Commit Graph

133 Commits

Author SHA1 Message Date
Benjamin Kyd
0cbcd608b2 put some raytracing stuff about 2023-10-20 22:49:51 +01:00
Benjamin Kyd
c059d1881b Merge pull request #3 from benkyd/raytrace-dataflow
Back to MVP - Level with pre-rewrite
2023-10-20 16:03:39 +01:00
Benjamin Kyd
367e42305f essential rt structure / TO REFACTOR ONCE STRUCTURE IN PLACE 2023-10-20 16:01:22 +01:00
Benjamin Kyd
8b7ae5a275 apparently GLM doesn't like that 2023-10-20 15:56:34 +01:00
Ben Kyd
5352a22ff8 stupid 2023-10-17 19:14:52 +01:00
Ben Kyd
01a57125d0 exploring the new segfault 2023-10-16 23:14:16 +01:00
Ben Kyd
b10a0355fa feat(core): add a timer 2023-10-16 18:52:31 +01:00
Ben Kyd
96473cf236 implement timer 2023-10-16 18:48:45 +01:00
Benjamin Kyd
1176f320b8 that segfaulted 2023-10-16 14:51:27 +01:00
Benjamin Kyd
dc946e77f2 fixed camera viewport bug and implemented basic flow of rays 2023-10-16 14:30:39 +01:00
Benjamin Kyd
8db675acf6 Merge pull request #2 from benkyd/refactor
Refactor -> Master
2023-10-16 11:52:06 +01:00
Benjamin Kyd
874085bb81 Merge pull request #1 from benkyd/rewrite
Rewrite complete
2023-10-16 11:51:00 +01:00
Benjamin Kyd
6ffb9a5955 preview renderer working, FINALLY 2023-10-16 11:43:46 +01:00
Ben Kyd
163d784f5f for some reason the face count is uninitialised 2023-10-14 22:10:36 +01:00
Ben Kyd
6d80f1e4e2 when you pass a null ptr, the ptr is null?! who'd a thought 2023-10-14 13:36:34 +01:00
Ben Kyd
3dcea96b94 that just fixed it's self ? 2023-10-13 21:52:35 +01:00
Benjamin Kyd
f272e33d4e it just segfaults and does nothing else
git
2023-10-12 16:18:58 +01:00
Benjamin Kyd
88921241f1 past me is a dumbass 2023-10-04 13:09:24 +01:00
Ben Kyd
c0ea84d90a turms out :cdo isn't the best 2023-10-03 23:13:08 +01:00
Ben Kyd
98e0adc416 well that broke a lot - sounds like a tomorrow problem 2023-10-03 23:09:36 +01:00
Ben Kyd
a21880ff63 saftey commit incase i fuck up making eveyrhing pointers 2023-10-03 22:17:56 +01:00
Ben Kyd
3a9a07005a WHY DOESIT SEGFAULT 2023-10-03 19:12:52 +01:00
Benjamin Kyd
26510cb091 switching pc 2023-10-02 16:30:35 +01:00
Benjamin Kyd
ad033e4459 bump 2023-09-28 13:30:11 +01:00
Benjamin Kyd
298fe984e3 remove lots of things 2023-09-28 13:29:39 +01:00
Ben Kyd
923ff2fb65 what 2023-09-18 23:07:50 +01:00
Benjamin Kyd
f413cd88bf push 2023-08-24 14:53:23 +01:00
Ben Kyd
4012464bc5 ray renderer 2023-08-06 23:38:39 +01:00
Benjamin Kyd
db42b0df82 epic scne 2023-07-27 13:29:14 +01:00
Benjamin Kyd
97476996e8 based wtf 2023-05-17 12:40:50 +01:00
Benjamin Kyd
2f022e9361 use those epic edits 2023-05-04 16:14:58 +01:00
Benjamin Kyd
2f506b1224 camera refactor completed 2023-05-04 15:49:24 +01:00
Benjamin Kyd
1d0ec3330c camera refactor 2023-04-29 22:42:19 +01:00
Ben Kyd
9ec4536fdf commit to change dev machine 2023-04-26 15:27:53 +01:00
Ben Kyd
cc564e7fa8 STRUCTURE PEOPLE STRUCTURE 2023-04-25 00:33:00 +01:00
Ben Kyd
b3996b0a8d CLANG FORMAT LETS GOOO 2023-04-24 15:47:01 +01:00
Ben Kyd
2ed5212b35 oops 2023-04-24 11:09:19 +01:00
Ben Kyd
d166d6c4a3 apply that 2023-04-24 11:08:42 +01:00
Ben Kyd
54b2c2aab8 100% done the window now 2023-04-24 11:02:06 +01:00
Ben Kyd
2e072d23f1 window refactor 50% 2023-04-24 00:12:18 +01:00
Ben Kyd
b4e7a51400 Refactor of the shader class into a cleaner more functional graphics namespace and a procedural builder-style shader 2023-04-23 14:10:02 +01:00
Benjamin Kyd
5fd66cfdfa refactor start: we are doing some epic procedural programming 2023-04-22 17:50:21 +01:00
Benjamin Kyd
60a8b83eee a rewrite (maybe rust) is coming SOON 2023-03-15 23:39:24 +00:00
Benjamin Kyd
617750ea47 we are doing stuff 2023-03-14 16:52:00 +00:00
Ben Kyd
5cf173cd91 switching workstation 2023-03-08 00:17:19 +00:00
Benjamin Kyd
aca28630f3 Beginnings of HARTViz debug interface 2023-03-04 15:46:06 +00:00
Benjamin Kyd
ca8d8b7685 gonna have to rebase that 2023-03-04 15:44:35 +00:00
Benjamin Kyd
e322cae815 Beginnings of the HARTViz debug interface 2023-03-04 15:43:29 +00:00
Ben Kyd
08a08fa574 switch machin 2023-03-01 00:51:02 +00:00
Ben Kyd
83280e1046 switch to yolo logger 2023-02-28 17:10:23 +00:00