Increased friction
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@@ -161,7 +161,7 @@ int main(int argc, char** argv)
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// Define the player's friction constant.
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const float friction = 0.9f;
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const float friction = 0.92f;
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// When the block_timer is 0, a block may be destroyed or placed.
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@@ -207,8 +207,6 @@ int main(int argc, char** argv)
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);
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}
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player_y = 0.0f;
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// Allocate a new accessor* from the_world.
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accessor* the_accessor = allocate_accessor(the_world);
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