Ben Kyd
|
f0b4cd4e84
|
why cmake sucks ass
|
2023-11-24 18:51:44 +00:00 |
|
Ben Kyd
|
58ce34125f
|
that was a silly mistake
|
2023-11-18 14:12:38 +00:00 |
|
Ben Kyd
|
3b1ed585b4
|
device refactor
|
2023-11-18 14:06:06 +00:00 |
|
Ben Kyd
|
cd166e6d36
|
vulkan shizzle
|
2023-11-15 23:31:28 +00:00 |
|
Benjamin Kyd
|
5de3e1bac9
|
somehow enumerating devices is causing a memory leak ?WHAT
|
2023-11-08 11:32:23 +00:00 |
|
Benjamin Kyd
|
85c62fefd5
|
Continued refactor of window class
|
2023-11-06 14:24:36 +00:00 |
|
Ben Kyd
|
711927d133
|
lol
|
2023-11-05 22:29:52 +00:00 |
|
Ben Kyd
|
22d8b5e865
|
vulkan stupid swap suitablility
|
2023-11-04 19:08:57 +00:00 |
|
Ben Kyd
|
c4f65d6599
|
device suitability is in a better place now
|
2023-11-04 18:58:58 +00:00 |
|
Ben Kyd
|
cf1c6be4cb
|
Vulkan Windowing
|
2023-11-04 17:04:27 +00:00 |
|
Ben Kyd
|
3c9eb51db7
|
remove GLAD & VK Windowing
|
2023-11-04 15:42:14 +00:00 |
|
Ben Kyd
|
b10a0355fa
|
feat(core): add a timer
|
2023-10-16 18:52:31 +01:00 |
|
Benjamin Kyd
|
f272e33d4e
|
it just segfaults and does nothing else
git
|
2023-10-12 16:18:58 +01:00 |
|
Benjamin Kyd
|
2f506b1224
|
camera refactor completed
|
2023-05-04 15:49:24 +01:00 |
|
Ben Kyd
|
b3996b0a8d
|
CLANG FORMAT LETS GOOO
|
2023-04-24 15:47:01 +01:00 |
|
Ben Kyd
|
54b2c2aab8
|
100% done the window now
|
2023-04-24 11:02:06 +01:00 |
|
Ben Kyd
|
2e072d23f1
|
window refactor 50%
|
2023-04-24 00:12:18 +01:00 |
|
Ben Kyd
|
b4e7a51400
|
Refactor of the shader class into a cleaner more functional graphics namespace and a procedural builder-style shader
|
2023-04-23 14:10:02 +01:00 |
|
Benjamin Kyd
|
5fd66cfdfa
|
refactor start: we are doing some epic procedural programming
|
2023-04-22 17:50:21 +01:00 |
|
Ben Kyd
|
5cf173cd91
|
switching workstation
|
2023-03-08 00:17:19 +00:00 |
|
Ben Kyd
|
83280e1046
|
switch to yolo logger
|
2023-02-28 17:10:23 +00:00 |
|
benkyd
|
f3264b7fe4
|
style style style
|
2023-01-09 14:51:51 +00:00 |
|
Ben Kyd
|
0c4bfe8d43
|
ani is our lord and saviour)
|
2022-11-07 15:14:42 +00:00 |
|
benkyd
|
dfbc95ed25
|
some weird ass backwards ass bug
£
|
2022-11-05 16:41:51 +00:00 |
|
benkyd
|
260ecfc3f2
|
well in that case
|
2022-11-05 12:38:25 +00:00 |
|
benkyd
|
01d20b2812
|
raster render almost done
|
2022-11-02 12:09:55 +00:00 |
|
Ben Kyd
|
f48d4bea0d
|
removed that backwards ass shit
|
2022-11-01 00:24:25 +00:00 |
|
Ben Kyd
|
e22d070b16
|
FPS Mode (gamer moment)
|
2022-10-25 23:43:11 +01:00 |
|
Ben Kyd
|
3117b087c2
|
callback calls the callback that's called by the callback calling callback
|
2022-10-25 18:16:02 +01:00 |
|
Ben Kyd
|
ec69a90b29
|
lots of code for mesh management rendering and window input
|
2022-10-25 17:59:22 +01:00 |
|
Ben Kyd
|
0bdbd96c67
|
we do a little wavefront obj loading
|
2022-10-25 16:27:12 +01:00 |
|
benkyd
|
77c66a406c
|
new default dock
|
2022-10-22 15:04:22 +01:00 |
|
benkyd
|
961b324bbf
|
imgui flags
|
2022-10-21 22:29:50 +01:00 |
|
benkyd
|
2645f5e658
|
fleshing out the structure
|
2022-10-21 19:55:40 +01:00 |
|
benkyd
|
8c5f1bd757
|
accelerators can now be shared libraries and loaded at runtime
|
2022-10-21 14:28:23 +01:00 |
|
benkyd
|
3c2d9fdcc9
|
lots of Muon code but boilerplate
|
2022-10-20 14:29:07 +01:00 |
|