backend: gl: remove unused field from gl_win_shader_t
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
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@@ -29,8 +29,6 @@ static inline GLint glGetUniformLocationChecked(GLuint p, const char *name) {
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// Program and uniforms for window shader
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typedef struct {
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UT_hash_handle hh;
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uint32_t id;
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GLuint prog;
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GLint uniform_opacity;
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GLint uniform_invert_color;
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