Ben
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a2f22b192b
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SDL in Travis
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2019-09-09 21:57:58 +01:00 |
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Ben
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2fee1bb18e
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travis
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2019-09-09 21:55:46 +01:00 |
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Benjamin Kyd
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a116ee04b7
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Update README.md
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2019-09-09 21:47:35 +01:00 |
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Benjamin Kyd
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58d6157e02
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Update README.md
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2019-09-09 21:25:37 +01:00 |
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Benjamin Kyd
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072e028cf1
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Update README.md
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2019-09-09 21:22:37 +01:00 |
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Ben Kyd
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3c33b15ea3
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BRONEN BUILD - finished up the new framebuffer implementation
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2019-09-09 16:37:51 +01:00 |
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Benjamin Kyd
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597528b821
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Update README.md
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2019-09-09 07:26:16 +01:00 |
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Benjamin Kyd
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624a91e983
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Update README.md
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2019-09-09 00:37:54 +01:00 |
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Benjamin Kyd
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925bf86e10
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Update README.md
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2019-09-08 23:42:02 +01:00 |
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Benjamin Kyd
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56291486ad
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Update README.md
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2019-09-08 23:41:22 +01:00 |
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Benjamin Kyd
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874b261bed
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Update README.md
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2019-09-08 23:40:54 +01:00 |
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Ben
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291fbb0cfa
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Progress Images
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2019-09-08 23:39:09 +01:00 |
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Ben
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ae9e4dbb73
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BROKEN BUILD - Redoing framebuffer and documenting code better in preperation for denoising
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2019-09-08 23:37:03 +01:00 |
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Ben
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445a5ea058
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high res dragon
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2019-09-06 18:45:15 +01:00 |
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Ben Kyd
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d48265a31c
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SPECULARRR
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2019-09-06 17:15:08 +01:00 |
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Ben
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801629796c
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scene change
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2019-09-06 00:21:52 +01:00 |
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Ben
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f7ce947030
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Specularity
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2019-09-05 23:32:52 +01:00 |
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Ben
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71ba640373
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smh
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2019-09-01 09:28:39 +01:00 |
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Ben
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7d72dd95ed
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Materials and emmisive materials
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2019-08-31 15:30:05 +01:00 |
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Ben
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c98371068c
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pathtracing
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2019-08-29 22:32:43 +01:00 |
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Ben
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d0db6b5794
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Tonemap class and interfaces setup
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2019-08-29 01:53:14 +01:00 |
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Ben
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ac331d071b
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Explicit threadpooling and framebuffers
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2019-08-28 23:44:46 +01:00 |
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Ben
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75f54c1717
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Horizontal rendering
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2019-08-26 11:52:18 +01:00 |
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Ben
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3523b646d4
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Threaded progressive renderer
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2019-08-25 14:59:26 +01:00 |
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Ben
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0b9fa7f4e8
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readme
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2019-08-22 00:31:22 +01:00 |
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Ben
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eae59ccf9b
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coming together
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2019-08-22 00:28:52 +01:00 |
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Ben
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81d8759cf6
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ImGui
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2019-08-20 22:36:57 +01:00 |
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Ben
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d46a11016e
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Mat
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2019-08-19 20:10:14 +01:00 |
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Ben
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64a7a0ac5e
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Windows Compatability
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2019-08-19 14:43:24 +01:00 |
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Ben Kyd
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caa359278d
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broken smh
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2019-08-19 06:14:18 -07:00 |
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Ben Kyd
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743272b45b
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Acceleration
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2019-08-18 17:31:55 -07:00 |
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Ben Kyd
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275b73e461
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frustrating kd
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2019-08-16 18:35:36 -07:00 |
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Ben Kyd
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bbcf81392c
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Broken KD
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2019-08-13 21:45:31 -07:00 |
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Ben Kyd
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8b6aa8fdb8
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More models
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2019-08-07 09:05:49 +01:00 |
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Ben Kyd
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250c2643b9
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changed something?
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2019-08-07 08:24:16 +01:00 |
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Ben Kyd
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17df4e0d09
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KDTree and multiple mesh and primative rendering
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2019-08-07 05:01:43 +01:00 |
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Ben Kyd
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cf142ff5be
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Raytracer returns hit
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2019-08-06 00:33:12 +01:00 |
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Ben Kyd
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2ec847bd1c
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camera bug and mesh class
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2019-08-06 00:01:53 +01:00 |
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Ben Kyd
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ca3cf28a31
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frametimes
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2019-08-05 22:12:58 +01:00 |
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Ben Kyd
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f57d75199f
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moved the asset loading
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2019-08-05 18:58:01 +01:00 |
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Ben Kyd
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947a2976e2
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smh
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2019-08-05 07:50:13 +01:00 |
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Ben Kyd
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5d1c978c43
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Object loading and normal rendering
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2019-08-05 07:45:45 +01:00 |
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Ben Kyd
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dcb4ff99cf
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obj loading and proper raytracing
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2019-08-05 03:28:01 +01:00 |
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Ben Kyd
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8ee9e71a0a
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triangles
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2019-08-05 02:14:28 +01:00 |
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Ben Kyd
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8c495cc66b
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Camera (broken) and plane primative type
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2019-08-05 01:52:25 +01:00 |
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Ben Kyd
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db66ceacd1
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Fixed that weird bug, some weird edge case with initializer lists and GLM
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2019-07-31 06:54:13 +01:00 |
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Ben Kyd
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2aa11e25e6
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smh
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2019-07-30 01:57:57 +01:00 |
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Ben Kyd
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8c849318db
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weird issue
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2019-07-30 01:53:05 +01:00 |
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Ben Kyd
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71e1d5d713
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RAYTRACING git status
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2019-07-30 01:46:06 +01:00 |
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Ben Kyd
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70e406517b
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bugfixes
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2019-07-30 01:39:22 +01:00 |
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