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10 Commits

Author SHA1 Message Date
Ben Kyd
0cc5570098 tracing
Some checks failed
C/C++ CI / build (push) Has been cancelled
2024-01-28 23:20:39 +00:00
Ben Kyd
7f80ef96e1 Istill can't figure that out 2024-01-08 11:10:13 +00:00
Ben Kyd
33a6592d41 It works again but there's some issues with the texture streching 2024-01-03 12:11:04 +00:00
Ben Kyd
2808defc94 fixed rookie memory leak in rendertarget_recreate 2023-12-30 15:54:46 +00:00
Ben Kyd
32834878b5 Force REVERT & rewind - Fix weird segfault 2023-12-30 10:30:47 +00:00
Ben Kyd
23b94fabba DynamicCPUTarget 2023-12-23 19:09:45 +00:00
Ben Kyd
fe54cba61b no i don't 2023-12-21 19:50:32 +00:00
Ben Kyd
903919d6d2 fix ci again 2023-12-21 19:49:19 +00:00
Ben Kyd
089deb520f Fix CI 2023-12-21 19:48:01 +00:00
Ben Kyd
06d49043d3 Fix CI 2023-12-21 19:45:11 +00:00
25 changed files with 549 additions and 179 deletions

View File

@@ -11,7 +11,10 @@ jobs:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Checkout
uses: actions/checkout@v2
with:
submodules: recursive
- name: Prepare Vulkan SDK
uses: humbletim/setup-vulkan-sdk@v1.2.0
with:

150
.vims
View File

@@ -14,7 +14,7 @@ else
set shortmess=aoO
endif
badd +693 src/graphics/vulkan_tutorial.cpp
badd +316 src/inferno.cpp
badd +317 src/inferno.cpp
badd +45 src/scene/mesh.hpp
badd +75 src/scene/mesh.cpp
badd +33 src/graphics/pipeline.cpp
@@ -28,7 +28,7 @@ badd +13 src/graphics/swapchain.hpp
badd +56 src/inferno.hpp
badd +1 src/main.cpp
badd +1 ~/dprog/active/inferno-hart/src/graphics/descriptor.cpp
badd +53 src/graphics/vkrenderer.hpp
badd +11 src/graphics/vkrenderer.hpp
badd +42 src/renderer/renderer.hpp
badd +28 src/scene/scene.cpp
badd +173 src/graphics/buffer.cpp
@@ -47,20 +47,20 @@ badd +43 src/gui/gui.hpp
badd +130 src/window.cpp
badd +111 src/thirdparty/imgui/imgui_impl_vulkan.cpp
badd +66 ~/dprog/active/inferno-hart/src/thirdparty/imgui/imgui_impl_vulkan.h
badd +38 src/preview_renderer/renderer.hpp
badd +59 src/preview_renderer/renderer.cpp
badd +1 src/preview_renderer/renderer.hpp
badd +1 src/preview_renderer/renderer.cpp
badd +49 src/raytracing/renderer.cpp
badd +0 src/graphics/rendertarget.cpp
badd +1 src/graphics/rendertarget.hpp
argglobal
%argdel
edit src/inferno.cpp
edit src/raytracing/renderer.cpp
let s:save_splitbelow = &splitbelow
let s:save_splitright = &splitright
set splitbelow splitright
wincmd _ | wincmd |
vsplit
wincmd _ | wincmd |
vsplit
2wincmd h
wincmd w
1wincmd h
wincmd w
wincmd _ | wincmd |
split
@@ -75,8 +75,58 @@ set winminheight=0
set winheight=1
set winminwidth=0
set winwidth=1
wincmd =
exe 'vert 1resize ' . ((&columns * 120 + 132) / 265)
exe '2resize ' . ((&lines * 44 + 45) / 91)
exe 'vert 2resize ' . ((&columns * 144 + 132) / 265)
exe '3resize ' . ((&lines * 43 + 45) / 91)
exe 'vert 3resize ' . ((&columns * 144 + 132) / 265)
argglobal
balt src/inferno.cpp
setlocal fdm=manual
setlocal fde=0
setlocal fmr={{{,}}}
setlocal fdi=#
setlocal fdl=0
setlocal fml=1
setlocal fdn=20
setlocal fen
silent! normal! zE
let &fdl = &fdl
let s:l = 93 - ((29 * winheight(0) + 44) / 88)
if s:l < 1 | let s:l = 1 | endif
keepjumps exe s:l
normal! zt
keepjumps 93
normal! 0
wincmd w
argglobal
if bufexists(fnamemodify("src/graphics/rendertarget.hpp", ":p")) | buffer src/graphics/rendertarget.hpp | else | edit src/graphics/rendertarget.hpp | endif
if &buftype ==# 'terminal'
silent file src/graphics/rendertarget.hpp
endif
balt src/graphics/vkrenderer.hpp
setlocal fdm=manual
setlocal fde=0
setlocal fmr={{{,}}}
setlocal fdi=#
setlocal fdl=0
setlocal fml=1
setlocal fdn=20
setlocal fen
silent! normal! zE
let &fdl = &fdl
let s:l = 1 - ((0 * winheight(0) + 22) / 44)
if s:l < 1 | let s:l = 1 | endif
keepjumps exe s:l
normal! zt
keepjumps 1
normal! 0
wincmd w
argglobal
if bufexists(fnamemodify("src/graphics/rendertarget.cpp", ":p")) | buffer src/graphics/rendertarget.cpp | else | edit src/graphics/rendertarget.cpp | endif
if &buftype ==# 'terminal'
silent file src/graphics/rendertarget.cpp
endif
balt src/preview_renderer/renderer.hpp
setlocal fdm=manual
setlocal fde=0
@@ -88,83 +138,19 @@ setlocal fdn=20
setlocal fen
silent! normal! zE
let &fdl = &fdl
let s:l = 317 - ((60 * winheight(0) + 43) / 86)
if s:l < 1 | let s:l = 1 | endif
keepjumps exe s:l
normal! zt
keepjumps 317
normal! 050|
wincmd w
argglobal
if bufexists(fnamemodify("src/preview_renderer/renderer.cpp", ":p")) | buffer src/preview_renderer/renderer.cpp | else | edit src/preview_renderer/renderer.cpp | endif
if &buftype ==# 'terminal'
silent file src/preview_renderer/renderer.cpp
endif
balt src/graphics/vkrenderer.cpp
setlocal fdm=manual
setlocal fde=0
setlocal fmr={{{,}}}
setlocal fdi=#
setlocal fdl=0
setlocal fml=1
setlocal fdn=20
setlocal fen
silent! normal! zE
let &fdl = &fdl
let s:l = 59 - ((56 * winheight(0) + 43) / 86)
if s:l < 1 | let s:l = 1 | endif
keepjumps exe s:l
normal! zt
keepjumps 59
normal! 015|
wincmd w
argglobal
if bufexists(fnamemodify("src/graphics/vkrenderer.hpp", ":p")) | buffer src/graphics/vkrenderer.hpp | else | edit src/graphics/vkrenderer.hpp | endif
if &buftype ==# 'terminal'
silent file src/graphics/vkrenderer.hpp
endif
balt src/graphics/vkrenderer.cpp
setlocal fdm=manual
setlocal fde=0
setlocal fmr={{{,}}}
setlocal fdi=#
setlocal fdl=0
setlocal fml=1
setlocal fdn=20
setlocal fen
silent! normal! zE
let &fdl = &fdl
let s:l = 10 - ((4 * winheight(0) + 24) / 49)
if s:l < 1 | let s:l = 1 | endif
keepjumps exe s:l
normal! zt
keepjumps 10
normal! 0
wincmd w
argglobal
if bufexists(fnamemodify("src/preview_renderer/renderer.hpp", ":p")) | buffer src/preview_renderer/renderer.hpp | else | edit src/preview_renderer/renderer.hpp | endif
if &buftype ==# 'terminal'
silent file src/preview_renderer/renderer.hpp
endif
balt src/graphics/pipeline.hpp
setlocal fdm=manual
setlocal fde=0
setlocal fmr={{{,}}}
setlocal fdi=#
setlocal fdl=0
setlocal fml=1
setlocal fdn=20
setlocal fen
silent! normal! zE
let &fdl = &fdl
let s:l = 1 - ((0 * winheight(0) + 18) / 36)
let s:l = 1 - ((0 * winheight(0) + 21) / 43)
if s:l < 1 | let s:l = 1 | endif
keepjumps exe s:l
normal! zt
keepjumps 1
normal! 08|
normal! 0
wincmd w
wincmd =
2wincmd w
exe 'vert 1resize ' . ((&columns * 120 + 132) / 265)
exe '2resize ' . ((&lines * 44 + 45) / 91)
exe 'vert 2resize ' . ((&columns * 144 + 132) / 265)
exe '3resize ' . ((&lines * 43 + 45) / 91)
exe 'vert 3resize ' . ((&columns * 144 + 132) / 265)
tabnext 1
if exists('s:wipebuf') && len(win_findbuf(s:wipebuf)) == 0 && getbufvar(s:wipebuf, '&buftype') isnot# 'terminal'
silent exe 'bwipe ' . s:wipebuf

View File

@@ -1,6 +1,8 @@
cmake_minimum_required(VERSION 3.13)
project(inferno)
set(CMAKE_COMPILE_WARNING_AS_ERROR OFF)
# file(GLOB SRC "src/*.cpp" "src/graphics/*.cpp" "src/preview_renderer/*.cpp" "src/scene/*.cpp" "src/thirdparty/imgui/*.cpp" "src/preview_renderer/*.cpp")
file(GLOB_RECURSE SRC "src/*.cpp")
@@ -31,11 +33,18 @@ else()
target_compile_options(inferno PRIVATE -std=c++20)
target_compile_options(inferno PRIVATE -m64)
if (CMAKE_BUILD_TYPE MATCHES "Debug")
target_compile_options(inferno PRIVATE -O1)
target_compile_options(inferno PRIVATE -O0)
target_compile_options(inferno PRIVATE -Wall)
target_compile_options(inferno PRIVATE -g)
target_compile_options(inferno PRIVATE -D_GLIBCXX_DEBUG)
endif()
if (CMAKE_BUILD_TYPE MATCHES "Release")
target_compile_options(inferno PRIVATE -O3)
target_compile_options(inferno PRIVATE -march=native)
target_compile_options(inferno PRIVATE -DNDEBUG)
# allow warnings
target_compile_options(inferno PRIVATE -Wall)
endif()
endif()
# Compile shaders first..

View File

@@ -1 +0,0 @@

35
imgui.ini Normal file
View File

@@ -0,0 +1,35 @@
[Window][main]
Pos=0,0
Size=1920,1080
Collapsed=0
[Window][Inferno HART]
Pos=840,26
Size=1076,304
Collapsed=0
DockId=0x00000003,0
[Window][Debug##Default]
Pos=60,60
Size=400,400
Collapsed=0
[Window][Preview]
Pos=840,332
Size=1076,745
Collapsed=0
DockId=0x00000004,0
[Window][Render]
Pos=4,26
Size=834,1051
Collapsed=0
DockId=0x00000001,0
[Docking][Data]
DockSpace ID=0x9498A894 Window=0xBF28CD64 Pos=4,26 Size=1912,1051 Split=X
DockNode ID=0x00000001 Parent=0x9498A894 SizeRef=834,1051 CentralNode=1 Selected=0x81AED595
DockNode ID=0x00000002 Parent=0x9498A894 SizeRef=1076,1051 Split=Y Selected=0x83AD8318
DockNode ID=0x00000003 Parent=0x00000002 SizeRef=1076,286 Selected=0x83AD8318
DockNode ID=0x00000004 Parent=0x00000002 SizeRef=1076,700 Selected=0x382916D5

View File

@@ -117,3 +117,6 @@ inline uint8_t registerModule(std::string name, std::string ANSI)
}
// alias yolo to yo for less typing
namespace yo = yolo;

View File

@@ -1,11 +1,12 @@
#version 450 core
layout (location = 0) in vec3 vFragPos;
layout (location = 1) in vec3 vColour;
layout(location = 0) out vec4 outColour;
void main()
{
outColour = vec4(1., 0., 0., 1.0);
outColour = vec4(vColour, 1.0);
}

Binary file not shown.

View File

@@ -1,6 +1,7 @@
#version 450 core
layout (location = 0) in vec3 position;
layout (location = 1) in vec3 colour;
layout (binding = 0) uniform SceneUniformBufferObject {
mat4 proj;
@@ -11,9 +12,11 @@ layout (binding = 0) uniform SceneUniformBufferObject {
// mat4 model;
layout (location = 1) out vec3 vFragPos;
layout (location = 0) out vec3 vFragPos;
layout (location = 1) out vec3 vColour;
void main() {
vFragPos = vec3(vec4(position, 1.0));
vColour = colour;
gl_Position = ubo.proj * ubo.view * vec4(position, 1.0);
}

Binary file not shown.

View File

@@ -3,6 +3,8 @@
#include "graphics.hpp"
#include "window.hpp"
#include "vkrenderer.hpp"
#include "yolo/yolo.hpp"
#include <map>
@@ -180,6 +182,7 @@ bool device_evaluate(GraphicsDevice* g, VkPhysicalDevice device)
// does the device support the extensions we need?
if (!device_evaluate_extensions(device, DEVICE_EXTENSIONS)) {
yolo::error("Device {} does not support required extensions", deviceProperties.deviceName);
return 0;
}
@@ -219,6 +222,11 @@ void device_cleanup(GraphicsDevice* device)
vkDestroyInstance(device->VulkanInstance, nullptr);
}
void device_add_context(GraphicsDevice* device, VulkanRenderer* context)
{
device->RenderContext = context;
}
void device_create_vulkan_instance(GraphicsDevice* device)
{
@@ -312,7 +320,13 @@ void device_create_vulkan_physical_device(GraphicsDevice* device)
// established the device with the best score, or the only one in the system.
device->VulkanPhysicalDevice = candidates.rbegin()->second;
} else {
yolo::error("failed to find a suitable GPU!");
// log all devices and their scores
for (const auto& device_candidate : candidates) {
VkPhysicalDeviceProperties deviceProperties;
vkGetPhysicalDeviceProperties(device_candidate.second, &deviceProperties);
yolo::error("Device {} scored {}", deviceProperties.deviceName, device_candidate.first);
}
yolo::error("Failed to find a suitable GPU!");
exit(1);
}
}

View File

@@ -6,18 +6,22 @@
namespace inferno::graphics {
// #define VALIDATION_LAYERS_ENABLED 1
#define VALIDATION_LAYERS_ENABLED 1
#ifdef VALIDATION_LAYERS_ENABLED
const std::vector<const char*> VALIDATION_LAYERS = {
"VK_LAYER_KHRONOS_validation",
// "VK_LAYER_KHRONOS_validation",
// "VK_LAYER_RENDERDOC_Capture",
};
#endif
const std::vector<const char*> DEVICE_EXTENSIONS = {
VK_KHR_SWAPCHAIN_EXTENSION_NAME,
VK_KHR_DYNAMIC_RENDERING_EXTENSION_NAME,
// VK_EXT_DYNAMIC_RENDERING_UNUSED_ATTACHMENTS_EXTENSION_NAME,
};
struct VulkanRenderer;
typedef struct GraphicsDevice {
VkInstance VulkanInstance;
VkDebugUtilsMessengerEXT VulkanDebugMessenger;
@@ -28,6 +32,9 @@ typedef struct GraphicsDevice {
VkQueue VulkanPresentQueue;
VkCommandPool VulkanCommandPool;
// FIXME: There is no way in hell this should be here
VulkanRenderer* RenderContext;
glm::ivec2 SurfaceSize;
bool Resized = false;
} GraphicsDevice;
@@ -46,6 +53,8 @@ struct QueueFamilyIndices {
GraphicsDevice* device_create();
void device_cleanup(GraphicsDevice* device);
void device_add_context(GraphicsDevice* device, VulkanRenderer* context);
void device_create_vulkan_instance(GraphicsDevice* device);
void device_vulkan_debugger(GraphicsDevice* device);
void device_create_vulkan_physical_device(GraphicsDevice* device);

View File

@@ -1,9 +1,12 @@
#include "graphics/image.hpp"
#include "device.hpp"
#include "vkrenderer.hpp"
#include "yolo/yolo.hpp"
#include <functional>
namespace inferno::graphics {
void create_image(GraphicsDevice* device, uint32_t width, uint32_t height,
@@ -69,6 +72,36 @@ VkImageView create_image_view(GraphicsDevice* device, VkImage image, VkFormat fo
return imageView;
}
void transition_image_layout(GraphicsDevice* device, VkImage image, VkFormat format,
VkImageLayout oldLayout, VkImageLayout newLayout)
{
// This all goes in a standard callback to go to the renderer as a one time command
// buffer execution
std::function<void(VulkanRenderer*, VkCommandBuffer*)> callback
= [&](VulkanRenderer* renderer, VkCommandBuffer* commandBuffer) {
VkImageMemoryBarrier barrier {};
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.oldLayout = oldLayout;
barrier.newLayout = newLayout;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.image = image;
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
barrier.subresourceRange.baseMipLevel = 0;
barrier.subresourceRange.levelCount = 1;
barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = 1;
barrier.srcAccessMask = 0; // TODO
barrier.dstAccessMask = 0; // TODO
vkCmdPipelineBarrier(*commandBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, nullptr, 0, nullptr, 1,
&barrier);
};
graphics::renderer_submit_now(device->RenderContext, callback);
}
VkFormat find_format(GraphicsDevice* device, const std::vector<VkFormat>& candidates,
VkImageTiling tiling, VkFormatFeatureFlags features)
{
@@ -92,10 +125,9 @@ VkFormat find_depth_format(GraphicsDevice* device)
{
return VK_FORMAT_D32_SFLOAT_S8_UINT;
return find_format(device,
{ VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT },
{ VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT,
VK_FORMAT_D24_UNORM_S8_UINT },
VK_IMAGE_TILING_OPTIMAL, VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT);
}
}

View File

@@ -13,6 +13,11 @@ void create_image(GraphicsDevice* device, uint32_t width, uint32_t height,
VkImageView create_image_view(GraphicsDevice* device, VkImage image, VkFormat format,
VkImageAspectFlags aspectFlags);
void transition_image_layout(GraphicsDevice* device, VkImage image, VkFormat format,
VkImageLayout oldLayout, VkImageLayout newLayout);
// void copy_buffer_to_image(GraphicsDevice* device, VkBuffer buffer, VkImage image,
// uint32_t width, uint32_t height);
VkFormat find_format(GraphicsDevice* device, const std::vector<VkFormat>& candidates,
VkImageTiling tiling, VkFormatFeatureFlags features);
VkFormat find_depth_format(GraphicsDevice* device);

View File

@@ -1,10 +1,13 @@
#include "rendertarget.hpp"
#include "buffer.hpp"
#include "device.hpp"
#include "graphics.hpp"
#include "image.hpp"
#include "vkrenderer.hpp"
#include "yolo/yolo.hpp"
#include <vulkan/vulkan_core.h>
namespace inferno::graphics {
@@ -13,8 +16,8 @@ RenderTarget* rendertarget_create(
{
RenderTarget* target = new RenderTarget();
target->Device = device;
target->Format = format;
target->Extent = extent;
target->Format = format;
VkSamplerCreateInfo samplerInfo {};
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
@@ -39,16 +42,26 @@ RenderTarget* rendertarget_create(
yolo::error("failed to create texture sampler!");
}
target->TargetImage = new ImageAttachment();
create_image(device, extent.width, extent.height, format, VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, target->Image, target->Memory);
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT
| VK_IMAGE_USAGE_SAMPLED_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, target->TargetImage->Image,
target->TargetImage->Memory);
target->TargetImage->ImageView = create_image_view(
device, target->TargetImage->Image, format, VK_IMAGE_ASPECT_COLOR_BIT);
target->ImageView
= create_image_view(device, target->Image, format, VK_IMAGE_ASPECT_COLOR_BIT);
target->DescriptorSet = ImGui_ImplVulkan_AddTexture(target->Sampler,
target->TargetImage->ImageView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
target->DescriptorSet = ImGui_ImplVulkan_AddTexture(
target->Sampler, target->ImageView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
// wait for the image to be ready
graphics::renderer_submit_now(
device->RenderContext, [&](VulkanRenderer* re, VkCommandBuffer* cmd) {
transition_image_layout(re->Device, target->TargetImage->Image, format,
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
});
if (depth) {
rendertarget_create_depth(target);
@@ -59,9 +72,10 @@ RenderTarget* rendertarget_create(
void rendertarget_cleanup(RenderTarget* target)
{
vkDestroyImageView(target->Device->VulkanDevice, target->ImageView, nullptr);
vkDestroyImage(target->Device->VulkanDevice, target->Image, nullptr);
vkFreeMemory(target->Device->VulkanDevice, target->Memory, nullptr);
vkDestroyImageView(
target->Device->VulkanDevice, target->TargetImage->ImageView, nullptr);
vkDestroyImage(target->Device->VulkanDevice, target->TargetImage->Image, nullptr);
vkFreeMemory(target->Device->VulkanDevice, target->TargetImage->Memory, nullptr);
rendertarget_destroy_depth(target);
@@ -80,8 +94,8 @@ void rendertarget_create_depth(RenderTarget* target)
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, target->TargetDepth->Image,
target->TargetDepth->Memory);
target->TargetDepth->ImageView = create_image_view(target->Device, target->TargetDepth->Image,
depthFormat, VK_IMAGE_ASPECT_DEPTH_BIT);
target->TargetDepth->ImageView = create_image_view(target->Device,
target->TargetDepth->Image, depthFormat, VK_IMAGE_ASPECT_DEPTH_BIT);
}
void rendertarget_destroy_depth(RenderTarget* target)
@@ -100,15 +114,214 @@ void rendertarget_recreate(RenderTarget* target, VkExtent2D extent, VkFormat for
bool doDepth = target->TargetDepth != nullptr;
rendertarget_cleanup(target);
vkDestroyImageView(
target->Device->VulkanDevice, target->TargetImage->ImageView, nullptr);
vkDestroyImage(target->Device->VulkanDevice, target->TargetImage->Image, nullptr);
vkFreeMemory(target->Device->VulkanDevice, target->TargetImage->Memory, nullptr);
if (doDepth) {
vkDestroyImageView(
target->Device->VulkanDevice, target->TargetDepth->ImageView, nullptr);
vkDestroyImage(target->Device->VulkanDevice, target->TargetDepth->Image, nullptr);
vkFreeMemory(target->Device->VulkanDevice, target->TargetDepth->Memory, nullptr);
}
target->Extent = extent;
target->Format = format;
rendertarget_create(target->Device, extent, format, doDepth);
target->TargetImage = new ImageAttachment();
// if (doDepth)
// rendertarget_create_depth(target);
create_image(target->Device, extent.width, extent.height, format,
VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT
| VK_IMAGE_USAGE_SAMPLED_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, target->TargetImage->Image,
target->TargetImage->Memory);
target->TargetImage->ImageView = create_image_view(
target->Device, target->TargetImage->Image, format, VK_IMAGE_ASPECT_COLOR_BIT);
target->DescriptorSet = ImGui_ImplVulkan_AddTexture(target->Sampler,
target->TargetImage->ImageView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
// wait for the image to be ready
graphics::renderer_submit_now(
target->Device->RenderContext, [&](VulkanRenderer* re, VkCommandBuffer* cmd) {
transition_image_layout(re->Device, target->TargetImage->Image, format,
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
});
if (doDepth) {
rendertarget_create_depth(target);
}
}
DynamicCPUTarget* dynamic_rendertarget_create(
GraphicsDevice* device, VkExtent2D extent, VkFormat format)
{
DynamicCPUTarget* target = new DynamicCPUTarget();
target->Format = format;
target->Extent = extent;
target->Device = device;
VkSamplerCreateInfo samplerInfo {};
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
samplerInfo.magFilter = VK_FILTER_LINEAR;
samplerInfo.minFilter = VK_FILTER_LINEAR;
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.anisotropyEnable = VK_FALSE;
samplerInfo.maxAnisotropy = 0.0f;
samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
samplerInfo.unnormalizedCoordinates = VK_FALSE;
samplerInfo.compareEnable = VK_FALSE;
samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
if (vkCreateSampler(device->VulkanDevice, &samplerInfo, nullptr, &target->Sampler)
!= VK_SUCCESS) {
yolo::error("failed to create texture sampler!");
}
// Create VkImage with Undefined
create_image(device, extent.width, extent.height, format, VK_IMAGE_TILING_LINEAR,
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT
| VK_IMAGE_USAGE_SAMPLED_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, target->Image, target->Memory);
target->ImageView
= create_image_view(device, target->Image, format, VK_IMAGE_ASPECT_COLOR_BIT);
target->DescriptorSet = ImGui_ImplVulkan_AddTexture(
target->Sampler, target->ImageView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
// NOTE: This assumes that the image is in the UNDEFINED LAYOUT
// And also assumes that the cpu layout is floating point (4 bytes) and the image is
// RGBA
target->StagingBuffer = generic_buffer_create(device, 0,
extent.width * extent.height * 4, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
return target;
}
void dynamic_rendertarget_cleanup(DynamicCPUTarget* target)
{
vkDestroyImageView(target->Device->VulkanDevice, target->ImageView, nullptr);
vkDestroyImage(target->Device->VulkanDevice, target->Image, nullptr);
vkFreeMemory(target->Device->VulkanDevice, target->Memory, nullptr);
vkDestroySampler(target->Device->VulkanDevice, target->Sampler, nullptr);
delete target;
}
// TODO: We should do this with a double buffer but whatever
void dynamic_rendertarget_update(DynamicCPUTarget* target, void* data, VkExtent2D size)
{
if (size.width != target->Extent.width || size.height != target->Extent.height) {
yolo::error("Dynamic CPU Target size mismatch");
return;
}
// Traansition to General
transition_image_layout(target->Device, target->Image, target->Format,
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL);
// Sync with Fence
// we need a fence here because we need to wait for the image to be ready
// before we can copy to it
VkFenceCreateInfo fenceInfo {};
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fenceInfo.flags = 0;
VkFence fence;
if (vkCreateFence(target->Device->VulkanDevice, &fenceInfo, nullptr, &fence)
!= VK_SUCCESS) {
yolo::error("failed to create fence!");
}
VkSubmitInfo submitInfo {};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.pNext = nullptr;
submitInfo.waitSemaphoreCount = 0;
submitInfo.pWaitSemaphores = nullptr;
submitInfo.pWaitDstStageMask = nullptr;
submitInfo.commandBufferCount = 0;
submitInfo.pCommandBuffers = nullptr;
submitInfo.signalSemaphoreCount = 0;
submitInfo.pSignalSemaphores = nullptr;
if (vkQueueSubmit(target->Device->VulkanGraphicsQueue, 1, &submitInfo, fence)
!= VK_SUCCESS) {
yolo::error("failed to submit queue!");
}
vkWaitForFences(target->Device->VulkanDevice, 1, &fence, VK_TRUE, UINT64_MAX);
// Map Memory
void* mappedData;
vkMapMemory(target->Device->VulkanDevice, target->StagingBuffer->DeviceData, 0,
target->StagingBuffer->Size, 0, &mappedData);
memcpy(mappedData, data, target->StagingBuffer->Size);
vkUnmapMemory(target->Device->VulkanDevice, target->StagingBuffer->DeviceData);
transition_image_layout(target->Device, target->Image, target->Format,
VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
// No we have the data in the buffer, let's move it to the image
graphics::renderer_submit_now(
target->Device->RenderContext, [&](VulkanRenderer* re, VkCommandBuffer* cmd) {
VkBufferImageCopy region {};
region.bufferOffset = 0;
region.bufferRowLength = size.width;
region.bufferImageHeight = size.height;
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.mipLevel = 0;
region.imageSubresource.baseArrayLayer = 0;
region.imageSubresource.layerCount = 1;
region.imageOffset = { 0, 0, 0 };
region.imageExtent = { size.width, size.height, 1 };
vkCmdCopyBufferToImage(*cmd, target->StagingBuffer->Handle, target->Image,
VK_IMAGE_LAYOUT_GENERAL, 1, &region);
});
// Sync with Fence
vkResetFences(target->Device->VulkanDevice, 1, &fence);
vkDestroyFence(target->Device->VulkanDevice, fence, nullptr);
// Transition to whatever we need
transition_image_layout(target->Device, target->Image, target->Format,
VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
}
void dynamic_rendertarget_recreate(DynamicCPUTarget* target, VkExtent2D extent)
{
vkDestroyImageView(target->Device->VulkanDevice, target->ImageView, nullptr);
vkDestroyImage(target->Device->VulkanDevice, target->Image, nullptr);
vkFreeMemory(target->Device->VulkanDevice, target->Memory, nullptr);
target->Extent = extent;
// Create VkImage with Undefined
create_image(target->Device, extent.width, extent.height, target->Format, VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT
| VK_IMAGE_USAGE_SAMPLED_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, target->Image, target->Memory);
target->ImageView
= create_image_view(target->Device, target->Image, target->Format, VK_IMAGE_ASPECT_COLOR_BIT);
target->DescriptorSet = ImGui_ImplVulkan_AddTexture(
target->Sampler, target->ImageView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
// NOTE: This assumes that the image is in the UNDEFINED LAYOUT
// And also assumes that the cpu layout is floating point (4 bytes) and the image is
// RGBA
target->StagingBuffer = generic_buffer_create(target->Device, 0,
extent.width * extent.height * 4, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
}
}

View File

@@ -3,14 +3,16 @@
#include "graphics.hpp"
#include <optional>
#include <vulkan/vulkan_core.h>
namespace inferno::graphics {
struct GraphicsDevice;
struct GenBuffer;
// TODO: Should probably be "ImageAttachment" and then the
// target will abstract which sort of attachment it is
typedef struct DepthAttachment {
typedef struct ImageAttachment {
VkImage Image;
VkDeviceMemory Memory;
VkImageView ImageView;
@@ -19,14 +21,11 @@ typedef struct DepthAttachment {
// TODO: What about the present mode?
typedef struct RenderTarget {
VkImage Image;
VkDeviceMemory Memory;
VkImageView ImageView;
ImageAttachment* TargetImage = nullptr;
ImageAttachment* TargetDepth = nullptr;
VkFormat Format;
VkExtent2D Extent;
DepthAttachment* TargetDepth = nullptr;
VkFormat Format;
// NOTE: This is for the ImGui renderer.. it needs a descriptor set of a sampler of an
// image
@@ -45,4 +44,29 @@ void rendertarget_destroy_depth(RenderTarget* target);
void rendertarget_recreate(RenderTarget* target, VkExtent2D extent, VkFormat format);
typedef struct DynamicCPUTarget {
VkImage Image;
VkDeviceMemory Memory;
VkImageView ImageView;
VkFormat Format;
VkExtent2D Extent;
GenBuffer* StagingBuffer;
// This is being given to ImGUI so we need a Sampler and a DescriptorSet
VkSampler Sampler;
VkDescriptorSet DescriptorSet;
GraphicsDevice* Device;
} DynamicCPUTarget;
DynamicCPUTarget* dynamic_rendertarget_create(
GraphicsDevice* device, VkExtent2D extent, VkFormat format);
void dynamic_rendertarget_cleanup(DynamicCPUTarget* target);
void dynamic_rendertarget_update(DynamicCPUTarget* target, void* data, VkExtent2D size);
void dynamic_rendertarget_recreate(DynamicCPUTarget* target, VkExtent2D extent);
}

View File

@@ -200,12 +200,17 @@ bool renderer_begin_frame(VulkanRenderer* renderer)
void renderer_begin_pass(
VulkanRenderer* renderer, RenderTarget* target, VkRect2D renderArea, bool clear)
{
// Validate that "Image" is valid
if (target == nullptr || target->TargetImage == nullptr) {
yolo::error("Target image is null");
}
VkImageMemoryBarrier imageMemoryBarrier {};
imageMemoryBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
imageMemoryBarrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
imageMemoryBarrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageMemoryBarrier.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
imageMemoryBarrier.image = target->Image;
imageMemoryBarrier.image = target->TargetImage->Image;
imageMemoryBarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imageMemoryBarrier.subresourceRange.baseMipLevel = 0;
imageMemoryBarrier.subresourceRange.layerCount = 1;
@@ -223,7 +228,7 @@ void renderer_begin_pass(
VkClearValue clearColor = { { { 0.0f, 0.0f, 0.0f, 1.0f } } };
VkRenderingAttachmentInfo attachmentInfo {};
attachmentInfo.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR;
attachmentInfo.imageView = target->ImageView;
attachmentInfo.imageView = target->TargetImage->ImageView;
attachmentInfo.imageLayout = VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR;
attachmentInfo.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
attachmentInfo.storeOp = VK_ATTACHMENT_STORE_OP_STORE;

View File

@@ -90,6 +90,7 @@ InfernoApp* inferno_create()
app->Input = new InfernoInput;
app->Scene = scene::scene_create();
app->MainTimer = inferno_timer_create();
app->FrameCount = 0;
graphics::camera_set_position(app->Scene->Camera, { 0.0f, 1.0f, 3.1f });
@@ -97,6 +98,8 @@ InfernoApp* inferno_create()
graphics::window_create("Inferno v" INFERNO_VERSION, 1920, 1080);
app->Device = graphics::device_create();
app->Renderer = graphics::renderer_create(app->Device);
// FIXME: FUCKING CHANGE THIS
graphics::device_add_context(app->Device, app->Renderer);
graphics::renderer_configure_gui(app->Renderer);
graphics::renderer_configure_command_buffer(app->Renderer);
@@ -126,15 +129,13 @@ InfernoApp* inferno_create()
// scene::scene_object_load(object, "res/sponza.obj");
scene::scene_object_load(object, "res/cornell-box.obj");
scene::scene_add_object(app->Scene, object);
//
// scene::SceneObject* lucy = scene::scene_object_create(app->Device);
// scene::scene_object_load(lucy, "res/lucy.obj");
// scene::scene_object_optimize(lucy);
// scene::scene_add_object(app->Scene, lucy);
scene::SceneObject* lucy = scene::scene_object_create(app->Device);
scene::scene_object_load(lucy, "res/lucy.obj");
scene::scene_object_optimize(lucy);
scene::scene_add_object(app->Scene, lucy);
// app->PreviewRenderer = graphics::preview_create();
// graphics::preview_set_viewport(app->PreviewRenderer, app->Scene->Camera);
// app->RayRenderer = graphics::rayr_create(app->Scene);
// graphics::rayr_set_viewport(app->RayRenderer, app->Scene->Camera);
app->RayRenderer = graphics::rayr_create(app->Renderer, app->Scene);
return app;
}
@@ -248,30 +249,24 @@ void inferno_end(InfernoApp* app)
int inferno_run(InfernoApp* app)
{
// we weant to outline Lucy in lines
graphics::renderer_submit_repeat(
app->Renderer,
[&](graphics::VulkanRenderer* renderer, VkCommandBuffer* commandBuffer) {
const auto lucy = app->Scene->Objects[0];
for (auto& mesh : scene::scene_object_get_meshs(lucy)) {
for (int i = 0; i < mesh->Indicies.size() - 1; i += 3) {
graphics::debug_draw_line(
mesh->Verticies[mesh->Indicies[i]].Position,
mesh->Verticies[mesh->Indicies[i + 1]].Position,
{ 1, 0, 0 });
graphics::debug_draw_line(
mesh->Verticies[mesh->Indicies[i + 1]].Position,
mesh->Verticies[mesh->Indicies[i + 2]].Position,
{ 1, 0, 0 });
graphics::debug_draw_line(
mesh->Verticies[mesh->Indicies[i + 2]].Position,
mesh->Verticies[mesh->Indicies[i]].Position,
{ 1, 0, 0 });
}
}
},
false);
// graphics::renderer_submit_repeat(
// app->Renderer,
// [&](graphics::VulkanRenderer* renderer, VkCommandBuffer* commandBuffer) {
// const auto lucy = app->Scene->Objects[0];
// for (auto& mesh : scene::scene_object_get_meshs(lucy)) {
// for (int i = 0; i < mesh->Indicies.size() - 1; i += 3) {
// graphics::debug_draw_line(mesh->Verticies[mesh->Indicies[i]].Position,
// mesh->Verticies[mesh->Indicies[i + 1]].Position, { 0, 0, 1 });
// graphics::debug_draw_line(
// mesh->Verticies[mesh->Indicies[i + 1]].Position,
// mesh->Verticies[mesh->Indicies[i + 2]].Position, { 0, 0, 1 });
// graphics::debug_draw_line(
// mesh->Verticies[mesh->Indicies[i + 2]].Position,
// mesh->Verticies[mesh->Indicies[i]].Position, { 0, 0, 1 });
// }
// }
// },
// false);
while (graphics::window_new_frame()) {
if (!inferno_pre(app))
@@ -358,13 +353,22 @@ int inferno_run(InfernoApp* app)
}
if (ImGui::Begin("Render")) {
// graphics::rayr_draw(app->RayRenderer);
// static ImVec2 lastViewport = { 0, 0 };
// ImVec2 currentViewport = ImGui::GetWindowSize();
// if (lastViewport.x != currentViewport.x
// || lastViewport.y != currentViewport.y) {
// graphics::camera_ray_set_viewport(scene::scene_get_camera(app->Scene),
// { ImGui::GetWindowSize().x, ImGui::GetWindowSize().y });
// graphics::rayr_set_viewport(app->RayRenderer, app->Scene->Camera);
// }
// lastViewport = currentViewport;
// ImTextureID texture
// = (ImTextureID)graphics::rayr_get_rendered_texture(app->RayRenderer);
// ImGui::Image(texture, { ImGui::GetWindowSize().x, ImGui::GetWindowSize().y
// },
// ImVec2(0, 1), ImVec2(1, 0));
graphics::rayr_draw(app->RayRenderer);
ImTextureID texture
= (ImTextureID)graphics::rayr_get_target(app->RayRenderer)->DescriptorSet;
ImGui::Image(texture, { ImGui::GetWindowSize().x, ImGui::GetWindowSize().y },
ImVec2(0, 1), ImVec2(1, 0));
ImGui::End();
}
@@ -377,4 +381,4 @@ int inferno_run(InfernoApp* app)
return 1;
}
} // namespace infern
} // name

View File

@@ -6,6 +6,7 @@
#include "scene/scene.hpp"
// #include "scene/camera.hpp"
#include "preview/renderer.hpp"
#include "raytracing/renderer.hpp"
#include <memory>
@@ -59,7 +60,7 @@ typedef struct InfernoApp {
graphics::VulkanRenderer* Renderer;
graphics::PreviewRenderer* PreviewRenderer;
// graphics::RayRenderer* RayRenderer;
graphics::RayRenderer* RayRenderer;
InfernoTimer* MainTimer;
uint64_t FrameCount;

View File

@@ -38,6 +38,7 @@ PreviewRenderer* preview_create(VulkanRenderer* vkrenderer)
renderer->PreviewRenderTarget = graphics::rendertarget_create(
renderer->Renderer->Device, { 1920, 1080 }, VK_FORMAT_R8G8B8A8_UNORM, true);
yolo::info("Created preview rendertarget");
// bind preview renderer to debugdraw
debug_init(renderer);
@@ -71,6 +72,7 @@ void preview_draw(PreviewRenderer* renderer, scene::Scene* scene)
VkCommandBuffer commandBuffer = *renderer->Renderer->CommandBufferInFlight;
// if changed
if (renderer->HasViewportChanged) {
yolo::info("Resizing preview");
graphics::rendertarget_recreate(renderer->PreviewRenderTarget,
renderer->Viewport.extent, VK_FORMAT_R8G8B8A8_UNORM);
}

View File

@@ -50,12 +50,12 @@ HitInfo* object_ray_collide(scene::SceneObject* object, Ray* ray)
const uint32_t* ind;
const float* verts;
const float* norms;
// mesh->getIndicies(&ind);
// mesh->getVerticies(&verts, &norms);
scene::mesh_get_indicies(mesh, &ind);
scene::mesh_get_verticies(mesh, &verts, &norms);
float t = INFINITY;
int i;
// for (int i = 0; i < mesh->getIndexCount(); i += 3) {
for (int i = 0; i < scene::mesh_get_index_count(mesh); i += 3) {
uint32_t indexa = ind[i + 0];
uint32_t indexb = ind[i + 1];
uint32_t indexc = ind[i + 2];
@@ -72,7 +72,7 @@ HitInfo* object_ray_collide(scene::SceneObject* object, Ray* ray)
t = temp_t;
info->Distance = t;
}
// }
}
}
return info;
}

View File

@@ -32,19 +32,21 @@ RayRenderer* rayr_create(VulkanRenderer* renderer, scene::Scene* scene)
ray->Renderer = renderer;
auto camera = scene::scene_get_camera(scene);
glm::ivec2 viewport = camera_ray_get_viewport(camera);
ray->Viewport = { .extent
= { static_cast<uint32_t>(viewport.x), static_cast<uint32_t>(viewport.y) } };
ray->Viewport.offset.x = 0;
ray->Viewport.offset.y = 0;
ray->Viewport.extent.width = camera_ray_get_viewport(camera).x;
ray->Viewport.extent.height = camera_ray_get_viewport(camera).y;
ray->HasViewportChanged = true;
ray->RenderData
= new glm::fvec4[ray->Viewport.extent.width * ray->Viewport.extent.height];
memset(ray->RenderData, 0,
ray->Viewport.extent.width * ray->Viewport.extent.height * sizeof(glm::fvec4));
// TODO: We need to upload RenderData to the GPU / maybe do a quad pass ? I think
// ImGui handels that
// ray->RayRenderTarget = graphics::rendertarget_create()
ray->RayRenderTarget = graphics::dynamic_rendertarget_create(
renderer->Device, ray->Viewport.extent, VK_FORMAT_R32G32B32A32_SFLOAT);
rayr_set_viewport(ray, camera);
return ray;
}
@@ -61,11 +63,21 @@ void rayr_set_viewport(RayRenderer* renderer, Camera* camera)
renderer->Viewport.extent.width = viewport.x;
renderer->Viewport.extent.height = viewport.y;
renderer->HasViewportChanged = true;
delete[] renderer->RenderData;
renderer->RenderData
= new glm::fvec4[renderer->Viewport.extent.width * renderer->Viewport.extent.height];
memset(renderer->RenderData, 1,
renderer->Viewport.extent.width * renderer->Viewport.extent.height * sizeof(glm::fvec4));
// Now resize the rendertarget
graphics::dynamic_rendertarget_recreate(
renderer->RayRenderTarget, renderer->Viewport.extent);
}
GLuint rayr_get_rendered_texture(RayRenderer* renderer)
DynamicCPUTarget* rayr_get_target(RayRenderer* renderer)
{
// return renderer->RenderTargetTexture;
return renderer->RayRenderTarget;
}
glm::fvec4* rayr_get_render_data(RayRenderer* renderer) { return renderer->RenderData; }
@@ -73,7 +85,7 @@ glm::fvec4* rayr_get_render_data(RayRenderer* renderer) { return renderer->Rende
void rayr_prepare(RayRenderer* renderer)
{
// TODO: This is TEMP
memset(renderer->RenderData, 0,
memset(renderer->RenderData, 1,
renderer->Viewport.extent.width * renderer->Viewport.extent.height
* sizeof(glm::fvec4));
@@ -94,11 +106,11 @@ void rayr_draw(RayRenderer* renderer)
rays::ReferencedRayField startRays
= rays::generate_initial_rays(scene::scene_get_camera(renderer->Scene), true);
// debug_draw_line({ 0, 0, 0 }, { 0, 0, 1 }, { 1, 0, 0 });
#pragma omp parallel for
for (int x = 0; x < renderer->Viewport.extent.width; x++) {
for (int y = 0; y < renderer->Viewport.extent.height; y++) {
// renderer->RenderData[y * renderer->Viewport.extent.width + x]
// = { 1.0, 1.0, 1.0, 1.0 };
rays::Ray* ray = startRays.Field[x * renderer->Viewport.extent.height + y];
rays::HitInfo* closest_hit = nullptr;
@@ -127,6 +139,9 @@ void rayr_draw(RayRenderer* renderer)
}
}
}
graphics::dynamic_rendertarget_update(renderer->RayRenderTarget,
(void*)renderer->RenderData, renderer->Viewport.extent);
}
//
// void RayRenderer::computeHit(HitInfo* info)

View File

@@ -14,7 +14,7 @@ namespace inferno::scene {
namespace inferno::graphics {
class VulkanRenderer;
class RenderTarget;
class DynamicCPUTarget;
class Camera;
class HitInfo;
@@ -27,7 +27,7 @@ typedef struct RayRenderer {
// TODO: Can this be direct to GPU?
// NOTE: Probably not
glm::fvec4* RenderData = nullptr;
RenderTarget* RayRenderTarget;
DynamicCPUTarget* RayRenderTarget;
scene::Scene* Scene = nullptr;
@@ -42,7 +42,7 @@ void rayr_cleanup(RayRenderer* renderer);
void rayr_draw_ui(RayRenderer* renderer);
void rayr_set_viewport(RayRenderer* renderer, Camera* camera);
// rayr_get_rendered_texture(RayRenderer* renderer);
DynamicCPUTarget* rayr_get_target(RayRenderer* renderer);
glm::fvec4* rayr_get_render_data(RayRenderer* renderer);
void rayr_prepare(RayRenderer* renderer);

View File

@@ -62,6 +62,8 @@ void mesh_process(Mesh* out, aiMesh* mesh)
= glm::vec3(mesh->mNormals[i].x, mesh->mNormals[i].y, mesh->mNormals[i].z),
};
out->Positions.push_back(vertex.Position);
out->Normals.push_back(vertex.Normal);
out->Verticies.push_back(vertex);
}
@@ -91,9 +93,10 @@ void mesh_ready(Mesh* mesh)
yolo::debug("Mesh for preview ready...");
}
// TODO: Extract vertex and normal data from internal mesh
uint32_t mesh_get_verticies(Mesh* mesh, const float** v, const float** n)
{
*v = (float*)mesh->Positions.data();
*n = (float*)mesh->Normals.data();
return mesh->Verticies.size();
}

View File

@@ -39,6 +39,10 @@ typedef struct Mesh {
glm::mat4 ModelMatrix;
std::vector<Vert> Verticies;
std::vector<glm::vec3> Positions;
std::vector<glm::vec3> Normals;
std::vector<uint32_t> Indicies;
graphics::Buffer* VertexBuffer;