18 Commits

Author SHA1 Message Date
Ben Kyd
e66a2eec47 restructure more 2025-06-29 23:33:26 +01:00
Ben Kyd
8e713e38e6 assimp and ECS, also renderpass? not really tho 2025-06-28 23:11:16 +01:00
Ben Kyd
a8b80e6013 move towareds new esc 2025-06-27 23:11:37 +01:00
benkyd
7c88558c55 entity component API sorted 2022-06-08 00:04:25 +00:00
benkyd
1436b37f49 ok epic 2022-05-13 15:04:00 +00:00
Ben
fc1e5200dd well that was an oversight 2021-11-12 19:57:20 +00:00
Ben
ad0e841e9b Dear ImGui 2021-09-18 17:30:57 +01:00
Ben
b221dedb6b imgui time i think 2021-09-17 17:40:59 +01:00
Ben
dda047f7ea bruh 2021-08-16 20:15:27 +01:00
Ben
cab2d2fe38 WindOWIng AnD OpEnGl 2021-08-14 22:47:15 +01:00
Ben
a15b77ad15 engine moment 2021-08-06 22:09:56 +01:00
Benjamin Kyd
859b64c4f8 Commiting what i got - moving house 2021-06-18 19:55:19 +01:00
Ben Kyd
7e0629e785 added glm, renamed project and started on the renderer 2020-02-07 15:28:14 +00:00
Ben Kyd
e509941608 realised im basically just implementing the PGE so ill just use that instead 2020-01-17 12:52:36 +00:00
Ben Kyd
ed5e264b0c BRuh 2020-01-14 16:57:08 +00:00
Ben Kyd
e8c82af202 Bur - fixed some windows incompatabilituy issues 2020-01-13 16:04:12 +00:00
Ben
f842b6425b C++ started with SDL 2020-01-11 19:35:26 +00:00
Ben
fc4e596a95 Switched to C++ 2020-01-11 15:07:22 +00:00