6 Commits

Author SHA1 Message Date
Syoyo Fujita
c006401ea4 Finish initial implementation of .obj parser in C89. 2016-07-15 21:00:58 +09:00
Syoyo Fujita
3a96dc11ca Construct shape information. 2016-07-15 19:46:36 +09:00
Syoyo Fujita
7a9a0e7cab Update C89 parser(still W.I.P.). 2016-07-15 12:55:41 +09:00
Syoyo Fujita
0d1c60aafd Mostly finished porting parser in C89 except for material loading. 2016-07-15 01:47:01 +09:00
Syoyo Fujita
5f76db8498 Implement more c89 version(stil W.I.P.) 2016-07-14 20:03:07 +09:00
Syoyo Fujita
082d051c86 Experimental C89 version(W.I.P.). 2016-07-14 15:30:14 +09:00
41 changed files with 2837 additions and 10928 deletions

View File

@@ -2,134 +2,60 @@
#This configures the Cmake system with multiple properties, depending
#on the platform and configuration it is set to build in.
project(tinyobjloader)
cmake_minimum_required(VERSION 2.8.11)
set(TINYOBJLOADER_SOVERSION 1)
set(TINYOBJLOADER_VERSION 1.0.4)
cmake_minimum_required(VERSION 2.8.6)
#Folder Shortcuts
set(TINYOBJLOADEREXAMPLES_DIR ${CMAKE_CURRENT_SOURCE_DIR}/examples)
set(tinyobjloader-Source
${CMAKE_CURRENT_SOURCE_DIR}/tiny_obj_loader.h
${CMAKE_CURRENT_SOURCE_DIR}/tiny_obj_loader.cc
)
${CMAKE_CURRENT_SOURCE_DIR}/tiny_obj_loader.h
${CMAKE_CURRENT_SOURCE_DIR}/tiny_obj_loader.cc
)
set(tinyobjloader-Example-Source
${CMAKE_CURRENT_SOURCE_DIR}/loader_example.cc
)
${CMAKE_CURRENT_SOURCE_DIR}/loader_example.cc
)
set(tinyobjloader-examples-objsticher
${TINYOBJLOADEREXAMPLES_DIR}/obj_sticher/obj_writer.h
${TINYOBJLOADEREXAMPLES_DIR}/obj_sticher/obj_writer.cc
${TINYOBJLOADEREXAMPLES_DIR}/obj_sticher/obj_sticher.cc
)
#Install destinations
include(GNUInstallDirs)
set(TINYOBJLOADER_CMAKE_DIR ${CMAKE_INSTALL_LIBDIR}/${PROJECT_NAME}/cmake)
set(TINYOBJLOADER_DOC_DIR ${CMAKE_INSTALL_DOCDIR})
set(TINYOBJLOADER_INCLUDE_DIR ${CMAKE_INSTALL_INCLUDEDIR})
set(TINYOBJLOADER_LIBRARY_DIR ${CMAKE_INSTALL_LIBDIR})
set(TINYOBJLOADER_PKGCONFIG_DIR ${CMAKE_INSTALL_LIBDIR}/pkgconfig)
set(TINYOBJLOADER_RUNTIME_DIR ${CMAKE_INSTALL_BINDIR})
${TINYOBJLOADEREXAMPLES_DIR}/obj_sticher/obj_writer.h
${TINYOBJLOADEREXAMPLES_DIR}/obj_sticher/obj_writer.cc
${TINYOBJLOADEREXAMPLES_DIR}/obj_sticher/obj_sticher.cc
)
option(TINYOBJLOADER_BUILD_TEST_LOADER "Build Example Loader Application" OFF)
option(TINYOBJLOADER_COMPILATION_SHARED "Build as shared library" OFF)
if(TINYOBJLOADER_COMPILATION_SHARED)
add_library(tinyobjloader SHARED ${tinyobjloader-Source})
set_target_properties(tinyobjloader PROPERTIES
SOVERSION ${TINYOBJLOADER_SOVERSION}
)
if (TINYOBJLOADER_COMPILATION_SHARED)
add_library(tinyobjloader SHARED ${tinyobjloader-Source})
else()
add_library(tinyobjloader STATIC ${tinyobjloader-Source})
add_library(tinyobjloader STATIC ${tinyobjloader-Source})
endif()
set_target_properties(tinyobjloader PROPERTIES VERSION ${TINYOBJLOADER_VERSION})
target_include_directories(tinyobjloader INTERFACE
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>
$<INSTALL_INTERFACE:${TINYOBJLOADER_INCLUDE_DIR}>
)
export(TARGETS tinyobjloader FILE ${PROJECT_NAME}-targets.cmake)
if(TINYOBJLOADER_BUILD_TEST_LOADER)
add_executable(test_loader ${tinyobjloader-Example-Source})
target_link_libraries(test_loader tinyobjloader)
endif()
option(TINYOBJLOADER_BUILD_OBJ_STICHER "Build OBJ Sticher Application" OFF)
if(TINYOBJLOADER_BUILD_OBJ_STICHER)
if (TINYOBJLOADER_BUILD_OBJ_STICHER)
add_executable(obj_sticher ${tinyobjloader-examples-objsticher})
target_link_libraries(obj_sticher tinyobjloader)
install(TARGETS
install ( TARGETS
obj_sticher
DESTINATION
${TINYOBJLOADER_RUNTIME_DIR}
bin
)
endif()
#Write CMake package config files
include(CMakePackageConfigHelpers)
configure_package_config_file(
tinyobjloader-config.cmake.in
tinyobjloader-config.cmake
INSTALL_DESTINATION
${TINYOBJLOADER_CMAKE_DIR}
PATH_VARS
TINYOBJLOADER_INCLUDE_DIR
TINYOBJLOADER_LIBRARY_DIR
NO_CHECK_REQUIRED_COMPONENTS_MACRO
)
write_basic_package_version_file(tinyobjloader-config-version.cmake
VERSION
${TINYOBJLOADER_VERSION}
COMPATIBILITY
SameMajorVersion
)
#pkg-config file
configure_file(tinyobjloader.pc.in tinyobjloader.pc @ONLY)
#Installation
install(TARGETS
install ( TARGETS
tinyobjloader
EXPORT ${PROJECT_NAME}-targets
DESTINATION
${TINYOBJLOADER_LIBRARY_DIR}
PUBLIC_HEADER DESTINATION
${TINYOBJLOADER_INCLUDE_DIR}
RUNTIME DESTINATION
${TINYOBJLOADER_RUNTIME_DIR}
lib
)
install(EXPORT
${PROJECT_NAME}-targets
DESTINATION
${TINYOBJLOADER_CMAKE_DIR}
)
install(FILES
install ( FILES
tiny_obj_loader.h
DESTINATION
${TINYOBJLOADER_INCLUDE_DIR}
)
install(FILES
LICENSE
DESTINATION
${TINYOBJLOADER_DOC_DIR}
)
install(FILES
"${CMAKE_CURRENT_BINARY_DIR}/tinyobjloader-config.cmake"
"${CMAKE_CURRENT_BINARY_DIR}/tinyobjloader-config-version.cmake"
DESTINATION
${TINYOBJLOADER_CMAKE_DIR}
)
install(FILES
"${CMAKE_CURRENT_BINARY_DIR}/tinyobjloader.pc"
DESTINATION
${TINYOBJLOADER_PKGCONFIG_DIR}
include
)

21
LICENSE
View File

@@ -1,21 +0,0 @@
The MIT License (MIT)
Copyright (c) 2012-2016 Syoyo Fujita and many contributors.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

View File

@@ -1,4 +1,5 @@
# tinyobjloader
tinyobjloader
=============
[![Join the chat at https://gitter.im/syoyo/tinyobjloader](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/syoyo/tinyobjloader?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
@@ -16,24 +17,29 @@ Tiny but powerful single file wavefront obj loader written in C++. No dependency
`tinyobjloader` is good for embedding .obj loader to your (global illumination) renderer ;-)
If you are looking for C89 version, please see https://github.com/syoyo/tinyobjloader-c .
Notice!
What's new
----------
* XX YY, ZZZZ : New data strcutre and API!
* Jan 29, 2016 : Support n-polygon(no triangulation) and OpenSubdiv crease tag! Thanks dboogert!
* Nov 26, 2015 : Now single-header only!.
* Nov 08, 2015 : Improved API.
* Jun 23, 2015 : Various fixes and added more projects using tinyobjloader. Thanks many contributors!
* Mar 03, 2015 : Replace atof() with hand-written parser for robust reading of numeric value. Thanks skurmedel!
* Feb 06, 2015 : Fix parsing multi-material object
* Sep 14, 2014 : Add support for multi-material per object/group. Thanks Mykhailo!
* Mar 17, 2014 : Fixed trim newline bugs. Thanks ardneran!
* Apr 29, 2014 : Add API to read .obj from std::istream. Good for reading compressed .obj or connecting to procedural primitive generator. Thanks burnse!
* Apr 21, 2014 : Define default material if no material definition exists in .obj. Thanks YarmUI!
* Apr 10, 2014 : Add support for parsing 'illum' and 'd'/'Tr' statements. Thanks mmp!
* Jan 27, 2014 : Added CMake project. Thanks bradc6!
* Nov 26, 2013 : Performance optimization by NeuralSandwich. 9% improvement in his project, thanks!
* Sep 12, 2013 : Added multiple .obj sticher example.
Example
-------
We have released new version v1.0.0 on 20 Aug, 2016.
Old version is available `v0.9.x` branch https://github.com/syoyo/tinyobjloader/tree/v0.9.x
## What's new
* 20 Aug, 2016 : Bump version v1.0.0. New data strcutre and API!
### Old version
Previous old version is avaiable in `v0.9.x` branch.
## Example
![Rungholt](images/rungholt.jpg)
tinyobjloader can successfully load 6M triangles Rungholt scene.
@@ -42,21 +48,12 @@ http://graphics.cs.williams.edu/data/meshes.xml
![](images/sanmugel.png)
* [examples/viewer/](examples/viewer) OpenGL .obj viewer
* [examples/callback_api/](examples/callback_api/) Callback API example
* [examples/voxelize/](examples/voxelize/) Voxelizer example
## Use case
Use case
--------
TinyObjLoader is successfully used in ...
### New version(v1.0.x)
* Loading models in Vulkan Tutorial https://vulkan-tutorial.com/Loading_models
* .obj viewer with Metal https://github.com/middlefeng/NuoModelViewer/tree/master
* Your project here!
### Old version(v0.9.x)
* bullet3 https://github.com/erwincoumans/bullet3
* pbrt-v2 https://github.com/mmp/pbrt-v2
* OpenGL game engine development http://swarminglogic.com/jotting/2013_10_gamedev01
@@ -68,19 +65,10 @@ TinyObjLoader is successfully used in ...
* pbrt-v3 https://github.com/mmp/pbrt-v3
* cocos2d-x https://github.com/cocos2d/cocos2d-x/
* Android Vulkan demo https://github.com/SaschaWillems/Vulkan
* voxelizer https://github.com/karimnaaji/voxelizer
* Probulator https://github.com/kayru/Probulator
* OptiX Prime baking https://github.com/nvpro-samples/optix_prime_baking
* FireRays SDK https://github.com/GPUOpen-LibrariesAndSDKs/FireRays_SDK
* parg, tiny C library of various graphics utilities and GL demos https://github.com/prideout/parg
* Opengl unit of ChronoEngine https://github.com/projectchrono/chrono-opengl
* Point Based Global Illumination on modern GPU https://pbgi.wordpress.com/code-source/
* Fast OBJ file importing and parsing in CUDA http://researchonline.jcu.edu.au/42515/1/2015.CVM.OBJCUDA.pdf
* Sorted Shading for Uni-Directional Pathtracing by Joshua Bainbridge https://nccastaff.bournemouth.ac.uk/jmacey/MastersProjects/MSc15/02Josh/joshua_bainbridge_thesis.pdf
* GeeXLab http://www.geeks3d.com/hacklab/20160531/geexlab-0-12-0-0-released-for-windows/
* Your project here!
## Features
Features
--------
* Group(parse multiple group name)
* Vertex
@@ -89,23 +77,23 @@ TinyObjLoader is successfully used in ...
* Material
* Unknown material attributes are returned as key-value(value is string) map.
* Crease tag('t'). This is OpenSubdiv specific(not in wavefront .obj specification)
* PBR material extension for .MTL. Its proposed here: http://exocortex.com/blog/extending_wavefront_mtl_to_support_pbr
* Callback API for custom loading.
## TODO
TODO
----
* [ ] Fix Python binding.
* [ ] Fix obj_sticker example.
* [ ] More unit test codes.
* [ ] Texture options
* [ ] Normal vector generation
* [ ] Support smoothing groups
## License
License
-------
Licensed under MIT license.
## Usage
Usage
-----
`attrib_t` contains single and linear array of vertex data(position, normal and texcoord).
Each `shape_t` does not contain vertex data but contains array index to `attrib_t`.
@@ -160,7 +148,8 @@ for (size_t s = 0; s < shapes.size(); s++) {
```
## Optimized loader
Optimized loader
----------------
Optimized multi-threaded .obj loader is available at `experimental/` directory.
If you want absolute performance to load .obj data, this optimized loader will fit your purpose.
@@ -171,9 +160,10 @@ Here is some benchmark result. Time are measured on MacBook 12(Early 2016, Core
* Rungholt scene(6M triangles)
* old version(v0.9.x): 15500 msecs.
* baseline(v1.0.x): 6800 msecs(2.3x faster than old version)
* optimised: 1500 msecs(10x faster than old version, 4.5x faster than baseline)
* optimised: 1500 msecs(10x faster than old version, 4.5x faster than basedline)
## Tests
Tests
-----
Unit tests are provided in `tests` directory. See `tests/README.md` for details.

View File

@@ -1,4 +1,4 @@
version: 1.0.{build}
version: 0.9.{build}
platform: x64
@@ -7,6 +7,7 @@ install:
# All external dependencies are installed in C:\projects\deps
#######################################################################################
- mkdir C:\projects\deps
- cd C:\projects\deps
#######################################################################################
# Install Ninja

View File

@@ -1,44 +1,39 @@
//
// An example of how to use callback API.
// This example is minimum and incomplete. Just showing the usage of callback
// API.
// You need to implement your own Mesh data struct constrution based on this
// example in practical.
//
#define TINYOBJLOADER_IMPLEMENTATION
#include "tiny_obj_loader.h"
#include <cassert>
#include <cstdio>
#include <cstdlib>
#include <fstream>
#include <cassert>
#include <iostream>
#include <sstream>
#include <fstream>
typedef struct {
typedef struct
{
std::vector<float> vertices;
std::vector<float> normals;
std::vector<float> texcoords;
std::vector<int> v_indices;
std::vector<int> vn_indices;
std::vector<int> vt_indices;
std::vector<int> v_indices;
std::vector<int> vn_indices;
std::vector<int> vt_indices;
std::vector<tinyobj::material_t> materials;
} MyMesh;
void vertex_cb(void *user_data, float x, float y, float z, float w) {
MyMesh *mesh = reinterpret_cast<MyMesh *>(user_data);
printf("v[%ld] = %f, %f, %f (w %f)\n", mesh->vertices.size() / 3, x, y, z, w);
void vertex_cb(void *user_data, float x, float y, float z)
{
MyMesh *mesh = reinterpret_cast<MyMesh*>(user_data);
printf("v[%ld] = %f, %f, %f\n", mesh->vertices.size() / 3, x, y, z);
mesh->vertices.push_back(x);
mesh->vertices.push_back(y);
mesh->vertices.push_back(z);
// Discard w
}
void normal_cb(void *user_data, float x, float y, float z) {
MyMesh *mesh = reinterpret_cast<MyMesh *>(user_data);
void normal_cb(void *user_data, float x, float y, float z)
{
MyMesh *mesh = reinterpret_cast<MyMesh*>(user_data);
printf("vn[%ld] = %f, %f, %f\n", mesh->normals.size() / 3, x, y, z);
mesh->normals.push_back(x);
@@ -46,56 +41,49 @@ void normal_cb(void *user_data, float x, float y, float z) {
mesh->normals.push_back(z);
}
void texcoord_cb(void *user_data, float x, float y, float z) {
MyMesh *mesh = reinterpret_cast<MyMesh *>(user_data);
printf("vt[%ld] = %f, %f, %f\n", mesh->texcoords.size() / 3, x, y, z);
void texcoord_cb(void *user_data, float x, float y)
{
MyMesh *mesh = reinterpret_cast<MyMesh*>(user_data);
printf("vt[%ld] = %f, %f\n", mesh->texcoords.size() / 2, x, y);
mesh->texcoords.push_back(x);
mesh->texcoords.push_back(y);
mesh->texcoords.push_back(z);
}
void index_cb(void *user_data, tinyobj::index_t *indices, int num_indices) {
// NOTE: the value of each index is raw value.
void index_cb(void *user_data, int v_idx, int vn_idx, int vt_idx)
{
// NOTE: the value of each index is raw value.
// For example, the application must manually adjust the index with offset
// (e.g. v_indices.size()) when the value is negative(whic means relative
// index).
// Also, the first index starts with 1, not 0.
// (e.g. v_indices.size()) when the value is negative(relative index).
// See fixIndex() function in tiny_obj_loader.h for details.
// Also, 0 is set for the index value which
// does not exist in .obj
MyMesh *mesh = reinterpret_cast<MyMesh *>(user_data);
// Also, -2147483648(0x80000000) is set for the index value which does not exist in .obj
MyMesh *mesh = reinterpret_cast<MyMesh*>(user_data);
printf("idx[%ld] = %d, %d, %d\n", mesh->v_indices.size(), v_idx, vn_idx, vt_idx);
for (int i = 0; i < num_indices; i++) {
tinyobj::index_t idx = indices[i];
printf("idx[%ld] = %d, %d, %d\n", mesh->v_indices.size(), idx.vertex_index,
idx.normal_index, idx.texcoord_index);
if (idx.vertex_index != 0) {
mesh->v_indices.push_back(idx.vertex_index);
}
if (idx.normal_index != 0) {
mesh->vn_indices.push_back(idx.normal_index);
}
if (idx.texcoord_index != 0) {
mesh->vt_indices.push_back(idx.texcoord_index);
}
if (v_idx != 0x80000000) {
mesh->v_indices.push_back(v_idx);
}
if (vn_idx != 0x80000000) {
mesh->vn_indices.push_back(vn_idx);
}
if (vt_idx != 0x80000000) {
mesh->vt_indices.push_back(vt_idx);
}
}
void usemtl_cb(void *user_data, const char *name, int material_idx) {
MyMesh *mesh = reinterpret_cast<MyMesh *>(user_data);
void usemtl_cb(void *user_data, const char* name, int material_idx)
{
MyMesh *mesh = reinterpret_cast<MyMesh*>(user_data);
if ((material_idx > -1) && (material_idx < mesh->materials.size())) {
printf("usemtl. material id = %d(name = %s)\n", material_idx,
mesh->materials[material_idx].name.c_str());
printf("usemtl. material id = %d(name = %s)\n", material_idx, mesh->materials[material_idx].name.c_str());
} else {
printf("usemtl. name = %s\n", name);
}
}
void mtllib_cb(void *user_data, const tinyobj::material_t *materials,
int num_materials) {
MyMesh *mesh = reinterpret_cast<MyMesh *>(user_data);
void mtllib_cb(void *user_data, const tinyobj::material_t *materials, int num_materials)
{
MyMesh *mesh = reinterpret_cast<MyMesh*>(user_data);
printf("mtllib. # of materials = %d\n", num_materials);
for (int i = 0; i < num_materials; i++) {
@@ -103,8 +91,9 @@ void mtllib_cb(void *user_data, const tinyobj::material_t *materials,
}
}
void group_cb(void *user_data, const char **names, int num_names) {
// MyMesh *mesh = reinterpret_cast<MyMesh*>(user_data);
void group_cb(void *user_data, const char **names, int num_names)
{
//MyMesh *mesh = reinterpret_cast<MyMesh*>(user_data);
printf("group : name = \n");
for (int i = 0; i < num_names; i++) {
@@ -112,12 +101,16 @@ void group_cb(void *user_data, const char **names, int num_names) {
}
}
void object_cb(void *user_data, const char *name) {
// MyMesh *mesh = reinterpret_cast<MyMesh*>(user_data);
void object_cb(void *user_data, const char *name)
{
//MyMesh *mesh = reinterpret_cast<MyMesh*>(user_data);
printf("object : name = %s\n", name);
}
int main(int argc, char **argv) {
int
main(int argc, char** argv)
{
tinyobj::callback_t cb;
cb.vertex_cb = vertex_cb;
cb.normal_cb = normal_cb;
@@ -130,11 +123,7 @@ int main(int argc, char **argv) {
MyMesh mesh;
std::string err;
std::string filename = "../../models/cornell_box.obj";
if (argc > 1) {
filename = std::string(argv[1]);
}
std::ifstream ifs(filename.c_str());
std::ifstream ifs("../../models/cornell_box.obj");
if (ifs.fail()) {
std::cerr << "file not found." << std::endl;
@@ -142,8 +131,8 @@ int main(int argc, char **argv) {
}
tinyobj::MaterialFileReader mtlReader("../../models/");
bool ret = tinyobj::LoadObjWithCallback(ifs, cb, &mesh, &mtlReader, &err);
bool ret = tinyobj::LoadObjWithCallback(&mesh, cb, &err, &ifs, &mtlReader);
if (!err.empty()) {
std::cerr << err << std::endl;

File diff suppressed because it is too large Load Diff

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@@ -1,16 +1,15 @@
//
// Simple .obj viewer(vertex only)
//
#include <algorithm>
#include <cassert>
#include <cmath>
#include <vector>
#include <string>
#include <cstdio>
#include <cstdlib>
#include <iostream>
#include <limits>
#include <map>
#include <string>
#include <vector>
#include <cmath>
#include <cassert>
#include <algorithm>
#include <GL/glew.h>
@@ -27,23 +26,11 @@
#include "trackball.h"
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
#ifdef _WIN32
#ifdef __cplusplus
extern "C" {
#endif
#include <windows.h>
#ifdef max
#undef max
#endif
#ifdef min
#undef min
#endif
#include <mmsystem.h>
#ifdef __cplusplus
}
@@ -58,7 +45,7 @@ extern "C" {
#endif
class timerutil {
public:
public:
#ifdef _WIN32
typedef DWORD time_t;
@@ -94,7 +81,7 @@ class timerutil {
return (time_t)(t.tv_sec * 1000 + t.tv_usec);
}
#else // C timer
#else // C timer
// using namespace std;
typedef clock_t time_t;
@@ -109,7 +96,7 @@ class timerutil {
#endif
#endif
private:
private:
#ifdef _WIN32
DWORD t_[2];
#else
@@ -123,9 +110,8 @@ class timerutil {
};
typedef struct {
GLuint vb; // vertex buffer
GLuint vb; // vertex buffer
int numTriangles;
size_t material_id;
} DrawObject;
std::vector<DrawObject> gDrawObjects;
@@ -143,26 +129,7 @@ float eye[3], lookat[3], up[3];
GLFWwindow* window;
static std::string GetBaseDir(const std::string &filepath) {
if (filepath.find_last_of("/\\") != std::string::npos)
return filepath.substr(0, filepath.find_last_of("/\\"));
return "";
}
static bool FileExists(const std::string &abs_filename) {
bool ret;
FILE *fp = fopen(abs_filename.c_str(), "rb");
if (fp) {
ret = true;
fclose(fp);
} else {
ret = false;
}
return ret;
}
static void CheckErrors(std::string desc) {
void CheckErrors(std::string desc) {
GLenum e = glGetError();
if (e != GL_NO_ERROR) {
fprintf(stderr, "OpenGL error in \"%s\": %d (%d)\n", desc.c_str(), e, e);
@@ -170,7 +137,7 @@ static void CheckErrors(std::string desc) {
}
}
static void CalcNormal(float N[3], float v0[3], float v1[3], float v2[3]) {
void CalcNormal(float N[3], float v0[3], float v1[3], float v2[3]) {
float v10[3];
v10[0] = v1[0] - v0[0];
v10[1] = v1[1] - v0[1];
@@ -188,46 +155,36 @@ static void CalcNormal(float N[3], float v0[3], float v1[3], float v2[3]) {
float len2 = N[0] * N[0] + N[1] * N[1] + N[2] * N[2];
if (len2 > 0.0f) {
float len = sqrtf(len2);
N[0] /= len;
N[1] /= len;
}
}
static bool LoadObjAndConvert(float bmin[3], float bmax[3],
std::vector<DrawObject>* drawObjects,
std::vector<tinyobj::material_t>& materials,
std::map<std::string, GLuint>& textures,
const char* filename) {
bool LoadObjAndConvert(float bmin[3], float bmax[3], std::vector<DrawObject>& drawObjects, const char* filename)
{
tinyobj::attrib_t attrib;
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
timerutil tm;
tm.start();
std::string base_dir = GetBaseDir(filename);
#ifdef _WIN32
base_dir += "\\";
#else
base_dir += "/";
#endif
std::string err;
bool ret =
tinyobj::LoadObj(&attrib, &shapes, &materials, &err, filename, base_dir.c_str());
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, filename, NULL);
if (!err.empty()) {
std::cerr << err << std::endl;
}
tm.end();
if (!ret) {
std::cerr << "Failed to load " << filename << std::endl;
return false;
}
printf("Parsing time: %d [ms]\n", (int)tm.msec());
printf("Parsing time: %d [ms]\n", tm.msec());
printf("# of vertices = %d\n", (int)(attrib.vertices.size()) / 3);
printf("# of normals = %d\n", (int)(attrib.normals.size()) / 3);
@@ -235,204 +192,106 @@ static bool LoadObjAndConvert(float bmin[3], float bmax[3],
printf("# of materials = %d\n", (int)materials.size());
printf("# of shapes = %d\n", (int)shapes.size());
// Append `default` material
materials.push_back(tinyobj::material_t());
// Load diffuse textures
{
for (size_t m = 0; m < materials.size(); m++) {
tinyobj::material_t* mp = &materials[m];
if (mp->diffuse_texname.length() > 0) {
// Only load the texture if it is not already loaded
if (textures.find(mp->diffuse_texname) == textures.end()) {
GLuint texture_id;
int w, h;
int comp;
std::string texture_filename = mp->diffuse_texname;
if (!FileExists(texture_filename)) {
// Append base dir.
texture_filename = base_dir + mp->diffuse_texname;
if (!FileExists(texture_filename)) {
std::cerr << "Unable to find file: " << mp->diffuse_texname << std::endl;
exit(1);
}
}
unsigned char* image = stbi_load(texture_filename.c_str(), &w, &h, &comp, STBI_default);
if (image == nullptr) {
std::cerr << "Unable to load texture: " << texture_filename << std::endl;
exit(1);
}
glGenTextures(1, &texture_id);
glBindTexture(GL_TEXTURE_2D, texture_id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
if (comp == 3) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, image);
}
else if (comp == 4) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image);
}
glBindTexture(GL_TEXTURE_2D, 0);
stbi_image_free(image);
textures.insert(std::make_pair(mp->diffuse_texname, texture_id));
}
}
}
}
bmin[0] = bmin[1] = bmin[2] = std::numeric_limits<float>::max();
bmax[0] = bmax[1] = bmax[2] = -std::numeric_limits<float>::max();
{
for (size_t s = 0; s < shapes.size(); s++) {
DrawObject o;
std::vector<float> vb; // pos(3float), normal(3float), color(3float)
for (size_t f = 0; f < shapes[s].mesh.indices.size() / 3; f++) {
tinyobj::index_t idx0 = shapes[s].mesh.indices[3 * f + 0];
tinyobj::index_t idx1 = shapes[s].mesh.indices[3 * f + 1];
tinyobj::index_t idx2 = shapes[s].mesh.indices[3 * f + 2];
int current_material_id = shapes[s].mesh.material_ids[f];
for (size_t s = 0; s < shapes.size(); s++) {
DrawObject o;
std::vector<float> vb; // pos(3float), normal(3float), color(3float)
for (size_t f = 0; f < shapes[s].mesh.indices.size()/3; f++) {
if ((current_material_id < 0) || (current_material_id >= static_cast<int>(materials.size()))) {
// Invaid material ID. Use default material.
current_material_id = materials.size() - 1; // Default material is added to the last item in `materials`.
}
//if (current_material_id >= materials.size()) {
// std::cerr << "Invalid material index: " << current_material_id << std::endl;
//}
//
float diffuse[3];
for (size_t i = 0; i < 3; i++) {
diffuse[i] = materials[current_material_id].diffuse[i];
}
float tc[3][2];
if (attrib.texcoords.size() > 0) {
assert(attrib.texcoords.size() > 2 * idx0.texcoord_index + 1);
assert(attrib.texcoords.size() > 2 * idx1.texcoord_index + 1);
assert(attrib.texcoords.size() > 2 * idx2.texcoord_index + 1);
tc[0][0] = attrib.texcoords[2 * idx0.texcoord_index];
tc[0][1] = 1.0f - attrib.texcoords[2 * idx0.texcoord_index + 1];
tc[1][0] = attrib.texcoords[2 * idx1.texcoord_index];
tc[1][1] = 1.0f - attrib.texcoords[2 * idx1.texcoord_index + 1];
tc[2][0] = attrib.texcoords[2 * idx2.texcoord_index];
tc[2][1] = 1.0f - attrib.texcoords[2 * idx2.texcoord_index + 1];
} else {
std::cerr << "Texcoordinates are not defined" << std::endl;
exit(2);
}
tinyobj::index_t idx0 = shapes[s].mesh.indices[3*f+0];
tinyobj::index_t idx1 = shapes[s].mesh.indices[3*f+1];
tinyobj::index_t idx2 = shapes[s].mesh.indices[3*f+2];
float v[3][3];
for (int k = 0; k < 3; k++) {
int f0 = idx0.vertex_index;
int f1 = idx1.vertex_index;
int f2 = idx2.vertex_index;
assert(f0 >= 0);
assert(f1 >= 0);
assert(f2 >= 0);
v[0][k] = attrib.vertices[3 * f0 + k];
v[1][k] = attrib.vertices[3 * f1 + k];
v[2][k] = attrib.vertices[3 * f2 + k];
bmin[k] = std::min(v[0][k], bmin[k]);
bmin[k] = std::min(v[1][k], bmin[k]);
bmin[k] = std::min(v[2][k], bmin[k]);
bmax[k] = std::max(v[0][k], bmax[k]);
bmax[k] = std::max(v[1][k], bmax[k]);
bmax[k] = std::max(v[2][k], bmax[k]);
}
float n[3][3];
if (attrib.normals.size() > 0) {
int f0 = idx0.normal_index;
int f1 = idx1.normal_index;
int f2 = idx2.normal_index;
assert(f0 >= 0);
assert(f1 >= 0);
assert(f2 >= 0);
float v[3][3];
for (int k = 0; k < 3; k++) {
n[0][k] = attrib.normals[3 * f0 + k];
n[1][k] = attrib.normals[3 * f1 + k];
n[2][k] = attrib.normals[3 * f2 + k];
int f0 = idx0.vertex_index;
int f1 = idx1.vertex_index;
int f2 = idx2.vertex_index;
assert(f0 >= 0);
assert(f1 >= 0);
assert(f2 >= 0);
v[0][k] = attrib.vertices[3*f0+k];
v[1][k] = attrib.vertices[3*f1+k];
v[2][k] = attrib.vertices[3*f2+k];
bmin[k] = std::min(v[0][k], bmin[k]);
bmin[k] = std::min(v[1][k], bmin[k]);
bmin[k] = std::min(v[2][k], bmin[k]);
bmax[k] = std::max(v[0][k], bmax[k]);
bmax[k] = std::max(v[1][k], bmax[k]);
bmax[k] = std::max(v[2][k], bmax[k]);
}
} else {
// compute geometric normal
CalcNormal(n[0], v[0], v[1], v[2]);
n[1][0] = n[0][0];
n[1][1] = n[0][1];
n[1][2] = n[0][2];
n[2][0] = n[0][0];
n[2][1] = n[0][1];
n[2][2] = n[0][2];
float n[3][3];
if (attrib.normals.size() > 0) {
int f0 = idx0.normal_index;
int f1 = idx1.normal_index;
int f2 = idx2.normal_index;
assert(f0 >= 0);
assert(f1 >= 0);
assert(f2 >= 0);
for (int k = 0; k < 3; k++) {
n[0][k] = attrib.normals[3*f0+k];
n[1][k] = attrib.normals[3*f1+k];
n[2][k] = attrib.normals[3*f2+k];
}
} else {
// compute geometric normal
CalcNormal(n[0], v[0], v[1], v[2]);
n[1][0] = n[0][0]; n[1][1] = n[0][1]; n[1][2] = n[0][2];
n[2][0] = n[0][0]; n[2][1] = n[0][1]; n[2][2] = n[0][2];
}
for (int k = 0; k < 3; k++) {
vb.push_back(v[k][0]);
vb.push_back(v[k][1]);
vb.push_back(v[k][2]);
vb.push_back(n[k][0]);
vb.push_back(n[k][1]);
vb.push_back(n[k][2]);
// Use normal as color.
float c[3] = {n[k][0], n[k][1], n[k][2]};
float len2 = c[0] * c[0] + c[1] * c[1] + c[2] * c[2];
if (len2 > 0.0f) {
float len = sqrtf(len2);
c[0] /= len;
c[1] /= len;
c[2] /= len;
}
vb.push_back(c[0] * 0.5 + 0.5);
vb.push_back(c[1] * 0.5 + 0.5);
vb.push_back(c[2] * 0.5 + 0.5);
}
}
for (int k = 0; k < 3; k++) {
vb.push_back(v[k][0]);
vb.push_back(v[k][1]);
vb.push_back(v[k][2]);
vb.push_back(n[k][0]);
vb.push_back(n[k][1]);
vb.push_back(n[k][2]);
// Combine normal and diffuse to get color.
float normal_factor = 0.2;
float diffuse_factor = 1 - normal_factor;
float c[3] = {
n[k][0] * normal_factor + diffuse[0] * diffuse_factor,
n[k][1] * normal_factor + diffuse[1] * diffuse_factor,
n[k][2] * normal_factor + diffuse[2] * diffuse_factor
};
float len2 = c[0] * c[0] + c[1] * c[1] + c[2] * c[2];
if (len2 > 0.0f) {
float len = sqrtf(len2);
c[0] /= len;
c[1] /= len;
c[2] /= len;
}
vb.push_back(c[0] * 0.5 + 0.5);
vb.push_back(c[1] * 0.5 + 0.5);
vb.push_back(c[2] * 0.5 + 0.5);
vb.push_back(tc[k][0]);
vb.push_back(tc[k][1]);
o.vb = 0;
o.numTriangles = 0;
if (vb.size() > 0) {
glGenBuffers(1, &o.vb);
glBindBuffer(GL_ARRAY_BUFFER, o.vb);
glBufferData(GL_ARRAY_BUFFER, vb.size() * sizeof(float), &vb.at(0), GL_STATIC_DRAW);
o.numTriangles = vb.size() / 9 / 3;
printf("shape[%d] # of triangles = %d\n", static_cast<int>(s), o.numTriangles);
}
}
o.vb = 0;
o.numTriangles = 0;
// OpenGL viewer does not support texturing with per-face material.
if (shapes[s].mesh.material_ids.size() > 0 && shapes[s].mesh.material_ids.size() > s) {
// Base case
o.material_id = shapes[s].mesh.material_ids[s];
} else {
o.material_id = materials.size() - 1; // = ID for default material.
}
if (vb.size() > 0) {
glGenBuffers(1, &o.vb);
glBindBuffer(GL_ARRAY_BUFFER, o.vb);
glBufferData(GL_ARRAY_BUFFER, vb.size() * sizeof(float), &vb.at(0),
GL_STATIC_DRAW);
o.numTriangles = vb.size() / (3 + 3 + 3 + 2) * 3;
printf("shape[%d] # of triangles = %d\n", static_cast<int>(s),
o.numTriangles);
}
drawObjects->push_back(o);
gDrawObjects.push_back(o);
}
}
printf("bmin = %f, %f, %f\n", bmin[0], bmin[1], bmin[2]);
printf("bmax = %f, %f, %f\n", bmax[0], bmax[1], bmax[2]);
return true;
}
static void reshapeFunc(GLFWwindow* window, int w, int h) {
void reshapeFunc(GLFWwindow* window, int w, int h)
{
int fb_w, fb_h;
// Get actual framebuffer size.
glfwGetFramebufferSize(window, &fb_w, &fb_h);
@@ -448,122 +307,100 @@ static void reshapeFunc(GLFWwindow* window, int w, int h) {
height = h;
}
static void keyboardFunc(GLFWwindow* window, int key, int scancode, int action,
int mods) {
(void)window;
(void)scancode;
(void)mods;
if (action == GLFW_PRESS || action == GLFW_REPEAT) {
// Move camera
float mv_x = 0, mv_y = 0, mv_z = 0;
if (key == GLFW_KEY_K)
mv_x += 1;
else if (key == GLFW_KEY_J)
mv_x += -1;
else if (key == GLFW_KEY_L)
mv_y += 1;
else if (key == GLFW_KEY_H)
mv_y += -1;
else if (key == GLFW_KEY_P)
mv_z += 1;
else if (key == GLFW_KEY_N)
mv_z += -1;
// camera.move(mv_x * 0.05, mv_y * 0.05, mv_z * 0.05);
// Close window
if (key == GLFW_KEY_Q || key == GLFW_KEY_ESCAPE)
glfwSetWindowShouldClose(window, GL_TRUE);
void keyboardFunc(GLFWwindow *window, int key, int scancode, int action, int mods) {
if(action == GLFW_PRESS || action == GLFW_REPEAT){
// Move camera
float mv_x = 0, mv_y = 0, mv_z = 0;
if(key == GLFW_KEY_K) mv_x += 1;
else if(key == GLFW_KEY_J) mv_x += -1;
else if(key == GLFW_KEY_L) mv_y += 1;
else if(key == GLFW_KEY_H) mv_y += -1;
else if(key == GLFW_KEY_P) mv_z += 1;
else if(key == GLFW_KEY_N) mv_z += -1;
//camera.move(mv_x * 0.05, mv_y * 0.05, mv_z * 0.05);
// Close window
if(key == GLFW_KEY_Q || key == GLFW_KEY_ESCAPE) glfwSetWindowShouldClose(window, GL_TRUE);
// init_frame = true;
}
//init_frame = true;
}
}
static void clickFunc(GLFWwindow* window, int button, int action, int mods) {
(void)window;
(void)mods;
if (button == GLFW_MOUSE_BUTTON_LEFT) {
if (action == GLFW_PRESS) {
mouseLeftPressed = true;
trackball(prev_quat, 0.0, 0.0, 0.0, 0.0);
} else if (action == GLFW_RELEASE) {
mouseLeftPressed = false;
void clickFunc(GLFWwindow* window, int button, int action, int mods){
if(button == GLFW_MOUSE_BUTTON_LEFT){
if(action == GLFW_PRESS){
mouseLeftPressed = true;
trackball(prev_quat, 0.0, 0.0, 0.0, 0.0);
} else if(action == GLFW_RELEASE){
mouseLeftPressed = false;
}
}
}
if (button == GLFW_MOUSE_BUTTON_RIGHT) {
if (action == GLFW_PRESS) {
mouseRightPressed = true;
} else if (action == GLFW_RELEASE) {
mouseRightPressed = false;
if(button == GLFW_MOUSE_BUTTON_RIGHT){
if(action == GLFW_PRESS){
mouseRightPressed = true;
} else if(action == GLFW_RELEASE){
mouseRightPressed = false;
}
}
}
if (button == GLFW_MOUSE_BUTTON_MIDDLE) {
if (action == GLFW_PRESS) {
mouseMiddlePressed = true;
} else if (action == GLFW_RELEASE) {
mouseMiddlePressed = false;
if(button == GLFW_MOUSE_BUTTON_MIDDLE){
if(action == GLFW_PRESS){
mouseMiddlePressed = true;
} else if(action == GLFW_RELEASE){
mouseMiddlePressed = false;
}
}
}
}
static void motionFunc(GLFWwindow* window, double mouse_x, double mouse_y) {
(void)window;
void motionFunc(GLFWwindow* window, double mouse_x, double mouse_y){
float rotScale = 1.0f;
float transScale = 2.0f;
if (mouseLeftPressed) {
trackball(prev_quat, rotScale * (2.0f * prevMouseX - width) / (float)width,
rotScale * (height - 2.0f * prevMouseY) / (float)height,
rotScale * (2.0f * mouse_x - width) / (float)width,
rotScale * (height - 2.0f * mouse_y) / (float)height);
if(mouseLeftPressed){
trackball(prev_quat,
rotScale * (2.0f * prevMouseX - width) / (float)width,
rotScale * (height - 2.0f * prevMouseY) / (float)height,
rotScale * (2.0f * mouse_x - width) / (float)width,
rotScale * (height - 2.0f * mouse_y) / (float)height);
add_quats(prev_quat, curr_quat, curr_quat);
} else if (mouseMiddlePressed) {
eye[0] -= transScale * (mouse_x - prevMouseX) / (float)width;
lookat[0] -= transScale * (mouse_x - prevMouseX) / (float)width;
eye[1] += transScale * (mouse_y - prevMouseY) / (float)height;
lookat[1] += transScale * (mouse_y - prevMouseY) / (float)height;
} else if (mouseRightPressed) {
eye[2] += transScale * (mouse_y - prevMouseY) / (float)height;
lookat[2] += transScale * (mouse_y - prevMouseY) / (float)height;
}
add_quats(prev_quat, curr_quat, curr_quat);
} else if (mouseMiddlePressed) {
eye[0] -= transScale * (mouse_x - prevMouseX) / (float)width;
lookat[0] -= transScale * (mouse_x - prevMouseX) / (float)width;
eye[1] += transScale * (mouse_y - prevMouseY) / (float)height;
lookat[1] += transScale * (mouse_y - prevMouseY) / (float)height;
} else if (mouseRightPressed) {
eye[2] += transScale * (mouse_y - prevMouseY) / (float)height;
lookat[2] += transScale * (mouse_y - prevMouseY) / (float)height;
}
// Update mouse point
prevMouseX = mouse_x;
prevMouseY = mouse_y;
// Update mouse point
prevMouseX = mouse_x;
prevMouseY = mouse_y;
}
static void Draw(const std::vector<DrawObject>& drawObjects, std::vector<tinyobj::material_t>& materials, std::map<std::string, GLuint>& textures) {
void Draw(const std::vector<DrawObject>& drawObjects)
{
glPolygonMode(GL_FRONT, GL_FILL);
glPolygonMode(GL_BACK, GL_FILL);
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(1.0, 1.0);
GLsizei stride = (3 + 3 + 3 + 2) * sizeof(float);
glColor3f(1.0f, 1.0f, 1.0f);
for (size_t i = 0; i < drawObjects.size(); i++) {
DrawObject o = drawObjects[i];
if (o.vb < 1) {
continue;
}
glBindBuffer(GL_ARRAY_BUFFER, o.vb);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
if ((o.material_id < materials.size())) {
std::string diffuse_texname = materials[o.material_id].diffuse_texname;
if (textures.find(diffuse_texname) != textures.end()) {
glBindTexture(GL_TEXTURE_2D, textures[diffuse_texname]);
}
}
glVertexPointer(3, GL_FLOAT, stride, (const void*)0);
glNormalPointer(GL_FLOAT, stride, (const void*)(sizeof(float) * 3));
glColorPointer(3, GL_FLOAT, stride, (const void*)(sizeof(float) * 6));
glTexCoordPointer(2, GL_FLOAT, stride, (const void*)(sizeof(float) * 9));
glVertexPointer(3, GL_FLOAT, 36, (const void*)0);
glNormalPointer(GL_FLOAT, 36, (const void*)(sizeof(float)*3));
glColorPointer(3, GL_FLOAT, 36, (const void*)(sizeof(float)*6));
glDrawArrays(GL_TRIANGLES, 0, 3 * o.numTriangles);
CheckErrors("drawarrays");
glBindTexture(GL_TEXTURE_2D, 0);
}
// draw wireframe
@@ -577,16 +414,13 @@ static void Draw(const std::vector<DrawObject>& drawObjects, std::vector<tinyobj
if (o.vb < 1) {
continue;
}
glBindBuffer(GL_ARRAY_BUFFER, o.vb);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(3, GL_FLOAT, stride, (const void*)0);
glNormalPointer(GL_FLOAT, stride, (const void*)(sizeof(float) * 3));
glColorPointer(3, GL_FLOAT, stride, (const void*)(sizeof(float) * 6));
glTexCoordPointer(2, GL_FLOAT, stride, (const void*)(sizeof(float) * 9));
glVertexPointer(3, GL_FLOAT, 36, (const void*)0);
glNormalPointer(GL_FLOAT, 36, (const void*)(sizeof(float)*3));
glDrawArrays(GL_TRIANGLES, 0, 3 * o.numTriangles);
CheckErrors("drawarrays");
@@ -609,21 +443,26 @@ static void Init() {
up[2] = 0.0f;
}
int main(int argc, char** argv) {
int main(int argc, char **argv)
{
if (argc < 2) {
std::cout << "Needs input.obj\n" << std::endl;
return 0;
}
Init();
if (!glfwInit()) {
if(!glfwInit()){
std::cerr << "Failed to initialize GLFW." << std::endl;
return -1;
}
window = glfwCreateWindow(width, height, "Obj viewer", NULL, NULL);
if (window == NULL) {
if(window == NULL){
std::cerr << "Failed to open GLFW window. " << std::endl;
glfwTerminate();
return 1;
@@ -647,9 +486,7 @@ int main(int argc, char** argv) {
reshapeFunc(window, width, height);
float bmin[3], bmax[3];
std::vector<tinyobj::material_t> materials;
std::map<std::string, GLuint> textures;
if (false == LoadObjAndConvert(bmin, bmax, &gDrawObjects, materials, textures, argv[1])) {
if (false == LoadObjAndConvert(bmin, bmax, gDrawObjects, argv[1])) {
return -1;
}
@@ -661,20 +498,18 @@ int main(int argc, char** argv) {
maxExtent = 0.5f * (bmax[2] - bmin[2]);
}
while (glfwWindowShouldClose(window) == GL_FALSE) {
while(glfwWindowShouldClose(window) == GL_FALSE) {
glfwPollEvents();
glClearColor(0.1f, 0.2f, 0.3f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
glEnable(GL_TEXTURE_2D);
// camera & rotate
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
GLfloat mat[4][4];
gluLookAt(eye[0], eye[1], eye[2], lookat[0], lookat[1], lookat[2], up[0],
up[1], up[2]);
gluLookAt(eye[0], eye[1], eye[2], lookat[0], lookat[1], lookat[2], up[0], up[1], up[2]);
build_rotmatrix(mat, curr_quat);
glMultMatrixf(&mat[0][0]);
@@ -682,10 +517,9 @@ int main(int argc, char** argv) {
glScalef(1.0f / maxExtent, 1.0f / maxExtent, 1.0f / maxExtent);
// Centerize object.
glTranslatef(-0.5 * (bmax[0] + bmin[0]), -0.5 * (bmax[1] + bmin[1]),
-0.5 * (bmax[2] + bmin[2]));
Draw(gDrawObjects, materials, textures);
glTranslatef(-0.5*(bmax[0] + bmin[0]), -0.5*(bmax[1] + bmin[1]), -0.5*(bmax[2] + bmin[2]));
Draw(gDrawObjects);
glfwSwapBuffers(window);
}

View File

@@ -1,2 +0,0 @@
all:
g++ -o voxelizer main.cc

View File

@@ -1,5 +0,0 @@
# Voxelize .obj and export it as also in .obj
## Third party library
This example uses https://github.com/karimnaaji/voxelizer, which is licensed under MIT Liense.

View File

@@ -1,74 +0,0 @@
#define VOXELIZER_IMPLEMENTATION
#include "voxelizer.h"
#define TINYOBJLOADER_IMPLEMENTATION
#include "../../tiny_obj_loader.h"
bool Voxelize(const char* filename, float voxelsizex, float voxelsizey, float voxelsizez, float precision)
{
tinyobj::attrib_t attrib;
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
std::string err;
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, filename);
if (!err.empty()) {
printf("err: %s\n", err.c_str());
}
if (!ret) {
printf("failed to load : %s\n", filename);
return false;
}
if (shapes.size() == 0) {
printf("err: # of shapes are zero.\n");
return false;
}
// Only use first shape.
{
vx_mesh_t* mesh;
vx_mesh_t* result;
mesh = vx_mesh_alloc(attrib.vertices.size(), shapes[0].mesh.indices.size());
for (size_t f = 0; f < shapes[0].mesh.indices.size(); f++) {
mesh->indices[f] = shapes[0].mesh.indices[f].vertex_index;
}
for (size_t v = 0; v < attrib.vertices.size() / 3; v++) {
mesh->vertices[v].x = attrib.vertices[3*v+0];
mesh->vertices[v].y = attrib.vertices[3*v+1];
mesh->vertices[v].z = attrib.vertices[3*v+2];
}
result = vx_voxelize(mesh, voxelsizex, voxelsizey, voxelsizez, precision);
printf("Number of vertices: %ld\n", result->nvertices);
printf("Number of indices: %ld\n", result->nindices);
}
return true;
}
int
main(
int argc,
char** argv)
{
if (argc < 4) {
printf("Usage: voxelize input.obj voxelsizex voxelsizey voxelsizez precision\n");
exit(-1);
}
const char* filename = argv[1];
float voxelsizex = atof(argv[2]);
float voxelsizey = atof(argv[3]);
float voxelsizez = atof(argv[4]);
float prec = atof(argv[5]);
bool ret = Voxelize(filename, voxelsizex, voxelsizey, voxelsizez, prec);
return ret ? EXIT_SUCCESS : EXIT_FAILURE;
}

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@@ -1,764 +0,0 @@
//
// LICENCE:
// The MIT License (MIT)
//
// Copyright (c) 2016 Karim Naaji, karim.naaji@gmail.com
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE
//
// REFERENCES:
// http://matthias-mueller-fischer.ch/publications/tetraederCollision.pdf
// http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/code/tribox2.txt
//
// HOWTO:
// #define VOXELIZER_IMPLEMENTATION
// #define VOXELIZER_DEBUG // Only if assertions need to be checked
// #include "voxelizer.h"
//
// HISTORY:
// - version 0.9.0: Initial
//
// TODO:
// - Triangle face merging
// - Add colors from input mesh
// - Potential issue with voxel bigger than triangle
//
#ifndef VOXELIZER_H
#define VOXELIZER_H
// ------------------------------------------------------------------------------------------------
// VOXELIZER PUBLIC API
//
#ifndef VOXELIZER_HELPERS
#include <stdlib.h> // malloc, calloc, free
#endif
typedef struct vx_vertex {
union {
float v[3];
struct {
float x;
float y;
float z;
};
};
} vx_vertex_t;
typedef struct vx_mesh {
vx_vertex_t* vertices; // Contiguous mesh vertices
vx_vertex_t* normals; // Contiguous mesh normals
unsigned int* indices; // Mesh indices
unsigned int* normalindices; // Mesh normal indices
size_t nindices; // The number of normal indices
size_t nvertices; // The number of vertices
size_t nnormals; // The number of normals
} vx_mesh_t;
vx_mesh_t* vx_voxelize(vx_mesh_t* _mesh, // The input mesh
float voxelsizex, // Voxel size on X-axis
float voxelsizey, // Voxel size on Y-axis
float voxelsizez, // Voxel size on Z-axis
float precision); // A precision factor that reduces "holes" artifact
// usually a precision = voxelsize / 10. works ok.
void vx_mesh_free(vx_mesh_t* _mesh);
vx_mesh_t* vx_mesh_alloc(int nindices, int nvertices);
// Voxelizer Helpers, define your own if needed
#ifndef VOXELIZER_HELPERS
#define VOXELIZER_HELPERS 1
#define VX_MIN(a, b) (a > b ? b : a)
#define VX_MAX(a, b) (a > b ? a : b)
#define VX_FINDMINMAX(x0, x1, x2, min, max) \
min = max = x0; \
if (x1 < min) min = x1; \
if (x1 > max) max = x1; \
if (x2 < min) min = x2; \
if (x2 > max) max = x2;
#define VX_CLAMP(v, lo, hi) VX_MAX(lo, VX_MIN(hi, v))
#define VX_MALLOC(T, N) ((T*) malloc(N * sizeof(T)))
#define VX_FREE(T) free(T)
#define VX_CALLOC(T, N) ((T*) calloc(N * sizeof(T), 1))
#define VX_SWAP(T, A, B) { T tmp = B; B = A; A = tmp; }
#ifdef VOXELIZER_DEBUG
#define VX_ASSERT(STMT) if (!(STMT)) { *(int *)0 = 0; }
#else
#define VX_ASSERT(STMT)
#endif // VOXELIZER_DEBUG
#endif // VOXELIZER_HELPERS
//
// END VOXELIZER PUBLIC API
// ------------------------------------------------------------------------------------------------
#endif // VOXELIZER_H
#ifdef VOXELIZER_IMPLEMENTATION
#include <math.h> // ceil, fabs & al.
#include <stdbool.h> // hughh
#include <string.h> // memcpy
#define VOXELIZER_EPSILON (0.0000001)
#define VOXELIZER_NORMAL_INDICES_SIZE (6)
#define VOXELIZER_INDICES_SIZE (36)
#define VOXELIZER_HASH_TABLE_SIZE (4096)
unsigned int vx_voxel_indices[VOXELIZER_INDICES_SIZE] = {
0, 1, 2,
0, 2, 3,
3, 2, 6,
3, 6, 7,
0, 7, 4,
0, 3, 7,
4, 7, 5,
7, 6, 5,
0, 4, 5,
0, 5, 1,
1, 5, 6,
1, 6, 2,
};
float vx_normals[18] = {
0.0, -1.0, 0.0,
0.0, 1.0, 0.0,
1.0, 0.0, 0.0,
0.0, 0.0, 1.0,
-1.0, 0.0, 0.0,
0.0, 0.0, -1.0,
};
unsigned int vx_normal_indices[VOXELIZER_NORMAL_INDICES_SIZE] = {
3, 2, 1, 5, 4, 0,
};
typedef struct vx_aabb {
vx_vertex_t min;
vx_vertex_t max;
} vx_aabb_t;
typedef struct vx_edge {
vx_vertex_t p1;
vx_vertex_t p2;
} vx_edge_t;
typedef struct vx_triangle {
vx_vertex_t p1;
vx_vertex_t p2;
vx_vertex_t p3;
} vx_triangle_t;
typedef struct vx_hash_table_node {
struct vx_hash_table_node* next;
struct vx_hash_table_node* prev;
void* data;
} vx_hash_table_node_t;
typedef struct vx_hash_table {
vx_hash_table_node_t** elements;
size_t size;
} vx_hash_table_t;
vx_hash_table_t* vx__hash_table_alloc(size_t size)
{
vx_hash_table_t* table = VX_MALLOC(vx_hash_table_t, 1);
if (!table) { return NULL; }
table->size = size;
table->elements = VX_MALLOC(vx_hash_table_node_t*, size);
if (!table->elements) { return NULL; }
for (size_t i = 0; i < table->size; ++i) {
table->elements[i] = NULL;
}
return table;
}
void vx__hash_table_free(vx_hash_table_t* table, bool freedata)
{
for (size_t i = 0; i < table->size; ++i) {
vx_hash_table_node_t* node = table->elements[i];
if (node) {
if (node->next) {
while (node->next) {
node = node->next;
if (freedata) {
VX_FREE(node->prev->data);
}
VX_FREE(node->prev);
}
VX_FREE(node);
} else {
VX_FREE(node->data);
VX_FREE(node);
}
}
}
VX_FREE(table->elements);
VX_FREE(table);
}
bool vx__hash_table_insert(vx_hash_table_t* table,
size_t hash,
void* data,
bool (*compfunc)(void* d1, void* d2))
{
if (!table->elements[hash]) {
table->elements[hash] = VX_MALLOC(vx_hash_table_node_t, 1);
table->elements[hash]->prev = NULL;
table->elements[hash]->next = NULL;
table->elements[hash]->data = data;
} else {
vx_hash_table_node_t* node = table->elements[hash];
if (compfunc && compfunc(node->data, data)) {
return false;
}
while (node->next) {
node = node->next;
if (compfunc && compfunc(node->data, data)) {
return false;
}
}
vx_hash_table_node_t* nnode = VX_MALLOC(vx_hash_table_node_t, 1);
nnode->prev = node;
nnode->next = NULL;
nnode->data = data;
node->next = nnode;
}
return true;
}
void vx_mesh_free(vx_mesh_t* m)
{
VX_FREE(m->vertices);
m->vertices = NULL;
m->nvertices = 0;
VX_FREE(m->indices);
m->indices = NULL;
m->nindices = 0;
if (m->normals) { VX_FREE(m->normals); }
VX_FREE(m);
}
vx_mesh_t* vx_mesh_alloc(int nvertices, int nindices)
{
vx_mesh_t* m = VX_MALLOC(vx_mesh_t, 1);
if (!m) { return NULL; }
m->indices = VX_CALLOC(unsigned int, nindices);
if (!m->indices) { return NULL; }
m->vertices = VX_CALLOC(vx_vertex_t, nvertices);
if (!m->vertices) { return NULL; }
m->normals = NULL;
m->nindices = nindices;
m->nvertices = nvertices;
return m;
}
float vx__map_to_voxel(float position, float voxelSize, bool min)
{
float vox = (position + (position < 0.f ? -1.f : 1.f) * voxelSize * 0.5f) / voxelSize;
return (min ? floor(vox) : ceil(vox)) * voxelSize;
}
vx_vertex_t vx__vertex_cross(vx_vertex_t* v1, vx_vertex_t* v2)
{
vx_vertex_t cross;
cross.x = v1->y * v2->z - v1->z * v2->y;
cross.y = v1->z * v2->x - v1->x * v2->z;
cross.z = v1->x * v2->y - v1->y * v2->x;
return cross;
}
bool vx__vertex_equals(vx_vertex_t* v1, vx_vertex_t* v2) {
return fabs(v1->x - v2->x) < VOXELIZER_EPSILON &&
fabs(v1->y - v2->y) < VOXELIZER_EPSILON &&
fabs(v1->z - v2->z) < VOXELIZER_EPSILON;
}
bool vx__vertex_comp_func(void* a, void* b)
{
return vx__vertex_equals((vx_vertex_t*) a, (vx_vertex_t*) b);
}
void vx__vertex_sub(vx_vertex_t* a, vx_vertex_t* b)
{
a->x -= b->x;
a->y -= b->y;
a->z -= b->z;
}
void vx__vertex_add(vx_vertex_t* a, vx_vertex_t* b)
{
a->x += b->x;
a->y += b->y;
a->z += b->z;
}
void vx__vertex_multiply(vx_vertex_t* a, float v)
{
a->x *= v;
a->y *= v;
a->z *= v;
}
float vx__vertex_dot(vx_vertex_t* v1, vx_vertex_t* v2)
{
return v1->x * v2->x + v1->y * v2->y + v1->z * v2->z;
}
int vx__plane_box_overlap(vx_vertex_t* normal,
float d,
vx_vertex_t* halfboxsize)
{
vx_vertex_t vmin, vmax;
for (int dim = 0; dim <= 2; dim++) {
if (normal->v[dim] > 0.0f) {
vmin.v[dim] = -halfboxsize->v[dim];
vmax.v[dim] = halfboxsize->v[dim];
} else {
vmin.v[dim] = halfboxsize->v[dim];
vmax.v[dim] = -halfboxsize->v[dim];
}
}
if (vx__vertex_dot(normal, &vmin) + d > 0.0f) {
return false;
}
if (vx__vertex_dot(normal, &vmax) + d >= 0.0f) {
return true;
}
return false;
}
#define AXISTEST_X01(a, b, fa, fb) \
p1 = a * v1.y - b * v1.z; \
p3 = a * v3.y - b * v3.z; \
if (p1 < p3) { \
min = p1; max = p3; \
} else { \
min = p3; max = p1; \
} \
rad = fa * halfboxsize.y + fb * halfboxsize.z; \
if (min > rad || max < -rad) { \
return false; \
} \
#define AXISTEST_X2(a, b, fa, fb) \
p1 = a * v1.y - b * v1.z; \
p2 = a * v2.y - b * v2.z; \
if (p1 < p2) { \
min = p1; max = p2; \
} else { \
min = p2; max = p1; \
} \
rad = fa * halfboxsize.y + fb * halfboxsize.z; \
if (min > rad || max < -rad) { \
return false; \
} \
#define AXISTEST_Y02(a, b, fa, fb) \
p1 = -a * v1.x + b * v1.z; \
p3 = -a * v3.x + b * v3.z; \
if (p1 < p3) { \
min = p1; max = p3; \
} else { \
min = p3; max = p1; \
} \
rad = fa * halfboxsize.x + fb * halfboxsize.z; \
if (min > rad || max < -rad) { \
return false; \
} \
#define AXISTEST_Y1(a, b, fa, fb) \
p1 = -a * v1.x + b * v1.z; \
p2 = -a * v2.x + b * v2.z; \
if (p1 < p2) { \
min = p1; max = p2; \
} else { \
min = p2; max = p1; \
} \
rad = fa * halfboxsize.x + fb * halfboxsize.z; \
if (min > rad || max < -rad) { \
return false; \
}
#define AXISTEST_Z12(a, b, fa, fb) \
p2 = a * v2.x - b * v2.y; \
p3 = a * v3.x - b * v3.y; \
if (p3 < p2) { \
min = p3; max = p2; \
} else { \
min = p2; max = p3; \
} \
rad = fa * halfboxsize.x + fb * halfboxsize.y; \
if (min > rad || max < -rad) { \
return false; \
}
#define AXISTEST_Z0(a, b, fa, fb) \
p1 = a * v1.x - b * v1.y; \
p2 = a * v2.x - b * v2.y; \
if (p1 < p2) { \
min = p1; max = p2; \
} else { \
min = p2; max = p1; \
} \
rad = fa * halfboxsize.x + fb * halfboxsize.y; \
if (min > rad || max < -rad) { \
return false; \
}
int vx__triangle_box_overlap(vx_vertex_t boxcenter,
vx_vertex_t halfboxsize,
vx_triangle_t triangle)
{
vx_vertex_t v1, v2, v3, normal, e1, e2, e3;
float min, max, d, p1, p2, p3, rad, fex, fey, fez;
v1 = triangle.p1;
v2 = triangle.p2;
v3 = triangle.p3;
vx__vertex_sub(&v1, &boxcenter);
vx__vertex_sub(&v2, &boxcenter);
vx__vertex_sub(&v3, &boxcenter);
e1 = v2;
e2 = v3;
e3 = v1;
vx__vertex_sub(&e1, &v1);
vx__vertex_sub(&e2, &v2);
vx__vertex_sub(&e3, &v3);
fex = fabs(e1.x);
fey = fabs(e1.y);
fez = fabs(e1.z);
AXISTEST_X01(e1.z, e1.y, fez, fey);
AXISTEST_Y02(e1.z, e1.x, fez, fex);
AXISTEST_Z12(e1.y, e1.x, fey, fex);
fex = fabs(e2.x);
fey = fabs(e2.y);
fez = fabs(e2.z);
AXISTEST_X01(e2.z, e2.y, fez, fey);
AXISTEST_Y02(e2.z, e2.x, fez, fex);
AXISTEST_Z0(e2.y, e2.x, fey, fex);
fex = fabs(e3.x);
fey = fabs(e3.y);
fez = fabs(e3.z);
AXISTEST_X2(e3.z, e3.y, fez, fey);
AXISTEST_Y1(e3.z, e3.x, fez, fex);
AXISTEST_Z12(e3.y, e3.x, fey, fex);
VX_FINDMINMAX(v1.x, v2.x, v3.x, min, max);
if (min > halfboxsize.x || max < -halfboxsize.x) {
return false;
}
VX_FINDMINMAX(v1.y, v2.y, v3.y, min, max);
if (min > halfboxsize.y || max < -halfboxsize.y) {
return false;
}
VX_FINDMINMAX(v1.z, v2.z, v3.z, min, max);
if (min > halfboxsize.z || max < -halfboxsize.z) {
return false;
}
normal = vx__vertex_cross(&e1, &e2);
d = -vx__vertex_dot(&normal, &v1);
if (!vx__plane_box_overlap(&normal, d, &halfboxsize)) {
return false;
}
return true;
}
#undef AXISTEST_X2
#undef AXISTEST_X01
#undef AXISTEST_Y1
#undef AXISTEST_Y02
#undef AXISTEST_Z0
#undef AXISTEST_Z12
float vx__triangle_area(vx_triangle_t* triangle) {
vx_vertex_t ab = triangle->p2;
vx_vertex_t ac = triangle->p3;
vx__vertex_sub(&ab, &triangle->p1);
vx__vertex_sub(&ac, &triangle->p1);
float a0 = ab.y * ac.z - ab.z * ac.y;
float a1 = ab.z * ac.x - ab.x * ac.z;
float a2 = ab.x * ac.y - ab.y * ac.x;
return sqrtf(powf(a0, 2.f) + powf(a1, 2.f) + powf(a2, 2.f)) * 0.5f;
}
void vx__aabb_init(vx_aabb_t* aabb)
{
aabb->max.x = aabb->max.y = aabb->max.z = -INFINITY;
aabb->min.x = aabb->min.y = aabb->min.z = INFINITY;
}
vx_aabb_t vx__triangle_aabb(vx_triangle_t* triangle)
{
vx_aabb_t aabb;
vx__aabb_init(&aabb);
aabb.max.x = VX_MAX(aabb.max.x, triangle->p1.x); aabb.max.x = VX_MAX(aabb.max.x,
triangle->p2.x); aabb.max.x = VX_MAX(aabb.max.x, triangle->p3.x);
aabb.max.y = VX_MAX(aabb.max.y, triangle->p1.y); aabb.max.y = VX_MAX(aabb.max.y,
triangle->p2.y); aabb.max.y = VX_MAX(aabb.max.y, triangle->p3.y);
aabb.max.z = VX_MAX(aabb.max.z, triangle->p1.z); aabb.max.z = VX_MAX(aabb.max.z,
triangle->p2.z); aabb.max.z = VX_MAX(aabb.max.z, triangle->p3.z);
aabb.min.x = VX_MIN(aabb.min.x, triangle->p1.x); aabb.min.x = VX_MIN(aabb.min.x,
triangle->p2.x); aabb.min.x = VX_MIN(aabb.min.x, triangle->p3.x);
aabb.min.y = VX_MIN(aabb.min.y, triangle->p1.y); aabb.min.y = VX_MIN(aabb.min.y,
triangle->p2.y); aabb.min.y = VX_MIN(aabb.min.y, triangle->p3.y);
aabb.min.z = VX_MIN(aabb.min.z, triangle->p1.z); aabb.min.z = VX_MIN(aabb.min.z,
triangle->p2.z); aabb.min.z = VX_MIN(aabb.min.z, triangle->p3.z);
return aabb;
}
vx_vertex_t vx__aabb_center(vx_aabb_t* a)
{
vx_vertex_t boxcenter = a->min;
vx__vertex_add(&boxcenter, &a->max);
vx__vertex_multiply(&boxcenter, 0.5f);
return boxcenter;
}
vx_vertex_t vx__aabb_half_size(vx_aabb_t* a)
{
vx_vertex_t size;
size.x = fabs(a->max.x - a->min.x) * 0.5f;
size.y = fabs(a->max.y - a->min.y) * 0.5f;
size.z = fabs(a->max.z - a->min.z) * 0.5f;
return size;
}
vx_aabb_t vx__aabb_merge(vx_aabb_t* a, vx_aabb_t* b)
{
vx_aabb_t merge;
merge.min.x = VX_MIN(a->min.x, b->min.x);
merge.min.y = VX_MIN(a->min.y, b->min.y);
merge.min.z = VX_MIN(a->min.z, b->min.z);
merge.max.x = VX_MAX(a->max.x, b->max.x);
merge.max.y = VX_MAX(a->max.y, b->max.y);
merge.max.z = VX_MAX(a->max.z, b->max.z);
return merge;
}
size_t vx__vertex_hash(vx_vertex_t pos, size_t n)
{
size_t a = (size_t)(pos.x * 73856093);
size_t b = (size_t)(pos.y * 19349663);
size_t c = (size_t)(pos.z * 83492791);
return (a ^ b ^ c) % n;
}
void vx__add_voxel(vx_mesh_t* mesh,
vx_vertex_t* pos,
float* vertices)
{
for (size_t i = 0; i < 8; ++i) {
size_t index = i+mesh->nvertices;
mesh->vertices[index].x = vertices[i*3+0] + pos->x;
mesh->vertices[index].y = vertices[i*3+1] + pos->y;
mesh->vertices[index].z = vertices[i*3+2] + pos->z;
}
int j = -1;
for (size_t i = 0; i < VOXELIZER_INDICES_SIZE; ++i) {
if (i % 6 == 0) {
j++;
}
mesh->normalindices[i+mesh->nindices] = vx_normal_indices[j];
}
for (size_t i = 0; i < VOXELIZER_INDICES_SIZE; ++i) {
mesh->indices[i+mesh->nindices] = vx_voxel_indices[i] + mesh->nvertices;
}
mesh->nindices += VOXELIZER_INDICES_SIZE;
mesh->nvertices += 8;
}
vx_mesh_t* vx_voxelize(vx_mesh_t* m,
float voxelsizex,
float voxelsizey,
float voxelsizez,
float precision)
{
vx_mesh_t* outmesh = NULL;
vx_hash_table_t* table = NULL;
size_t voxels = 0;
float halfsizex = voxelsizex * 0.5f;
float halfsizey = voxelsizey * 0.5f;
float halfsizez = voxelsizez * 0.5f;
table = vx__hash_table_alloc(VOXELIZER_HASH_TABLE_SIZE);
for (int i = 0; i < m->nindices; i += 3) {
vx_triangle_t triangle;
VX_ASSERT(m->indices[i+0] < m->nvertices);
VX_ASSERT(m->indices[i+1] < m->nvertices);
VX_ASSERT(m->indices[i+2] < m->nvertices);
triangle.p1 = m->vertices[m->indices[i+0]];
triangle.p2 = m->vertices[m->indices[i+1]];
triangle.p3 = m->vertices[m->indices[i+2]];
if (vx__triangle_area(&triangle) < VOXELIZER_EPSILON) {
// triangle with 0 area
continue;
}
vx_aabb_t aabb = vx__triangle_aabb(&triangle);
aabb.min.x = vx__map_to_voxel(aabb.min.x, voxelsizex, true);
aabb.min.y = vx__map_to_voxel(aabb.min.y, voxelsizey, true);
aabb.min.z = vx__map_to_voxel(aabb.min.z, voxelsizez, true);
aabb.max.x = vx__map_to_voxel(aabb.max.x, voxelsizex, false);
aabb.max.y = vx__map_to_voxel(aabb.max.y, voxelsizey, false);
aabb.max.z = vx__map_to_voxel(aabb.max.z, voxelsizez, false);
for (float x = aabb.min.x; x < aabb.max.x; x += voxelsizex) {
for (float y = aabb.min.y; y < aabb.max.y; y += voxelsizey) {
for (float z = aabb.min.z; z < aabb.max.z; z += voxelsizez) {
vx_aabb_t saabb;
saabb.min.x = x - halfsizex;
saabb.min.y = y - halfsizey;
saabb.min.z = z - halfsizez;
saabb.max.x = x + halfsizex;
saabb.max.y = y + halfsizey;
saabb.max.z = z + halfsizez;
vx_vertex_t boxcenter = vx__aabb_center(&saabb);
vx_vertex_t halfsize = vx__aabb_half_size(&saabb);
// HACK: some holes might appear, this
// precision factor reduces the artifact
halfsize.x += precision;
halfsize.y += precision;
halfsize.z += precision;
if (vx__triangle_box_overlap(boxcenter, halfsize, triangle)) {
vx_vertex_t* nodedata = VX_MALLOC(vx_vertex_t, 1);
*nodedata = boxcenter;
size_t hash = vx__vertex_hash(boxcenter, VOXELIZER_HASH_TABLE_SIZE);
bool insert = vx__hash_table_insert(table,
hash,
nodedata,
vx__vertex_comp_func);
if (insert) {
voxels++;
}
}
}
}
}
}
outmesh = VX_MALLOC(vx_mesh_t, 1);
size_t nvertices = voxels * 8;
size_t nindices = voxels * VOXELIZER_INDICES_SIZE;
outmesh->nnormals = VOXELIZER_NORMAL_INDICES_SIZE;
outmesh->vertices = VX_CALLOC(vx_vertex_t, nvertices);
outmesh->normals = VX_CALLOC(vx_vertex_t, 6);
outmesh->indices = VX_CALLOC(unsigned int, nindices);
outmesh->normalindices = VX_CALLOC(unsigned int, nindices);
outmesh->nindices = 0;
outmesh->nvertices = 0;
memcpy(outmesh->normals, vx_normals, 18 * sizeof(float));
float vertices[24] = {
-halfsizex, halfsizey, halfsizez,
-halfsizex, -halfsizey, halfsizez,
halfsizex, -halfsizey, halfsizez,
halfsizex, halfsizey, halfsizez,
-halfsizex, halfsizey, -halfsizez,
-halfsizex, -halfsizey, -halfsizez,
halfsizex, -halfsizey, -halfsizez,
halfsizex, halfsizey, -halfsizez,
};
for (size_t i = 0; i < table->size; ++i) {
if (table->elements[i] != NULL) {
vx_hash_table_node_t* node = table->elements[i];
if (!node) {
continue;
}
vx_vertex_t* p = (vx_vertex_t*) node->data;
vx__add_voxel(outmesh, p, vertices);
while (node->next) {
node = node->next;
p = (vx_vertex_t*) node->data;
vx__add_voxel(outmesh, p, vertices);
}
}
}
vx__hash_table_free(table, true);
return outmesh;
}
#undef VOXELIZER_EPSILON
#undef VOXELIZER_INDICES_SIZE
#undef VOXELIZER_HASH_TABLE_SIZE
#endif // VX_VOXELIZER_IMPLEMENTATION

12
experimental/Makefile Normal file
View File

@@ -0,0 +1,12 @@
UNAME_S := $(shell uname -s)
ifeq ($(UNAME_S),Darwin)
LD_FLAGS=-framework OpenGL -lglfw3 -lglew
endif
ifeq ($(UNAME_S),Linux)
LD_FLAGS=-lGL -lGLU -lglfw3 -lGLEW -lX11 -lXrandr -lXinerama -lXxf86vm -lXcursor -lm -pthread -ldl
endif
all:
clang -c trackball.c
clang -o viewer -g -O0 -pedantic -ansi -Wno-deprecated-declarations viewer-c.c trackball.o $(LD_FLAGS)
# clang -pedantic -ansi -Weverything -Wno-deprecated-declarations viewer-c.c trackball.o -framework OpenGL -lglfw3 -lglew

View File

@@ -1,5 +0,0 @@
Experimental code for .obj loader.
* Multi-threaded optimized parser : tinyobj_loader_opt.h
* zstd compressed .obj support. `--with-zstd` premake option.
* gzip compressed .obj support. `--with-zlib` premake option.

View File

@@ -3,11 +3,6 @@ newoption {
description = "Build with zlib."
}
newoption {
trigger = "with-zstd",
description = "Build with ZStandard compression."
}
solution "objview"
-- location ( "build" )
configurations { "Release", "Debug" }
@@ -21,23 +16,13 @@ solution "objview"
includedirs { "./" }
includedirs { "../../" }
flags { "c++11" }
--buildoptions { "-std=c++11" }
buildoptions { "-std=c++11" }
if _OPTIONS['with-zlib'] then
defines { 'ENABLE_ZLIB' }
links { 'z' }
end
if _OPTIONS['with-zstd'] then
print("with-zstd")
defines { 'ENABLE_ZSTD' }
-- Set path to zstd installed dir.
includedirs { '$$HOME/local/include' }
libdirs { '$$HOME/local/lib' }
links { 'zstd' }
end
-- Uncomment if you want address sanitizer(gcc/clang only)
--buildoptions { "-fsanitize=address" }
--linkoptions { "-fsanitize=address" }
@@ -49,15 +34,14 @@ solution "objview"
configuration { "windows" }
-- Path to GLFW3
includedirs { '../../../local/glfw-3.2.bin.WIN64/include' }
libdirs { '../../../local/glfw-3.2.bin.WIN64/lib-vc2015' }
includedirs { '../../../../local/glfw-3.1.2.bin.WIN64/include' }
libdirs { '../../../../local/glfw-3.1.2.bin.WIN64/lib-vc2013' }
-- Path to GLEW
includedirs { '../../../local/glew-1.13.0/include' }
libdirs { '../../../local/glew-1.13.0/lib/Release/x64' }
includedirs { '../../../../local/glew-1.13.0/include' }
libdirs { '../../../../local/glew-1.13.0/lib/Release/x64' }
links { "glfw3", "glew32", "gdi32", "winmm", "user32", "glu32","opengl32", "kernel32" }
defines { "_CRT_SECURE_NO_WARNINGS" }
defines { "NOMINMAX" }
configuration { "macosx" }
includedirs { "/usr/local/include" }

File diff suppressed because it is too large Load Diff

View File

@@ -29,7 +29,7 @@ THE SOFTWARE.
#ifndef TINOBJ_LOADER_OPT_H_
#define TINOBJ_LOADER_OPT_H_
#ifdef _WIN32
#ifdef _WIN64
#define atoll(S) _atoi64(S)
#include <windows.h>
#else
@@ -292,22 +292,6 @@ typedef struct {
std::string bump_texname; // map_bump, bump
std::string displacement_texname; // disp
std::string alpha_texname; // map_d
// PBR extension
// http://exocortex.com/blog/extending_wavefront_mtl_to_support_pbr
float roughness; // [0, 1] default 0
float metallic; // [0, 1] default 0
float sheen; // [0, 1] default 0
float clearcoat_thickness; // [0, 1] default 0
float clearcoat_roughness; // [0, 1] default 0
float anisotropy; // aniso. [0, 1] default 0
float anisotropy_rotation; // anisor. [0, 1] default 0
std::string roughness_texname; // map_Pr
std::string metallic_texname; // map_Pm
std::string sheen_texname; // map_Ps
std::string emissive_texname; // map_Ke
std::string normal_texname; // norm. For normal mapping.
std::map<std::string, std::string> unknown_parameter;
} material_t;
@@ -317,20 +301,19 @@ typedef struct {
unsigned int length;
} shape_t;
struct index_t {
int vertex_index, texcoord_index, normal_index;
index_t() : vertex_index(-1), texcoord_index(-1), normal_index(-1) {}
explicit index_t(int idx)
: vertex_index(idx), texcoord_index(idx), normal_index(idx) {}
index_t(int vidx, int vtidx, int vnidx)
: vertex_index(vidx), texcoord_index(vtidx), normal_index(vnidx) {}
struct vertex_index {
int v_idx, vt_idx, vn_idx;
vertex_index() : v_idx(-1), vt_idx(-1), vn_idx(-1) {}
explicit vertex_index(int idx) : v_idx(idx), vt_idx(idx), vn_idx(idx) {}
vertex_index(int vidx, int vtidx, int vnidx)
: v_idx(vidx), vt_idx(vtidx), vn_idx(vnidx) {}
};
typedef struct {
std::vector<float, lt::allocator<float> > vertices;
std::vector<float, lt::allocator<float> > normals;
std::vector<float, lt::allocator<float> > texcoords;
std::vector<index_t, lt::allocator<index_t> > indices;
std::vector<vertex_index, lt::allocator<vertex_index> > faces;
std::vector<int, lt::allocator<int> > face_num_verts;
std::vector<int, lt::allocator<int> > material_ids;
} attrib_t;
@@ -403,11 +386,12 @@ static inline int fixIndex(int idx, int n) {
}
// Parse raw triples: i, i/j/k, i//k, i/j
static index_t parseRawTriple(const char **token) {
index_t vi(
static vertex_index parseRawTriple(const char **token) {
vertex_index vi(
static_cast<int>(0x80000000)); // 0x80000000 = -2147483648 = invalid
vi.vertex_index = my_atoi((*token));
vi.v_idx = my_atoi((*token));
//(*token) += strcspn((*token), "/ \t\r");
while ((*token)[0] != '\0' && (*token)[0] != '/' && (*token)[0] != ' ' &&
(*token)[0] != '\t' && (*token)[0] != '\r') {
(*token)++;
@@ -420,7 +404,8 @@ static index_t parseRawTriple(const char **token) {
// i//k
if ((*token)[0] == '/') {
(*token)++;
vi.normal_index = my_atoi((*token));
vi.vn_idx = my_atoi((*token));
//(*token) += strcspn((*token), "/ \t\r");
while ((*token)[0] != '\0' && (*token)[0] != '/' && (*token)[0] != ' ' &&
(*token)[0] != '\t' && (*token)[0] != '\r') {
(*token)++;
@@ -429,7 +414,8 @@ static index_t parseRawTriple(const char **token) {
}
// i/j/k or i/j
vi.texcoord_index = my_atoi((*token));
vi.vt_idx = my_atoi((*token));
//(*token) += strcspn((*token), "/ \t\r");
while ((*token)[0] != '\0' && (*token)[0] != '/' && (*token)[0] != ' ' &&
(*token)[0] != '\t' && (*token)[0] != '\r') {
(*token)++;
@@ -440,7 +426,8 @@ static index_t parseRawTriple(const char **token) {
// i/j/k
(*token)++; // skip '/'
vi.normal_index = my_atoi((*token));
vi.vn_idx = my_atoi((*token));
//(*token) += strcspn((*token), "/ \t\r");
while ((*token)[0] != '\0' && (*token)[0] != '/' && (*token)[0] != ' ' &&
(*token)[0] != '\t' && (*token)[0] != '\r') {
(*token)++;
@@ -449,17 +436,17 @@ static index_t parseRawTriple(const char **token) {
}
static inline bool parseString(ShortString *s, const char **token) {
skip_space(token);
size_t e = until_space((*token));
skip_space(token); //(*token) += strspn((*token), " \t");
size_t e = until_space((*token)); // strcspn((*token), " \t\r");
(*s)->insert((*s)->end(), (*token), (*token) + e);
(*token) += e;
return true;
}
static inline int parseInt(const char **token) {
skip_space(token);
skip_space(token); //(*token) += strspn((*token), " \t");
int i = my_atoi((*token));
(*token) += until_space((*token));
(*token) += until_space((*token)); // strcspn((*token), " \t\r");
return i;
}
@@ -598,9 +585,9 @@ assemble :
{
// = pow(5.0, exponent);
double a = 1.0;
double a = 5.0;
for (int i = 0; i < exponent; i++) {
a = a * 5.0;
a = a * a;
}
*result =
//(sign == '+' ? 1 : -1) * ldexp(mantissa * pow(5.0, exponent), exponent);
@@ -614,12 +601,13 @@ fail:
}
static inline float parseFloat(const char **token) {
skip_space(token);
skip_space(token); //(*token) += strspn((*token), " \t");
#ifdef TINY_OBJ_LOADER_OLD_FLOAT_PARSER
float f = static_cast<float>(atof(*token));
(*token) += strcspn((*token), " \t\r");
#else
const char *end = (*token) + until_space((*token));
const char *end =
(*token) + until_space((*token)); // strcspn((*token), " \t\r");
double val = 0.0;
tryParseDouble((*token), end, &val);
float f = static_cast<float>(val);
@@ -677,11 +665,6 @@ static void LoadMtl(std::map<std::string, int> *material_map,
std::string linebuf(&buf[0]);
// Trim trailing whitespace.
if (linebuf.size() > 0) {
linebuf = linebuf.substr(0, linebuf.find_last_not_of(" \t") + 1);
}
// Trim newline '\r\n' or '\n'
if (linebuf.size() > 0) {
if (linebuf[linebuf.size() - 1] == '\n')
@@ -764,8 +747,7 @@ static void LoadMtl(std::map<std::string, int> *material_map,
}
// transmittance
if ((token[0] == 'K' && token[1] == 't' && IS_SPACE((token[2]))) ||
(token[0] == 'T' && token[1] == 'f' && IS_SPACE((token[2])))) {
if (token[0] == 'K' && token[1] == 't' && IS_SPACE((token[2]))) {
token += 2;
float r, g, b;
parseFloat3(&r, &g, &b, &token);
@@ -813,7 +795,6 @@ static void LoadMtl(std::map<std::string, int> *material_map,
material.dissolve = parseFloat(&token);
continue;
}
if (token[0] == 'T' && token[1] == 'r' && IS_SPACE(token[2])) {
token += 2;
// Invert value of Tr(assume Tr is in range [0, 1])
@@ -821,55 +802,6 @@ static void LoadMtl(std::map<std::string, int> *material_map,
continue;
}
// PBR: roughness
if (token[0] == 'P' && token[1] == 'r' && IS_SPACE(token[2])) {
token += 2;
material.roughness = parseFloat(&token);
continue;
}
// PBR: metallic
if (token[0] == 'P' && token[1] == 'm' && IS_SPACE(token[2])) {
token += 2;
material.metallic = parseFloat(&token);
continue;
}
// PBR: sheen
if (token[0] == 'P' && token[1] == 's' && IS_SPACE(token[2])) {
token += 2;
material.sheen = parseFloat(&token);
continue;
}
// PBR: clearcoat thickness
if (token[0] == 'P' && token[1] == 'c' && IS_SPACE(token[2])) {
token += 2;
material.clearcoat_thickness = parseFloat(&token);
continue;
}
// PBR: clearcoat roughness
if ((0 == strncmp(token, "Pcr", 3)) && IS_SPACE(token[3])) {
token += 4;
material.clearcoat_roughness = parseFloat(&token);
continue;
}
// PBR: anisotropy
if ((0 == strncmp(token, "aniso", 5)) && IS_SPACE(token[5])) {
token += 6;
material.anisotropy = parseFloat(&token);
continue;
}
// PBR: anisotropy rotation
if ((0 == strncmp(token, "anisor", 6)) && IS_SPACE(token[6])) {
token += 7;
material.anisotropy_rotation = parseFloat(&token);
continue;
}
// ambient texture
if ((0 == strncmp(token, "map_Ka", 6)) && IS_SPACE(token[6])) {
token += 7;
@@ -926,41 +858,6 @@ static void LoadMtl(std::map<std::string, int> *material_map,
continue;
}
// PBR: roughness texture
if ((0 == strncmp(token, "map_Pr", 6)) && IS_SPACE(token[6])) {
token += 7;
material.roughness_texname = token;
continue;
}
// PBR: metallic texture
if ((0 == strncmp(token, "map_Pm", 6)) && IS_SPACE(token[6])) {
token += 7;
material.metallic_texname = token;
continue;
}
// PBR: sheen texture
if ((0 == strncmp(token, "map_Ps", 6)) && IS_SPACE(token[6])) {
token += 7;
material.sheen_texname = token;
continue;
}
// PBR: emissive texture
if ((0 == strncmp(token, "map_Ke", 6)) && IS_SPACE(token[6])) {
token += 7;
material.emissive_texname = token;
continue;
}
// PBR: normal map texture
if ((0 == strncmp(token, "norm", 4)) && IS_SPACE(token[4])) {
token += 5;
material.normal_texname = token;
continue;
}
// unknown parameter
const char *_space = strchr(token, ' ');
if (!_space) {
@@ -999,8 +896,8 @@ typedef struct {
float tx, ty;
// for f
std::vector<index_t, lt::allocator<index_t> > f;
// std::vector<index_t> f;
std::vector<vertex_index, lt::allocator<vertex_index> > f;
// std::vector<vertex_index> f;
std::vector<int, lt::allocator<int> > f_num_verts;
const char *group_name;
@@ -1021,42 +918,44 @@ struct CommandCount {
size_t num_vn;
size_t num_vt;
size_t num_f;
size_t num_indices;
size_t num_faces;
CommandCount() {
num_v = 0;
num_vn = 0;
num_vt = 0;
num_f = 0;
num_indices = 0;
num_faces = 0;
}
};
class LoadOption {
class
LoadOption
{
public:
LoadOption() : req_num_threads(-1), triangulate(true), verbose(false) {}
LoadOption() : req_num_threads(-1), triangulate(true), verbose(false) {}
int req_num_threads;
bool triangulate;
bool verbose;
int req_num_threads;
bool triangulate;
bool verbose;
};
/// Parse wavefront .obj(.obj string data is expanded to linear char array
/// `buf')
/// -1 to req_num_threads use the number of HW threads in the running system.
bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
std::vector<material_t> *materials, const char *buf, size_t len,
const LoadOption &option);
bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes, const char *buf,
size_t len, const LoadOption& option);
#ifdef TINYOBJ_LOADER_OPT_IMPLEMENTATION
static bool parseLine(Command *command, const char *p, size_t p_len,
bool triangulate = true) {
// @todo { operate directly on pointer `p'. to do that, add range check for
// string operatoion against `p', since `p' is not null-terminated at p[p_len]
// }
char linebuf[4096];
assert(p_len < 4095);
memcpy(linebuf, p, p_len);
// StackVector<char, 256> linebuf;
// linebuf->resize(p_len + 1);
memcpy(&linebuf, p, p_len);
linebuf[p_len] = '\0';
const char *token = linebuf;
@@ -1064,7 +963,8 @@ static bool parseLine(Command *command, const char *p, size_t p_len,
command->type = COMMAND_EMPTY;
// Skip leading space.
skip_space(&token);
// token += strspn(token, " \t");
skip_space(&token); //(*token) += strspn((*token), " \t");
assert(token);
if (token[0] == '\0') { // empty line
@@ -1078,7 +978,7 @@ static bool parseLine(Command *command, const char *p, size_t p_len,
// vertex
if (token[0] == 'v' && IS_SPACE((token[1]))) {
token += 2;
float x = 0.0f, y = 0.0f, z = 0.0f;
float x, y, z;
parseFloat3(&x, &y, &z, &token);
command->vx = x;
command->vy = y;
@@ -1090,7 +990,7 @@ static bool parseLine(Command *command, const char *p, size_t p_len,
// normal
if (token[0] == 'v' && token[1] == 'n' && IS_SPACE((token[2]))) {
token += 3;
float x = 0.0f, y = 0.0f, z = 0.0f;
float x, y, z;
parseFloat3(&x, &y, &z, &token);
command->nx = x;
command->ny = y;
@@ -1102,7 +1002,7 @@ static bool parseLine(Command *command, const char *p, size_t p_len,
// texcoord
if (token[0] == 'v' && token[1] == 't' && IS_SPACE((token[2]))) {
token += 3;
float x = 0.0f, y = 0.0f;
float x, y;
parseFloat2(&x, &y, &token);
command->tx = x;
command->ty = y;
@@ -1113,12 +1013,19 @@ static bool parseLine(Command *command, const char *p, size_t p_len,
// face
if (token[0] == 'f' && IS_SPACE((token[1]))) {
token += 2;
// token += strspn(token, " \t");
skip_space(&token);
StackVector<index_t, 8> f;
StackVector<vertex_index, 8> f;
while (!IS_NEW_LINE(token[0])) {
index_t vi = parseRawTriple(&token);
vertex_index vi = parseRawTriple(&token);
// printf("v = %d, %d, %d\n", vi.v_idx, vi.vn_idx, vi.vt_idx);
// if (callback.index_cb) {
// callback.index_cb(user_data, vi.v_idx, vi.vn_idx, vi.vt_idx);
//}
// size_t n = strspn(token, " \t\r");
// token += n;
skip_space_and_cr(&token);
f->push_back(vi);
@@ -1127,9 +1034,9 @@ static bool parseLine(Command *command, const char *p, size_t p_len,
command->type = COMMAND_F;
if (triangulate) {
index_t i0 = f[0];
index_t i1(-1);
index_t i2 = f[1];
vertex_index i0 = f[0];
vertex_index i1(-1);
vertex_index i2 = f[1];
for (size_t k = 2; k < f->size(); k++) {
i1 = i2;
@@ -1246,28 +1153,27 @@ static inline bool is_line_ending(const char *p, size_t i, size_t end_i) {
return false;
}
bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
std::vector<material_t> *materials, const char *buf, size_t len,
const LoadOption &option) {
bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes, const char *buf,
size_t len, const LoadOption& option)
{
attrib->vertices.clear();
attrib->normals.clear();
attrib->texcoords.clear();
attrib->indices.clear();
attrib->faces.clear();
attrib->face_num_verts.clear();
attrib->material_ids.clear();
shapes->clear();
if (len < 1) return false;
auto num_threads = (option.req_num_threads < 0)
? std::thread::hardware_concurrency()
: option.req_num_threads;
auto num_threads = (option.req_num_threads < 0) ? std::thread::hardware_concurrency()
: option.req_num_threads;
num_threads =
(std::max)(1, (std::min)(static_cast<int>(num_threads), kMaxThreads));
std::max(1, std::min(static_cast<int>(num_threads), kMaxThreads));
if (option.verbose) {
std::cout << "# of threads = " << num_threads << std::endl;
}
if (option.verbose) {
std::cout << "# of threads = " << num_threads << std::endl;
}
auto t1 = std::chrono::high_resolution_clock::now();
@@ -1295,7 +1201,7 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
for (size_t t = 0; t < static_cast<size_t>(num_threads); t++) {
workers->push_back(std::thread([&, t]() {
auto start_idx = (t + 0) * chunk_size;
auto end_idx = (std::min)((t + 1) * chunk_size, len - 1);
auto end_idx = std::min((t + 1) * chunk_size, len - 1);
if (t == static_cast<size_t>((num_threads - 1))) {
end_idx = len - 1;
}
@@ -1325,7 +1231,7 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
// Find extra line which spand across chunk boundary.
if ((t < num_threads) && (buf[end_idx - 1] != '\n')) {
auto extra_span_idx = (std::min)(end_idx - 1 + chunk_size, len - 1);
auto extra_span_idx = std::min(end_idx - 1 + chunk_size, len - 1);
for (size_t i = end_idx; i < extra_span_idx; i++) {
if (is_line_ending(buf, i, extra_span_idx)) {
LineInfo info;
@@ -1398,7 +1304,7 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
command_count[t].num_vt++;
} else if (command.type == COMMAND_F) {
command_count[t].num_f += command.f.size();
command_count[t].num_indices += command.f_num_verts.size();
command_count[t].num_faces++;
}
if (command.type == COMMAND_MTLLIB) {
@@ -1423,6 +1329,7 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
}
std::map<std::string, int> material_map;
std::vector<material_t> materials;
// Load material(if exits)
if (mtllib_i_index >= 0 && mtllib_t_index >= 0 &&
@@ -1437,7 +1344,7 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
std::ifstream ifs(material_filename);
if (ifs.good()) {
LoadMtl(&material_map, materials, &ifs);
LoadMtl(&material_map, &materials, &ifs);
// std::cout << "maetrials = " << materials.size() << std::endl;
@@ -1461,15 +1368,14 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
size_t num_vn = 0;
size_t num_vt = 0;
size_t num_f = 0;
size_t num_indices = 0;
size_t num_faces = 0;
for (size_t t = 0; t < num_threads; t++) {
num_v += command_count[t].num_v;
num_vn += command_count[t].num_vn;
num_vt += command_count[t].num_vt;
num_f += command_count[t].num_f;
num_indices += command_count[t].num_indices;
num_faces += command_count[t].num_faces;
}
// std::cout << "# v " << num_v << std::endl;
// std::cout << "# vn " << num_vn << std::endl;
// std::cout << "# vt " << num_vt << std::endl;
@@ -1483,9 +1389,9 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
attrib->vertices.resize(num_v * 3);
attrib->normals.resize(num_vn * 3);
attrib->texcoords.resize(num_vt * 2);
attrib->indices.resize(num_f);
attrib->face_num_verts.resize(num_indices);
attrib->material_ids.resize(num_indices);
attrib->faces.resize(num_f);
attrib->face_num_verts.resize(num_faces);
attrib->material_ids.resize(num_faces);
size_t v_offsets[kMaxThreads];
size_t n_offsets[kMaxThreads];
@@ -1504,7 +1410,7 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
n_offsets[t] = n_offsets[t - 1] + command_count[t - 1].num_vn;
t_offsets[t] = t_offsets[t - 1] + command_count[t - 1].num_vt;
f_offsets[t] = f_offsets[t - 1] + command_count[t - 1].num_f;
face_offsets[t] = face_offsets[t - 1] + command_count[t - 1].num_indices;
face_offsets[t] = face_offsets[t - 1] + command_count[t - 1].num_faces;
}
StackVector<std::thread, 16> workers;
@@ -1550,20 +1456,17 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
t_count++;
} else if (commands[t][i].type == COMMAND_F) {
for (size_t k = 0; k < commands[t][i].f.size(); k++) {
index_t &vi = commands[t][i].f[k];
int vertex_index = fixIndex(vi.vertex_index, v_count);
int texcoord_index = fixIndex(vi.texcoord_index, t_count);
int normal_index = fixIndex(vi.normal_index, n_count);
attrib->indices[f_count + k] =
index_t(vertex_index, texcoord_index, normal_index);
}
for (size_t k = 0; k < commands[t][i].f_num_verts.size(); k++) {
attrib->material_ids[face_count + k] = material_id;
attrib->face_num_verts[face_count + k] = commands[t][i].f_num_verts[k];
vertex_index &vi = commands[t][i].f[k];
int v_idx = fixIndex(vi.v_idx, v_count);
int vn_idx = fixIndex(vi.vn_idx, n_count);
int vt_idx = fixIndex(vi.vt_idx, t_count);
attrib->faces[f_count + k] = vertex_index(v_idx, vn_idx, vt_idx);
}
attrib->material_ids[face_count] = material_id;
attrib->face_num_verts[face_count] = commands[t][i].f.size();
f_count += commands[t][i].f.size();
face_count += commands[t][i].f_num_verts.size();
face_count++;
}
}
}));
@@ -1653,21 +1556,21 @@ bool parseObj(attrib_t *attrib, std::vector<shape_t> *shapes,
}
std::chrono::duration<double, std::milli> ms_total = t4 - t1;
if (option.verbose) {
std::cout << "total parsing time: " << ms_total.count() << " ms\n";
std::cout << " line detection : " << ms_linedetection.count() << " ms\n";
std::cout << " alloc buf : " << ms_alloc.count() << " ms\n";
std::cout << " parse : " << ms_parse.count() << " ms\n";
std::cout << " merge : " << ms_merge.count() << " ms\n";
std::cout << " construct : " << ms_construct.count() << " ms\n";
std::cout << " mtl load : " << ms_load_mtl.count() << " ms\n";
std::cout << "# of vertices = " << attrib->vertices.size() << std::endl;
std::cout << "# of normals = " << attrib->normals.size() << std::endl;
std::cout << "# of texcoords = " << attrib->texcoords.size() << std::endl;
std::cout << "# of face indices = " << attrib->indices.size() << std::endl;
std::cout << "# of indices = " << attrib->material_ids.size() << std::endl;
std::cout << "# of shapes = " << shapes->size() << std::endl;
}
if (option.verbose) {
std::cout << "total parsing time: " << ms_total.count() << " ms\n";
std::cout << " line detection : " << ms_linedetection.count() << " ms\n";
std::cout << " alloc buf : " << ms_alloc.count() << " ms\n";
std::cout << " parse : " << ms_parse.count() << " ms\n";
std::cout << " merge : " << ms_merge.count() << " ms\n";
std::cout << " construct : " << ms_construct.count() << " ms\n";
std::cout << " mtl load : " << ms_load_mtl.count() << " ms\n";
std::cout << "# of vertices = " << attrib->vertices.size() << std::endl;
std::cout << "# of normals = " << attrib->normals.size() << std::endl;
std::cout << "# of texcoords = " << attrib->texcoords.size() << std::endl;
std::cout << "# of face indices = " << attrib->faces.size() << std::endl;
std::cout << "# of faces = " << attrib->material_ids.size() << std::endl;
std::cout << "# of shapes = " << shapes->size() << std::endl;
}
return true;
}

View File

@@ -86,7 +86,7 @@ static void vsub(const float *src1, const float *src2, float *dst) {
}
static void vcopy(const float *v1, float *v2) {
int i;
register int i;
for (i = 0; i < 3; i++)
v2[i] = v1[i];
}

622
experimental/viewer-c.c Normal file
View File

@@ -0,0 +1,622 @@
#include <GL/glew.h>
#include <float.h>
#include <limits.h>
#include <math.h>
#ifdef __APPLE__
#include <OpenGL/glu.h>
#else
#include <GL/glu.h>
#endif
#include <GLFW/glfw3.h>
#include "trackball.h"
#define TINYOBJ_LOADER_C_IMPLEMENTATION
#include "tinyobj_loader_c.h"
#define MAX_OBJECTS (128)
typedef struct {
GLuint vb;
int numTriangles;
} DrawObject;
static DrawObject gDrawObject;
static int width = 768;
static int height = 768;
static float prevMouseX, prevMouseY;
static int mouseLeftPressed;
static int mouseMiddlePressed;
static int mouseRightPressed;
static float curr_quat[4];
static float prev_quat[4];
static float eye[3], lookat[3], up[3];
static GLFWwindow* gWindow;
static void CheckErrors(const char* desc) {
GLenum e = glGetError();
if (e != GL_NO_ERROR) {
fprintf(stderr, "OpenGL error in \"%s\": %d (%d)\n", desc, e, e);
exit(20);
}
}
static void CalcNormal(float N[3], float v0[3], float v1[3], float v2[3]) {
float v10[3];
float v20[3];
float len2;
v10[0] = v1[0] - v0[0];
v10[1] = v1[1] - v0[1];
v10[2] = v1[2] - v0[2];
v20[0] = v2[0] - v0[0];
v20[1] = v2[1] - v0[1];
v20[2] = v2[2] - v0[2];
N[0] = v20[1] * v10[2] - v20[2] * v10[1];
N[1] = v20[2] * v10[0] - v20[0] * v10[2];
N[2] = v20[0] * v10[1] - v20[1] * v10[0];
len2 = N[0] * N[0] + N[1] * N[1] + N[2] * N[2];
if (len2 > 0.0f) {
float len = sqrt(len2);
N[0] /= len;
N[1] /= len;
}
}
static const char* mmap_file(size_t* len, const char* filename) {
#ifdef _WIN64
HANDLE file =
CreateFileA(filename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING,
FILE_ATTRIBUTE_NORMAL | FILE_FLAG_SEQUENTIAL_SCAN, NULL);
assert(file != INVALID_HANDLE_VALUE);
HANDLE fileMapping = CreateFileMapping(file, NULL, PAGE_READONLY, 0, 0, NULL);
assert(fileMapping != INVALID_HANDLE_VALUE);
LPVOID fileMapView = MapViewOfFile(fileMapping, FILE_MAP_READ, 0, 0, 0);
auto fileMapViewChar = (const char*)fileMapView;
assert(fileMapView != NULL);
#else
FILE* f;
long file_size;
struct stat sb;
char* p;
int fd;
(*len) = 0;
f = fopen(filename, "r");
fseek(f, 0, SEEK_END);
file_size = ftell(f);
fclose(f);
fd = open(filename, O_RDONLY);
if (fd == -1) {
perror("open");
return NULL;
}
if (fstat(fd, &sb) == -1) {
perror("fstat");
return NULL;
}
if (!S_ISREG(sb.st_mode)) {
fprintf(stderr, "%s is not a file\n", "lineitem.tbl");
return NULL;
}
p = (char*)mmap(0, (size_t)file_size, PROT_READ, MAP_SHARED, fd, 0);
if (p == MAP_FAILED) {
perror("mmap");
return NULL;
}
if (close(fd) == -1) {
perror("close");
return NULL;
}
(*len) = (size_t)file_size;
return p;
#endif
}
#if 0
static int gz_load(std::vector<char>* buf, const char* filename)
{
#ifdef ENABLE_ZLIB
gzFile file;
file = gzopen (filename, "r");
if (! file) {
fprintf (stderr, "gzopen of '%s' failed: %s.\n", filename,
strerror (errno));
exit (EXIT_FAILURE);
return false;
}
while (1) {
int err;
int bytes_read;
unsigned char buffer[1024];
bytes_read = gzread (file, buffer, 1024);
buf->insert(buf->end(), buffer, buffer + 1024);
//printf ("%s", buffer);
if (bytes_read < 1024) {
if (gzeof (file)) {
break;
}
else {
const char * error_string;
error_string = gzerror (file, & err);
if (err) {
fprintf (stderr, "Error: %s.\n", error_string);
exit (EXIT_FAILURE);
return false;
}
}
}
}
gzclose (file);
return true;
#else
return false;
#endif
}
#endif
static const char* get_file_data(size_t* len, const char* filename) {
const char* ext = strrchr(filename, '.');
size_t data_len = 0;
const char* data = NULL;
if (strcmp(ext, ".gz") == 0) {
assert(0); /* todo */
#if 0
std::vector<char> buf;
bool ret = gz_load(&buf, filename);
if (ret) {
char *p = static_cast<char*>(malloc(buf.size() + 1)); // @fixme { implement deleter }
memcpy(p, &buf.at(0), buf.size());
p[buf.size()] = '\0';
data = p;
data_len = buf.size();
}
#endif
} else {
data = mmap_file(&data_len, filename);
}
(*len) = data_len;
return data;
}
static int LoadObjAndConvert(float bmin[3], float bmax[3],
const char* filename) {
tinyobj_attrib_t attrib;
tinyobj_shape_t* shapes = NULL;
size_t num_shapes;
tinyobj_material_t* materials = NULL;
size_t num_materials;
size_t data_len = 0;
const char* data = get_file_data(&data_len, filename);
if (data == NULL) {
exit(-1);
return 0;
}
printf("filesize: %d\n", (int)data_len);
{
unsigned int flags = TINYOBJ_FLAG_TRIANGULATE;
int ret = tinyobj_parse_obj(&attrib, &shapes, &num_shapes, &materials,
&num_materials, data, data_len, flags);
if (ret != TINYOBJ_SUCCESS) {
return 0;
}
printf("# of shapes = %d\n", (int)num_shapes);
printf("# of materiasl = %d\n", (int)num_materials);
{
int i;
for (i = 0; i < num_shapes; i++) {
printf("shape[%d] name = %s\n", i, shapes[i].name);
}
}
}
bmin[0] = bmin[1] = bmin[2] = FLT_MAX;
bmax[0] = bmax[1] = bmax[2] = -FLT_MAX;
{
DrawObject o;
float* vb;
/* std::vector<float> vb; // */
size_t face_offset = 0;
size_t i;
/* Assume triangulated face. */
size_t num_triangles = attrib.num_face_num_verts;
size_t stride = 9; /* 9 = pos(3float), normal(3float), color(3float) */
vb = (float*)malloc(sizeof(float) * stride * num_triangles * 3);
for (i = 0; i < attrib.num_face_num_verts; i++) {
size_t f;
assert(attrib.face_num_verts[i] % 3 ==
0); /* assume all triangle faces. */
for (f = 0; f < attrib.face_num_verts[i] / 3; f++) {
int k;
float v[3][3];
float n[3][3];
float c[3];
float len2;
tinyobj_vertex_index_t idx0 = attrib.faces[face_offset + 3 * f + 0];
tinyobj_vertex_index_t idx1 = attrib.faces[face_offset + 3 * f + 1];
tinyobj_vertex_index_t idx2 = attrib.faces[face_offset + 3 * f + 2];
for (k = 0; k < 3; k++) {
int f0 = idx0.v_idx;
int f1 = idx1.v_idx;
int f2 = idx2.v_idx;
assert(f0 >= 0);
assert(f1 >= 0);
assert(f2 >= 0);
v[0][k] = attrib.vertices[3 * f0 + k];
v[1][k] = attrib.vertices[3 * f1 + k];
v[2][k] = attrib.vertices[3 * f2 + k];
bmin[k] = (v[0][k] < bmin[k]) ? v[0][k] : bmin[k];
bmin[k] = (v[1][k] < bmin[k]) ? v[1][k] : bmin[k];
bmin[k] = (v[2][k] < bmin[k]) ? v[2][k] : bmin[k];
bmax[k] = (v[0][k] > bmax[k]) ? v[0][k] : bmax[k];
bmax[k] = (v[1][k] > bmax[k]) ? v[1][k] : bmax[k];
bmax[k] = (v[2][k] > bmax[k]) ? v[2][k] : bmax[k];
}
if (attrib.num_normals > 0) {
int f0 = idx0.vn_idx;
int f1 = idx1.vn_idx;
int f2 = idx2.vn_idx;
if (f0 >= 0 && f1 >= 0 && f2 >= 0) {
assert(3 * f0 + 2 < attrib.num_normals);
assert(3 * f1 + 2 < attrib.num_normals);
assert(3 * f2 + 2 < attrib.num_normals);
for (k = 0; k < 3; k++) {
n[0][k] = attrib.normals[3 * f0 + k];
n[1][k] = attrib.normals[3 * f1 + k];
n[2][k] = attrib.normals[3 * f2 + k];
}
} else { /* normal index is not defined for this face */
/* compute geometric normal */
CalcNormal(n[0], v[0], v[1], v[2]);
n[1][0] = n[0][0];
n[1][1] = n[0][1];
n[1][2] = n[0][2];
n[2][0] = n[0][0];
n[2][1] = n[0][1];
n[2][2] = n[0][2];
}
} else {
/* compute geometric normal */
CalcNormal(n[0], v[0], v[1], v[2]);
n[1][0] = n[0][0];
n[1][1] = n[0][1];
n[1][2] = n[0][2];
n[2][0] = n[0][0];
n[2][1] = n[0][1];
n[2][2] = n[0][2];
}
for (k = 0; k < 3; k++) {
vb[(3 * i + k) * stride + 0] = v[k][0];
vb[(3 * i + k) * stride + 1] = v[k][1];
vb[(3 * i + k) * stride + 2] = v[k][2];
vb[(3 * i + k) * stride + 3] = n[k][0];
vb[(3 * i + k) * stride + 4] = n[k][1];
vb[(3 * i + k) * stride + 5] = n[k][2];
/* Use normal as color. */
c[0] = n[k][0];
c[1] = n[k][1];
c[2] = n[k][2];
len2 = c[0] * c[0] + c[1] * c[1] + c[2] * c[2];
if (len2 > 0.0f) {
float len = (float)sqrt(len2);
c[0] /= len;
c[1] /= len;
c[2] /= len;
}
vb[(3 * i + k) * stride + 6] = (c[0] * 0.5 + 0.5);
vb[(3 * i + k) * stride + 7] = (c[1] * 0.5 + 0.5);
vb[(3 * i + k) * stride + 8] = (c[2] * 0.5 + 0.5);
}
}
face_offset += attrib.face_num_verts[i];
}
o.vb = 0;
o.numTriangles = 0;
if (num_triangles > 0) {
glGenBuffers(1, &o.vb);
glBindBuffer(GL_ARRAY_BUFFER, o.vb);
glBufferData(GL_ARRAY_BUFFER, num_triangles * 3 * stride * sizeof(float),
vb, GL_STATIC_DRAW);
o.numTriangles = num_triangles;
}
free(vb);
gDrawObject = o;
}
printf("bmin = %f, %f, %f\n", bmin[0], bmin[1], bmin[2]);
printf("bmax = %f, %f, %f\n", bmax[0], bmax[1], bmax[2]);
tinyobj_attrib_free(&attrib);
tinyobj_shapes_free(shapes, num_shapes);
tinyobj_materials_free(materials, num_materials);
return 1;
}
static void reshapeFunc(GLFWwindow* window, int w, int h) {
int fb_w, fb_h;
glfwGetFramebufferSize(window, &fb_w, &fb_h);
glViewport(0, 0, fb_w, fb_h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0, (GLdouble)w / (GLdouble)h, (GLdouble)0.01f,
(GLdouble)100.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
width = w;
height = h;
}
static void keyboardFunc(GLFWwindow* window, int key, int scancode, int action,
int mods) {
(void)window;
(void)scancode;
(void)mods;
if (action == GLFW_PRESS || action == GLFW_REPEAT) {
/* Move camera */
float mv_x = 0, mv_y = 0, mv_z = 0;
if (key == GLFW_KEY_K)
mv_x += 1;
else if (key == GLFW_KEY_J)
mv_x += -1;
else if (key == GLFW_KEY_L)
mv_y += 1;
else if (key == GLFW_KEY_H)
mv_y += -1;
else if (key == GLFW_KEY_P)
mv_z += 1;
else if (key == GLFW_KEY_N)
mv_z += -1;
if (key == GLFW_KEY_Q || key == GLFW_KEY_ESCAPE)
glfwSetWindowShouldClose(window, GL_TRUE);
}
}
static void clickFunc(GLFWwindow* window, int button, int action, int mods) {
(void)window;
(void)mods;
if (button == GLFW_MOUSE_BUTTON_LEFT) {
if (action == GLFW_PRESS) {
mouseLeftPressed = 1;
trackball(prev_quat, 0.0, 0.0, 0.0, 0.0);
} else if (action == GLFW_RELEASE) {
mouseLeftPressed = 0;
}
}
if (button == GLFW_MOUSE_BUTTON_RIGHT) {
if (action == GLFW_PRESS) {
mouseRightPressed = 1;
} else if (action == GLFW_RELEASE) {
mouseRightPressed = 0;
}
}
if (button == GLFW_MOUSE_BUTTON_MIDDLE) {
if (action == GLFW_PRESS) {
mouseMiddlePressed = 1;
} else if (action == GLFW_RELEASE) {
mouseMiddlePressed = 0;
}
}
}
static void motionFunc(GLFWwindow* window, double mouse_x, double mouse_y) {
float rotScale = 1.0f;
float transScale = 2.0f;
(void)window;
if (mouseLeftPressed) {
trackball(prev_quat, rotScale * (2.0f * prevMouseX - width) / (float)width,
rotScale * (height - 2.0f * prevMouseY) / (float)height,
rotScale * (2.0f * (float)mouse_x - width) / (float)width,
rotScale * (height - 2.0f * (float)mouse_y) / (float)height);
add_quats(prev_quat, curr_quat, curr_quat);
} else if (mouseMiddlePressed) {
eye[0] -= transScale * ((float)mouse_x - prevMouseX) / (float)width;
lookat[0] -= transScale * ((float)mouse_x - prevMouseX) / (float)width;
eye[1] += transScale * ((float)mouse_y - prevMouseY) / (float)height;
lookat[1] += transScale * ((float)mouse_y - prevMouseY) / (float)height;
} else if (mouseRightPressed) {
eye[2] += transScale * ((float)mouse_y - prevMouseY) / (float)height;
lookat[2] += transScale * ((float)mouse_y - prevMouseY) / (float)height;
}
prevMouseX = (float)mouse_x;
prevMouseY = (float)mouse_y;
}
static void Draw(const DrawObject* draw_object) {
int i;
glPolygonMode(GL_FRONT, GL_FILL);
glPolygonMode(GL_BACK, GL_FILL);
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(1.0, 1.0);
glColor3f(1.0f, 1.0f, 1.0f);
if (draw_object->vb >= 1) {
glBindBuffer(GL_ARRAY_BUFFER, draw_object->vb);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glVertexPointer(3, GL_FLOAT, 36, (const void*)0);
glNormalPointer(GL_FLOAT, 36, (const void*)(sizeof(float) * 3));
glColorPointer(3, GL_FLOAT, 36, (const void*)(sizeof(float) * 6));
glDrawArrays(GL_TRIANGLES, 0, 3 * draw_object->numTriangles);
CheckErrors("drawarrays");
}
/* draw wireframe */
glDisable(GL_POLYGON_OFFSET_FILL);
glPolygonMode(GL_FRONT, GL_LINE);
glPolygonMode(GL_BACK, GL_LINE);
glColor3f(0.0f, 0.0f, 0.4f);
if (draw_object->vb >= 1) {
glBindBuffer(GL_ARRAY_BUFFER, draw_object->vb);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glVertexPointer(3, GL_FLOAT, 36, (const void*)0);
glNormalPointer(GL_FLOAT, 36, (const void*)(sizeof(float) * 3));
glDrawArrays(GL_TRIANGLES, 0, 3 * draw_object->numTriangles);
CheckErrors("drawarrays");
}
}
static void Init() {
trackball(curr_quat, 0, 0, 0, 0);
eye[0] = 0.0f;
eye[1] = 0.0f;
eye[2] = 3.0f;
lookat[0] = 0.0f;
lookat[1] = 0.0f;
lookat[2] = 0.0f;
up[0] = 0.0f;
up[1] = 1.0f;
up[2] = 0.0f;
}
int main(int argc, char** argv) {
if (argc < 2) {
fprintf(stderr, "Needs input.obj\n");
return 0;
}
Init();
printf("Initialize GLFW...\n");
if (!glfwInit()) {
fprintf(stderr, "Failed to initialize GLFW.\n");
return -1;
}
gWindow = glfwCreateWindow(width, height, "Obj viewer", NULL, NULL);
if (gWindow == NULL) {
fprintf(stderr, "Failed to open GLFW window.\n");
glfwTerminate();
return 1;
}
glfwMakeContextCurrent(gWindow);
glfwSwapInterval(1);
glfwSetWindowSizeCallback(gWindow, reshapeFunc);
glfwSetKeyCallback(gWindow, keyboardFunc);
glfwSetMouseButtonCallback(gWindow, clickFunc);
glfwSetCursorPosCallback(gWindow, motionFunc);
/* glewExperimental = 1; */
if (glewInit() != GLEW_OK) {
fprintf(stderr, "Failed to initialize GLEW.\n");
return -1;
}
reshapeFunc(gWindow, width, height);
{
float bmin[3], bmax[3];
float maxExtent;
if (0 == LoadObjAndConvert(bmin, bmax, argv[1])) {
printf("failed to load & conv\n");
return -1;
}
maxExtent = 0.5f * (bmax[0] - bmin[0]);
if (maxExtent < 0.5f * (bmax[1] - bmin[1])) {
maxExtent = 0.5f * (bmax[1] - bmin[1]);
}
if (maxExtent < 0.5f * (bmax[2] - bmin[2])) {
maxExtent = 0.5f * (bmax[2] - bmin[2]);
}
while (glfwWindowShouldClose(gWindow) == GL_FALSE) {
GLfloat mat[4][4];
glfwPollEvents();
glClearColor(0.1f, 0.2f, 0.3f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt((GLdouble)eye[0], (GLdouble)eye[1], (GLdouble)eye[2],
(GLdouble)lookat[0], (GLdouble)lookat[1], (GLdouble)lookat[2],
(GLdouble)up[0], (GLdouble)up[1], (GLdouble)up[2]);
build_rotmatrix(mat, curr_quat);
glMultMatrixf(&mat[0][0]);
/* Fit to -1, 1 */
glScalef(1.0f / maxExtent, 1.0f / maxExtent, 1.0f / maxExtent);
/* Centerize object. */
glTranslatef(-0.5f * (bmax[0] + bmin[0]), -0.5f * (bmax[1] + bmin[1]),
-0.5f * (bmax[2] + bmin[2]));
Draw(&gDrawObject);
glfwSwapBuffers(gWindow);
}
}
glfwTerminate();
}

View File

@@ -16,10 +16,6 @@
#include <zlib.h>
#endif
#if defined(ENABLE_ZSTD)
#include <zstd.h>
#endif
#include <GL/glew.h>
#ifdef __APPLE__
@@ -90,24 +86,16 @@ void CalcNormal(float N[3], float v0[3], float v1[3], float v2[3]) {
const char *mmap_file(size_t *len, const char* filename)
{
(*len) = 0;
#ifdef _WIN32
#ifdef _WIN64
HANDLE file = CreateFileA(filename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL | FILE_FLAG_SEQUENTIAL_SCAN, NULL);
assert(file != INVALID_HANDLE_VALUE);
assert(file != INVALID_HANDLE_VALUE);
HANDLE fileMapping = CreateFileMapping(file, NULL, PAGE_READONLY, 0, 0, NULL);
assert(fileMapping != INVALID_HANDLE_VALUE);
HANDLE fileMapping = CreateFileMapping(file, NULL, PAGE_READONLY, 0, 0, NULL);
assert(fileMapping != INVALID_HANDLE_VALUE);
LPVOID fileMapView = MapViewOfFile(fileMapping, FILE_MAP_READ, 0, 0, 0);
auto fileMapViewChar = (const char*)fileMapView;
assert(fileMapView != NULL);
LARGE_INTEGER fileSize;
fileSize.QuadPart = 0;
GetFileSizeEx(file, &fileSize);
(*len) = static_cast<size_t>(fileSize.QuadPart);
return fileMapViewChar;
LPVOID fileMapView = MapViewOfFile(fileMapping, FILE_MAP_READ, 0, 0, 0);
auto fileMapViewChar = (const char*)fileMapView;
assert(fileMapView != NULL);
#else
FILE* f = fopen(filename, "r" );
@@ -194,71 +182,6 @@ bool gz_load(std::vector<char>* buf, const char* filename)
#endif
}
#ifdef ENABLE_ZSTD
static off_t fsize_X(const char *filename)
{
struct stat st;
if (stat(filename, &st) == 0) return st.st_size;
/* error */
printf("stat: %s : %s \n", filename, strerror(errno));
exit(1);
}
static FILE* fopen_X(const char *filename, const char *instruction)
{
FILE* const inFile = fopen(filename, instruction);
if (inFile) return inFile;
/* error */
printf("fopen: %s : %s \n", filename, strerror(errno));
exit(2);
}
static void* malloc_X(size_t size)
{
void* const buff = malloc(size);
if (buff) return buff;
/* error */
printf("malloc: %s \n", strerror(errno));
exit(3);
}
#endif
bool zstd_load(std::vector<char>* buf, const char* filename)
{
#ifdef ENABLE_ZSTD
off_t const buffSize = fsize_X(filename);
FILE* const inFile = fopen_X(filename, "rb");
void* const buffer = malloc_X(buffSize);
size_t const readSize = fread(buffer, 1, buffSize, inFile);
if (readSize != (size_t)buffSize) {
printf("fread: %s : %s \n", filename, strerror(errno));
exit(4);
}
fclose(inFile);
unsigned long long const rSize = ZSTD_getDecompressedSize(buffer, buffSize);
if (rSize==0) {
printf("%s : original size unknown \n", filename);
exit(5);
}
buf->resize(rSize);
size_t const dSize = ZSTD_decompress(buf->data(), rSize, buffer, buffSize);
if (dSize != rSize) {
printf("error decoding %s : %s \n", filename, ZSTD_getErrorName(dSize));
exit(7);
}
free(buffer);
return true;
#else
return false;
#endif
}
const char* get_file_data(size_t *len, const char* filename)
{
@@ -281,20 +204,6 @@ const char* get_file_data(size_t *len, const char* filename)
data_len = buf.size();
}
} else if (strcmp(ext, ".zst") == 0) {
printf("zstd\n");
// Zstandard data.
std::vector<char> buf;
bool ret = zstd_load(&buf, filename);
if (ret) {
char *p = static_cast<char*>(malloc(buf.size() + 1)); // @fixme { implement deleter }
memcpy(p, &buf.at(0), buf.size());
p[buf.size()] = '\0';
data = p;
data_len = buf.size();
}
} else {
data = mmap_file(&data_len, filename);
@@ -305,43 +214,26 @@ const char* get_file_data(size_t *len, const char* filename)
}
bool LoadObjAndConvert(float bmin[3], float bmax[3], const char* filename, int num_threads, bool verbose)
bool LoadObjAndConvert(float bmin[3], float bmax[3], const char* filename, int num_threads)
{
#if 1
tinyobj_opt::attrib_t attrib;
std::vector<tinyobj_opt::shape_t> shapes;
std::vector<tinyobj_opt::material_t> materials;
auto load_t_begin = std::chrono::high_resolution_clock::now();
size_t data_len = 0;
const char* data = get_file_data(&data_len, filename);
if (data == nullptr) {
printf("failed to load file\n");
exit(-1);
return false;
}
auto load_t_end = std::chrono::high_resolution_clock::now();
std::chrono::duration<double, std::milli> load_ms = load_t_end - load_t_begin;
if (verbose) {
std::cout << "filesize: " << data_len << std::endl;
std::cout << "load time: " << load_ms.count() << " [msecs]" << std::endl;
}
printf("filesize: %d\n", (int)data_len);
tinyobj_opt::LoadOption option;
option.req_num_threads = num_threads;
option.verbose = verbose;
bool ret = parseObj(&attrib, &shapes, &materials, data, data_len, option);
bool ret = parseObj(&attrib, &shapes, data, data_len, option);
if (!ret) {
std::cerr << "Failed to parse .obj" << std::endl;
return false;
}
bmin[0] = bmin[1] = bmin[2] = std::numeric_limits<float>::max();
bmax[0] = bmax[1] = bmax[2] = -std::numeric_limits<float>::max();
//std::cout << "vertices.size() = " << attrib.vertices.size() << std::endl;
//std::cout << "normals.size() = " << attrib.normals.size() << std::endl;
{
DrawObject o;
std::vector<float> vb; // pos(3float), normal(3float), color(3float)
@@ -349,15 +241,15 @@ bool LoadObjAndConvert(float bmin[3], float bmax[3], const char* filename, int n
for (size_t v = 0; v < attrib.face_num_verts.size(); v++) {
assert(attrib.face_num_verts[v] % 3 == 0); // assume all triangle face.
for (size_t f = 0; f < attrib.face_num_verts[v] / 3; f++) {
tinyobj_opt::index_t idx0 = attrib.indices[face_offset+3*f+0];
tinyobj_opt::index_t idx1 = attrib.indices[face_offset+3*f+1];
tinyobj_opt::index_t idx2 = attrib.indices[face_offset+3*f+2];
tinyobj_opt::vertex_index idx0 = attrib.faces[face_offset+3*f+0];
tinyobj_opt::vertex_index idx1 = attrib.faces[face_offset+3*f+1];
tinyobj_opt::vertex_index idx2 = attrib.faces[face_offset+3*f+2];
float v[3][3];
for (int k = 0; k < 3; k++) {
int f0 = idx0.vertex_index;
int f1 = idx1.vertex_index;
int f2 = idx2.vertex_index;
int f0 = idx0.v_idx;
int f1 = idx1.v_idx;
int f2 = idx2.v_idx;
assert(f0 >= 0);
assert(f1 >= 0);
assert(f2 >= 0);
@@ -376,24 +268,19 @@ bool LoadObjAndConvert(float bmin[3], float bmax[3], const char* filename, int n
float n[3][3];
if (attrib.normals.size() > 0) {
int nf0 = idx0.normal_index;
int nf1 = idx1.normal_index;
int nf2 = idx2.normal_index;
if (nf0 >= 0 && nf1 >= 0 && nf2 >= 0) {
assert(3*nf0+2 < attrib.normals.size());
assert(3*nf1+2 < attrib.normals.size());
assert(3*nf2+2 < attrib.normals.size());
for (int k = 0; k < 3; k++) {
n[0][k] = attrib.normals[3*nf0+k];
n[1][k] = attrib.normals[3*nf1+k];
n[2][k] = attrib.normals[3*nf2+k];
}
} else {
// compute geometric normal
CalcNormal(n[0], v[0], v[1], v[2]);
n[1][0] = n[0][0]; n[1][1] = n[0][1]; n[1][2] = n[0][2];
n[2][0] = n[0][0]; n[2][1] = n[0][1]; n[2][2] = n[0][2];
int f0 = idx0.vn_idx;
int f1 = idx1.vn_idx;
int f2 = idx2.vn_idx;
assert(f0 >= 0);
assert(f1 >= 0);
assert(f2 >= 0);
assert(3*f0+2 < attrib.normals.size());
assert(3*f1+2 < attrib.normals.size());
assert(3*f2+2 < attrib.normals.size());
for (int k = 0; k < 3; k++) {
n[0][k] = attrib.normals[3*f0+k];
n[1][k] = attrib.normals[3*f1+k];
n[2][k] = attrib.normals[3*f2+k];
}
} else {
// compute geometric normal
@@ -412,7 +299,7 @@ bool LoadObjAndConvert(float bmin[3], float bmax[3], const char* filename, int n
// Use normal as color.
float c[3] = {n[k][0], n[k][1], n[k][2]};
float len2 = c[0] * c[0] + c[1] * c[1] + c[2] * c[2];
if (len2 > 1.0e-6f) {
if (len2 > 0.0f) {
float len = sqrtf(len2);
c[0] /= len;
@@ -443,6 +330,9 @@ bool LoadObjAndConvert(float bmin[3], float bmax[3], const char* filename, int n
printf("bmax = %f, %f, %f\n", bmax[0], bmax[1], bmax[2]);
return true;
#else
return false;
#endif
}
void reshapeFunc(GLFWwindow* window, int w, int h)
@@ -609,45 +499,35 @@ static void Init() {
int main(int argc, char **argv)
{
if (argc < 2) {
std::cout << "view input.obj <num_threads> <benchark_only> <verbose>" << std::endl;
std::cout << "Needs input.obj\n" << std::endl;
return 0;
}
bool benchmark_only = false;
int num_threads = -1;
bool verbose = false;
if (argc > 2) {
num_threads = atoi(argv[2]);
}
if (argc > 3) {
benchmark_only = (atoi(argv[3]) > 0) ? true : false;
}
if (argc > 4) {
verbose = true;
benchmark_only = true;
}
if (benchmark_only) {
tinyobj_opt::attrib_t attrib;
std::vector<tinyobj_opt::shape_t> shapes;
std::vector<tinyobj_opt::material_t> materials;
size_t data_len = 0;
const char* data = get_file_data(&data_len, argv[1]);
if (data == nullptr) {
printf("failed to load file\n");
exit(-1);
return false;
}
printf("filesize: %d\n", (int)data_len);
tinyobj_opt::LoadOption option;
option.req_num_threads = num_threads;
option.verbose = true;
bool ret = parseObj(&attrib, &shapes, &materials, data, data_len, option);
bool ret = parseObj(&attrib, &shapes, data, data_len, option);
return ret;
}
@@ -689,7 +569,7 @@ int main(int argc, char **argv)
reshapeFunc(window, width, height);
float bmin[3], bmax[3];
if (false == LoadObjAndConvert(bmin, bmax, argv[1], num_threads, verbose)) {
if (false == LoadObjAndConvert(bmin, bmax, argv[1], num_threads)) {
printf("failed to load & conv\n");
return -1;
}

View File

@@ -4,12 +4,12 @@
#define TINYOBJLOADER_IMPLEMENTATION
#include "tiny_obj_loader.h"
#include <cassert>
#include <cstdio>
#include <cstdlib>
#include <fstream>
#include <cassert>
#include <iostream>
#include <sstream>
#include <fstream>
#ifdef _WIN32
#ifdef __cplusplus
@@ -30,7 +30,7 @@ extern "C" {
#endif
class timerutil {
public:
public:
#ifdef _WIN32
typedef DWORD time_t;
@@ -58,8 +58,7 @@ class timerutil {
static_cast<time_t>((tv[1].tv_usec - tv[0].tv_usec) / 1000);
}
time_t usec() {
return this->sec() * 1000000 +
static_cast<time_t>(tv[1].tv_usec - tv[0].tv_usec);
return this->sec() * 1000000 + static_cast<time_t>(tv[1].tv_usec - tv[0].tv_usec);
}
time_t current() {
struct timeval t;
@@ -67,7 +66,7 @@ class timerutil {
return static_cast<time_t>(t.tv_sec * 1000 + t.tv_usec);
}
#else // C timer
#else // C timer
// using namespace std;
typedef clock_t time_t;
@@ -82,7 +81,7 @@ class timerutil {
#endif
#endif
private:
private:
#ifdef _WIN32
DWORD t_[2];
#else
@@ -95,103 +94,96 @@ class timerutil {
#endif
};
static void PrintInfo(const tinyobj::attrib_t& attrib,
const std::vector<tinyobj::shape_t>& shapes,
const std::vector<tinyobj::material_t>& materials) {
static void PrintInfo(const tinyobj::attrib_t &attrib, const std::vector<tinyobj::shape_t>& shapes, const std::vector<tinyobj::material_t>& materials)
{
std::cout << "# of vertices : " << (attrib.vertices.size() / 3) << std::endl;
std::cout << "# of normals : " << (attrib.normals.size() / 3) << std::endl;
std::cout << "# of texcoords : " << (attrib.texcoords.size() / 2)
<< std::endl;
std::cout << "# of texcoords : " << (attrib.texcoords.size() / 2) << std::endl;
std::cout << "# of shapes : " << shapes.size() << std::endl;
std::cout << "# of materials : " << materials.size() << std::endl;
for (size_t v = 0; v < attrib.vertices.size() / 3; v++) {
printf(" v[%ld] = (%f, %f, %f)\n", static_cast<long>(v),
static_cast<const double>(attrib.vertices[3 * v + 0]),
static_cast<const double>(attrib.vertices[3 * v + 1]),
static_cast<const double>(attrib.vertices[3 * v + 2]));
static_cast<const double>(attrib.vertices[3*v+0]),
static_cast<const double>(attrib.vertices[3*v+1]),
static_cast<const double>(attrib.vertices[3*v+2]));
}
for (size_t v = 0; v < attrib.normals.size() / 3; v++) {
printf(" n[%ld] = (%f, %f, %f)\n", static_cast<long>(v),
static_cast<const double>(attrib.normals[3 * v + 0]),
static_cast<const double>(attrib.normals[3 * v + 1]),
static_cast<const double>(attrib.normals[3 * v + 2]));
static_cast<const double>(attrib.normals[3*v+0]),
static_cast<const double>(attrib.normals[3*v+1]),
static_cast<const double>(attrib.normals[3*v+2]));
}
for (size_t v = 0; v < attrib.texcoords.size() / 2; v++) {
printf(" uv[%ld] = (%f, %f)\n", static_cast<long>(v),
static_cast<const double>(attrib.texcoords[2 * v + 0]),
static_cast<const double>(attrib.texcoords[2 * v + 1]));
static_cast<const double>(attrib.texcoords[2*v+0]),
static_cast<const double>(attrib.texcoords[2*v+1]));
}
// For each shape
for (size_t i = 0; i < shapes.size(); i++) {
printf("shape[%ld].name = %s\n", static_cast<long>(i),
shapes[i].name.c_str());
printf("Size of shape[%ld].indices: %lu\n", static_cast<long>(i),
static_cast<unsigned long>(shapes[i].mesh.indices.size()));
printf("shape[%ld].name = %s\n", static_cast<long>(i), shapes[i].name.c_str());
printf("Size of shape[%ld].indices: %lu\n", static_cast<long>(i), static_cast<unsigned long>(shapes[i].mesh.indices.size()));
size_t index_offset = 0;
size_t index_offset = 0;
assert(shapes[i].mesh.num_face_vertices.size() ==
shapes[i].mesh.material_ids.size());
assert(shapes[i].mesh.num_face_vertices.size() == shapes[i].mesh.material_ids.size());
printf("shape[%ld].num_faces: %lu\n", static_cast<long>(i),
static_cast<unsigned long>(shapes[i].mesh.num_face_vertices.size()));
printf("shape[%ld].num_faces: %lu\n", static_cast<long>(i), static_cast<unsigned long>(shapes[i].mesh.num_face_vertices.size()));
// For each face
// For each face
for (size_t f = 0; f < shapes[i].mesh.num_face_vertices.size(); f++) {
size_t fnum = shapes[i].mesh.num_face_vertices[f];
size_t fnum = shapes[i].mesh.num_face_vertices[f];
printf(" face[%ld].fnum = %ld\n", static_cast<long>(f),
static_cast<unsigned long>(fnum));
printf(" face[%ld].fnum = %ld\n", static_cast<long>(f), static_cast<unsigned long>(fnum));
// For each vertex in the face
for (size_t v = 0; v < fnum; v++) {
tinyobj::index_t idx = shapes[i].mesh.indices[index_offset + v];
printf(" face[%ld].v[%ld].idx = %d/%d/%d\n", static_cast<long>(f),
static_cast<long>(v), idx.vertex_index, idx.normal_index,
idx.texcoord_index);
}
// For each vertex in the face
for (size_t v = 0; v < fnum; v++) {
tinyobj::index_t idx = shapes[i].mesh.indices[index_offset + v];
printf(" face[%ld].v[%ld].idx = %d/%d/%d\n", static_cast<long>(f), static_cast<long>(v), idx.vertex_index, idx.normal_index, idx.texcoord_index);
}
printf(" face[%ld].material_id = %d\n", static_cast<long>(f),
shapes[i].mesh.material_ids[f]);
printf(" face[%ld].material_id = %d\n", static_cast<long>(f), shapes[i].mesh.material_ids[f]);
index_offset += fnum;
index_offset += fnum;
}
printf("shape[%ld].num_tags: %lu\n", static_cast<long>(i),
static_cast<unsigned long>(shapes[i].mesh.tags.size()));
printf("shape[%ld].num_tags: %lu\n", static_cast<long>(i), static_cast<unsigned long>(shapes[i].mesh.tags.size()));
for (size_t t = 0; t < shapes[i].mesh.tags.size(); t++) {
printf(" tag[%ld] = %s ", static_cast<long>(t),
shapes[i].mesh.tags[t].name.c_str());
printf(" tag[%ld] = %s ", static_cast<long>(t), shapes[i].mesh.tags[t].name.c_str());
printf(" ints: [");
for (size_t j = 0; j < shapes[i].mesh.tags[t].intValues.size(); ++j) {
printf("%ld", static_cast<long>(shapes[i].mesh.tags[t].intValues[j]));
if (j < (shapes[i].mesh.tags[t].intValues.size() - 1)) {
printf(", ");
}
for (size_t j = 0; j < shapes[i].mesh.tags[t].intValues.size(); ++j)
{
printf("%ld", static_cast<long>(shapes[i].mesh.tags[t].intValues[j]));
if (j < (shapes[i].mesh.tags[t].intValues.size()-1))
{
printf(", ");
}
}
printf("]");
printf(" floats: [");
for (size_t j = 0; j < shapes[i].mesh.tags[t].floatValues.size(); ++j) {
printf("%f", static_cast<const double>(
shapes[i].mesh.tags[t].floatValues[j]));
if (j < (shapes[i].mesh.tags[t].floatValues.size() - 1)) {
printf(", ");
}
for (size_t j = 0; j < shapes[i].mesh.tags[t].floatValues.size(); ++j)
{
printf("%f", static_cast<const double>(shapes[i].mesh.tags[t].floatValues[j]));
if (j < (shapes[i].mesh.tags[t].floatValues.size()-1))
{
printf(", ");
}
}
printf("]");
printf(" strings: [");
for (size_t j = 0; j < shapes[i].mesh.tags[t].stringValues.size(); ++j) {
printf("%s", shapes[i].mesh.tags[t].stringValues[j].c_str());
if (j < (shapes[i].mesh.tags[t].stringValues.size() - 1)) {
printf(", ");
}
for (size_t j = 0; j < shapes[i].mesh.tags[t].stringValues.size(); ++j)
{
printf("%s", shapes[i].mesh.tags[t].stringValues[j].c_str());
if (j < (shapes[i].mesh.tags[t].stringValues.size()-1))
{
printf(", ");
}
}
printf("]");
printf("\n");
@@ -199,60 +191,25 @@ static void PrintInfo(const tinyobj::attrib_t& attrib,
}
for (size_t i = 0; i < materials.size(); i++) {
printf("material[%ld].name = %s\n", static_cast<long>(i),
materials[i].name.c_str());
printf(" material.Ka = (%f, %f ,%f)\n",
static_cast<const double>(materials[i].ambient[0]),
static_cast<const double>(materials[i].ambient[1]),
static_cast<const double>(materials[i].ambient[2]));
printf(" material.Kd = (%f, %f ,%f)\n",
static_cast<const double>(materials[i].diffuse[0]),
static_cast<const double>(materials[i].diffuse[1]),
static_cast<const double>(materials[i].diffuse[2]));
printf(" material.Ks = (%f, %f ,%f)\n",
static_cast<const double>(materials[i].specular[0]),
static_cast<const double>(materials[i].specular[1]),
static_cast<const double>(materials[i].specular[2]));
printf(" material.Tr = (%f, %f ,%f)\n",
static_cast<const double>(materials[i].transmittance[0]),
static_cast<const double>(materials[i].transmittance[1]),
static_cast<const double>(materials[i].transmittance[2]));
printf(" material.Ke = (%f, %f ,%f)\n",
static_cast<const double>(materials[i].emission[0]),
static_cast<const double>(materials[i].emission[1]),
static_cast<const double>(materials[i].emission[2]));
printf(" material.Ns = %f\n",
static_cast<const double>(materials[i].shininess));
printf("material[%ld].name = %s\n", static_cast<long>(i), materials[i].name.c_str());
printf(" material.Ka = (%f, %f ,%f)\n", static_cast<const double>(materials[i].ambient[0]), static_cast<const double>(materials[i].ambient[1]), static_cast<const double>(materials[i].ambient[2]));
printf(" material.Kd = (%f, %f ,%f)\n", static_cast<const double>(materials[i].diffuse[0]), static_cast<const double>(materials[i].diffuse[1]), static_cast<const double>(materials[i].diffuse[2]));
printf(" material.Ks = (%f, %f ,%f)\n", static_cast<const double>(materials[i].specular[0]), static_cast<const double>(materials[i].specular[1]), static_cast<const double>(materials[i].specular[2]));
printf(" material.Tr = (%f, %f ,%f)\n", static_cast<const double>(materials[i].transmittance[0]), static_cast<const double>(materials[i].transmittance[1]), static_cast<const double>(materials[i].transmittance[2]));
printf(" material.Ke = (%f, %f ,%f)\n", static_cast<const double>(materials[i].emission[0]), static_cast<const double>(materials[i].emission[1]), static_cast<const double>(materials[i].emission[2]));
printf(" material.Ns = %f\n", static_cast<const double>(materials[i].shininess));
printf(" material.Ni = %f\n", static_cast<const double>(materials[i].ior));
printf(" material.dissolve = %f\n",
static_cast<const double>(materials[i].dissolve));
printf(" material.illum = %d\n", materials[i].illum);
printf(" material.dissolve = %f\n", static_cast<const double>(materials[i].dissolve));
printf(" material.illum = %d\n", materials[i].illum);
printf(" material.map_Ka = %s\n", materials[i].ambient_texname.c_str());
printf(" material.map_Kd = %s\n", materials[i].diffuse_texname.c_str());
printf(" material.map_Ks = %s\n", materials[i].specular_texname.c_str());
printf(" material.map_Ns = %s\n",
materials[i].specular_highlight_texname.c_str());
printf(" material.map_Ns = %s\n", materials[i].specular_highlight_texname.c_str());
printf(" material.map_bump = %s\n", materials[i].bump_texname.c_str());
printf(" bump_multiplier = %f\n", static_cast<const double>(materials[i].bump_texopt.bump_multiplier));
printf(" material.map_d = %s\n", materials[i].alpha_texname.c_str());
printf(" material.disp = %s\n", materials[i].displacement_texname.c_str());
printf(" <<PBR>>\n");
printf(" material.Pr = %f\n", static_cast<const double>(materials[i].roughness));
printf(" material.Pm = %f\n", static_cast<const double>(materials[i].metallic));
printf(" material.Ps = %f\n", static_cast<const double>(materials[i].sheen));
printf(" material.Pc = %f\n", static_cast<const double>(materials[i].clearcoat_thickness));
printf(" material.Pcr = %f\n", static_cast<const double>(materials[i].clearcoat_thickness));
printf(" material.aniso = %f\n", static_cast<const double>(materials[i].anisotropy));
printf(" material.anisor = %f\n", static_cast<const double>(materials[i].anisotropy_rotation));
printf(" material.map_Ke = %s\n", materials[i].emissive_texname.c_str());
printf(" material.map_Pr = %s\n", materials[i].roughness_texname.c_str());
printf(" material.map_Pm = %s\n", materials[i].metallic_texname.c_str());
printf(" material.map_Ps = %s\n", materials[i].sheen_texname.c_str());
printf(" material.norm = %s\n", materials[i].normal_texname.c_str());
std::map<std::string, std::string>::const_iterator it(
materials[i].unknown_parameter.begin());
std::map<std::string, std::string>::const_iterator itEnd(
materials[i].unknown_parameter.end());
std::map<std::string, std::string>::const_iterator it(materials[i].unknown_parameter.begin());
std::map<std::string, std::string>::const_iterator itEnd(materials[i].unknown_parameter.end());
for (; it != itEnd; it++) {
printf(" material.%s = %s\n", it->first.c_str(), it->second.c_str());
@@ -261,8 +218,12 @@ static void PrintInfo(const tinyobj::attrib_t& attrib,
}
}
static bool TestLoadObj(const char* filename, const char* basepath = NULL,
bool triangulate = true) {
static bool
TestLoadObj(
const char* filename,
const char* basepath = NULL,
bool triangulate = true)
{
std::cout << "Loading " << filename << std::endl;
tinyobj::attrib_t attrib;
@@ -272,8 +233,7 @@ static bool TestLoadObj(const char* filename, const char* basepath = NULL,
timerutil t;
t.start();
std::string err;
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, filename,
basepath, triangulate);
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, filename, basepath, triangulate);
t.end();
printf("Parsing time: %lu [msecs]\n", t.msec());
@@ -291,102 +251,102 @@ static bool TestLoadObj(const char* filename, const char* basepath = NULL,
return true;
}
static bool TestStreamLoadObj() {
static bool
TestStreamLoadObj()
{
std::cout << "Stream Loading " << std::endl;
std::stringstream objStream;
objStream << "mtllib cube.mtl\n"
"\n"
"v 0.000000 2.000000 2.000000\n"
"v 0.000000 0.000000 2.000000\n"
"v 2.000000 0.000000 2.000000\n"
"v 2.000000 2.000000 2.000000\n"
"v 0.000000 2.000000 0.000000\n"
"v 0.000000 0.000000 0.000000\n"
"v 2.000000 0.000000 0.000000\n"
"v 2.000000 2.000000 0.000000\n"
"# 8 vertices\n"
"\n"
"g front cube\n"
"usemtl white\n"
"f 1 2 3 4\n"
"g back cube\n"
"# expects white material\n"
"f 8 7 6 5\n"
"g right cube\n"
"usemtl red\n"
"f 4 3 7 8\n"
"g top cube\n"
"usemtl white\n"
"f 5 1 4 8\n"
"g left cube\n"
"usemtl green\n"
"f 5 6 2 1\n"
"g bottom cube\n"
"usemtl white\n"
"f 2 6 7 3\n"
"# 6 elements";
objStream
<< "mtllib cube.mtl\n"
"\n"
"v 0.000000 2.000000 2.000000\n"
"v 0.000000 0.000000 2.000000\n"
"v 2.000000 0.000000 2.000000\n"
"v 2.000000 2.000000 2.000000\n"
"v 0.000000 2.000000 0.000000\n"
"v 0.000000 0.000000 0.000000\n"
"v 2.000000 0.000000 0.000000\n"
"v 2.000000 2.000000 0.000000\n"
"# 8 vertices\n"
"\n"
"g front cube\n"
"usemtl white\n"
"f 1 2 3 4\n"
"g back cube\n"
"# expects white material\n"
"f 8 7 6 5\n"
"g right cube\n"
"usemtl red\n"
"f 4 3 7 8\n"
"g top cube\n"
"usemtl white\n"
"f 5 1 4 8\n"
"g left cube\n"
"usemtl green\n"
"f 5 6 2 1\n"
"g bottom cube\n"
"usemtl white\n"
"f 2 6 7 3\n"
"# 6 elements";
std::string matStream(
"newmtl white\n"
"Ka 0 0 0\n"
"Kd 1 1 1\n"
"Ks 0 0 0\n"
"\n"
"newmtl red\n"
"Ka 0 0 0\n"
"Kd 1 0 0\n"
"Ks 0 0 0\n"
"\n"
"newmtl green\n"
"Ka 0 0 0\n"
"Kd 0 1 0\n"
"Ks 0 0 0\n"
"\n"
"newmtl blue\n"
"Ka 0 0 0\n"
"Kd 0 0 1\n"
"Ks 0 0 0\n"
"\n"
"newmtl light\n"
"Ka 20 20 20\n"
"Kd 1 1 1\n"
"Ks 0 0 0");
std::string matStream(
"newmtl white\n"
"Ka 0 0 0\n"
"Kd 1 1 1\n"
"Ks 0 0 0\n"
"\n"
"newmtl red\n"
"Ka 0 0 0\n"
"Kd 1 0 0\n"
"Ks 0 0 0\n"
"\n"
"newmtl green\n"
"Ka 0 0 0\n"
"Kd 0 1 0\n"
"Ks 0 0 0\n"
"\n"
"newmtl blue\n"
"Ka 0 0 0\n"
"Kd 0 0 1\n"
"Ks 0 0 0\n"
"\n"
"newmtl light\n"
"Ka 20 20 20\n"
"Kd 1 1 1\n"
"Ks 0 0 0");
using namespace tinyobj;
class MaterialStringStreamReader : public MaterialReader {
public:
MaterialStringStreamReader(const std::string& matSStream)
: m_matSStream(matSStream) {}
virtual ~MaterialStringStreamReader() {}
virtual bool operator()(const std::string& matId,
std::vector<material_t>* materials,
std::map<std::string, int>* matMap,
std::string* err) {
(void)matId;
std::string warning;
LoadMtl(matMap, materials, &m_matSStream, &warning);
using namespace tinyobj;
class MaterialStringStreamReader:
public MaterialReader
{
public:
MaterialStringStreamReader(const std::string& matSStream): m_matSStream(matSStream) {}
virtual ~MaterialStringStreamReader() {}
virtual bool operator() (
const std::string& matId,
std::vector<material_t>* materials,
std::map<std::string, int>* matMap,
std::string* err)
{
(void)matId;
(void)err;
LoadMtl(matMap, materials, &m_matSStream);
return true;
}
if (!warning.empty()) {
if (err) {
(*err) += warning;
}
}
return true;
}
private:
std::stringstream m_matSStream;
};
private:
std::stringstream m_matSStream;
};
MaterialStringStreamReader matSSReader(matStream);
tinyobj::attrib_t attrib;
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
std::string err;
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, &objStream,
&matSSReader);
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, &objStream, &matSSReader);
if (!err.empty()) {
std::cerr << err << std::endl;
}
@@ -396,11 +356,15 @@ static bool TestStreamLoadObj() {
}
PrintInfo(attrib, shapes, materials);
return true;
}
int main(int argc, char** argv) {
int
main(
int argc,
char **argv)
{
if (argc > 1) {
const char* basepath = "models/";
if (argc > 2) {
@@ -408,11 +372,10 @@ int main(int argc, char** argv) {
}
assert(true == TestLoadObj(argv[1], basepath));
} else {
// assert(true == TestLoadObj("cornell_box.obj"));
// assert(true == TestLoadObj("cube.obj"));
//assert(true == TestLoadObj("cornell_box.obj"));
//assert(true == TestLoadObj("cube.obj"));
assert(true == TestStreamLoadObj());
assert(true ==
TestLoadObj("models/catmark_torus_creases0.obj", "models/", false));
assert(true == TestLoadObj("models/catmark_torus_creases0.obj", "models/", false));
}
return 0;

View File

@@ -1,6 +0,0 @@
newmtl default
Ka 0 0 0
Kd 0 0 0
Ks 0 0 0
map_Kd tmp.png

View File

@@ -1,7 +0,0 @@
mtllib issue-92.mtl
o Test
v 1.864151 -1.219172 -5.532511
v 0.575869 -0.666304 5.896140
v 0.940448 1.000000 -1.971128
usemtl default
f 1 2 3

View File

@@ -1,5 +0,0 @@
newmtl default
Ka 0 0 0
Kd 0 0 0
Ks 0 0 0
Tf 0.1 0.2 0.3

View File

@@ -1,7 +0,0 @@
mtllib issue-95-2.mtl
o Test
v 1.864151 -1.219172 -5.532511
v 0.575869 -0.666304 5.896140
v 0.940448 1.000000 -1.971128
usemtl default
f 1 2 3

View File

@@ -1,5 +0,0 @@
newmtl default
Ka 0 0 0
Kd 0 0 0
Ks 0 0 0
Kt 0.1 0.2 0.3

View File

@@ -1,7 +0,0 @@
mtllib issue-95.mtl
o Test
v 1.864151 -1.219172 -5.532511
v 0.575869 -0.666304 5.896140
v 0.940448 1.000000 -1.971128
usemtl default
f 1 2 3

View File

@@ -1,6 +0,0 @@
newmtl default
Ka 0 0 0
Kd 0 0 0
Ks 0 0 0
map_Kd tmp.png

View File

@@ -1,7 +0,0 @@
mtllib invalid-file-aaa.mtl invalid-file-bbb.mtl mtllib-multiple-files-issue-112.mtl
o Test
v 1.864151 -1.219172 -5.532511
v 0.575869 -0.666304 5.896140
v 0.940448 1.000000 -1.971128
usemtl default
f 1 2 3

View File

@@ -1,19 +0,0 @@
# .MTL with PBR extension.
newmtl pbr
Ka 0 0 0
Kd 1 1 1
Ks 0 0 0
Ke 0.1 0.1 0.1
Pr 0.2
Pm 0.3
Ps 0.4
Pc 0.5
Pcr 0.6
aniso 0.7
anisor 0.8
map_Pr roughness.tex
map_Pm metallic.tex
map_Ps sheen.tex
map_Ke emissive.tex
norm normalmap.tex

View File

@@ -1,10 +0,0 @@
mtllib pbr-mat-ext.mtl
o floor
usemtl pbr
v 552.8 0.0 0.0
v 0.0 0.0 0.0
v 0.0 0.0 559.2
v 549.6 0.0 559.2
f 1 2 3 4

View File

@@ -1,36 +0,0 @@
newmtl default
Ka 0 0 0
Kd 0 0 0
Ks 0 0 0
Kt 0.1 0.2 0.3
map_Ka -clamp on ambient.jpg
map_Kd -o 0.1 diffuse.jpg
map_Ks -s 0.1 0.2 specular.jpg
map_Ns -t 0.1 0.2 0.3 specular_highlight.jpg
map_bump -bm 3 bumpmap.jpg
newmtl bm2
Ka 0 0 0
Kd 0 0 0
Ks 0 0 0
Kt 0.1 0.2 0.3
# blendu
map_Kd -blendu on diffuse.jpg
map_Ks -blendv off specular.jpg
map_Ns -mm 0.1 0.3 specular_highlight.jpg
# -bm after filename
map_bump -imfchan r bumpmap2.jpg -bm 1.5
newmtl bm3
Ka 0 0 0
Kd 0 0 0
Ks 0 0 0
Kt 0.1 0.2 0.3
# type
map_Kd -type sphere diffuse.jpg
map_Ks -type cube_top specular.jpg
map_Ns -type cube_bottom specular_highlight.jpg
map_Ka -type cube_left ambient.jpg
map_d -type cube_right alpha.jpg
map_bump -type cube_front bump.jpg
disp -type cube_back displacement.jpg

View File

@@ -1,7 +0,0 @@
mtllib texture-options-issue-85.mtl
o Test
v 1.864151 -1.219172 -5.532511
v 0.575869 -0.666304 5.896140
v 0.940448 1.000000 -1.971128
usemtl default
f 1 2 3

View File

@@ -1,13 +0,0 @@
newmtl Material.001
Ka 0 0 0
Kd 0 0 0
Ks 0 0 0
d 0.75
Tr 0.5
newmtl Material.002
Ka 0 0 0
Kd 0 0 0
Ks 0 0 0
Tr 0.5
d 0.75

View File

@@ -1,817 +0,0 @@
# https://github.com/syoyo/tinyobjloader/issues/68
# Blender v2.73 (sub 0) OBJ File: 'enemy.blend'
# www.blender.org
mtllib tr-and-d-issue-43.mtl
o Cube
v 1.864151 -1.219172 -5.532511
v 0.575869 -0.666304 5.896140
v 0.940448 1.000000 -1.971128
v 1.620345 1.000000 -5.815706
v 1.864152 1.000000 -6.334323
v 0.575869 -0.129842 5.896143
v 5.440438 -1.462153 -5.818601
v 4.896782 -1.462153 -2.744413
v 1.000825 -0.677484 1.899605
v 5.440438 -1.246362 -5.818600
v 1.000825 0.852342 1.899608
v 4.896782 -1.246362 -2.744412
v 1.160660 -0.450871 -2.356325
v 1.704316 -0.450871 -5.430513
v 1.000825 -0.351920 -1.293797
v 1.000825 1.000000 -1.293794
v 1.160660 -0.877888 -2.356326
v 1.704316 -0.877888 -5.430514
v 1.000825 -1.219172 -1.452514
v 1.000825 1.000000 -1.452511
v 1.000825 -0.351920 1.759410
v 1.000825 1.000000 1.759413
v 9.097919 1.221145 -6.212147
v 8.356775 1.221145 -2.021231
v 1.864151 -0.109586 -6.334325
v 0.575869 -0.398073 5.896141
v 9.097919 0.943958 -6.212148
v 8.356775 0.943958 -2.021233
v 1.061916 0.113661 -1.797961
v 1.000825 0.161258 1.899606
v 1.000825 0.324040 -1.293795
v 1.803060 0.113661 -5.988876
v 1.000825 -0.109586 -1.452513
v 1.061916 0.776753 -1.797960
v 1.803061 0.776753 -5.988875
v 1.000825 0.324040 1.759412
v 0.000825 -1.219172 -5.532512
v 0.000825 -0.666304 5.896139
v 0.000826 1.000000 -6.334325
v 0.000825 -0.129842 5.896140
v 0.000825 0.852342 1.899606
v 0.000825 -0.677484 1.899604
v 0.000825 -0.351920 -1.293797
v 0.000825 1.000000 -1.293796
v 0.000825 1.000000 -1.452513
v 0.000825 -1.219172 -1.452515
v 0.000825 -0.351920 1.759409
v 0.000825 1.000000 1.759411
v 0.000826 -0.109586 -6.334326
v 0.000825 -0.398073 5.896140
v 0.152918 1.000000 -5.815708
v 0.152917 1.000000 -1.971130
v 0.940448 1.168419 -1.971128
v 1.620345 1.168419 -5.815706
v 0.152918 1.168419 -5.815708
v 0.152917 1.168419 -1.971130
v 0.921118 1.091883 -1.050430
v 0.921118 1.091883 1.516050
v 0.080533 1.091883 -1.050432
v 0.080533 1.091883 1.516048
v 0.613003 -0.553430 5.546911
v 0.963691 -0.559956 2.248834
v 0.613003 -0.396857 5.546912
v 0.963691 -0.070362 2.248835
v 1.499370 -0.994317 3.966028
v 1.850058 -0.997914 0.667950
v 1.499370 -0.908021 3.966029
v 1.850058 -0.728071 0.667951
v 1.601022 0.760960 -6.334324
v 1.601021 0.129454 -6.334325
v 0.263955 0.760960 -6.334325
v 0.263955 0.129454 -6.334325
v 1.334809 0.760960 -7.515329
v 1.334809 0.129455 -7.515330
v 0.530168 0.760960 -7.515330
v 0.530168 0.129455 -7.515330
v 1.192720 0.649445 -7.515329
v 1.192720 0.240971 -7.515330
v 0.672258 0.649445 -7.515330
v 0.672258 0.240971 -7.515330
v 1.192719 0.649444 -6.524630
v 1.192719 0.240970 -6.524631
v 0.672257 0.649444 -6.524631
v 0.672257 0.240970 -6.524631
v 3.851026 0.431116 -1.883326
v 3.851026 0.946662 -1.883325
v 4.592170 0.946662 -6.074241
v 4.592169 0.431116 -6.074242
v 4.995714 0.561404 -1.918362
v 4.995714 1.016394 -1.918360
v 5.736857 1.016394 -6.109276
v 5.736857 0.561404 -6.109277
v 3.975454 0.471731 -2.162156
v 3.975454 0.919244 -2.162155
v 4.618796 0.919244 -5.800034
v 4.618795 0.471730 -5.800035
v 4.969088 0.584825 -2.192568
v 4.969088 0.979775 -2.192567
v 5.612430 0.979775 -5.830446
v 5.612429 0.584825 -5.830447
v 0.864214 -0.673890 3.184381
v 0.864213 0.489129 3.184384
v 0.864213 -0.018552 3.184383
v 0.000825 0.489129 3.184382
v 0.000825 -0.673890 3.184381
v 0.850955 -0.557858 3.309075
v 0.850955 -0.175321 3.309076
v 1.737321 -0.996758 1.728192
v 1.737321 -0.785920 1.728193
v -1.864151 -1.219172 -5.532511
v -0.575869 -0.666304 5.896140
v -0.940448 1.000000 -1.971128
v -1.620345 1.000000 -5.815706
v -1.864152 1.000000 -6.334323
v -0.575869 -0.129842 5.896143
v -5.440438 -1.462153 -5.818601
v -4.896782 -1.462153 -2.744413
v -1.000825 -0.677484 1.899605
v -5.440438 -1.246362 -5.818600
v -1.000825 0.852342 1.899608
v -4.896782 -1.246362 -2.744412
v -1.160660 -0.450871 -2.356325
v -1.704316 -0.450871 -5.430513
v -1.000825 -0.351920 -1.293797
v -1.000825 1.000000 -1.293794
v -1.160660 -0.877888 -2.356326
v -1.704316 -0.877888 -5.430514
v -1.000825 -1.219172 -1.452514
v -1.000825 1.000000 -1.452511
v -1.000825 -0.351920 1.759410
v -1.000825 1.000000 1.759413
v -9.097919 1.221145 -6.212147
v -8.356775 1.221145 -2.021231
v -1.864151 -0.109586 -6.334325
v -0.575869 -0.398073 5.896141
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v -8.356775 0.943958 -2.021233
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f 17/23/9 18/19/9 8/24/9
f 89/36/10 92/31/10 28/33/10
f 31/22/3 16/21/3 36/9/3
f 15/41/3 31/22/3 21/34/3
f 24/38/11 90/35/11 28/33/11
f 23/40/12 91/37/12 24/38/12
f 25/25/4 33/39/4 14/16/4
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f 9/60/3 21/34/3 30/42/3
f 25/25/4 5/5/4 32/26/4
f 35/43/4 5/5/4 34/44/4
f 20/4/4 33/39/4 34/44/4
f 92/31/13 91/37/13 27/32/13
f 107/71/1 103/1/1 63/46/1
f 2/65/14 26/45/14 38/48/14
f 49/84/15 39/12/15 72/50/15
f 44/58/16 48/51/16 59/53/16
f 43/59/17 15/41/17 47/54/17
f 1/28/17 19/29/17 37/56/17
f 51/13/2 39/12/2 52/8/2
f 16/21/2 20/4/2 44/58/2
f 46/55/18 19/29/18 43/59/18
f 21/34/19 9/60/19 47/54/19
f 11/11/20 22/10/20 41/62/20
f 49/84/21 25/25/21 37/56/21
f 26/45/14 6/3/14 50/47/14
f 102/2/22 104/64/22 6/3/22
f 101/75/23 2/65/23 105/66/23
f 54/14/2 55/67/2 53/15/2
f 52/8/14 3/7/14 56/68/14
f 4/6/15 51/13/15 54/14/15
f 51/13/24 52/8/24 55/67/24
f 58/70/2 57/69/2 60/52/2
f 60/52/25 48/51/25 58/70/25
f 22/10/26 16/21/26 58/70/26
f 57/69/27 16/21/27 59/53/27
f 109/78/71 107/71/71 67/72/71
f 63/46/1 26/45/1 61/73/1
f 62/76/1 9/60/1 64/74/1
f 106/109/1 101/75/1 62/76/1
f 65/79/1 108/77/1 67/72/1
f 63/46/29 61/73/29 67/72/29
f 66/81/30 62/76/30 68/80/30
f 106/109/72 62/76/72 108/77/72
f 72/50/32 71/49/32 76/83/32
f 70/86/15 25/25/15 72/50/15
f 39/12/15 5/5/15 71/49/15
f 5/5/15 25/25/15 69/85/15
f 80/90/15 76/83/15 79/87/15
f 70/86/17 72/50/17 74/88/17
f 75/82/2 71/49/2 73/89/2
f 69/85/33 70/86/33 73/89/33
f 84/95/3 80/90/3 83/91/3
f 74/88/15 76/83/15 78/92/15
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f 73/89/15 74/88/15 77/93/15
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f 79/87/17 77/93/17 83/91/17
f 81/96/24 77/93/24 82/94/24
f 32/26/13 35/43/13 88/98/13
f 87/97/12 35/43/12 86/99/12
f 86/99/11 34/44/11 85/100/11
f 29/27/10 32/26/10 85/100/10
f 91/37/34 92/31/34 99/102/34
f 98/103/35 90/35/35 99/102/35
f 97/104/36 89/36/36 98/103/36
f 92/31/37 89/36/37 100/101/37
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f 99/102/12 95/105/12 98/103/12
f 98/103/11 94/106/11 97/104/11
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f 94/106/39 86/99/39 93/107/39
f 95/105/40 87/97/40 94/106/40
f 88/98/41 87/97/41 96/108/41
f 61/73/73 106/109/73 65/79/73
f 108/77/1 66/81/1 109/78/1
f 2/65/1 101/75/1 61/73/1
f 68/80/74 64/74/74 109/78/74
f 9/60/23 101/75/23 42/61/23
f 30/42/1 103/1/1 64/74/1
f 103/1/1 30/42/1 102/2/1
f 211/2/44 212/1/44 115/3/44
f 114/5/2 129/4/2 113/6/2
f 154/57/2 161/8/2 129/4/2
f 131/10/24 145/9/24 120/11/24
f 114/5/2 113/6/2 148/12/2
f 112/7/45 162/15/45 113/6/45
f 122/17/46 123/16/46 121/18/46
f 123/16/47 127/19/47 119/20/47
f 142/39/24 140/22/24 129/4/24
f 122/17/48 121/18/48 126/23/48
f 142/39/45 138/27/45 134/25/45
f 116/30/45 117/24/45 119/20/45
f 128/29/75 126/23/75 110/28/75
f 142/39/45 122/17/45 128/29/45
f 110/28/76 127/19/76 134/25/76
f 126/23/50 117/24/50 127/19/50
f 198/36/51 137/33/51 201/31/51
f 140/22/24 145/9/24 125/21/24
f 124/41/24 130/34/24 140/22/24
f 198/36/52 199/35/52 137/33/52
f 199/35/53 200/37/53 133/38/53
f 134/25/45 123/16/45 142/39/45
f 136/32/45 137/33/45 132/40/45
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f 145/9/24 130/34/24 139/42/24
f 134/25/45 141/26/45 114/5/45
f 129/4/45 114/5/45 143/44/45
f 129/4/45 143/44/45 142/39/45
f 201/31/54 136/32/54 200/37/54
f 135/45/44 212/1/44 172/46/44
f 111/65/14 147/48/14 135/45/14
f 158/84/15 181/50/15 148/12/15
f 153/58/26 168/53/26 157/51/26
f 130/34/17 124/41/17 156/54/17
f 110/28/17 146/56/17 128/29/17
f 154/57/2 148/12/2 161/8/2
f 154/57/2 129/4/2 153/58/2
f 128/29/18 155/55/18 124/41/18
f 118/60/19 130/34/19 151/61/19
f 157/51/20 131/10/20 150/62/20
f 110/28/21 134/25/21 146/56/21
f 135/45/14 159/47/14 115/3/14
f 211/2/22 115/3/22 213/64/22
f 210/75/23 214/66/23 111/65/23
f 163/14/2 162/15/2 164/67/2
f 161/8/14 165/68/14 112/7/14
f 113/6/15 163/14/15 160/13/15
f 160/13/3 164/67/3 161/8/3
f 168/53/2 166/69/2 169/52/2
f 131/10/25 157/51/25 167/70/25
f 131/10/16 167/70/16 125/21/16
f 153/58/27 125/21/27 168/53/27
f 172/46/77 216/71/77 176/72/77
f 111/65/44 135/45/44 170/73/44
f 139/42/44 118/60/44 173/74/44
f 118/60/44 210/75/44 171/76/44
f 218/78/44 217/77/44 176/72/44
f 172/46/56 176/72/56 170/73/56
f 173/74/57 171/76/57 177/80/57
f 215/109/78 217/77/78 171/76/78
f 181/50/33 185/83/33 180/49/33
f 158/84/15 134/25/15 181/50/15
f 148/12/15 180/49/15 114/5/15
f 114/5/15 178/85/15 134/25/15
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f 179/86/17 183/88/17 181/50/17
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f 182/89/15 186/93/15 183/88/15
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f 187/92/2 191/94/2 189/90/2
f 188/87/17 192/91/17 186/93/17
f 187/92/3 186/93/3 191/94/3
f 141/26/54 197/98/54 144/43/54
f 143/44/53 144/43/53 195/99/53
f 138/27/52 143/44/52 194/100/52
f 138/27/51 194/100/51 141/26/51
f 200/37/59 208/102/59 201/31/59
f 200/37/60 199/35/60 208/102/60
f 199/35/61 198/36/61 207/103/61
f 201/31/79 209/101/79 198/36/79
f 205/108/54 209/101/54 204/105/54
f 203/106/53 204/105/53 207/103/53
f 202/107/52 203/106/52 206/104/52
f 202/107/51 206/104/51 205/108/51
f 194/100/63 202/107/63 197/98/63
f 194/100/64 195/99/64 202/107/64
f 195/99/65 196/97/65 203/106/65
f 197/98/66 205/108/66 196/97/66
f 170/73/80 174/79/80 215/109/80
f 177/80/44 175/81/44 218/78/44
f 111/65/44 170/73/44 210/75/44
f 216/71/81 173/74/81 218/78/81
f 118/60/23 151/61/23 210/75/23
f 139/42/44 173/74/44 212/1/44
f 120/11/44 139/42/44 211/2/44
usemtl Material.002
f 41/62/82 104/64/82 102/2/82
f 211/2/82 213/64/82 150/62/82
f 11/11/82 41/62/82 102/2/82
f 120/11/82 211/2/82 150/62/82

View File

@@ -1,30 +0,0 @@
# cornell_box.obj and cornell_box.mtl are grabbed from Intel's embree project.
# original cornell box data
# comment
# empty line including some space
mtllib cornell_box.mtl
o floor
v 552.8 0.0 0.0
v 0.0 0.0 0.0
v 0.0 0.0 559.2
v 549.6 0.0 559.2
v 130.0 0.0 65.0
v 82.0 0.0 225.0
v 240.0 0.0 272.0
v 290.0 0.0 114.0
v 423.0 0.0 247.0
v 265.0 0.0 296.0
v 314.0 0.0 456.0
v 472.0 0.0 406.0
f 1 2 3 4
f 8 7 6 5
f 12 11 10 9
usemtl white

View File

@@ -1,2 +0,0 @@
* PBR material
* Define index_t struct

View File

@@ -1,203 +1,160 @@
// python2/3 module for tinyobjloader
//python3 module for tinyobjloader
//
// usage:
//usage:
// import tinyobjloader as tol
// model = tol.LoadObj(name)
// print(model["shapes"])
// print(model["materials"]
// note:
// `shape.mesh.index_t` is represented as flattened array: (vertex_index, normal_index, texcoord_index) * num_faces
#include <Python.h>
#include <vector>
#include "../tiny_obj_loader.h"
typedef std::vector<double> vectd;
typedef std::vector<int> vecti;
PyObject* pyTupleFromfloat3(float array[3]) {
int i;
PyObject* tuple = PyTuple_New(3);
PyObject*
pyTupleFromfloat3 (float array[3])
{
int i;
PyObject* tuple = PyTuple_New(3);
for (i = 0; i <= 2; i++) {
PyTuple_SetItem(tuple, i, PyFloat_FromDouble(array[i]));
}
for(i=0; i<=2 ; i++){
PyTuple_SetItem(tuple, i, PyFloat_FromDouble(array[i]));
}
return tuple;
return tuple;
}
extern "C" {
extern "C"
{
static PyObject* pyLoadObj(PyObject* self, PyObject* args) {
PyObject *rtndict, *pyshapes, *pymaterials, *attribobj, *current, *meshobj;
static PyObject*
pyLoadObj(PyObject* self, PyObject* args)
{
PyObject *rtndict, *pyshapes, *pymaterials,
*current, *meshobj;
char const* current_name;
char const* filename;
vectd vect;
std::vector<tinyobj::index_t> indices;
std::vector<unsigned char> face_verts;
char const* filename;
char *current_name;
vectd vect;
tinyobj::attrib_t attrib;
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
if (!PyArg_ParseTuple(args, "s", &filename)) return NULL;
if(!PyArg_ParseTuple(args, "s", &filename))
return NULL;
std::string err;
tinyobj::LoadObj(&attrib, &shapes, &materials, &err, filename);
std::string err;
tinyobj::LoadObj(shapes, materials, err, filename);
pyshapes = PyDict_New();
pymaterials = PyDict_New();
rtndict = PyDict_New();
attribobj = PyDict_New();
for (int i = 0; i <= 2; i++) {
current = PyList_New(0);
switch (i) {
case 0:
current_name = "vertices";
vect = vectd(attrib.vertices.begin(), attrib.vertices.end());
break;
case 1:
current_name = "normals";
vect = vectd(attrib.normals.begin(), attrib.normals.end());
break;
case 2:
current_name = "texcoords";
vect = vectd(attrib.texcoords.begin(), attrib.texcoords.end());
break;
}
for (vectd::iterator it = vect.begin(); it != vect.end(); it++) {
PyList_Insert(current, it - vect.begin(), PyFloat_FromDouble(*it));
}
PyDict_SetItemString(attribobj, current_name, current);
}
for (std::vector<tinyobj::shape_t>::iterator shape = shapes.begin();
shape != shapes.end(); shape++) {
meshobj = PyDict_New();
tinyobj::mesh_t cm = (*shape).mesh;
pyshapes = PyDict_New();
pymaterials = PyDict_New();
rtndict = PyDict_New();
for (std::vector<tinyobj::shape_t>::iterator shape = shapes.begin() ;
shape != shapes.end(); shape++)
{
current = PyList_New(0);
meshobj = PyDict_New();
tinyobj::mesh_t cm = (*shape).mesh;
for (size_t i = 0; i < cm.indices.size(); i++) {
// Flatten index array: v_idx, vn_idx, vt_idx, v_idx, vn_idx, vt_idx,
// ...
PyList_Insert(current, 3 * i + 0,
PyLong_FromLong(cm.indices[i].vertex_index));
PyList_Insert(current, 3 * i + 1,
PyLong_FromLong(cm.indices[i].normal_index));
PyList_Insert(current, 3 * i + 2,
PyLong_FromLong(cm.indices[i].texcoord_index));
}
for (int i = 0; i <= 4; i++ )
{
current = PyList_New(0);
PyDict_SetItemString(meshobj, "indices", current);
switch(i) {
case 0:
current_name = "positions";
vect = vectd(cm.positions.begin(), cm.positions.end()); break;
case 1:
current_name = "normals";
vect = vectd(cm.normals.begin(), cm.normals.end()); break;
case 2:
current_name = "texcoords";
vect = vectd(cm.texcoords.begin(), cm.texcoords.end()); break;
case 3:
current_name = "indicies";
vect = vectd(cm.indices.begin(), cm.indices.end()); break;
case 4:
current_name = "material_ids";
vect = vectd(cm.material_ids.begin(), cm.material_ids.end()); break;
}
for (vectd::iterator it = vect.begin() ;
it != vect.end(); it++)
{
PyList_Insert(current, it - vect.begin(), PyFloat_FromDouble(*it));
}
PyDict_SetItemString(meshobj, current_name, current);
}
PyDict_SetItemString(pyshapes, (*shape).name.c_str(), meshobj);
}
for (std::vector<tinyobj::material_t>::iterator mat = materials.begin() ;
mat != materials.end(); mat++)
{
current = PyList_New(0);
PyObject *matobj = PyDict_New();
PyObject *unknown_parameter = PyDict_New();
for (size_t i = 0; i < cm.num_face_vertices.size(); i++) {
// Widen data type to long.
PyList_Insert(current, i, PyLong_FromLong(cm.num_face_vertices[i]));
}
for (std::map<std::string, std::string>::iterator p = (*mat).unknown_parameter.begin() ;
p != (*mat).unknown_parameter.end(); ++p)
{
PyDict_SetItemString(unknown_parameter, p->first.c_str(), PyUnicode_FromString(p->second.c_str()));
}
PyDict_SetItemString(meshobj, "num_face_vertices", current);
PyDict_SetItemString(matobj, "shininess", PyFloat_FromDouble((*mat).shininess));
PyDict_SetItemString(matobj, "ior", PyFloat_FromDouble((*mat).ior));
PyDict_SetItemString(matobj, "dissolve", PyFloat_FromDouble((*mat).dissolve));
PyDict_SetItemString(matobj, "illum", PyLong_FromLong((*mat).illum));
PyDict_SetItemString(matobj, "ambient_texname", PyUnicode_FromString((*mat).ambient_texname.c_str()));
PyDict_SetItemString(matobj, "diffuse_texname", PyUnicode_FromString((*mat).diffuse_texname.c_str()));
PyDict_SetItemString(matobj, "specular_texname", PyUnicode_FromString((*mat).specular_texname.c_str()));
PyDict_SetItemString(matobj, "specular_highlight_texname", PyUnicode_FromString((*mat).specular_highlight_texname.c_str()));
PyDict_SetItemString(matobj, "bump_texname", PyUnicode_FromString((*mat).bump_texname.c_str()));
PyDict_SetItemString(matobj, "displacement_texname", PyUnicode_FromString((*mat).displacement_texname.c_str()));
PyDict_SetItemString(matobj, "alpha_texname", PyUnicode_FromString((*mat).alpha_texname.c_str()));
PyDict_SetItemString(matobj, "ambient", pyTupleFromfloat3((*mat).ambient));
PyDict_SetItemString(matobj, "diffuse", pyTupleFromfloat3((*mat).diffuse));
PyDict_SetItemString(matobj, "specular", pyTupleFromfloat3((*mat).specular));
PyDict_SetItemString(matobj, "transmittance", pyTupleFromfloat3((*mat).transmittance));
PyDict_SetItemString(matobj, "emission", pyTupleFromfloat3((*mat).emission));
PyDict_SetItemString(matobj, "unknown_parameter", unknown_parameter);
PyDict_SetItemString(pymaterials, (*mat).name.c_str(), matobj);
}
{
current = PyList_New(0);
PyDict_SetItemString(rtndict, "shapes", pyshapes);
PyDict_SetItemString(rtndict, "materials", pymaterials);
for (size_t i = 0; i < cm.material_ids.size(); i++) {
PyList_Insert(current, i, PyLong_FromLong(cm.material_ids[i]));
}
PyDict_SetItemString(meshobj, "material_ids", current);
}
PyDict_SetItemString(pyshapes, (*shape).name.c_str(), meshobj);
}
for (std::vector<tinyobj::material_t>::iterator mat = materials.begin();
mat != materials.end(); mat++) {
PyObject* matobj = PyDict_New();
PyObject* unknown_parameter = PyDict_New();
for (std::map<std::string, std::string>::iterator p =
(*mat).unknown_parameter.begin();
p != (*mat).unknown_parameter.end(); ++p) {
PyDict_SetItemString(unknown_parameter, p->first.c_str(),
PyUnicode_FromString(p->second.c_str()));
}
PyDict_SetItemString(matobj, "shininess",
PyFloat_FromDouble((*mat).shininess));
PyDict_SetItemString(matobj, "ior", PyFloat_FromDouble((*mat).ior));
PyDict_SetItemString(matobj, "dissolve",
PyFloat_FromDouble((*mat).dissolve));
PyDict_SetItemString(matobj, "illum", PyLong_FromLong((*mat).illum));
PyDict_SetItemString(matobj, "ambient_texname",
PyUnicode_FromString((*mat).ambient_texname.c_str()));
PyDict_SetItemString(matobj, "diffuse_texname",
PyUnicode_FromString((*mat).diffuse_texname.c_str()));
PyDict_SetItemString(matobj, "specular_texname",
PyUnicode_FromString((*mat).specular_texname.c_str()));
PyDict_SetItemString(
matobj, "specular_highlight_texname",
PyUnicode_FromString((*mat).specular_highlight_texname.c_str()));
PyDict_SetItemString(matobj, "bump_texname",
PyUnicode_FromString((*mat).bump_texname.c_str()));
PyDict_SetItemString(
matobj, "displacement_texname",
PyUnicode_FromString((*mat).displacement_texname.c_str()));
PyDict_SetItemString(matobj, "alpha_texname",
PyUnicode_FromString((*mat).alpha_texname.c_str()));
PyDict_SetItemString(matobj, "ambient", pyTupleFromfloat3((*mat).ambient));
PyDict_SetItemString(matobj, "diffuse", pyTupleFromfloat3((*mat).diffuse));
PyDict_SetItemString(matobj, "specular",
pyTupleFromfloat3((*mat).specular));
PyDict_SetItemString(matobj, "transmittance",
pyTupleFromfloat3((*mat).transmittance));
PyDict_SetItemString(matobj, "emission",
pyTupleFromfloat3((*mat).emission));
PyDict_SetItemString(matobj, "unknown_parameter", unknown_parameter);
PyDict_SetItemString(pymaterials, (*mat).name.c_str(), matobj);
}
PyDict_SetItemString(rtndict, "shapes", pyshapes);
PyDict_SetItemString(rtndict, "materials", pymaterials);
PyDict_SetItemString(rtndict, "attribs", attribobj);
return rtndict;
return rtndict;
}
static PyMethodDef mMethods[] = {
{"LoadObj", pyLoadObj, METH_VARARGS}, {NULL, NULL, 0, NULL}
{"LoadObj", pyLoadObj, METH_VARARGS},
{NULL, NULL, 0, NULL}
};
#if PY_MAJOR_VERSION >= 3
static struct PyModuleDef moduledef = {PyModuleDef_HEAD_INIT, "tinyobjloader",
NULL, -1, mMethods};
static struct PyModuleDef moduledef = {
PyModuleDef_HEAD_INIT,
"tinyobjloader",
NULL,
-1,
mMethods
};
PyMODINIT_FUNC PyInit_tinyobjloader(void) {
return PyModule_Create(&moduledef);
PyMODINIT_FUNC
PyInit_tinyobjloader(void)
{
return PyModule_Create(&moduledef);
}
#else
PyMODINIT_FUNC inittinyobjloader(void) {
Py_InitModule3("tinyobjloader", mMethods, NULL);
}
#endif // PY_MAJOR_VERSION >= 3
}

View File

@@ -184,48 +184,6 @@ TestLoadObj(
return true;
}
static bool
TestLoadObjFromPreopenedFile(
const char* filename,
const char* basepath = NULL,
bool readMaterials = true,
bool triangulate = true)
{
std::string fullFilename = std::string(basepath) + filename;
std::cout << "Loading " << fullFilename << std::endl;
std::ifstream fileStream(fullFilename.c_str());
if (!fileStream) {
std::cerr << "Could not find specified file: " << fullFilename << std::endl;
return false;
}
tinyobj::MaterialStreamReader materialStreamReader(fileStream);
tinyobj::MaterialStreamReader* materialReader = readMaterials
? &materialStreamReader
: NULL;
tinyobj::attrib_t attrib;
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
std::string err;
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, &fileStream, materialReader);
if (!err.empty()) {
std::cerr << err << std::endl;
}
if (!ret) {
printf("Failed to load/parse .obj.\n");
return false;
}
std::cout << "Loaded material count: " << materials.size() << "\n";
return true;
}
static bool
TestStreamLoadObj()
@@ -307,8 +265,7 @@ std::string matStream(
{
(void)matId;
(void)err;
std::string warning;
LoadMtl(matMap, materials, &m_matSStream, &warning);
LoadMtl(matMap, materials, &m_matSStream);
return true;
}
@@ -336,7 +293,7 @@ std::string matStream(
return true;
}
const char* gMtlBasePath = "../models/";
const char* gMtlBasePath = "../models";
TEST_CASE("cornell_box", "[Loader]") {
@@ -362,208 +319,10 @@ TEST_CASE("catmark_torus_creases0", "[Loader]") {
REQUIRE(8 == shapes[0].mesh.tags.size());
}
TEST_CASE("pbr", "[Loader]") {
tinyobj::attrib_t attrib;
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
std::string err;
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, "../models/pbr-mat-ext.obj", gMtlBasePath, /*triangulate*/false);
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(true == ret);
REQUIRE(1 == materials.size());
REQUIRE(0.2 == Approx(materials[0].roughness));
REQUIRE(0.3 == Approx(materials[0].metallic));
REQUIRE(0.4 == Approx(materials[0].sheen));
REQUIRE(0.5 == Approx(materials[0].clearcoat_thickness));
REQUIRE(0.6 == Approx(materials[0].clearcoat_roughness));
REQUIRE(0.7 == Approx(materials[0].anisotropy));
REQUIRE(0.8 == Approx(materials[0].anisotropy_rotation));
REQUIRE(0 == materials[0].roughness_texname.compare("roughness.tex"));
REQUIRE(0 == materials[0].metallic_texname.compare("metallic.tex"));
REQUIRE(0 == materials[0].sheen_texname.compare("sheen.tex"));
REQUIRE(0 == materials[0].emissive_texname.compare("emissive.tex"));
REQUIRE(0 == materials[0].normal_texname.compare("normalmap.tex"));
}
TEST_CASE("stream_load", "[Stream]") {
REQUIRE(true == TestStreamLoadObj());
}
TEST_CASE("stream_load_from_file_skipping_materials", "[Stream]") {
REQUIRE(true == TestLoadObjFromPreopenedFile(
"../models/pbr-mat-ext.obj", gMtlBasePath, /*readMaterials*/false, /*triangulate*/false));
}
TEST_CASE("stream_load_from_file_with_materials", "[Stream]") {
REQUIRE(true == TestLoadObjFromPreopenedFile(
"../models/pbr-mat-ext.obj", gMtlBasePath, /*readMaterials*/true, /*triangulate*/false));
}
TEST_CASE("trailing_whitespace_in_mtl", "[Issue92]") {
tinyobj::attrib_t attrib;
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
std::string err;
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, "../models/issue-92.obj", gMtlBasePath);
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(true == ret);
REQUIRE(1 == materials.size());
REQUIRE(0 == materials[0].diffuse_texname.compare("tmp.png"));
}
TEST_CASE("transmittance_filter", "[Issue95]") {
tinyobj::attrib_t attrib;
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
std::string err;
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, "../models/issue-95.obj", gMtlBasePath);
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(true == ret);
REQUIRE(1 == materials.size());
REQUIRE(0.1 == Approx(materials[0].transmittance[0]));
REQUIRE(0.2 == Approx(materials[0].transmittance[1]));
REQUIRE(0.3 == Approx(materials[0].transmittance[2]));
}
TEST_CASE("transmittance_filter_Tf", "[Issue95-Tf]") {
tinyobj::attrib_t attrib;
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
std::string err;
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, "../models/issue-95-2.obj", gMtlBasePath);
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(true == ret);
REQUIRE(1 == materials.size());
REQUIRE(0.1 == Approx(materials[0].transmittance[0]));
REQUIRE(0.2 == Approx(materials[0].transmittance[1]));
REQUIRE(0.3 == Approx(materials[0].transmittance[2]));
}
TEST_CASE("transmittance_filter_Kt", "[Issue95-Kt]") {
tinyobj::attrib_t attrib;
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
std::string err;
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, "../models/issue-95.obj", gMtlBasePath);
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(true == ret);
REQUIRE(1 == materials.size());
REQUIRE(0.1 == Approx(materials[0].transmittance[0]));
REQUIRE(0.2 == Approx(materials[0].transmittance[1]));
REQUIRE(0.3 == Approx(materials[0].transmittance[2]));
}
TEST_CASE("usemtl_at_last_line", "[Issue104]") {
tinyobj::attrib_t attrib;
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
std::string err;
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, "../models/usemtl-issue-104.obj", gMtlBasePath);
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(true == ret);
REQUIRE(1 == shapes.size());
}
TEST_CASE("texture_opts", "[Issue85]") {
tinyobj::attrib_t attrib;
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
std::string err;
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, "../models/texture-options-issue-85.obj", gMtlBasePath);
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(true == ret);
REQUIRE(1 == shapes.size());
REQUIRE(3 == materials.size());
REQUIRE(0 == materials[0].name.compare("default"));
REQUIRE(0 == materials[1].name.compare("bm2"));
REQUIRE(0 == materials[2].name.compare("bm3"));
REQUIRE(true == materials[0].ambient_texopt.clamp);
REQUIRE(0.1 == Approx(materials[0].diffuse_texopt.origin_offset[0]));
REQUIRE(0.0 == Approx(materials[0].diffuse_texopt.origin_offset[1]));
REQUIRE(0.0 == Approx(materials[0].diffuse_texopt.origin_offset[2]));
REQUIRE(0.1 == Approx(materials[0].specular_texopt.scale[0]));
REQUIRE(0.2 == Approx(materials[0].specular_texopt.scale[1]));
REQUIRE(1.0 == Approx(materials[0].specular_texopt.scale[2]));
REQUIRE(0.1 == Approx(materials[0].specular_highlight_texopt.turbulence[0]));
REQUIRE(0.2 == Approx(materials[0].specular_highlight_texopt.turbulence[1]));
REQUIRE(0.3 == Approx(materials[0].specular_highlight_texopt.turbulence[2]));
REQUIRE(3.0 == Approx(materials[0].bump_texopt.bump_multiplier));
REQUIRE(0.1 == Approx(materials[1].specular_highlight_texopt.brightness));
REQUIRE(0.3 == Approx(materials[1].specular_highlight_texopt.contrast));
REQUIRE('r' == materials[1].bump_texopt.imfchan);
REQUIRE(tinyobj::TEXTURE_TYPE_SPHERE == materials[2].diffuse_texopt.type);
REQUIRE(tinyobj::TEXTURE_TYPE_CUBE_TOP == materials[2].specular_texopt.type);
REQUIRE(tinyobj::TEXTURE_TYPE_CUBE_BOTTOM == materials[2].specular_highlight_texopt.type);
REQUIRE(tinyobj::TEXTURE_TYPE_CUBE_LEFT == materials[2].ambient_texopt.type);
REQUIRE(tinyobj::TEXTURE_TYPE_CUBE_RIGHT == materials[2].alpha_texopt.type);
REQUIRE(tinyobj::TEXTURE_TYPE_CUBE_FRONT == materials[2].bump_texopt.type);
REQUIRE(tinyobj::TEXTURE_TYPE_CUBE_BACK == materials[2].displacement_texopt.type);
}
TEST_CASE("mtllib_multiple_filenames", "[Issue112]") {
tinyobj::attrib_t attrib;
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
std::string err;
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, "../models/mtllib-multiple-files-issue-112.obj", gMtlBasePath);
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(true == ret);
REQUIRE(1 == materials.size());
}
TEST_CASE("tr_and_d", "[Issue43]") {
tinyobj::attrib_t attrib;
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
std::string err;
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, "../models/tr-and-d-issue-43.obj", gMtlBasePath);
if (!err.empty()) {
std::cerr << err << std::endl;
}
REQUIRE(true == ret);
REQUIRE(2 == materials.size());
REQUIRE(0.75 == Approx(materials[0].dissolve));
REQUIRE(0.75 == Approx(materials[1].dissolve));
}
#if 0
int
main(

File diff suppressed because it is too large Load Diff

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@@ -1,9 +0,0 @@
@PACKAGE_INIT@
set(TINYOBJLOADER_VERSION "@TINYOBJLOADER_VERSION@")
set_and_check(TINYOBJLOADER_INCLUDE_DIRS "@PACKAGE_TINYOBJLOADER_INCLUDE_DIR@")
set_and_check(TINYOBJLOADER_LIBRARY_DIRS "@PACKAGE_TINYOBJLOADER_LIBRARY_DIR@")
set(TINYOBJLOADER_LIBRARIES tinyobjloader)
include("${CMAKE_CURRENT_LIST_DIR}/@PROJECT_NAME@-targets.cmake")

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@@ -1,15 +0,0 @@
# Generated by CMake @CMAKE_VERSION@ for @PROJECT_NAME@. Any changes to this
# file will be overwritten by the next CMake run. The input file was
# tinyobjloader.pc.in.
prefix=@CMAKE_INSTALL_PREFIX@
exec_prefix=${prefix}
libdir=${prefix}/@TINYOBJLOADER_LIBRARY_DIR@
includedir=${prefix}/@TINYOBJLOADER_INCLUDE_DIR@
Name: @PROJECT_NAME@
Description: Tiny but powerful single file wavefront obj loader
URL: https://syoyo.github.io/tinyobjloader/
Version: @TINYOBJLOADER_VERSION@
Libs: -L${libdir} -ltinyobjloader
Cflags: -I${includedir}