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19 Commits
tigrazone-
...
smoothing-
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b38e97b7ec |
@@ -98,6 +98,7 @@ TinyObjLoader is successfully used in ...
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* PBR material extension for .MTL. Its proposed here: http://exocortex.com/blog/extending_wavefront_mtl_to_support_pbr
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* Callback API for custom loading.
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* Double precision support(for HPC application).
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* Smoothing group
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## TODO
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@@ -105,8 +106,6 @@ TinyObjLoader is successfully used in ...
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* [ ] Fix obj_sticker example.
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* [ ] More unit test codes.
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* [x] Texture options
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* [ ] Normal vector generation
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* [ ] Support smoothing groups
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## License
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@@ -172,5 +172,3 @@ bool WriteObj(const std::string& filename, const std::vector<tinyobj::shape_t>&
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return ret;
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}
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@@ -37,11 +37,11 @@ extern "C" {
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#include <windows.h>
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#ifdef max
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#undef max
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#undef max
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#endif
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#ifdef min
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#undef min
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#undef min
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#endif
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#include <mmsystem.h>
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@@ -143,15 +143,15 @@ float eye[3], lookat[3], up[3];
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GLFWwindow* window;
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static std::string GetBaseDir(const std::string &filepath) {
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static std::string GetBaseDir(const std::string& filepath) {
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if (filepath.find_last_of("/\\") != std::string::npos)
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return filepath.substr(0, filepath.find_last_of("/\\"));
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return "";
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}
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static bool FileExists(const std::string &abs_filename) {
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static bool FileExists(const std::string& abs_filename) {
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bool ret;
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FILE *fp = fopen(abs_filename.c_str(), "rb");
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FILE* fp = fopen(abs_filename.c_str(), "rb");
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if (fp) {
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ret = true;
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fclose(fp);
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@@ -191,14 +191,106 @@ static void CalcNormal(float N[3], float v0[3], float v1[3], float v2[3]) {
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N[0] /= len;
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N[1] /= len;
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N[2] /= len;
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}
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}
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namespace // Local utility functions
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{
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struct vec3 {
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float v[3];
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vec3() {
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v[0] = 0.0f;
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v[1] = 0.0f;
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v[2] = 0.0f;
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}
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};
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void normalizeVector(vec3 &v) {
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float len2 = v.v[0] * v.v[0] + v.v[1] * v.v[1] + v.v[2] * v.v[2];
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if (len2 > 0.0f) {
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float len = sqrtf(len2);
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v.v[0] /= len;
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v.v[1] /= len;
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v.v[2] /= len;
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}
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}
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// Check if `mesh_t` contains smoothing group id.
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bool hasSmoothingGroup(const tinyobj::shape_t& shape)
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{
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for (size_t i = 0; i < shape.mesh.smoothing_group_ids.size(); i++) {
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if (shape.mesh.smoothing_group_ids[i] > 0) {
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return true;
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}
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}
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return false;
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}
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void computeSmoothingNormals(const tinyobj::attrib_t& attrib, const tinyobj::shape_t& shape,
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std::map<int, vec3>& smoothVertexNormals) {
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smoothVertexNormals.clear();
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std::map<int, vec3>::iterator iter;
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for (size_t f = 0; f < shape.mesh.indices.size() / 3; f++) {
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// Get the three indexes of the face (all faces are triangular)
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tinyobj::index_t idx0 = shape.mesh.indices[3 * f + 0];
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tinyobj::index_t idx1 = shape.mesh.indices[3 * f + 1];
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tinyobj::index_t idx2 = shape.mesh.indices[3 * f + 2];
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// Get the three vertex indexes and coordinates
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int vi[3]; // indexes
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float v[3][3]; // coordinates
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for (int k = 0; k < 3; k++) {
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vi[0] = idx0.vertex_index;
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vi[1] = idx1.vertex_index;
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vi[2] = idx2.vertex_index;
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assert(vi[0] >= 0);
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assert(vi[1] >= 0);
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assert(vi[2] >= 0);
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v[0][k] = attrib.vertices[3 * vi[0] + k];
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v[1][k] = attrib.vertices[3 * vi[1] + k];
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v[2][k] = attrib.vertices[3 * vi[2] + k];
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}
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// Compute the normal of the face
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float normal[3];
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CalcNormal(normal, v[0], v[1], v[2]);
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// Add the normal to the three vertexes
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for (size_t i = 0; i < 3; ++i) {
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iter = smoothVertexNormals.find(vi[i]);
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if (iter != smoothVertexNormals.end()) {
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// add
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iter->second.v[0] += normal[0];
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iter->second.v[1] += normal[1];
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iter->second.v[2] += normal[2];
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} else {
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smoothVertexNormals[vi[i]].v[0] = normal[0];
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smoothVertexNormals[vi[i]].v[1] = normal[1];
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smoothVertexNormals[vi[i]].v[2] = normal[2];
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}
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}
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} // f
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// Normalize the normals, that is, make them unit vectors
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for (iter = smoothVertexNormals.begin(); iter != smoothVertexNormals.end();
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iter++) {
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normalizeVector(iter->second);
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}
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} // computeSmoothingNormals
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} // namespace
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static bool LoadObjAndConvert(float bmin[3], float bmax[3],
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std::vector<DrawObject>* drawObjects,
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std::vector<tinyobj::material_t>& materials,
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std::map<std::string, GLuint>& textures,
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const char* filename) {
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std::vector<DrawObject>* drawObjects,
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std::vector<tinyobj::material_t>& materials,
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std::map<std::string, GLuint>& textures,
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const char* filename) {
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tinyobj::attrib_t attrib;
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std::vector<tinyobj::shape_t> shapes;
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@@ -217,8 +309,8 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
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#endif
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std::string err;
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bool ret =
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tinyobj::LoadObj(&attrib, &shapes, &materials, &err, filename, base_dir.c_str());
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bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, filename,
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base_dir.c_str());
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if (!err.empty()) {
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std::cerr << err << std::endl;
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}
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@@ -242,56 +334,62 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
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materials.push_back(tinyobj::material_t());
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for (size_t i = 0; i < materials.size(); i++) {
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printf("material[%d].diffuse_texname = %s\n", int(i), materials[i].diffuse_texname.c_str());
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printf("material[%d].diffuse_texname = %s\n", int(i),
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materials[i].diffuse_texname.c_str());
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}
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// Load diffuse textures
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{
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for (size_t m = 0; m < materials.size(); m++) {
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tinyobj::material_t* mp = &materials[m];
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if (mp->diffuse_texname.length() > 0) {
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// Only load the texture if it is not already loaded
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if (textures.find(mp->diffuse_texname) == textures.end()) {
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GLuint texture_id;
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int w, h;
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int comp;
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for (size_t m = 0; m < materials.size(); m++) {
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tinyobj::material_t* mp = &materials[m];
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std::string texture_filename = mp->diffuse_texname;
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if (!FileExists(texture_filename)) {
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// Append base dir.
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texture_filename = base_dir + mp->diffuse_texname;
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if (!FileExists(texture_filename)) {
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std::cerr << "Unable to find file: " << mp->diffuse_texname << std::endl;
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exit(1);
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}
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}
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unsigned char* image = stbi_load(texture_filename.c_str(), &w, &h, &comp, STBI_default);
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if (!image) {
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std::cerr << "Unable to load texture: " << texture_filename << std::endl;
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exit(1);
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}
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std::cout << "Loaded texture: " << texture_filename << ", w = " << w << ", h = " << h << ", comp = " << comp << std::endl;
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if (mp->diffuse_texname.length() > 0) {
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// Only load the texture if it is not already loaded
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if (textures.find(mp->diffuse_texname) == textures.end()) {
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GLuint texture_id;
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int w, h;
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int comp;
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glGenTextures(1, &texture_id);
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glBindTexture(GL_TEXTURE_2D, texture_id);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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if (comp == 3) {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, image);
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}
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else if (comp == 4) {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image);
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} else {
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assert(0); // TODO
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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stbi_image_free(image);
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textures.insert(std::make_pair(mp->diffuse_texname, texture_id));
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}
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std::string texture_filename = mp->diffuse_texname;
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if (!FileExists(texture_filename)) {
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// Append base dir.
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texture_filename = base_dir + mp->diffuse_texname;
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if (!FileExists(texture_filename)) {
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std::cerr << "Unable to find file: " << mp->diffuse_texname
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<< std::endl;
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exit(1);
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}
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}
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unsigned char* image =
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stbi_load(texture_filename.c_str(), &w, &h, &comp, STBI_default);
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if (!image) {
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std::cerr << "Unable to load texture: " << texture_filename
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<< std::endl;
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exit(1);
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}
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std::cout << "Loaded texture: " << texture_filename << ", w = " << w
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<< ", h = " << h << ", comp = " << comp << std::endl;
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glGenTextures(1, &texture_id);
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glBindTexture(GL_TEXTURE_2D, texture_id);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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if (comp == 3) {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
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GL_UNSIGNED_BYTE, image);
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} else if (comp == 4) {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
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GL_UNSIGNED_BYTE, image);
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} else {
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assert(0); // TODO
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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stbi_image_free(image);
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textures.insert(std::make_pair(mp->diffuse_texname, texture_id));
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}
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}
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}
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}
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bmin[0] = bmin[1] = bmin[2] = std::numeric_limits<float>::max();
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@@ -301,30 +399,55 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
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for (size_t s = 0; s < shapes.size(); s++) {
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DrawObject o;
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std::vector<float> buffer; // pos(3float), normal(3float), color(3float)
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// Check for smoothing group and compute smoothing normals
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std::map<int, vec3> smoothVertexNormals;
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if (hasSmoothingGroup(shapes[s]) > 0) {
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std::cout << "Compute smoothingNormal for shape [" << s << "]" << std::endl;
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computeSmoothingNormals(attrib, shapes[s], smoothVertexNormals);
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}
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for (size_t f = 0; f < shapes[s].mesh.indices.size() / 3; f++) {
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tinyobj::index_t idx0 = shapes[s].mesh.indices[3 * f + 0];
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tinyobj::index_t idx1 = shapes[s].mesh.indices[3 * f + 1];
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tinyobj::index_t idx2 = shapes[s].mesh.indices[3 * f + 2];
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int current_material_id = shapes[s].mesh.material_ids[f];
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if ((current_material_id < 0) || (current_material_id >= static_cast<int>(materials.size()))) {
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if ((current_material_id < 0) ||
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(current_material_id >= static_cast<int>(materials.size()))) {
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// Invaid material ID. Use default material.
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current_material_id = materials.size() - 1; // Default material is added to the last item in `materials`.
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current_material_id =
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materials.size() -
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1; // Default material is added to the last item in `materials`.
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}
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//if (current_material_id >= materials.size()) {
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// std::cerr << "Invalid material index: " << current_material_id << std::endl;
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// if (current_material_id >= materials.size()) {
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// std::cerr << "Invalid material index: " << current_material_id <<
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// std::endl;
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//}
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//
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float diffuse[3];
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for (size_t i = 0; i < 3; i++) {
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diffuse[i] = materials[current_material_id].diffuse[i];
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diffuse[i] = materials[current_material_id].diffuse[i];
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}
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float tc[3][2];
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if (attrib.texcoords.size() > 0) {
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assert(attrib.texcoords.size() > 2 * idx0.texcoord_index + 1);
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assert(attrib.texcoords.size() > 2 * idx1.texcoord_index + 1);
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assert(attrib.texcoords.size() > 2 * idx2.texcoord_index + 1);
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if ((idx0.texcoord_index < 0) || (idx1.texcoord_index < 0) ||
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(idx2.texcoord_index < 0)) {
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// face does not contain valid uv index.
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tc[0][0] = 0.0f;
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tc[0][1] = 0.0f;
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tc[1][0] = 0.0f;
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tc[1][1] = 0.0f;
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tc[2][0] = 0.0f;
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tc[2][1] = 0.0f;
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} else {
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assert(attrib.texcoords.size() >
|
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size_t(2 * idx0.texcoord_index + 1));
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assert(attrib.texcoords.size() >
|
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size_t(2 * idx1.texcoord_index + 1));
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assert(attrib.texcoords.size() >
|
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size_t(2 * idx2.texcoord_index + 1));
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// Flip Y coord.
|
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tc[0][0] = attrib.texcoords[2 * idx0.texcoord_index];
|
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@@ -333,13 +456,14 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
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tc[1][1] = 1.0f - attrib.texcoords[2 * idx1.texcoord_index + 1];
|
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tc[2][0] = attrib.texcoords[2 * idx2.texcoord_index];
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tc[2][1] = 1.0f - attrib.texcoords[2 * idx2.texcoord_index + 1];
|
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}
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} else {
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tc[0][0] = 0.0f;
|
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tc[0][1] = 0.0f;
|
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tc[1][0] = 0.0f;
|
||||
tc[1][1] = 0.0f;
|
||||
tc[2][0] = 0.0f;
|
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tc[2][1] = 0.0f;
|
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tc[0][0] = 0.0f;
|
||||
tc[0][1] = 0.0f;
|
||||
tc[1][0] = 0.0f;
|
||||
tc[1][1] = 0.0f;
|
||||
tc[2][0] = 0.0f;
|
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tc[2][1] = 0.0f;
|
||||
}
|
||||
|
||||
float v[3][3];
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@@ -363,27 +487,63 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
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}
|
||||
|
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float n[3][3];
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if (attrib.normals.size() > 0) {
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int f0 = idx0.normal_index;
|
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int f1 = idx1.normal_index;
|
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int f2 = idx2.normal_index;
|
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assert(f0 >= 0);
|
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assert(f1 >= 0);
|
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assert(f2 >= 0);
|
||||
for (int k = 0; k < 3; k++) {
|
||||
n[0][k] = attrib.normals[3 * f0 + k];
|
||||
n[1][k] = attrib.normals[3 * f1 + k];
|
||||
n[2][k] = attrib.normals[3 * f2 + k];
|
||||
{
|
||||
bool invalid_normal_index = false;
|
||||
if (attrib.normals.size() > 0) {
|
||||
int nf0 = idx0.normal_index;
|
||||
int nf1 = idx1.normal_index;
|
||||
int nf2 = idx2.normal_index;
|
||||
|
||||
if ((nf0 < 0) || (nf1 < 0) || (nf2 < 0)) {
|
||||
// normal index is missing from this face.
|
||||
invalid_normal_index = true;
|
||||
} else {
|
||||
for (int k = 0; k < 3; k++) {
|
||||
assert(size_t(3 * nf0 + k) < attrib.normals.size());
|
||||
assert(size_t(3 * nf1 + k) < attrib.normals.size());
|
||||
assert(size_t(3 * nf2 + k) < attrib.normals.size());
|
||||
n[0][k] = attrib.normals[3 * nf0 + k];
|
||||
n[1][k] = attrib.normals[3 * nf1 + k];
|
||||
n[2][k] = attrib.normals[3 * nf2 + k];
|
||||
}
|
||||
}
|
||||
} else {
|
||||
invalid_normal_index = true;
|
||||
}
|
||||
|
||||
if (invalid_normal_index && !smoothVertexNormals.empty()) {
|
||||
// Use smoothing normals
|
||||
int f0 = idx0.vertex_index;
|
||||
int f1 = idx1.vertex_index;
|
||||
int f2 = idx2.vertex_index;
|
||||
|
||||
if (f0 >= 0 && f1 >= 0 && f2 >= 0) {
|
||||
n[0][0] = smoothVertexNormals[f0].v[0];
|
||||
n[0][1] = smoothVertexNormals[f0].v[1];
|
||||
n[0][2] = smoothVertexNormals[f0].v[2];
|
||||
|
||||
n[1][0] = smoothVertexNormals[f1].v[0];
|
||||
n[1][1] = smoothVertexNormals[f1].v[1];
|
||||
n[1][2] = smoothVertexNormals[f1].v[2];
|
||||
|
||||
n[2][0] = smoothVertexNormals[f2].v[0];
|
||||
n[2][1] = smoothVertexNormals[f2].v[1];
|
||||
n[2][2] = smoothVertexNormals[f2].v[2];
|
||||
|
||||
invalid_normal_index = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (invalid_normal_index) {
|
||||
// compute geometric normal
|
||||
CalcNormal(n[0], v[0], v[1], v[2]);
|
||||
n[1][0] = n[0][0];
|
||||
n[1][1] = n[0][1];
|
||||
n[1][2] = n[0][2];
|
||||
n[2][0] = n[0][0];
|
||||
n[2][1] = n[0][1];
|
||||
n[2][2] = n[0][2];
|
||||
}
|
||||
} else {
|
||||
// compute geometric normal
|
||||
CalcNormal(n[0], v[0], v[1], v[2]);
|
||||
n[1][0] = n[0][0];
|
||||
n[1][1] = n[0][1];
|
||||
n[1][2] = n[0][2];
|
||||
n[2][0] = n[0][0];
|
||||
n[2][1] = n[0][1];
|
||||
n[2][2] = n[0][2];
|
||||
}
|
||||
|
||||
for (int k = 0; k < 3; k++) {
|
||||
@@ -396,11 +556,9 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
||||
// Combine normal and diffuse to get color.
|
||||
float normal_factor = 0.2;
|
||||
float diffuse_factor = 1 - normal_factor;
|
||||
float c[3] = {
|
||||
n[k][0] * normal_factor + diffuse[0] * diffuse_factor,
|
||||
n[k][1] * normal_factor + diffuse[1] * diffuse_factor,
|
||||
n[k][2] * normal_factor + diffuse[2] * diffuse_factor
|
||||
};
|
||||
float c[3] = {n[k][0] * normal_factor + diffuse[0] * diffuse_factor,
|
||||
n[k][1] * normal_factor + diffuse[1] * diffuse_factor,
|
||||
n[k][2] * normal_factor + diffuse[2] * diffuse_factor};
|
||||
float len2 = c[0] * c[0] + c[1] * c[1] + c[2] * c[2];
|
||||
if (len2 > 0.0f) {
|
||||
float len = sqrtf(len2);
|
||||
@@ -412,7 +570,7 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
||||
buffer.push_back(c[0] * 0.5 + 0.5);
|
||||
buffer.push_back(c[1] * 0.5 + 0.5);
|
||||
buffer.push_back(c[2] * 0.5 + 0.5);
|
||||
|
||||
|
||||
buffer.push_back(tc[k][0]);
|
||||
buffer.push_back(tc[k][1]);
|
||||
}
|
||||
@@ -422,19 +580,22 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
|
||||
o.numTriangles = 0;
|
||||
|
||||
// OpenGL viewer does not support texturing with per-face material.
|
||||
if (shapes[s].mesh.material_ids.size() > 0 && shapes[s].mesh.material_ids.size() > s) {
|
||||
o.material_id = shapes[s].mesh.material_ids[0]; // use the material ID of the first face.
|
||||
if (shapes[s].mesh.material_ids.size() > 0 &&
|
||||
shapes[s].mesh.material_ids.size() > s) {
|
||||
o.material_id = shapes[s].mesh.material_ids[0]; // use the material ID
|
||||
// of the first face.
|
||||
} else {
|
||||
o.material_id = materials.size() - 1; // = ID for default material.
|
||||
o.material_id = materials.size() - 1; // = ID for default material.
|
||||
}
|
||||
printf("shape[%d] material_id %d\n", int(s), int(o.material_id));
|
||||
|
||||
|
||||
if (buffer.size() > 0) {
|
||||
glGenBuffers(1, &o.vb_id);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, o.vb_id);
|
||||
glBufferData(GL_ARRAY_BUFFER, buffer.size() * sizeof(float), &buffer.at(0),
|
||||
GL_STATIC_DRAW);
|
||||
o.numTriangles = buffer.size() / (3 + 3 + 3 + 2) / 3; // 3:vtx, 3:normal, 3:col, 2:texcoord
|
||||
glBufferData(GL_ARRAY_BUFFER, buffer.size() * sizeof(float),
|
||||
&buffer.at(0), GL_STATIC_DRAW);
|
||||
o.numTriangles = buffer.size() / (3 + 3 + 3 + 2) /
|
||||
3; // 3:vtx, 3:normal, 3:col, 2:texcoord
|
||||
|
||||
printf("shape[%d] # of triangles = %d\n", static_cast<int>(s),
|
||||
o.numTriangles);
|
||||
@@ -467,7 +628,7 @@ static void reshapeFunc(GLFWwindow* window, int w, int h) {
|
||||
}
|
||||
|
||||
static void keyboardFunc(GLFWwindow* window, int key, int scancode, int action,
|
||||
int mods) {
|
||||
int mods) {
|
||||
(void)window;
|
||||
(void)scancode;
|
||||
(void)mods;
|
||||
@@ -549,7 +710,9 @@ static void motionFunc(GLFWwindow* window, double mouse_x, double mouse_y) {
|
||||
prevMouseY = mouse_y;
|
||||
}
|
||||
|
||||
static void Draw(const std::vector<DrawObject>& drawObjects, std::vector<tinyobj::material_t>& materials, std::map<std::string, GLuint>& textures) {
|
||||
static void Draw(const std::vector<DrawObject>& drawObjects,
|
||||
std::vector<tinyobj::material_t>& materials,
|
||||
std::map<std::string, GLuint>& textures) {
|
||||
glPolygonMode(GL_FRONT, GL_FILL);
|
||||
glPolygonMode(GL_BACK, GL_FILL);
|
||||
|
||||
@@ -572,7 +735,7 @@ static void Draw(const std::vector<DrawObject>& drawObjects, std::vector<tinyobj
|
||||
if ((o.material_id < materials.size())) {
|
||||
std::string diffuse_texname = materials[o.material_id].diffuse_texname;
|
||||
if (textures.find(diffuse_texname) != textures.end()) {
|
||||
glBindTexture(GL_TEXTURE_2D, textures[diffuse_texname]);
|
||||
glBindTexture(GL_TEXTURE_2D, textures[diffuse_texname]);
|
||||
}
|
||||
}
|
||||
glVertexPointer(3, GL_FLOAT, stride, (const void*)0);
|
||||
@@ -668,7 +831,8 @@ int main(int argc, char** argv) {
|
||||
float bmin[3], bmax[3];
|
||||
std::vector<tinyobj::material_t> materials;
|
||||
std::map<std::string, GLuint> textures;
|
||||
if (false == LoadObjAndConvert(bmin, bmax, &gDrawObjects, materials, textures, argv[1])) {
|
||||
if (false == LoadObjAndConvert(bmin, bmax, &gDrawObjects, materials, textures,
|
||||
argv[1])) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
@@ -1440,7 +1440,9 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
// std::cout << "mtllib :" << material_filename << std::endl;
|
||||
|
||||
auto t1 = std::chrono::high_resolution_clock::now();
|
||||
|
||||
if (material_filename.back() == '\r') {
|
||||
material_filename.pop_back();
|
||||
}
|
||||
std::ifstream ifs(material_filename);
|
||||
if (ifs.good()) {
|
||||
LoadMtl(&material_map, materials, &ifs);
|
||||
@@ -1516,13 +1518,13 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
StackVector<std::thread, 16> workers;
|
||||
|
||||
for (size_t t = 0; t < num_threads; t++) {
|
||||
int material_id = -1; // -1 = default unknown material.
|
||||
workers->push_back(std::thread([&, t]() {
|
||||
size_t v_count = v_offsets[t];
|
||||
size_t n_count = n_offsets[t];
|
||||
size_t t_count = t_offsets[t];
|
||||
size_t f_count = f_offsets[t];
|
||||
size_t face_count = face_offsets[t];
|
||||
int material_id = -1; // -1 = default unknown material.
|
||||
|
||||
for (size_t i = 0; i < commands[t].size(); i++) {
|
||||
if (commands[t][i].type == COMMAND_EMPTY) {
|
||||
@@ -1579,7 +1581,19 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
|
||||
for (size_t t = 0; t < workers->size(); t++) {
|
||||
workers[t].join();
|
||||
}
|
||||
|
||||
if(material_map.size()>1&& num_threads>1) {
|
||||
for (size_t t = 0; t < num_threads; t++) {
|
||||
size_t face_count = face_offsets[t];
|
||||
if (-1 == attrib->material_ids[face_count]) {
|
||||
int prev_material_id = attrib->material_ids[face_count - 1];
|
||||
size_t max_face_offset = (t == num_threads - 1) ? attrib->material_ids.size() : face_offsets[t + 1];
|
||||
for (int i = face_count; i<max_face_offset; ++i) {
|
||||
if (attrib->material_ids[i] != -1) break;
|
||||
attrib->material_ids[i] = prev_material_id;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
auto t_end = std::chrono::high_resolution_clock::now();
|
||||
ms_merge = t_end - t_start;
|
||||
}
|
||||
|
||||
@@ -29,6 +29,13 @@ extern "C" {
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic push
|
||||
#if __has_warning("-Wzero-as-null-pointer-constant")
|
||||
#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
class timerutil {
|
||||
public:
|
||||
#ifdef _WIN32
|
||||
@@ -361,7 +368,7 @@ static bool TestStreamLoadObj() {
|
||||
virtual ~MaterialStringStreamReader() {}
|
||||
virtual bool operator()(const std::string& matId,
|
||||
std::vector<material_t>* materials,
|
||||
std::map<unsigned int, int>* matMap,
|
||||
std::map<std::string, int>* matMap,
|
||||
std::string* err) {
|
||||
(void)matId;
|
||||
std::string warning;
|
||||
|
||||
37
models/issue-161-inconsistent-f.obj
Normal file
37
models/issue-161-inconsistent-f.obj
Normal file
@@ -0,0 +1,37 @@
|
||||
o cube
|
||||
mtllib cube.mtl
|
||||
|
||||
v -0.500000 -0.500000 0.500000
|
||||
v 0.500000 -0.500000 0.500000
|
||||
v -0.500000 0.500000 0.500000
|
||||
v 0.500000 0.500000 0.500000
|
||||
v -0.500000 0.500000 -0.500000
|
||||
v 0.500000 0.500000 -0.500000
|
||||
v -0.500000 -0.500000 -0.500000
|
||||
v 0.500000 -0.500000 -0.500000
|
||||
|
||||
vt 0.000000 0.000000
|
||||
vt 1.000000 0.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 1.000000 1.000000
|
||||
|
||||
g cube
|
||||
usemtl cube
|
||||
s 1
|
||||
f 1/1 2/2 3/3
|
||||
f 3/3 2/2 4/4
|
||||
s 2
|
||||
f 3/1 4/2 5/3
|
||||
f 5/3 4/2 6/4
|
||||
s 3
|
||||
f 5/4 6/3 7/2
|
||||
f 7/2 6/3 8/1
|
||||
s 4
|
||||
f 7/1 8/2 1/3
|
||||
f 1/3 8/2 2/4
|
||||
s 5
|
||||
f 2/1 8/2 4/3
|
||||
f 4/3 8/2 6/4
|
||||
s 6
|
||||
f 7/1 1/2 5/3
|
||||
f 5 1 3
|
||||
23
models/issue-162-smoothing-group.mtl
Normal file
23
models/issue-162-smoothing-group.mtl
Normal file
@@ -0,0 +1,23 @@
|
||||
newmtl test1
|
||||
Ns 10.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.0000 0.0000 0.0000
|
||||
Kd 0.5 0.2 0.2
|
||||
Ks 0.0000 0.0000 0.0000
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
|
||||
newmtl test2
|
||||
Ns 10.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.0000 0.0000 0.0000
|
||||
Kd 0.2 0.5 0.2
|
||||
Ks 0.0000 0.0000 0.0000
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
51
models/issue-162-smoothing-group.obj
Normal file
51
models/issue-162-smoothing-group.obj
Normal file
@@ -0,0 +1,51 @@
|
||||
|
||||
# cube.obj
|
||||
#
|
||||
|
||||
mtllib issue-162-smoothing-group.mtl
|
||||
|
||||
v -0.500000 -0.500000 0.500000
|
||||
v 0.500000 -0.500000 0.500000
|
||||
v -0.500000 0.500000 0.500000
|
||||
v 0.500000 0.500000 0.500000
|
||||
v -0.500000 0.500000 -0.500000
|
||||
v 0.500000 0.500000 -0.500000
|
||||
v -0.500000 -0.500000 -0.500000
|
||||
v 0.500000 -0.500000 -0.500000
|
||||
|
||||
vt 0.000000 0.000000
|
||||
vt 1.000000 0.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 1.000000 1.000000
|
||||
|
||||
vn 0.000000 0.000000 1.000000
|
||||
vn 0.000000 1.000000 0.000000
|
||||
vn 0.000000 0.000000 -1.000000
|
||||
vn 0.000000 -1.000000 0.000000
|
||||
vn 1.000000 0.000000 0.000000
|
||||
vn -1.000000 0.000000 0.000000
|
||||
|
||||
usemtl test1
|
||||
g test1
|
||||
s 1
|
||||
f 1/1/1 2/2/1 3/3/1
|
||||
f 3/3/1 2/2/1 4/4/1
|
||||
|
||||
usemtl test2
|
||||
g test2
|
||||
|
||||
s off
|
||||
f 3/1/2 4/2/2 5/3/2
|
||||
f 5/3/2 4/2/2 6/4/2
|
||||
s 3
|
||||
f 5/4/3 6/3/3 7/2/3
|
||||
f 7/2/3 6/3/3 8/1/3
|
||||
s 4
|
||||
f 7/1/4 8/2/4 1/3/4
|
||||
f 1/3/4 8/2/4 2/4/4
|
||||
s 0
|
||||
f 2/1/5 8/2/5 4/3/5
|
||||
f 4/3/5 8/2/5 6/4/5
|
||||
s 6
|
||||
f 7/1/6 1/2/6 5/3/6
|
||||
f 5/3/6 1/2/6 3/4/6
|
||||
22
models/smoothing-group-two-squares.obj
Normal file
22
models/smoothing-group-two-squares.obj
Normal file
@@ -0,0 +1,22 @@
|
||||
# from tinyobjloader issue #29
|
||||
|
||||
v 0.000000 2.000000 0.000000
|
||||
v 0.000000 0.000000 0.000000
|
||||
v 2.000000 0.000000 0.000000
|
||||
v 2.000000 2.000000 0.000000
|
||||
v 4.000000 0.000000 -3.255298
|
||||
v 4.000000 2.000000 -3.255298
|
||||
#vn 0.000000 0.000000 1.000000
|
||||
#vn 0.000000 0.000000 1.000000
|
||||
#vn 0.276597 0.000000 0.960986
|
||||
#vn 0.276597 0.000000 0.960986
|
||||
#vn 0.531611 0.000000 0.846988
|
||||
#vn 0.531611 0.000000 0.846988
|
||||
# 6 vertices
|
||||
|
||||
# 6 normals
|
||||
|
||||
g all
|
||||
s 1
|
||||
f 1//1 2//2 3//3 4//4
|
||||
f 4//4 3//3 5//5
|
||||
24
models/smoothing-normal.mtl
Normal file
24
models/smoothing-normal.mtl
Normal file
@@ -0,0 +1,24 @@
|
||||
newmtl white
|
||||
Ka 0 0 0
|
||||
Kd 1 1 1
|
||||
Ks 0 0 0
|
||||
|
||||
newmtl red
|
||||
Ka 0 0 0
|
||||
Kd 1 0 0
|
||||
Ks 0 0 0
|
||||
|
||||
newmtl green
|
||||
Ka 0 0 0
|
||||
Kd 0 1 0
|
||||
Ks 0 0 0
|
||||
|
||||
newmtl blue
|
||||
Ka 0 0 0
|
||||
Kd 0 0 1
|
||||
Ks 0 0 0
|
||||
|
||||
newmtl light
|
||||
Ka 20 20 20
|
||||
Kd 1 1 1
|
||||
Ks 0 0 0
|
||||
35
models/smoothing-normal.obj
Normal file
35
models/smoothing-normal.obj
Normal file
@@ -0,0 +1,35 @@
|
||||
mtllib smoothing-normal.mtl
|
||||
|
||||
v 0.000000 2.000000 2.000000
|
||||
v 0.000000 0.000000 2.000000
|
||||
v 2.000000 0.000000 2.000000
|
||||
v 2.000000 2.000000 2.000000
|
||||
v 0.000000 2.000000 0.000000
|
||||
v 0.000000 0.000000 0.000000
|
||||
v 2.000000 0.000000 0.000000
|
||||
v 2.000000 2.000000 0.000000
|
||||
# 8 vertices
|
||||
|
||||
g front cube
|
||||
usemtl white
|
||||
s 1
|
||||
f 1 2 3 4
|
||||
#g bottom cube
|
||||
#usemtl white
|
||||
s 1
|
||||
f 2 6 7 3
|
||||
|
||||
g back cube
|
||||
# expects white material
|
||||
s off
|
||||
f 8 7 6 5
|
||||
#g right cube
|
||||
#usemtl red
|
||||
#f 4 3 7 8
|
||||
#g top cube
|
||||
#usemtl white
|
||||
#f 5 1 4 8
|
||||
#g left cube
|
||||
#usemtl green
|
||||
#f 5 6 2 1
|
||||
# 6 elements
|
||||
@@ -303,7 +303,7 @@ std::string matStream(
|
||||
virtual bool operator() (
|
||||
const std::string& matId,
|
||||
std::vector<material_t>* materials,
|
||||
std::map<unsigned int, int>* matMap,
|
||||
std::map<std::string, int>* matMap,
|
||||
std::string* err)
|
||||
{
|
||||
(void)matId;
|
||||
@@ -717,6 +717,40 @@ TEST_CASE("texture-name-whitespace", "[Issue145]") {
|
||||
|
||||
}
|
||||
|
||||
TEST_CASE("smoothing-group", "[Issue162]") {
|
||||
tinyobj::attrib_t attrib;
|
||||
std::vector<tinyobj::shape_t> shapes;
|
||||
std::vector<tinyobj::material_t> materials;
|
||||
|
||||
std::string err;
|
||||
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, "../models/issue-162-smoothing-group.obj", gMtlBasePath);
|
||||
|
||||
|
||||
if (!err.empty()) {
|
||||
std::cerr << "[Issue162] " << err << std::endl;
|
||||
}
|
||||
|
||||
REQUIRE(true == ret);
|
||||
REQUIRE(2 == shapes.size());
|
||||
|
||||
REQUIRE(2 == shapes[0].mesh.smoothing_group_ids.size());
|
||||
REQUIRE(1 == shapes[0].mesh.smoothing_group_ids[0]);
|
||||
REQUIRE(1 == shapes[0].mesh.smoothing_group_ids[1]);
|
||||
|
||||
REQUIRE(10 == shapes[1].mesh.smoothing_group_ids.size());
|
||||
REQUIRE(0 == shapes[1].mesh.smoothing_group_ids[0]);
|
||||
REQUIRE(0 == shapes[1].mesh.smoothing_group_ids[1]);
|
||||
REQUIRE(3 == shapes[1].mesh.smoothing_group_ids[2]);
|
||||
REQUIRE(3 == shapes[1].mesh.smoothing_group_ids[3]);
|
||||
REQUIRE(4 == shapes[1].mesh.smoothing_group_ids[4]);
|
||||
REQUIRE(4 == shapes[1].mesh.smoothing_group_ids[5]);
|
||||
REQUIRE(0 == shapes[1].mesh.smoothing_group_ids[6]);
|
||||
REQUIRE(0 == shapes[1].mesh.smoothing_group_ids[7]);
|
||||
REQUIRE(6 == shapes[1].mesh.smoothing_group_ids[8]);
|
||||
REQUIRE(6 == shapes[1].mesh.smoothing_group_ids[9]);
|
||||
|
||||
}
|
||||
|
||||
#if 0
|
||||
int
|
||||
main(
|
||||
|
||||
1811
tiny_obj_loader.h
1811
tiny_obj_loader.h
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user