Increased friction

This commit is contained in:
CobaltXII
2019-01-01 18:38:01 -05:00
parent 4a3720bc6c
commit c52237c3af

View File

@@ -161,7 +161,7 @@ int main(int argc, char** argv)
// Define the player's friction constant.
const float friction = 0.9f;
const float friction = 0.92f;
// When the block_timer is 0, a block may be destroyed or placed.
@@ -207,8 +207,6 @@ int main(int argc, char** argv)
);
}
player_y = 0.0f;
// Allocate a new accessor* from the_world.
accessor* the_accessor = allocate_accessor(the_world);