backend: gl: remove unused field from gl_win_shader_t

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
This commit is contained in:
Yuxuan Shui
2024-02-06 13:19:49 +00:00
parent bbc657e4bc
commit 0d3d18cd88

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@@ -29,8 +29,6 @@ static inline GLint glGetUniformLocationChecked(GLuint p, const char *name) {
// Program and uniforms for window shader
typedef struct {
UT_hash_handle hh;
uint32_t id;
GLuint prog;
GLint uniform_opacity;
GLint uniform_invert_color;