CobaltXII
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43604deb6c
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Modified the fog algorithm
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2019-01-13 16:23:42 -05:00 |
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CobaltXII
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148085c030
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Animation does not loop backwards and is faster
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2019-01-05 10:21:20 -05:00 |
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CobaltXII
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0465bf9a0d
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Removed more files temporarily
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2019-01-03 19:40:31 -05:00 |
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CobaltXII
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4268bf856e
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Fixed typo
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2019-01-03 16:06:47 -05:00 |
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CobaltXII
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c6ffa3f9c1
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Create sprite_vertex.glsl
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2019-01-03 16:06:40 -05:00 |
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CobaltXII
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5fa8e8e2dc
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Create sprite_fragment.glsl
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2019-01-03 16:06:38 -05:00 |
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CobaltXII
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b6eefb8c93
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Added animated water
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2018-12-31 17:24:14 -05:00 |
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CobaltXII
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17e82e417a
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Implemented fog
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2018-12-30 15:21:21 -05:00 |
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CobaltXII
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8411bba142
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glsl/block_vertex.glsl now takes a matrix_model
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2018-12-28 21:24:22 -05:00 |
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CobaltXII
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bbcfb8bd7c
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glsl/block_fragment.glsl now applies lighting to it's output color
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2018-12-28 20:55:40 -05:00 |
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CobaltXII
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38e8e099ce
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glsl/block_fragment.glsl now samples it's output color from a texture
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2018-12-28 20:55:26 -05:00 |
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CobaltXII
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6eae186d02
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glsl/block_fragment.glsl now takes input from the vertex shader
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2018-12-28 20:55:01 -05:00 |
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CobaltXII
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03da96e7ce
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glsl/block_fragment.glsl now accepts the block_texture_array
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2018-12-28 20:54:39 -05:00 |
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CobaltXII
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603b6104ce
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glsl/block_vertex.glsl now passes vertex attributes to the fragment shader
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2018-12-28 20:54:14 -05:00 |
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CobaltXII
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f51deb8db9
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glsl/block_vertex.glsl now accepts a projection and a view matrix
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2018-12-28 20:53:53 -05:00 |
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CobaltXII
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e5e147e327
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glsl/block_vertex.glsl now accepts all vertex attributes
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2018-12-28 20:53:27 -05:00 |
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CobaltXII
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f38fcdd644
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Create block_vertex.glsl
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2018-12-28 15:04:37 -05:00 |
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CobaltXII
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7bc2c8234a
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Create block_fragment.glsl
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2018-12-28 15:04:36 -05:00 |
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