13 Commits

Author SHA1 Message Date
Syoyo Fujita
609139f370 Fix compilation on recent clang. 2017-12-28 18:45:14 +09:00
Syoyo Fujita
cc73127bf0 Merge branch 'tigrazone' into devel 2017-12-13 18:37:37 +09:00
Syoyo Fujita
160d6be10f Format code. 2017-12-12 17:31:22 +09:00
Syoyo Fujita
583590767e Fix compilation.
Remove unused file.
2017-12-12 17:30:59 +09:00
tigrazone
dc542d6638 comment for export data and functions block with hashed keywords to other projects 2017-12-10 10:48:05 +02:00
tigrazone
c5976f931b comment for export data and functions block with hashed keywords to other projects 2017-12-10 10:47:32 +02:00
tigrazone
0511658e86 comment for export data and functions block with hashed keywords to other projects 2017-12-10 10:46:35 +02:00
tigrazone
54851f8ac7 comment for export data and functions block with hashed keywords to other projects 2017-12-10 10:46:08 +02:00
tigrazone
a6c1d07560 comment for export data and functions block with hashed keywords to other projects 2017-12-10 10:43:24 +02:00
tigrazone
4fe479453b smallish optimize 2017-12-10 09:34:10 +02:00
tigrazone
af1bcf1e11 errors fix 2017-12-10 00:43:50 +02:00
Syoyo Fujita
7b6e33da52 Rename vector type.
Refactor file layout of extperimental code.
2017-11-12 16:46:25 +09:00
Richard Fabian
5896933508 Added ear clipping triangulation. Added a tiny vertex type to the library to facilitate the change. 2017-11-11 22:37:52 +00:00
16 changed files with 485 additions and 302 deletions

View File

@@ -26,11 +26,20 @@ Old version is available `v0.9.x` branch https://github.com/syoyo/tinyobjloader/
## What's new
### Version 2.x
* Refactor API
* Support triangulation for concave polygons(#151)
### Version 1.x
Avaiable in `v1.x.y` branch.
* 20 Aug, 2016 : Bump version v1.0.0. New data structure and API!
### Old version
### Older version
Previous old version is avaiable in `v0.9.x` branch.
Older version is avaiable in `v0.9.x` branch.
## Example
@@ -49,7 +58,11 @@ http://casual-effects.com/data/index.html
TinyObjLoader is successfully used in ...
### New version(v1.0.x)
### New version(v2.x)
* Your project here! (Letting us know via github issue is welcome!)
### Old version(v1.x)
* Double precision support through `TINYOBJLOADER_USE_DOUBLE` thanks to noma
* Loading models in Vulkan Tutorial https://vulkan-tutorial.com/Loading_models
@@ -60,7 +73,7 @@ TinyObjLoader is successfully used in ...
* VFPR - a Vulkan Forward Plus Renderer : https://github.com/WindyDarian/Vulkan-Forward-Plus-Renderer
* Your project here! (Letting us know via github issue is welcome!)
### Old version(v0.9.x)
### Older version(v0.9.x)
* bullet3 https://github.com/erwincoumans/bullet3
* pbrt-v2 https://github.com/mmp/pbrt-v2
@@ -228,12 +241,12 @@ for (size_t s = 0; s < shapes.size(); s++) {
for (size_t v = 0; v < fv; v++) {
// access to vertex
tinyobj::index_t idx = shapes[s].mesh.indices[index_offset + v];
tinyobj::real_t vx = attrib.vertices[3*idx.vertex_index+0];
tinyobj::real_t vy = attrib.vertices[3*idx.vertex_index+1];
tinyobj::real_t vz = attrib.vertices[3*idx.vertex_index+2];
tinyobj::real_t nx = attrib.normals[3*idx.normal_index+0];
tinyobj::real_t ny = attrib.normals[3*idx.normal_index+1];
tinyobj::real_t nz = attrib.normals[3*idx.normal_index+2];
tinyobj::real_t vx = attrib.vertices[idx.vertex_index].x;
tinyobj::real_t vy = attrib.vertices[idx.vertex_index].y;
tinyobj::real_t vz = attrib.vertices[idx.vertex_index].z;
tinyobj::real_t nx = attrib.normals[idx.normal_index].x;
tinyobj::real_t ny = attrib.normals[idx.normal_index].y;
tinyobj::real_t nz = attrib.normals[idx.normal_index].z;
tinyobj::real_t tx = attrib.texcoords[2*idx.texcoord_index+0];
tinyobj::real_t ty = attrib.texcoords[2*idx.texcoord_index+1];
// Optional: vertex colors

View File

@@ -29,6 +29,12 @@ extern "C" {
#endif
#endif
#ifdef __clang__
#if __has_warning("-Wzero-as-null-pointer-constant")
#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"
#endif
#endif
class timerutil {
public:
#ifdef _WIN32
@@ -106,24 +112,24 @@ static void PrintInfo(const tinyobj::attrib_t& attrib,
std::cout << "# of shapes : " << shapes.size() << std::endl;
std::cout << "# of materials : " << materials.size() << std::endl;
for (size_t v = 0; v < attrib.vertices.size() / 3; v++) {
for (size_t v = 0; v < attrib.vertices.size(); v++) {
printf(" v[%ld] = (%f, %f, %f)\n", static_cast<long>(v),
static_cast<const double>(attrib.vertices[3 * v + 0]),
static_cast<const double>(attrib.vertices[3 * v + 1]),
static_cast<const double>(attrib.vertices[3 * v + 2]));
static_cast<const double>(attrib.vertices[v].x),
static_cast<const double>(attrib.vertices[v].y),
static_cast<const double>(attrib.vertices[v].z));
}
for (size_t v = 0; v < attrib.normals.size() / 3; v++) {
for (size_t v = 0; v < attrib.normals.size(); v++) {
printf(" n[%ld] = (%f, %f, %f)\n", static_cast<long>(v),
static_cast<const double>(attrib.normals[3 * v + 0]),
static_cast<const double>(attrib.normals[3 * v + 1]),
static_cast<const double>(attrib.normals[3 * v + 2]));
static_cast<const double>(attrib.normals[v].x),
static_cast<const double>(attrib.normals[v].y),
static_cast<const double>(attrib.normals[v].z));
}
for (size_t v = 0; v < attrib.texcoords.size() / 2; v++) {
for (size_t v = 0; v < attrib.texcoords.size(); v++) {
printf(" uv[%ld] = (%f, %f)\n", static_cast<long>(v),
static_cast<const double>(attrib.texcoords[2 * v + 0]),
static_cast<const double>(attrib.texcoords[2 * v + 1]));
static_cast<const double>(attrib.texcoords[v].x),
static_cast<const double>(attrib.texcoords[v].y));
}
// For each shape

View File

@@ -22,22 +22,22 @@ static void PrintInfo(const tinyobj::attrib_t &attrib, const std::vector<tinyobj
for (size_t v = 0; v < attrib.vertices.size() / 3; v++) {
printf(" v[%ld] = (%f, %f, %f)\n", v,
static_cast<const double>(attrib.vertices[3*v+0]),
static_cast<const double>(attrib.vertices[3*v+1]),
static_cast<const double>(attrib.vertices[3*v+2]));
static_cast<const double>(attrib.vertices[v].x),
static_cast<const double>(attrib.vertices[v].y),
static_cast<const double>(attrib.vertices[v].z));
}
for (size_t v = 0; v < attrib.normals.size() / 3; v++) {
printf(" n[%ld] = (%f, %f, %f)\n", v,
static_cast<const double>(attrib.normals[3*v+0]),
static_cast<const double>(attrib.normals[3*v+1]),
static_cast<const double>(attrib.normals[3*v+2]));
static_cast<const double>(attrib.normals[v].x),
static_cast<const double>(attrib.normals[v].y),
static_cast<const double>(attrib.normals[v].z));
}
for (size_t v = 0; v < attrib.texcoords.size() / 2; v++) {
printf(" uv[%ld] = (%f, %f)\n", v,
static_cast<const double>(attrib.texcoords[2*v+0]),
static_cast<const double>(attrib.texcoords[2*v+1]));
static_cast<const double>(attrib.texcoords[v].x),
static_cast<const double>(attrib.texcoords[v].y));
}
for (size_t i = 0; i < shapes.size(); i++) {
@@ -303,7 +303,8 @@ std::string matStream(
virtual bool operator() (
const std::string& matId,
std::vector<material_t>* materials,
std::map<unsigned int, int>* matMap,
//std::map<std::string, int>* matMap,
std::map<uint32_t, int>* matMap,
std::string* err)
{
(void)matId;

View File

@@ -23,7 +23,8 @@ THE SOFTWARE.
*/
//
// version 1.1.2 : Used new hashed keywords
// version 2.1.0 : Used new hashed keywords
// version 2.0.0 : New API! And support triangulation of concave polygon(#151).
// version 1.1.0 : Support parsing vertex color(#144)
// version 1.0.8 : Fix parsing `g` tag just after `usemtl`(#138)
// version 1.0.7 : Support multiple tex options(#126)
@@ -52,6 +53,13 @@ THE SOFTWARE.
namespace tinyobj {
#ifdef __clang__
#pragma clang diagnostic push
#if __has_warning("-Wzero-as-null-pointer-constant")
#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"
#endif
#endif
// https://en.wikipedia.org/wiki/Wavefront_.obj_file says ...
//
// -blendu on | off # set horizontal texture blending
@@ -109,6 +117,44 @@ typedef double real_t;
typedef float real_t;
#endif
struct vec3_t {
real_t x, y, z;
};
inline vec3_t operator+(const vec3_t &l, const vec3_t &r) {
vec3_t o;
o.x = l.x + r.x;
o.y = l.y + r.y;
o.z = l.z + r.z;
return o;
}
inline vec3_t operator-(const vec3_t &l, const vec3_t &r) {
vec3_t o;
o.x = l.x - r.x;
o.y = l.y - r.y;
o.z = l.z - r.z;
return o;
}
inline vec3_t operator*(const vec3_t &l, real_t r) {
vec3_t o;
o.x = l.x * r;
o.y = l.y * r;
o.z = l.z * r;
return o;
}
inline vec3_t cross(const vec3_t &l, const vec3_t &r) {
vec3_t o;
o.x = l.y * r.z - r.y * l.z;
o.y = l.z * r.x - r.z * l.x;
o.z = l.x * r.y - r.x * l.y;
return o;
}
inline real_t dot(const vec3_t &l, const vec3_t &r) {
return l.x * r.x + l.y * r.y + l.z * r.z;
}
struct vec2_t {
real_t x, y;
};
typedef enum {
TEXTURE_TYPE_NONE, // default
TEXTURE_TYPE_SPHERE,
@@ -229,9 +275,9 @@ typedef struct {
// Vertex attributes
typedef struct {
std::vector<real_t> vertices; // 'v'
std::vector<real_t> normals; // 'vn'
std::vector<real_t> texcoords; // 'vt'
std::vector<vec3_t> vertices; // 'v'
std::vector<vec3_t> normals; // 'vn'
std::vector<vec2_t> texcoords; // 'vt'
std::vector<real_t> colors; // extension: vertex colors
} attrib_t;
@@ -290,7 +336,8 @@ class MaterialFileReader : public MaterialReader {
virtual bool operator()(const std::string &matId,
std::vector<material_t> *materials,
// std::map<std::string, int> *matMap,
std::map<unsigned int, int> *matMap, std::string *err);
std::map<unsigned int, int> *matMap,
std::string *err);
private:
std::string m_mtlBaseDir;
@@ -304,7 +351,8 @@ class MaterialStreamReader : public MaterialReader {
virtual bool operator()(const std::string &matId,
std::vector<material_t> *materials,
// std::map<std::string, int> *matMap,
std::map<unsigned int, int> *matMap, std::string *err);
std::map<unsigned int, int> *matMap,
std::string *err);
private:
std::istream &m_inStream;
@@ -348,8 +396,9 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
/// Loads materials into std::map
void LoadMtl(
// std::map<std::string, int> *material_map,
std::map<unsigned int, int> *material_map, std::vector<material_t> *materials,
std::istream *inStream, std::string *warning);
std::map<unsigned int, int> *material_map,
std::vector<material_t> *materials, std::istream *inStream,
std::string *warning);
} // namespace tinyobj
@@ -367,10 +416,9 @@ void LoadMtl(
#include <fstream>
#include <sstream>
// #define TINYOBJLOADER_IMPLEMENTATION_BUFREAD
//#define TINYOBJLOADER_IMPLEMENTATION_BUFREAD
#ifdef TINYOBJLOADER_IMPLEMENTATION_BUFREAD
// TODO(syoyo): Support non-win32 system
#include <fcntl.h>
#include <io.h>
#include <sys/stat.h>
@@ -442,11 +490,14 @@ class ImportInBuf : public std::streambuf {
char *buffer_;
int fd_;
unsigned long long fsize_, pos_;
uint64_t fsize_, pos_;
size_t buf_sz;
};
#endif
//***************************************************
//*************** tigro keywords hash functions begin
// tigra: x31 hash function
typedef unsigned int khint_t;
@@ -461,7 +512,8 @@ inline unsigned int X31_hash_stringSZ(const char *s, int sz) {
int i;
khint_t h = static_cast<khint_t>(*s);
for (++s, i = sz - 1; i && *s; ++s, i--) h = (h << 5) - h + static_cast<khint_t>(*s);
for (++s, i = sz - 1; i && *s; ++s, i--)
h = (h << 5) - h + static_cast<khint_t>(*s);
return h;
}
@@ -579,10 +631,12 @@ enum tokens_enum {
TOK_norm
};
// TODO(syoyo): Do not define in global scope.
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wexit-time-destructors"
#pragma clang diagnostic ignored "-Wglobal-constructors"
#pragma clang diagnostic ignored "-Wexit-time-destructors"
#endif
static std::map<unsigned int, int> hashed_toks;
@@ -591,7 +645,7 @@ static std::map<unsigned int, int> hashed_toks;
#pragma clang diagnostic pop
#endif
// functions!
static void initHashedTokensMap() {
// init hashed tokens map
@@ -607,19 +661,22 @@ static void initHashedTokensMap() {
// init hashed tokens map END
}
// search token in keywords hash map
static int token2tok(const char *token) {
unsigned int token_sz, a_hash;
int a_tok;
token_sz = static_cast<unsigned int>(strpbrk(token, " \t\r") - token); // token length
token_sz = static_cast<unsigned int>(strpbrk(token, " \t\r") -
token); // token length
if (token_sz < 1) // delimiter not found, token_sz = strlen(token)
{
// token_sz=strlen(token);
a_hash = X31_hash_string(token);
} else
} else {
a_hash = X31_hash_stringSZ(token, static_cast<int>(token_sz));
}
a_tok = -1;
if (hashed_toks.find(a_hash) != hashed_toks.end())
@@ -628,6 +685,9 @@ static int token2tok(const char *token) {
return a_tok;
}
//*************** tigro keywords hash functions END
//*************************************************
MaterialReader::~MaterialReader() {}
struct vertex_index {
@@ -1228,6 +1288,7 @@ static bool ParseTextureNameAndOption(std::string *texname,
parseReal2(&(texopt->brightness), &(texopt->contrast), &token, 0.0,
1.0);
}
} else {
// Assume texture filename
#if 0
@@ -1296,7 +1357,7 @@ static void InitMaterial(material_t *material) {
static bool exportFaceGroupToShape(
shape_t *shape, const std::vector<std::vector<vertex_index> > &faceGroup,
const std::vector<tag_t> &tags, const int material_id,
const std::string &name, bool triangulate) {
const std::string &name, bool triangulate, const std::vector<vec3_t> &v) {
if (faceGroup.empty()) {
return false;
}
@@ -1312,28 +1373,128 @@ static bool exportFaceGroupToShape(
size_t npolys = face.size();
if (triangulate) {
// Polygon -> triangle fan conversion
for (size_t k = 2; k < npolys; k++) {
i1 = i2;
i2 = face[k];
vec3_t face_normal = {0, 0, 0};
index_t idx0, idx1, idx2;
idx0.vertex_index = i0.v_idx;
idx0.normal_index = i0.vn_idx;
idx0.texcoord_index = i0.vt_idx;
idx1.vertex_index = i1.v_idx;
idx1.normal_index = i1.vn_idx;
idx1.texcoord_index = i1.vt_idx;
idx2.vertex_index = i2.v_idx;
idx2.normal_index = i2.vn_idx;
idx2.texcoord_index = i2.vt_idx;
for (size_t k = 0; k < npolys; ++k) {
int vi0 = face[(k + 0) % npolys].v_idx;
int vi1 = face[(k + 1) % npolys].v_idx;
int vi2 = face[(k + 2) % npolys].v_idx;
const vec3_t &v0 = v[size_t(vi0)];
const vec3_t &v1 = v[size_t(vi1)];
const vec3_t &v2 = v[size_t(vi2)];
const vec3_t e0 = v1 - v0;
const vec3_t e1 = v2 - v1;
const vec3_t n = cross(e0, e1);
face_normal = face_normal + n;
}
shape->mesh.indices.push_back(idx0);
shape->mesh.indices.push_back(idx1);
shape->mesh.indices.push_back(idx2);
// face_normal is currently area of face
{
real_t l = std::sqrt(dot(face_normal, face_normal));
face_normal = face_normal * (static_cast<real_t>(1.0) / l);
}
shape->mesh.num_face_vertices.push_back(3);
shape->mesh.material_ids.push_back(material_id);
int maxRounds =
10; // arbitrary max loop count to protect against unexpected errors
std::vector<vertex_index> remainingFace = face;
size_t guess_vert = 0;
while (remainingFace.size() > 3 && maxRounds > 0) {
npolys = remainingFace.size();
if (guess_vert >= npolys) {
maxRounds -= 1;
guess_vert -= npolys;
}
i0 = remainingFace[(guess_vert + 0) % npolys];
i1 = remainingFace[(guess_vert + 1) % npolys];
i2 = remainingFace[(guess_vert + 2) % npolys];
int vi0 = i0.v_idx;
int vi1 = i1.v_idx;
int vi2 = i2.v_idx;
const vec3_t &v0 = v[size_t(vi0)];
const vec3_t &v1 = v[size_t(vi1)];
const vec3_t &v2 = v[size_t(vi2)];
const vec3_t e0 = v1 - v0;
const vec3_t e1 = v2 - v1;
const vec3_t n = cross(e0, e1);
bool internal = dot(n, face_normal) < 0.0f;
if (internal) {
guess_vert += 1;
continue;
}
// check all other verts in case they are inside this triangle
bool overlap = false;
for (size_t otherVert = 3; otherVert < npolys; ++otherVert) {
int ovi = remainingFace[(guess_vert + otherVert) % npolys].v_idx;
const vec3_t &ov = v[size_t(ovi)];
if (dot(face_normal, cross(e0, ov - v0)) < 0) continue;
if (dot(face_normal, cross(e1, ov - v1)) < 0) continue;
if (dot(face_normal, cross(v0 - v2, ov - v2)) < 0) continue;
// vert inside triangle
overlap = true;
break;
}
if (overlap) {
guess_vert += 1;
continue;
}
// this triangle is an ear
{
index_t idx0, idx1, idx2;
idx0.vertex_index = i0.v_idx;
idx0.normal_index = i0.vn_idx;
idx0.texcoord_index = i0.vt_idx;
idx1.vertex_index = i1.v_idx;
idx1.normal_index = i1.vn_idx;
idx1.texcoord_index = i1.vt_idx;
idx2.vertex_index = i2.v_idx;
idx2.normal_index = i2.vn_idx;
idx2.texcoord_index = i2.vt_idx;
shape->mesh.indices.push_back(idx0);
shape->mesh.indices.push_back(idx1);
shape->mesh.indices.push_back(idx2);
shape->mesh.num_face_vertices.push_back(3);
shape->mesh.material_ids.push_back(material_id);
}
// remove v1 from the list
size_t removed_vert_index = (guess_vert + 1) % npolys;
while (removed_vert_index + 1 < npolys) {
remainingFace[removed_vert_index] =
remainingFace[removed_vert_index + 1];
removed_vert_index += 1;
}
remainingFace.pop_back();
}
if (remainingFace.size() == 3) {
i0 = remainingFace[0];
i1 = remainingFace[1];
i2 = remainingFace[2];
{
index_t idx0, idx1, idx2;
idx0.vertex_index = i0.v_idx;
idx0.normal_index = i0.vn_idx;
idx0.texcoord_index = i0.vt_idx;
idx1.vertex_index = i1.v_idx;
idx1.normal_index = i1.vn_idx;
idx1.texcoord_index = i1.vt_idx;
idx2.vertex_index = i2.v_idx;
idx2.normal_index = i2.vn_idx;
idx2.texcoord_index = i2.vt_idx;
shape->mesh.indices.push_back(idx0);
shape->mesh.indices.push_back(idx1);
shape->mesh.indices.push_back(idx2);
shape->mesh.num_face_vertices.push_back(3);
shape->mesh.material_ids.push_back(material_id);
}
}
} else {
for (size_t k = 0; k < npolys; k++) {
@@ -1370,8 +1531,9 @@ static void SplitString(const std::string &s, char delim,
void LoadMtl(
// std::map<std::string, int> *material_map,
std::map<unsigned int, int> *material_map, std::vector<material_t> *materials,
std::istream *inStream, std::string *warning) {
std::map<unsigned int, int> *material_map,
std::vector<material_t> *materials, std::istream *inStream,
std::string *warning) {
// Create a default material anyway.
material_t material;
InitMaterial(&material);
@@ -1424,71 +1586,59 @@ void LoadMtl(
if (IS_SPACE((token[2]))) {
// group K
if (token[0] == 'K') {
switch (token[1]) {
case 'a':
// ambient
// if (token[1] == 'a')
{
token += 2;
real_t r, g, b;
parseReal3(&r, &g, &b, &token);
material.ambient[0] = r;
material.ambient[1] = g;
material.ambient[2] = b;
continue;
}
// ambient
if (token[1] == 'a') {
token += 2;
real_t r, g, b;
parseReal3(&r, &g, &b, &token);
material.ambient[0] = r;
material.ambient[1] = g;
material.ambient[2] = b;
continue;
}
// diffuse
case 'd':
// if (token[1] == 'd')
{
token += 2;
real_t r, g, b;
parseReal3(&r, &g, &b, &token);
material.diffuse[0] = r;
material.diffuse[1] = g;
material.diffuse[2] = b;
continue;
}
// diffuse
if (token[1] == 'd') {
token += 2;
real_t r, g, b;
parseReal3(&r, &g, &b, &token);
material.diffuse[0] = r;
material.diffuse[1] = g;
material.diffuse[2] = b;
continue;
}
// specular
case 's':
// if (token[1] == 's')
{
token += 2;
real_t r, g, b;
parseReal3(&r, &g, &b, &token);
material.specular[0] = r;
material.specular[1] = g;
material.specular[2] = b;
continue;
}
// specular
if (token[1] == 's') {
token += 2;
real_t r, g, b;
parseReal3(&r, &g, &b, &token);
material.specular[0] = r;
material.specular[1] = g;
material.specular[2] = b;
continue;
}
// transmittance
case 't':
// if (token[1] == 't')
{
token += 2;
real_t r, g, b;
parseReal3(&r, &g, &b, &token);
material.transmittance[0] = r;
material.transmittance[1] = g;
material.transmittance[2] = b;
continue;
}
// transmittance
if (token[1] == 't') {
token += 2;
real_t r, g, b;
parseReal3(&r, &g, &b, &token);
material.transmittance[0] = r;
material.transmittance[1] = g;
material.transmittance[2] = b;
continue;
}
// emission
case 'e':
// if (token[1] == 'e')
{
token += 2;
real_t r, g, b;
parseReal3(&r, &g, &b, &token);
material.emission[0] = r;
material.emission[1] = g;
material.emission[2] = b;
continue;
}
// emission
if (token[1] == 'e') {
token += 2;
real_t r, g, b;
parseReal3(&r, &g, &b, &token);
material.emission[0] = r;
material.emission[1] = g;
material.emission[2] = b;
continue;
}
}
@@ -1517,6 +1667,51 @@ void LoadMtl(
material.shininess = parseReal(&token);
continue;
}
if (token[0] == 'T' && token[1] == 'r') {
token += 2;
if (has_d) {
// `d` wins. Ignore `Tr` value.
ss << "WARN: Both `d` and `Tr` parameters defined for \""
<< material.name << "\". Use the value of `d` for dissolve."
<< std::endl;
} else {
// We invert value of Tr(assume Tr is in range [0, 1])
// NOTE: Interpretation of Tr is application(exporter) dependent. For
// some application(e.g. 3ds max obj exporter), Tr = d(Issue 43)
material.dissolve = 1.0f - parseReal(&token);
}
has_tr = true;
continue;
}
// tigra: refactoring for new speedup release
if (token[0] == 'P') {
// PBR: roughness
if (token[1] == 'r') {
token += 2;
material.roughness = parseReal(&token);
continue;
} else
// PBR: metallic
if (token[1] == 'm') {
token += 2;
material.metallic = parseReal(&token);
continue;
} else
// PBR: sheen
if (token[1] == 's') {
token += 2;
material.sheen = parseReal(&token);
continue;
} else
// PBR: clearcoat thickness
if (token[1] == 'c') {
token += 2;
material.clearcoat_thickness = parseReal(&token);
continue;
}
}
}
// dissolve
@@ -1532,43 +1727,6 @@ void LoadMtl(
has_d = true;
continue;
}
if (token[0] == 'T' && token[1] == 'r' && IS_SPACE(token[2])) {
token += 2;
if (has_d) {
// `d` wins. Ignore `Tr` value.
ss << "WARN: Both `d` and `Tr` parameters defined for \""
<< material.name << "\". Use the value of `d` for dissolve."
<< std::endl;
} else {
// We invert value of Tr(assume Tr is in range [0, 1])
// NOTE: Interpretation of Tr is application(exporter) dependent. For
// some application(e.g. 3ds max obj exporter), Tr = d(Issue 43)
material.dissolve = 1.0f - parseReal(&token);
}
has_tr = true;
continue;
}
// tigra: refactoring for new speedup release
if (token[0] == 'P' && IS_SPACE(token[2])) {
token += 2;
// PBR: roughness
if (token[1] == 'r')
material.roughness = parseReal(&token);
else
// PBR: metallic
if (token[1] == 'm')
material.metallic = parseReal(&token);
else
// PBR: sheen
if (token[1] == 's')
material.sheen = parseReal(&token);
else
// PBR: clearcoat thickness
if (token[1] == 'c')
material.clearcoat_thickness = parseReal(&token);
}
a_tok = token2tok(token);
@@ -1940,9 +2098,9 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
bool triangulate) {
std::stringstream errss;
std::vector<real_t> v;
std::vector<real_t> vn;
std::vector<real_t> vt;
std::vector<vec3_t> v;
std::vector<vec3_t> vn;
std::vector<vec2_t> vt;
std::vector<real_t> vc;
std::vector<tag_t> tags;
std::vector<std::vector<vertex_index> > faceGroup;
@@ -1991,164 +2149,164 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
if (token[0] == '#') continue; // comment line
// vertex
if (token[0] == 'v' && IS_SPACE((token[1]))) {
token += 2;
real_t x, y, z;
real_t r, g, b;
parseVertexWithColor(&x, &y, &z, &r, &g, &b, &token);
v.push_back(x);
v.push_back(y);
v.push_back(z);
if (IS_SPACE((token[1]))) {
// vertex
if (token[0] == 'v') {
token += 2;
vec3_t vtx;
real_t r, g, b;
parseVertexWithColor(&vtx.x, &vtx.y, &vtx.z, &r, &g, &b, &token);
v.push_back(vtx);
vc.push_back(r);
vc.push_back(g);
vc.push_back(b);
continue;
}
vc.push_back(r);
vc.push_back(g);
vc.push_back(b);
continue;
}
// normal
if (token[0] == 'v' && token[1] == 'n' && IS_SPACE((token[2]))) {
token += 3;
real_t x, y, z;
parseReal3(&x, &y, &z, &token);
vn.push_back(x);
vn.push_back(y);
vn.push_back(z);
continue;
}
// face
if (token[0] == 'f') {
token += 2;
token += strspn(token, " \t");
// texcoord
if (token[0] == 'v' && token[1] == 't' && IS_SPACE((token[2]))) {
token += 3;
real_t x, y;
parseReal2(&x, &y, &token);
vt.push_back(x);
vt.push_back(y);
continue;
}
std::vector<vertex_index> face;
face.reserve(3);
// face
if (token[0] == 'f' && IS_SPACE((token[1]))) {
token += 2;
token += strspn(token, " \t");
std::vector<vertex_index> face;
face.reserve(3);
while (!IS_NEW_LINE(token[0])) {
vertex_index vi;
if (!parseTriple(&token, static_cast<int>(v.size() / 3),
static_cast<int>(vn.size() / 3),
static_cast<int>(vt.size() / 2), &vi)) {
if (err) {
(*err) = "Failed parse `f' line(e.g. zero value for face index).\n";
while (!IS_NEW_LINE(token[0])) {
vertex_index vi;
if (!parseTriple(&token, static_cast<int>(v.size() / 3),
static_cast<int>(vn.size() / 3),
static_cast<int>(vt.size() / 2), &vi)) {
if (err) {
(*err) =
"Failed parse `f' line(e.g. zero value for face index).\n";
}
return false;
}
return false;
face.push_back(vi);
size_t n = strspn(token, " \t\r");
token += n;
}
face.push_back(vi);
size_t n = strspn(token, " \t\r");
token += n;
// replace with emplace_back + std::move on C++11
faceGroup.push_back(std::vector<vertex_index>());
faceGroup[faceGroup.size() - 1].swap(face);
continue;
}
// replace with emplace_back + std::move on C++11
faceGroup.push_back(std::vector<vertex_index>());
faceGroup[faceGroup.size() - 1].swap(face);
// group name
if (token[0] == 'g') {
// flush previous face group.
bool ret = exportFaceGroupToShape(&shape, faceGroup, tags, material,
name, triangulate, v);
(void)ret; // return value not used.
continue;
}
if (shape.mesh.indices.size() > 0) {
shapes->push_back(shape);
}
// group name
if (token[0] == 'g' && IS_SPACE((token[1]))) {
// flush previous face group.
bool ret = exportFaceGroupToShape(&shape, faceGroup, tags, material, name,
triangulate);
(void)ret; // return value not used.
shape = shape_t();
if (shape.mesh.indices.size() > 0) {
shapes->push_back(shape);
// material = -1;
faceGroup.clear();
std::vector<std::string> names;
names.reserve(2);
while (!IS_NEW_LINE(token[0])) {
std::string str = parseString(&token);
names.push_back(str);
token += strspn(token, " \t\r"); // skip tag
}
assert(names.size() > 0);
// names[0] must be 'g', so skip the 0th element.
if (names.size() > 1) {
name = names[1];
} else {
name = "";
}
continue;
}
shape = shape_t();
// object name
if (token[0] == 'o') {
// flush previous face group.
bool ret = exportFaceGroupToShape(&shape, faceGroup, tags, material,
name, triangulate, v);
if (ret) {
shapes->push_back(shape);
}
// material = -1;
faceGroup.clear();
// material = -1;
faceGroup.clear();
shape = shape_t();
std::vector<std::string> names;
names.reserve(2);
// @todo { multiple object name? }
token += 2;
while (!IS_NEW_LINE(token[0])) {
std::string str = parseString(&token);
names.push_back(str);
token += strspn(token, " \t\r"); // skip tag
}
assert(names.size() > 0);
// names[0] must be 'g', so skip the 0th element.
if (names.size() > 1) {
name = names[1];
} else {
name = "";
}
continue;
}
// object name
if (token[0] == 'o' && IS_SPACE((token[1]))) {
// flush previous face group.
bool ret = exportFaceGroupToShape(&shape, faceGroup, tags, material, name,
triangulate);
if (ret) {
shapes->push_back(shape);
}
// material = -1;
faceGroup.clear();
shape = shape_t();
// @todo { multiple object name? }
token += 2;
/*
/*
std::stringstream ss;
ss << token;
name = ss.str();
*/
*/
name = std::string(token);
name = std::string(token);
continue;
continue;
}
if (token[0] == 't') {
tag_t tag;
token += 2;
tag.name = parseString(&token);
tag_sizes ts = parseTagTriple(&token);
tag.intValues.resize(static_cast<size_t>(ts.num_ints));
for (size_t i = 0; i < static_cast<size_t>(ts.num_ints); ++i) {
tag.intValues[i] = parseInt(&token);
}
tag.floatValues.resize(static_cast<size_t>(ts.num_reals));
for (size_t i = 0; i < static_cast<size_t>(ts.num_reals); ++i) {
tag.floatValues[i] = parseReal(&token);
}
tag.stringValues.resize(static_cast<size_t>(ts.num_strings));
for (size_t i = 0; i < static_cast<size_t>(ts.num_strings); ++i) {
tag.stringValues[i] = parseString(&token);
}
tags.push_back(tag);
}
}
if (token[0] == 't' && IS_SPACE(token[1])) {
tag_t tag;
token += 2;
tag.name = parseString(&token);
tag_sizes ts = parseTagTriple(&token);
tag.intValues.resize(static_cast<size_t>(ts.num_ints));
for (size_t i = 0; i < static_cast<size_t>(ts.num_ints); ++i) {
tag.intValues[i] = parseInt(&token);
if (token[0] == 'v' && IS_SPACE((token[2]))) {
// normal
if (token[1] == 'n') {
token += 3;
vec3_t n;
parseReal3(&n.x, &n.y, &n.z, &token);
vn.push_back(n);
continue;
}
tag.floatValues.resize(static_cast<size_t>(ts.num_reals));
for (size_t i = 0; i < static_cast<size_t>(ts.num_reals); ++i) {
tag.floatValues[i] = parseReal(&token);
// texcoord
if (token[1] == 't') {
token += 3;
vec2_t tcoord;
parseReal2(&tcoord.x, &tcoord.y, &token);
vt.push_back(tcoord);
continue;
}
tag.stringValues.resize(static_cast<size_t>(ts.num_strings));
for (size_t i = 0; i < static_cast<size_t>(ts.num_strings); ++i) {
tag.stringValues[i] = parseString(&token);
}
tags.push_back(tag);
}
// tigra: refactoring for new speedup release
@@ -2191,7 +2349,7 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
// this time.
// just clear `faceGroup` after `exportFaceGroupToShape()` call.
exportFaceGroupToShape(&shape, faceGroup, tags, material, name,
triangulate);
triangulate, v);
faceGroup.clear();
material = newMaterialId;
}
@@ -2249,7 +2407,7 @@ bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
}
bool ret = exportFaceGroupToShape(&shape, faceGroup, tags, material, name,
triangulate);
triangulate, v);
// exportFaceGroupToShape return false when `usemtl` is called in the last
// line.
// we also add `shape` to `shapes` when `shape.mesh` has already some
@@ -2598,6 +2756,11 @@ bool LoadObjWithCallback(std::istream &inStream, const callback_t &callback,
return true;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
} // namespace tinyobj
#endif