//4
|
||||||
|
f 4//4 3//3 5//5
|
||||||
24
models/smoothing-normal.mtl
Normal file
24
models/smoothing-normal.mtl
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
newmtl white
|
||||||
|
Ka 0 0 0
|
||||||
|
Kd 1 1 1
|
||||||
|
Ks 0 0 0
|
||||||
|
|
||||||
|
newmtl red
|
||||||
|
Ka 0 0 0
|
||||||
|
Kd 1 0 0
|
||||||
|
Ks 0 0 0
|
||||||
|
|
||||||
|
newmtl green
|
||||||
|
Ka 0 0 0
|
||||||
|
Kd 0 1 0
|
||||||
|
Ks 0 0 0
|
||||||
|
|
||||||
|
newmtl blue
|
||||||
|
Ka 0 0 0
|
||||||
|
Kd 0 0 1
|
||||||
|
Ks 0 0 0
|
||||||
|
|
||||||
|
newmtl light
|
||||||
|
Ka 20 20 20
|
||||||
|
Kd 1 1 1
|
||||||
|
Ks 0 0 0
|
||||||
35
models/smoothing-normal.obj
Normal file
35
models/smoothing-normal.obj
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
mtllib smoothing-normal.mtl
|
||||||
|
|
||||||
|
v 0.000000 2.000000 2.000000
|
||||||
|
v 0.000000 0.000000 2.000000
|
||||||
|
v 2.000000 0.000000 2.000000
|
||||||
|
v 2.000000 2.000000 2.000000
|
||||||
|
v 0.000000 2.000000 0.000000
|
||||||
|
v 0.000000 0.000000 0.000000
|
||||||
|
v 2.000000 0.000000 0.000000
|
||||||
|
v 2.000000 2.000000 0.000000
|
||||||
|
# 8 vertices
|
||||||
|
|
||||||
|
g front cube
|
||||||
|
usemtl white
|
||||||
|
s 1
|
||||||
|
f 1 2 3 4
|
||||||
|
#g bottom cube
|
||||||
|
#usemtl white
|
||||||
|
s 1
|
||||||
|
f 2 6 7 3
|
||||||
|
|
||||||
|
g back cube
|
||||||
|
# expects white material
|
||||||
|
s off
|
||||||
|
f 8 7 6 5
|
||||||
|
#g right cube
|
||||||
|
#usemtl red
|
||||||
|
#f 4 3 7 8
|
||||||
|
#g top cube
|
||||||
|
#usemtl white
|
||||||
|
#f 5 1 4 8
|
||||||
|
#g left cube
|
||||||
|
#usemtl green
|
||||||
|
#f 5 6 2 1
|
||||||
|
# 6 elements
|
||||||
@@ -717,6 +717,40 @@ TEST_CASE("texture-name-whitespace", "[Issue145]") {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TEST_CASE("smoothing-group", "[Issue162]") {
|
||||||
|
tinyobj::attrib_t attrib;
|
||||||
|
std::vector<tinyobj::shape_t> shapes;
|
||||||
|
std::vector<tinyobj::material_t> materials;
|
||||||
|
|
||||||
|
std::string err;
|
||||||
|
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, "../models/issue-162-smoothing-group.obj", gMtlBasePath);
|
||||||
|
|
||||||
|
|
||||||
|
if (!err.empty()) {
|
||||||
|
std::cerr << "[Issue162] " << err << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
REQUIRE(true == ret);
|
||||||
|
REQUIRE(2 == shapes.size());
|
||||||
|
|
||||||
|
REQUIRE(2 == shapes[0].mesh.smoothing_group_ids.size());
|
||||||
|
REQUIRE(1 == shapes[0].mesh.smoothing_group_ids[0]);
|
||||||
|
REQUIRE(1 == shapes[0].mesh.smoothing_group_ids[1]);
|
||||||
|
|
||||||
|
REQUIRE(10 == shapes[1].mesh.smoothing_group_ids.size());
|
||||||
|
REQUIRE(0 == shapes[1].mesh.smoothing_group_ids[0]);
|
||||||
|
REQUIRE(0 == shapes[1].mesh.smoothing_group_ids[1]);
|
||||||
|
REQUIRE(3 == shapes[1].mesh.smoothing_group_ids[2]);
|
||||||
|
REQUIRE(3 == shapes[1].mesh.smoothing_group_ids[3]);
|
||||||
|
REQUIRE(4 == shapes[1].mesh.smoothing_group_ids[4]);
|
||||||
|
REQUIRE(4 == shapes[1].mesh.smoothing_group_ids[5]);
|
||||||
|
REQUIRE(0 == shapes[1].mesh.smoothing_group_ids[6]);
|
||||||
|
REQUIRE(0 == shapes[1].mesh.smoothing_group_ids[7]);
|
||||||
|
REQUIRE(6 == shapes[1].mesh.smoothing_group_ids[8]);
|
||||||
|
REQUIRE(6 == shapes[1].mesh.smoothing_group_ids[9]);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
#if 0
|
#if 0
|
||||||
int
|
int
|
||||||
main(
|
main(
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
The MIT License (MIT)
|
The MIT License (MIT)
|
||||||
|
|
||||||
Copyright (c) 2012-2017 Syoyo Fujita and many contributors.
|
Copyright (c) 2012-2018 Syoyo Fujita and many contributors.
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
@@ -23,6 +23,7 @@ THE SOFTWARE.
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
//
|
//
|
||||||
|
// version 1.1.1 : Support smoothing groups(#162)
|
||||||
// version 1.1.0 : Support parsing vertex color(#144)
|
// version 1.1.0 : Support parsing vertex color(#144)
|
||||||
// version 1.0.8 : Fix parsing `g` tag just after `usemtl`(#138)
|
// version 1.0.8 : Fix parsing `g` tag just after `usemtl`(#138)
|
||||||
// version 1.0.7 : Support multiple tex options(#126)
|
// version 1.0.7 : Support multiple tex options(#126)
|
||||||
@@ -51,6 +52,13 @@ THE SOFTWARE.
|
|||||||
|
|
||||||
namespace tinyobj {
|
namespace tinyobj {
|
||||||
|
|
||||||
|
#ifdef __clang__
|
||||||
|
#pragma clang diagnostic push
|
||||||
|
#if __has_warning("-Wzero-as-null-pointer-constant")
|
||||||
|
#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
|
||||||
// https://en.wikipedia.org/wiki/Wavefront_.obj_file says ...
|
// https://en.wikipedia.org/wiki/Wavefront_.obj_file says ...
|
||||||
//
|
//
|
||||||
// -blendu on | off # set horizontal texture blending
|
// -blendu on | off # set horizontal texture blending
|
||||||
@@ -218,7 +226,10 @@ typedef struct {
|
|||||||
// face. 3 = polygon, 4 = quad,
|
// face. 3 = polygon, 4 = quad,
|
||||||
// ... Up to 255.
|
// ... Up to 255.
|
||||||
std::vector<int> material_ids; // per-face material ID
|
std::vector<int> material_ids; // per-face material ID
|
||||||
std::vector<tag_t> tags; // SubD tag
|
std::vector<unsigned int> smoothing_group_ids; // per-face smoothing group
|
||||||
|
// ID(0 = off. positive value
|
||||||
|
// = group id)
|
||||||
|
std::vector<tag_t> tags; // SubD tag
|
||||||
} mesh_t;
|
} mesh_t;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
@@ -366,14 +377,25 @@ namespace tinyobj {
|
|||||||
|
|
||||||
MaterialReader::~MaterialReader() {}
|
MaterialReader::~MaterialReader() {}
|
||||||
|
|
||||||
struct vertex_index {
|
struct vertex_index_t {
|
||||||
int v_idx, vt_idx, vn_idx;
|
int v_idx, vt_idx, vn_idx;
|
||||||
vertex_index() : v_idx(-1), vt_idx(-1), vn_idx(-1) {}
|
vertex_index_t() : v_idx(-1), vt_idx(-1), vn_idx(-1) {}
|
||||||
explicit vertex_index(int idx) : v_idx(idx), vt_idx(idx), vn_idx(idx) {}
|
explicit vertex_index_t(int idx) : v_idx(idx), vt_idx(idx), vn_idx(idx) {}
|
||||||
vertex_index(int vidx, int vtidx, int vnidx)
|
vertex_index_t(int vidx, int vtidx, int vnidx)
|
||||||
: v_idx(vidx), vt_idx(vtidx), vn_idx(vnidx) {}
|
: v_idx(vidx), vt_idx(vtidx), vn_idx(vnidx) {}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// Internal data structure for face representation
|
||||||
|
// index + smoothing group.
|
||||||
|
struct face_t {
|
||||||
|
unsigned int
|
||||||
|
smoothing_group_id; // smoothing group id. 0 = smoothing groupd is off.
|
||||||
|
int pad_;
|
||||||
|
std::vector<vertex_index_t> vertex_indices; // face vertex indices.
|
||||||
|
|
||||||
|
face_t() : smoothing_group_id(0) {}
|
||||||
|
};
|
||||||
|
|
||||||
struct tag_sizes {
|
struct tag_sizes {
|
||||||
tag_sizes() : num_ints(0), num_reals(0), num_strings(0) {}
|
tag_sizes() : num_ints(0), num_reals(0), num_strings(0) {}
|
||||||
int num_ints;
|
int num_ints;
|
||||||
@@ -661,11 +683,12 @@ static inline void parseV(real_t *x, real_t *y, real_t *z, real_t *w,
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Extension: parse vertex with colors(6 items)
|
// Extension: parse vertex with colors(6 items)
|
||||||
static inline bool parseVertexWithColor(real_t *x, real_t *y, real_t *z, real_t *r,
|
static inline bool parseVertexWithColor(real_t *x, real_t *y, real_t *z,
|
||||||
real_t *g, real_t *b,
|
real_t *r, real_t *g, real_t *b,
|
||||||
const char **token, const double default_x = 0.0,
|
const char **token,
|
||||||
const double default_y = 0.0,
|
const double default_x = 0.0,
|
||||||
const double default_z = 0.0) {
|
const double default_y = 0.0,
|
||||||
|
const double default_z = 0.0) {
|
||||||
(*x) = parseReal(token, default_x);
|
(*x) = parseReal(token, default_x);
|
||||||
(*y) = parseReal(token, default_y);
|
(*y) = parseReal(token, default_y);
|
||||||
(*z) = parseReal(token, default_z);
|
(*z) = parseReal(token, default_z);
|
||||||
@@ -728,7 +751,7 @@ static tag_sizes parseTagTriple(const char **token) {
|
|||||||
return ts;
|
return ts;
|
||||||
}
|
}
|
||||||
|
|
||||||
(*token)++; // Skip '/'
|
(*token)++; // Skip '/'
|
||||||
|
|
||||||
(*token) += strspn((*token), " \t");
|
(*token) += strspn((*token), " \t");
|
||||||
ts.num_reals = atoi((*token));
|
ts.num_reals = atoi((*token));
|
||||||
@@ -736,7 +759,7 @@ static tag_sizes parseTagTriple(const char **token) {
|
|||||||
if ((*token)[0] != '/') {
|
if ((*token)[0] != '/') {
|
||||||
return ts;
|
return ts;
|
||||||
}
|
}
|
||||||
(*token)++; // Skip '/'
|
(*token)++; // Skip '/'
|
||||||
|
|
||||||
ts.num_strings = parseInt(token);
|
ts.num_strings = parseInt(token);
|
||||||
|
|
||||||
@@ -745,12 +768,12 @@ static tag_sizes parseTagTriple(const char **token) {
|
|||||||
|
|
||||||
// Parse triples with index offsets: i, i/j/k, i//k, i/j
|
// Parse triples with index offsets: i, i/j/k, i//k, i/j
|
||||||
static bool parseTriple(const char **token, int vsize, int vnsize, int vtsize,
|
static bool parseTriple(const char **token, int vsize, int vnsize, int vtsize,
|
||||||
vertex_index *ret) {
|
vertex_index_t *ret) {
|
||||||
if (!ret) {
|
if (!ret) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
vertex_index vi(-1);
|
vertex_index_t vi(-1);
|
||||||
|
|
||||||
if (!fixIndex(atoi((*token)), vsize, &(vi.v_idx))) {
|
if (!fixIndex(atoi((*token)), vsize, &(vi.v_idx))) {
|
||||||
return false;
|
return false;
|
||||||
@@ -798,8 +821,8 @@ static bool parseTriple(const char **token, int vsize, int vnsize, int vtsize,
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Parse raw triples: i, i/j/k, i//k, i/j
|
// Parse raw triples: i, i/j/k, i//k, i/j
|
||||||
static vertex_index parseRawTriple(const char **token) {
|
static vertex_index_t parseRawTriple(const char **token) {
|
||||||
vertex_index vi(static_cast<int>(0)); // 0 is an invalid index in OBJ
|
vertex_index_t vi(static_cast<int>(0)); // 0 is an invalid index in OBJ
|
||||||
|
|
||||||
vi.v_idx = atoi((*token));
|
vi.v_idx = atoi((*token));
|
||||||
(*token) += strcspn((*token), "/ \t\r");
|
(*token) += strcspn((*token), "/ \t\r");
|
||||||
@@ -907,7 +930,7 @@ static bool ParseTextureNameAndOption(std::string *texname,
|
|||||||
token += 4;
|
token += 4;
|
||||||
parseReal2(&(texopt->brightness), &(texopt->contrast), &token, 0.0, 1.0);
|
parseReal2(&(texopt->brightness), &(texopt->contrast), &token, 0.0, 1.0);
|
||||||
} else {
|
} else {
|
||||||
// Assume texture filename
|
// Assume texture filename
|
||||||
#if 0
|
#if 0
|
||||||
size_t len = strcspn(token, " \t\r"); // untile next space
|
size_t len = strcspn(token, " \t\r"); // untile next space
|
||||||
texture_name = std::string(token, token + len);
|
texture_name = std::string(token, token + len);
|
||||||
@@ -971,60 +994,215 @@ static void InitMaterial(material_t *material) {
|
|||||||
material->unknown_parameter.clear();
|
material->unknown_parameter.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool exportFaceGroupToShape(
|
// code from https://wrf.ecse.rpi.edu//Research/Short_Notes/pnpoly.html
|
||||||
shape_t *shape, const std::vector<std::vector<vertex_index> > &faceGroup,
|
static int pnpoly(int nvert, float *vertx, float *verty, float testx,
|
||||||
const std::vector<tag_t> &tags, const int material_id,
|
float testy) {
|
||||||
const std::string &name, bool triangulate) {
|
int i, j, c = 0;
|
||||||
|
for (i = 0, j = nvert - 1; i < nvert; j = i++) {
|
||||||
|
if (((verty[i] > testy) != (verty[j] > testy)) &&
|
||||||
|
(testx <
|
||||||
|
(vertx[j] - vertx[i]) * (testy - verty[i]) / (verty[j] - verty[i]) +
|
||||||
|
vertx[i]))
|
||||||
|
c = !c;
|
||||||
|
}
|
||||||
|
return c;
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO(syoyo): refactor function.
|
||||||
|
static bool exportFaceGroupToShape(shape_t *shape,
|
||||||
|
const std::vector<face_t> &faceGroup,
|
||||||
|
const std::vector<tag_t> &tags,
|
||||||
|
const int material_id,
|
||||||
|
const std::string &name, bool triangulate,
|
||||||
|
const std::vector<real_t> &v) {
|
||||||
if (faceGroup.empty()) {
|
if (faceGroup.empty()) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Flatten vertices and indices
|
// Flatten vertices and indices
|
||||||
for (size_t i = 0; i < faceGroup.size(); i++) {
|
for (size_t i = 0; i < faceGroup.size(); i++) {
|
||||||
const std::vector<vertex_index> &face = faceGroup[i];
|
const face_t &face = faceGroup[i];
|
||||||
|
|
||||||
vertex_index i0 = face[0];
|
vertex_index_t i0 = face.vertex_indices[0];
|
||||||
vertex_index i1(-1);
|
vertex_index_t i1(-1);
|
||||||
vertex_index i2 = face[1];
|
vertex_index_t i2 = face.vertex_indices[1];
|
||||||
|
|
||||||
size_t npolys = face.size();
|
size_t npolys = face.vertex_indices.size();
|
||||||
|
|
||||||
if (triangulate) {
|
if (triangulate) {
|
||||||
// Polygon -> triangle fan conversion
|
// find the two axes to work in
|
||||||
for (size_t k = 2; k < npolys; k++) {
|
size_t axes[2] = {1, 2};
|
||||||
i1 = i2;
|
for (size_t k = 0; k < npolys; ++k) {
|
||||||
i2 = face[k];
|
i0 = face.vertex_indices[(k + 0) % npolys];
|
||||||
|
i1 = face.vertex_indices[(k + 1) % npolys];
|
||||||
|
i2 = face.vertex_indices[(k + 2) % npolys];
|
||||||
|
size_t vi0 = size_t(i0.v_idx);
|
||||||
|
size_t vi1 = size_t(i1.v_idx);
|
||||||
|
size_t vi2 = size_t(i2.v_idx);
|
||||||
|
real_t v0x = v[vi0 * 3 + 0];
|
||||||
|
real_t v0y = v[vi0 * 3 + 1];
|
||||||
|
real_t v0z = v[vi0 * 3 + 2];
|
||||||
|
real_t v1x = v[vi1 * 3 + 0];
|
||||||
|
real_t v1y = v[vi1 * 3 + 1];
|
||||||
|
real_t v1z = v[vi1 * 3 + 2];
|
||||||
|
real_t v2x = v[vi2 * 3 + 0];
|
||||||
|
real_t v2y = v[vi2 * 3 + 1];
|
||||||
|
real_t v2z = v[vi2 * 3 + 2];
|
||||||
|
real_t e0x = v1x - v0x;
|
||||||
|
real_t e0y = v1y - v0y;
|
||||||
|
real_t e0z = v1z - v0z;
|
||||||
|
real_t e1x = v2x - v1x;
|
||||||
|
real_t e1y = v2y - v1y;
|
||||||
|
real_t e1z = v2z - v1z;
|
||||||
|
float cx = std::fabs(e0y * e1z - e0z * e1y);
|
||||||
|
float cy = std::fabs(e0z * e1x - e0x * e1z);
|
||||||
|
float cz = std::fabs(e0x * e1y - e0y * e1x);
|
||||||
|
const float epsilon = 0.0001f;
|
||||||
|
if (cx > epsilon || cy > epsilon || cz > epsilon) {
|
||||||
|
// found a corner
|
||||||
|
if (cx > cy && cx > cz) {
|
||||||
|
} else {
|
||||||
|
axes[0] = 0;
|
||||||
|
if (cz > cx && cz > cy) axes[1] = 1;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
index_t idx0, idx1, idx2;
|
real_t area = 0;
|
||||||
idx0.vertex_index = i0.v_idx;
|
for (size_t k = 0; k < npolys; ++k) {
|
||||||
idx0.normal_index = i0.vn_idx;
|
i0 = face.vertex_indices[(k + 0) % npolys];
|
||||||
idx0.texcoord_index = i0.vt_idx;
|
i1 = face.vertex_indices[(k + 1) % npolys];
|
||||||
idx1.vertex_index = i1.v_idx;
|
size_t vi0 = size_t(i0.v_idx);
|
||||||
idx1.normal_index = i1.vn_idx;
|
size_t vi1 = size_t(i1.v_idx);
|
||||||
idx1.texcoord_index = i1.vt_idx;
|
real_t v0x = v[vi0 * 3 + axes[0]];
|
||||||
idx2.vertex_index = i2.v_idx;
|
real_t v0y = v[vi0 * 3 + axes[1]];
|
||||||
idx2.normal_index = i2.vn_idx;
|
real_t v1x = v[vi1 * 3 + axes[0]];
|
||||||
idx2.texcoord_index = i2.vt_idx;
|
real_t v1y = v[vi1 * 3 + axes[1]];
|
||||||
|
area += (v0x * v1y - v0y * v1x) * 0.5f;
|
||||||
|
}
|
||||||
|
|
||||||
shape->mesh.indices.push_back(idx0);
|
int maxRounds =
|
||||||
shape->mesh.indices.push_back(idx1);
|
10; // arbitrary max loop count to protect against unexpected errors
|
||||||
shape->mesh.indices.push_back(idx2);
|
|
||||||
|
|
||||||
shape->mesh.num_face_vertices.push_back(3);
|
face_t remainingFace = face; // copy
|
||||||
shape->mesh.material_ids.push_back(material_id);
|
size_t guess_vert = 0;
|
||||||
|
vertex_index_t ind[3];
|
||||||
|
real_t vx[3];
|
||||||
|
real_t vy[3];
|
||||||
|
while (remainingFace.vertex_indices.size() > 3 && maxRounds > 0) {
|
||||||
|
npolys = remainingFace.vertex_indices.size();
|
||||||
|
if (guess_vert >= npolys) {
|
||||||
|
maxRounds -= 1;
|
||||||
|
guess_vert -= npolys;
|
||||||
|
}
|
||||||
|
for (size_t k = 0; k < 3; k++) {
|
||||||
|
ind[k] = remainingFace.vertex_indices[(guess_vert + k) % npolys];
|
||||||
|
size_t vi = size_t(ind[k].v_idx);
|
||||||
|
vx[k] = v[vi * 3 + axes[0]];
|
||||||
|
vy[k] = v[vi * 3 + axes[1]];
|
||||||
|
}
|
||||||
|
real_t e0x = vx[1] - vx[0];
|
||||||
|
real_t e0y = vy[1] - vy[0];
|
||||||
|
real_t e1x = vx[2] - vx[1];
|
||||||
|
real_t e1y = vy[2] - vy[1];
|
||||||
|
real_t cross = e0x * e1y - e0y * e1x;
|
||||||
|
// if an internal angle
|
||||||
|
if (cross * area < 0.0f) {
|
||||||
|
guess_vert += 1;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// check all other verts in case they are inside this triangle
|
||||||
|
bool overlap = false;
|
||||||
|
for (size_t otherVert = 3; otherVert < npolys; ++otherVert) {
|
||||||
|
size_t ovi = size_t(
|
||||||
|
remainingFace.vertex_indices[(guess_vert + otherVert) % npolys]
|
||||||
|
.v_idx);
|
||||||
|
real_t tx = v[ovi * 3 + axes[0]];
|
||||||
|
real_t ty = v[ovi * 3 + axes[1]];
|
||||||
|
if (pnpoly(3, vx, vy, tx, ty)) {
|
||||||
|
overlap = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (overlap) {
|
||||||
|
guess_vert += 1;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// this triangle is an ear
|
||||||
|
{
|
||||||
|
index_t idx0, idx1, idx2;
|
||||||
|
idx0.vertex_index = ind[0].v_idx;
|
||||||
|
idx0.normal_index = ind[0].vn_idx;
|
||||||
|
idx0.texcoord_index = ind[0].vt_idx;
|
||||||
|
idx1.vertex_index = ind[1].v_idx;
|
||||||
|
idx1.normal_index = ind[1].vn_idx;
|
||||||
|
idx1.texcoord_index = ind[1].vt_idx;
|
||||||
|
idx2.vertex_index = ind[2].v_idx;
|
||||||
|
idx2.normal_index = ind[2].vn_idx;
|
||||||
|
idx2.texcoord_index = ind[2].vt_idx;
|
||||||
|
|
||||||
|
shape->mesh.indices.push_back(idx0);
|
||||||
|
shape->mesh.indices.push_back(idx1);
|
||||||
|
shape->mesh.indices.push_back(idx2);
|
||||||
|
|
||||||
|
shape->mesh.num_face_vertices.push_back(3);
|
||||||
|
shape->mesh.material_ids.push_back(material_id);
|
||||||
|
shape->mesh.smoothing_group_ids.push_back(face.smoothing_group_id);
|
||||||
|
}
|
||||||
|
|
||||||
|
// remove v1 from the list
|
||||||
|
size_t removed_vert_index = (guess_vert + 1) % npolys;
|
||||||
|
while (removed_vert_index + 1 < npolys) {
|
||||||
|
remainingFace.vertex_indices[removed_vert_index] =
|
||||||
|
remainingFace.vertex_indices[removed_vert_index + 1];
|
||||||
|
removed_vert_index += 1;
|
||||||
|
}
|
||||||
|
remainingFace.vertex_indices.pop_back();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (remainingFace.vertex_indices.size() == 3) {
|
||||||
|
i0 = remainingFace.vertex_indices[0];
|
||||||
|
i1 = remainingFace.vertex_indices[1];
|
||||||
|
i2 = remainingFace.vertex_indices[2];
|
||||||
|
{
|
||||||
|
index_t idx0, idx1, idx2;
|
||||||
|
idx0.vertex_index = i0.v_idx;
|
||||||
|
idx0.normal_index = i0.vn_idx;
|
||||||
|
idx0.texcoord_index = i0.vt_idx;
|
||||||
|
idx1.vertex_index = i1.v_idx;
|
||||||
|
idx1.normal_index = i1.vn_idx;
|
||||||
|
idx1.texcoord_index = i1.vt_idx;
|
||||||
|
idx2.vertex_index = i2.v_idx;
|
||||||
|
idx2.normal_index = i2.vn_idx;
|
||||||
|
idx2.texcoord_index = i2.vt_idx;
|
||||||
|
|
||||||
|
shape->mesh.indices.push_back(idx0);
|
||||||
|
shape->mesh.indices.push_back(idx1);
|
||||||
|
shape->mesh.indices.push_back(idx2);
|
||||||
|
|
||||||
|
shape->mesh.num_face_vertices.push_back(3);
|
||||||
|
shape->mesh.material_ids.push_back(material_id);
|
||||||
|
shape->mesh.smoothing_group_ids.push_back(face.smoothing_group_id);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
for (size_t k = 0; k < npolys; k++) {
|
for (size_t k = 0; k < npolys; k++) {
|
||||||
index_t idx;
|
index_t idx;
|
||||||
idx.vertex_index = face[k].v_idx;
|
idx.vertex_index = face.vertex_indices[k].v_idx;
|
||||||
idx.normal_index = face[k].vn_idx;
|
idx.normal_index = face.vertex_indices[k].vn_idx;
|
||||||
idx.texcoord_index = face[k].vt_idx;
|
idx.texcoord_index = face.vertex_indices[k].vt_idx;
|
||||||
shape->mesh.indices.push_back(idx);
|
shape->mesh.indices.push_back(idx);
|
||||||
}
|
}
|
||||||
|
|
||||||
shape->mesh.num_face_vertices.push_back(
|
shape->mesh.num_face_vertices.push_back(
|
||||||
static_cast<unsigned char>(npolys));
|
static_cast<unsigned char>(npolys));
|
||||||
shape->mesh.material_ids.push_back(material_id); // per face
|
shape->mesh.material_ids.push_back(material_id); // per face
|
||||||
|
shape->mesh.smoothing_group_ids.push_back(
|
||||||
|
face.smoothing_group_id); // per face
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1533,13 +1711,17 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
|||||||
std::vector<real_t> vt;
|
std::vector<real_t> vt;
|
||||||
std::vector<real_t> vc;
|
std::vector<real_t> vc;
|
||||||
std::vector<tag_t> tags;
|
std::vector<tag_t> tags;
|
||||||
std::vector<std::vector<vertex_index> > faceGroup;
|
std::vector<face_t> faceGroup;
|
||||||
std::string name;
|
std::string name;
|
||||||
|
|
||||||
// material
|
// material
|
||||||
std::map<std::string, int> material_map;
|
std::map<std::string, int> material_map;
|
||||||
int material = -1;
|
int material = -1;
|
||||||
|
|
||||||
|
// smoothing group id
|
||||||
|
unsigned int current_smoothing_id =
|
||||||
|
0; // Initial value. 0 means no smoothing.
|
||||||
|
|
||||||
shape_t shape;
|
shape_t shape;
|
||||||
|
|
||||||
std::string linebuf;
|
std::string linebuf;
|
||||||
@@ -1612,11 +1794,13 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
|||||||
token += 2;
|
token += 2;
|
||||||
token += strspn(token, " \t");
|
token += strspn(token, " \t");
|
||||||
|
|
||||||
std::vector<vertex_index> face;
|
face_t face;
|
||||||
face.reserve(3);
|
|
||||||
|
face.smoothing_group_id = current_smoothing_id;
|
||||||
|
face.vertex_indices.reserve(3);
|
||||||
|
|
||||||
while (!IS_NEW_LINE(token[0])) {
|
while (!IS_NEW_LINE(token[0])) {
|
||||||
vertex_index vi;
|
vertex_index_t vi;
|
||||||
if (!parseTriple(&token, static_cast<int>(v.size() / 3),
|
if (!parseTriple(&token, static_cast<int>(v.size() / 3),
|
||||||
static_cast<int>(vn.size() / 3),
|
static_cast<int>(vn.size() / 3),
|
||||||
static_cast<int>(vt.size() / 2), &vi)) {
|
static_cast<int>(vt.size() / 2), &vi)) {
|
||||||
@@ -1626,14 +1810,13 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
face.push_back(vi);
|
face.vertex_indices.push_back(vi);
|
||||||
size_t n = strspn(token, " \t\r");
|
size_t n = strspn(token, " \t\r");
|
||||||
token += n;
|
token += n;
|
||||||
}
|
}
|
||||||
|
|
||||||
// replace with emplace_back + std::move on C++11
|
// replace with emplace_back + std::move on C++11
|
||||||
faceGroup.push_back(std::vector<vertex_index>());
|
faceGroup.push_back(face);
|
||||||
faceGroup[faceGroup.size() - 1].swap(face);
|
|
||||||
|
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
@@ -1657,7 +1840,7 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
|||||||
// this time.
|
// this time.
|
||||||
// just clear `faceGroup` after `exportFaceGroupToShape()` call.
|
// just clear `faceGroup` after `exportFaceGroupToShape()` call.
|
||||||
exportFaceGroupToShape(&shape, faceGroup, tags, material, name,
|
exportFaceGroupToShape(&shape, faceGroup, tags, material, name,
|
||||||
triangulate);
|
triangulate, v);
|
||||||
faceGroup.clear();
|
faceGroup.clear();
|
||||||
material = newMaterialId;
|
material = newMaterialId;
|
||||||
}
|
}
|
||||||
@@ -1712,7 +1895,7 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
|||||||
if (token[0] == 'g' && IS_SPACE((token[1]))) {
|
if (token[0] == 'g' && IS_SPACE((token[1]))) {
|
||||||
// flush previous face group.
|
// flush previous face group.
|
||||||
bool ret = exportFaceGroupToShape(&shape, faceGroup, tags, material, name,
|
bool ret = exportFaceGroupToShape(&shape, faceGroup, tags, material, name,
|
||||||
triangulate);
|
triangulate, v);
|
||||||
(void)ret; // return value not used.
|
(void)ret; // return value not used.
|
||||||
|
|
||||||
if (shape.mesh.indices.size() > 0) {
|
if (shape.mesh.indices.size() > 0) {
|
||||||
@@ -1749,7 +1932,7 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
|||||||
if (token[0] == 'o' && IS_SPACE((token[1]))) {
|
if (token[0] == 'o' && IS_SPACE((token[1]))) {
|
||||||
// flush previous face group.
|
// flush previous face group.
|
||||||
bool ret = exportFaceGroupToShape(&shape, faceGroup, tags, material, name,
|
bool ret = exportFaceGroupToShape(&shape, faceGroup, tags, material, name,
|
||||||
triangulate);
|
triangulate, v);
|
||||||
if (ret) {
|
if (ret) {
|
||||||
shapes->push_back(shape);
|
shapes->push_back(shape);
|
||||||
}
|
}
|
||||||
@@ -1793,13 +1976,49 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
|||||||
}
|
}
|
||||||
|
|
||||||
tags.push_back(tag);
|
tags.push_back(tag);
|
||||||
|
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (token[0] == 's' && IS_SPACE(token[1])) {
|
||||||
|
// smoothing group id
|
||||||
|
token += 2;
|
||||||
|
|
||||||
|
// skip space.
|
||||||
|
token += strspn(token, " \t"); // skip space
|
||||||
|
|
||||||
|
if (token[0] == '\0') {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (token[0] == '\r' || token[1] == '\n') {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (strlen(token) >= 3) {
|
||||||
|
if (token[0] == 'o' && token[1] == 'f' && token[2] == 'f') {
|
||||||
|
current_smoothing_id = 0;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// assume number
|
||||||
|
int smGroupId = parseInt(&token);
|
||||||
|
if (smGroupId < 0) {
|
||||||
|
// parse error. force set to 0.
|
||||||
|
// FIXME(syoyo): Report warning.
|
||||||
|
current_smoothing_id = 0;
|
||||||
|
} else {
|
||||||
|
current_smoothing_id = static_cast<unsigned int>(smGroupId);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
continue;
|
||||||
|
} // smoothing group id
|
||||||
|
|
||||||
// Ignore unknown command.
|
// Ignore unknown command.
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ret = exportFaceGroupToShape(&shape, faceGroup, tags, material, name,
|
bool ret = exportFaceGroupToShape(&shape, faceGroup, tags, material, name,
|
||||||
triangulate);
|
triangulate, v);
|
||||||
// exportFaceGroupToShape return false when `usemtl` is called in the last
|
// exportFaceGroupToShape return false when `usemtl` is called in the last
|
||||||
// line.
|
// line.
|
||||||
// we also add `shape` to `shapes` when `shape.mesh` has already some
|
// we also add `shape` to `shapes` when `shape.mesh` has already some
|
||||||
@@ -1907,7 +2126,7 @@ bool LoadObjWithCallback(std::istream &inStream, const callback_t &callback,
|
|||||||
|
|
||||||
indices.clear();
|
indices.clear();
|
||||||
while (!IS_NEW_LINE(token[0])) {
|
while (!IS_NEW_LINE(token[0])) {
|
||||||
vertex_index vi = parseRawTriple(&token);
|
vertex_index_t vi = parseRawTriple(&token);
|
||||||
|
|
||||||
index_t idx;
|
index_t idx;
|
||||||
idx.vertex_index = vi.v_idx;
|
idx.vertex_index = vi.v_idx;
|
||||||
@@ -2100,6 +2319,10 @@ bool LoadObjWithCallback(std::istream &inStream, const callback_t &callback,
|
|||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifdef __clang__
|
||||||
|
#pragma clang diagnostic pop
|
||||||
|
#endif
|
||||||
} // namespace tinyobj
|
} // namespace tinyobj
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
Reference in New Issue
Block a user